Hello,
On iOS, I can save UserDefault data like this:
// AppController.mm file
cocos2d::UserDefault::getInstance()->setStringForKey("value", 1);
How can I do the same from Android (Application.java file, for example)?
Thank you very much.
Hello,
On iOS, I can save UserDefault data like this:
// AppController.mm file
cocos2d::UserDefault::getInstance()->setStringForKey("value", 1);
How can I do the same from Android (Application.java file, for example)?
Thank you very much.
I’m not an Android developer, but I think you want to look at SharedPreferences
http://www.vogella.com/tutorials/AndroidFileBasedPersistence/article.html
It’s Simple:
import this:
import android.content.SharedPreferences;
define store name as a global variable:
public static final String PREFS_NAME = "MyPrefsFile";
create a store with name in onCreate
SharedPreferences settings = getSharedPreferences(PREFS_NAME, 0);
save with editor:
SharedPreferences.Editor editor = settings.edit();
editor.putString("i-am-a-key", "ok, so,i-am-a-value");
save it:
editor.commit();
In cocos 3:
Writing:
cocos2d::UserDefault::getInstance()->setStringForKey( “InsertStrKeyNameHere”, stringValue );
cocos2d::UserDefault::getInstance()->setIntegerForKey( “InsertNrKeyNameHere”, numericValue );
Reading:
stringValue = cocos2d::UserDefault::getInstance()->getStringForKey( “InsertStrKeyNameHere” );
numericValue = cocos2d::UserDefault::getInstance()->getIntegerForKey( “InsertNrKeyNameHere” );
EDIT: The include is: #include “cocos2d.h”
Good luck!
This solution should work. It sounded to me like the OP wanted an Android specific way. Maybe I misunderstand.