RenderTexture issues when drawing a smooth line with a brush sprite

Hi,

How does one draw a smooth line in RenderTexture in v3.3?
I have used old code from v2 but that does not seem to work anymore.

Basically I detect a touch/move and ->Visit() a brush sprite in a loop over the distance between my current location and the previous location. That created a smooth line when drawing freehand in v2.

But not in v3. In V3 only the last point is draw with some artifacts …

How to solve this?

Thanks

Cheers

Gerd

I guess you have same issue with this.

thank you !