[Solved] Sdkbox IAP integration cocos2d js

@slackmoehrle yes,it is

mm, I had no idea we are using this header in SDKBOX plugins. I guess I will have to ask @nite to help us out with this.

I created a new project using cocos new and sure, these headers are there:

#include "jsb_cocos2dx_physics3d_auto.hpp"
#include "physics3d/jsb_cocos2dx_physics3d_manual.h"

But SDKBOX doesn’t use these.

thank you so much “slackmoehrle” i will trying and if i got something i will reply here :slight_smile:

so I tried using v3.9beta0 and cocos new and opening Xcode and compiling works for me…

i tried cocos2d-js V3.7
i didn’t get the same error but i got new one !

BUILD FAILED

C:\Users\aaa\AppData\Local\Android\sdk\tools\ant\build.xml:459: Failed to resolve library path: C:/Users/aaa/AppData/Local/Android/sdk/extras/google/google_play_services/libproject/google-play-services_lib/

Does this exist?

yes it exists !!