got new problem.
after I updated the Windows 10 to newest build 10547, I reinstall Hyper-V and
this happened.
It can’t be rotated to landscape.
Weirdo.
Anyone experience this?
Android 4.1.2
Galaxy note 8(1280 * 800)
cocos2dx version 3.8
ui:EditBox not works correctly.
When I touch the editbox, android native keyboard just cover the main scene without pan.
BTW, my phone(galaxy s2, galaxy note 4) works correctly.
Will the cocos2dx v4 solve the problem ?
I currently have a project using cocos2d-x 3.6 (hosted in github), what is the correct way to update this project to 3.8?
I tried copying the 3.8 cocos2d/ to my project and the game builds fine on iOS but not for Android.
I also tried running cocos new using the same project name but this gives an error since the project already exists.
Do I have to start a new project and copy all my stuff into it? I know this works because I’ve tried it but I don’t want to lose all my git history.
I think it is the bug from Windows 10 build 10547.
I tried in version 3.6.0 it still gave the same error.
“Can’t be rotated to Landscape.”
So I just need to revert to previous version.
Thank you guys.
@pandamicro it looks like cocos2d-x 3.8 upgrades external spidermonkey library to version 33 but the plugin_jscompile is still using the old version which is version 28. I think you should update the dependency package for that and I found out that it was updated at https://github.com/natural-law/console-binary but the zip file didn’t use the same source.
@vhenriquez if they haven’t updated it yet, then you can just clone the repo and copy the plugin_jscompile or other plugins to the right folder. Usually it’s on cocos2d-x/tools/cocos2d-console/plugins.
@vhenriquez: anyway the repo that I’ve talked about is the github repo from nature-law’s that I’ve mentioned above not cocos2d-x repo and I hope it works. So for the time being if you want to use compiler plugins for scripts maybe it’s better to use from that repo until cocos2d-x developers team have already update their dependency package