@slackmoehrle yes,it is
mm, I had no idea we are using this header in SDKBOX plugins. I guess I will have to ask @nite to help us out with this.
I created a new project using cocos new
and sure, these headers are there:
#include "jsb_cocos2dx_physics3d_auto.hpp"
#include "physics3d/jsb_cocos2dx_physics3d_manual.h"
But SDKBOX doesnât use these.
thank you so much âslackmoehrleâ i will trying and if i got something i will reply here
so I tried using v3.9beta0 and cocos new
and opening Xcode and compiling works for meâŚ
i tried cocos2d-js V3.7
i didnât get the same error but i got new one !
BUILD FAILED
C:\Users\aaa\AppData\Local\Android\sdk\tools\ant\build.xml:459: Failed to resolve library path: C:/Users/aaa/AppData/Local/Android/sdk/extras/google/google_play_services/libproject/google-play-services_lib/
Does this exist?
yes it exists !!