Loading node from cocostudio

I created layer in cocostudio, then loaded them like this

Node* node = CSLoader::createNode(“Layer.csb”);

Then I add this node to layer

addChild(node);

or like this

Vector<Node*> children = node->getChildren();

for(ssize_t i = 0; i < children.size(); ++i)
{        
    Node* child = children.at(i);
    child->removeFromParent();
    addChild(child);
}

all childred of this node have incorrect positions on screen. Were can be my mistake?

Hi @angry_ant do you think your issue is similar to mine here?

My issue is that while node loading anchor point not red from binary file and it always (0, 0). Is it a bug? Or there is my mistake some where?