Hi,
How does one draw a smooth line in RenderTexture in v3.3?
I have used old code from v2 but that does not seem to work anymore.
Basically I detect a touch/move and ->Visit() a brush sprite in a loop over the distance between my current location and the previous location. That created a smooth line when drawing freehand in v2.
But not in v3. In V3 only the last point is draw with some artifacts …
How to solve this?
Thanks
Cheers
Gerd