Introduction to Cocos2d-x

Hi all. I have dowloaded cocos2d-x-3.13.1.zip from this link http://www.cocos2d-x.org/filedown/cocos2d-x-3.13.1.zip.

I use windows for developing.

  1. I have built cpp-tests for android platform in debug and release mode (two different apk). And all fails without any description on my Android devices (Samsung Galaxy 2 and Xaomi MiPad). Is it normal?
  2. Where is thee Cocos Launher?

I think that this is not normal if it is fail. :smile:

Can you create and build a new project?

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Yes. I have created new project and built android debug package as is without any changes. New apk fails with same message.

What message?

What android version are you using to compile? What android version of your device?

Message “Unfortunally, MyTest has stopped”

Android SDK: “android-sdk_r24.4.1-windows”
android-ndk-r10c
apache-ant-1.9.7
Visual Studio 2013 Desktop Express

Device’s Android (Samsung Galaxy) version 4.1.2

You should use version 19.

Cocos2d-x v3.13 and sdk/ndk versions.

Thanks. I’ll try redownload and build again.
I very glad that this info is not described in “Installation” page of documentaion.

It is on the installation page

This largely depends on the versions of the android that you want to support.

1 Like

Is it really necessary to rebuild this files for new created project when apk building runs?

[armeabi] StaticLibrary : libcocos2d.a
[armeabi] Compile++ arm : cocostudio_static <= WidgetReader.cpp
[armeabi] Compile++ arm : cocostudio_static <= FlatBuffersSerialize.cpp
[armeabi] Compile++ arm : cocostudio_static <= WidgetCallBackHandlerProtocol.cpp
[armeabi] Compile++ arm : cocostudio_static <= CCComExtensionData.cpp
[armeabi] Compile++ arm : cocostudio_static <= CocoStudio.cpp
[armeabi] Gdbserver : [arm-linux-androideabi-4.9] libs/armeabi/gdbserver
[armeabi] Gdbsetup : libs/armeabi/gdb.setup
[armeabi] Compile++ thumb: MyGame_shared <= main.cpp
[armeabi] Compile++ thumb: MyGame_shared <= AppDelegate.cpp
[armeabi] Compile++ thumb: MyGame_shared <= HelloWorldScene.cpp
[armeabi] Compile++ arm : cocostudio_static <= CCActionFrame.cpp
[armeabi] Compile++ arm : cocostudio_static <= CCActionFrameEasing.cpp
[armeabi] Compile++ arm : cocostudio_static <= CCActionManagerEx.cpp
[armeabi] Compile++ arm : cocostudio_static <= CCActionNode.cpp
[armeabi] Compile++ arm : cocostudio_static <= CCActionObject.cpp
[armeabi] Compile++ arm : cocostudio_static <= CCArmature.cpp
[armeabi] Compile++ arm : cocostudio_static <= CCBone.cpp
[armeabi] Compile++ arm : cocostudio_static <= CCArmatureAnimation.cpp
[armeabi] Compile++ arm : cocostudio_static <= CCProcessBase.cpp
[armeabi] Compile++ arm : cocostudio_static <= CCTween.cpp
[armeabi] Compile++ arm : cocostudio_static <= CCDatas.cpp
[armeabi] Compile++ arm : cocostudio_static <= CCBatchNode.cpp
[armeabi] Compile++ arm : cocostudio_static <= CCDecorativeDisplay.cpp
[armeabi] Compile++ arm : cocostudio_static <= CCDisplayFactory.cpp
[armeabi] Compile++ arm : cocostudio_static <= CCDisplayManager.cpp
[armeabi] Compile++ arm : cocostudio_static <= CCSkin.cpp
[armeabi] Compile++ arm : cocostudio_static <= CCColliderDetector.cpp
[armeabi] Compile++ arm : cocostudio_static <= CCArmatureDataManager.cpp
[armeabi] Compile++ arm : cocostudio_static <= CCArmatureDefine.cpp
[armeabi] Compile++ arm : cocostudio_static <= CCDataReaderHelper.cpp
[armeabi] Compile++ arm : cocostudio_static <= CCSpriteFrameCacheHelper.cpp
[armeabi] Compile++ arm : cocostudio_static <= CCTransformHelp.cpp
[armeabi] Compile++ arm : cocostudio_static <= CCUtilMath.cpp
[armeabi] Compile++ arm : cocostudio_static <= CCComAttribute.cpp
[armeabi] Compile++ arm : cocostudio_static <= CCComAudio.cpp
[armeabi] Compile++ arm : cocostudio_static <= CCComController.cpp
[armeabi] Compile++ arm : cocostudio_static <= CCComRender.cpp
[armeabi] Compile++ arm : cocostudio_static <= CCInputDelegate.cpp
[armeabi] Compile++ arm : cocostudio_static <= DictionaryHelper.cpp
[armeabi] Compile++ arm : cocostudio_static <= LocalizationManager.cpp
[armeabi] Compile++ arm : cocostudio_static <= CCSGUIReader.cpp
[armeabi] Compile++ arm : cocostudio_static <= CCSSceneReader.cpp
[armeabi] Compile++ arm : cocostudio_static <= TriggerBase.cpp
[armeabi] Compile++ arm : cocostudio_static <= TriggerMng.cpp
[armeabi] Compile++ arm : cocostudio_static <= TriggerObj.cpp
[armeabi] Compile++ arm : cocostudio_static <= CocoLoader.cpp
[armeabi] Compile++ arm : cocostudio_static <= NodeReader.cpp
[armeabi] Compile++ arm : cocostudio_static <= SingleNodeReader.cpp
[armeabi] Compile++ arm : cocostudio_static <= SpriteReader.cpp
[armeabi] Compile++ arm : cocostudio_static <= ParticleReader.cpp
[armeabi] Compile++ arm : cocostudio_static <= GameMapReader.cpp
[armeabi] Compile++ arm : cocostudio_static <= ProjectNodeReader.cpp
[armeabi] Compile++ arm : cocostudio_static <= ComAudioReader.cpp
[armeabi] Compile++ arm : cocostudio_static <= ButtonReader.cpp
[armeabi] Compile++ arm : cocostudio_static <= CheckBoxReader.cpp
[armeabi] Compile++ arm : cocostudio_static <= ImageViewReader.cpp
[armeabi] Compile++ arm : cocostudio_static <= LayoutReader.cpp
[armeabi] Compile++ arm : cocostudio_static <= ListViewReader.cpp
[armeabi] Compile++ arm : cocostudio_static <= LoadingBarReader.cpp
[armeabi] Compile++ arm : cocostudio_static <= PageViewReader.cpp
[armeabi] Compile++ arm : cocostudio_static <= ScrollViewReader.cpp
[armeabi] Compile++ arm : cocostudio_static <= SliderReader.cpp
[armeabi] Compile++ arm : cocostudio_static <= TextAtlasReader.cpp
[armeabi] Compile++ arm : cocostudio_static <= TextBMFontReader.cpp
[armeabi] Compile++ arm : cocostudio_static <= TextFieldReader.cpp
[armeabi] Compile++ arm : cocostudio_static <= TextReader.cpp
[armeabi] Compile++ arm : cocostudio_static <= Node3DReader.cpp
[armeabi] Compile++ arm : cocostudio_static <= Sprite3DReader.cpp
[armeabi] Compile++ arm : cocostudio_static <= UserCameraReader.cpp
[armeabi] Compile++ arm : cocostudio_static <= Particle3DReader.cpp
[armeabi] Compile++ arm : cocostudio_static <= BoneNodeReader.cpp
[armeabi] Compile++ arm : cocostudio_static <= SkeletonNodeReader.cpp
[armeabi] Compile++ arm : cocostudio_static <= GameNode3DReader.cpp
[armeabi] Compile++ arm : cocostudio_static <= Light3DReader.cpp
[armeabi] Compile++ arm : cocostudio_static <= CCActionTimelineCache.cpp
[armeabi] Compile++ arm : cocostudio_static <= CCFrame.cpp
[armeabi] Compile++ arm : cocostudio_static <= CCTimeLine.cpp
[armeabi] Compile++ arm : cocostudio_static <= CCActionTimeline.cpp
[armeabi] Compile++ arm : cocostudio_static <= CCActionTimelineNode.cpp
[armeabi] Compile++ arm : cocostudio_static <= CSLoader.cpp
[armeabi] Compile++ arm : cocostudio_static <= CCBoneNode.cpp
[armeabi] Compile++ arm : cocostudio_static <= CCSkeletonNode.cpp
[armeabi] Compile++ arm : cocostudio_static <= CCSkinNode.cpp
[armeabi] Compile++ arm : cocostudio_static <= ArmatureNodeReader.cpp
[armeabi] Compile++ arm : cocostudio_static <= TabControlReader.cpp
[armeabi] Compile++ arm : cocosbuilder_static <= CCBAnimationManager.cpp
[armeabi] Compile++ arm : cocosbuilder_static <= CCBFileLoader.cpp
[armeabi] Compile++ arm : cocosbuilder_static <= CCBKeyframe.cpp
[armeabi] Compile++ arm : cocosbuilder_static <= CCBReader.cpp
[armeabi] Compile++ arm : cocosbuilder_static <= CCBSequence.cpp
[armeabi] Compile++ arm : cocosbuilder_static <= CCBSequenceProperty.cpp
[armeabi] Compile++ arm : cocosbuilder_static <= CCControlButtonLoader.cpp
[armeabi] Compile++ arm : cocosbuilder_static <= CCControlLoader.cpp
[armeabi] Compile++ arm : cocosbuilder_static <= CCLabelBMFontLoader.cpp
[armeabi] Compile++ arm : cocosbuilder_static <= CCLabelTTFLoader.cpp
[armeabi] Compile++ arm : cocosbuilder_static <= CCLayerColorLoader.cpp
[armeabi] Compile++ arm : cocosbuilder_static <= CCLayerGradientLoader.cpp
[armeabi] Compile++ arm : cocosbuilder_static <= CCLayerLoader.cpp
[armeabi] Compile++ arm : cocosbuilder_static <= CCMenuItemImageLoader.cpp
[armeabi] Compile++ arm : cocosbuilder_static <= CCMenuItemLoader.cpp
[armeabi] Compile++ arm : cocosbuilder_static <= CCNode+CCBRelativePositioning.cpp
[armeabi] Compile++ arm : cocosbuilder_static <= CCNodeLoader.cpp
[armeabi] Compile++ arm : cocosbuilder_static <= CCNodeLoaderLibrary.cpp
[armeabi] Compile++ arm : cocosbuilder_static <= CCParticleSystemQuadLoader.cpp
[armeabi] Compile++ arm : cocosbuilder_static <= CCScale9SpriteLoader.cpp
[armeabi] Compile++ arm : cocosbuilder_static <= CCScrollViewLoader.cpp
[armeabi] Compile++ arm : cocosbuilder_static <= CCSpriteLoader.cpp
[armeabi] Compile++ arm : cocos3d_static <= CCRay.cpp
[armeabi] Compile++ arm : cocos3d_static <= CCAABB.cpp
[armeabi] Compile++ arm : cocos3d_static <= CCOBB.cpp
[armeabi] Compile++ arm : cocos3d_static <= CCAnimate3D.cpp
[armeabi] Compile++ arm : cocos3d_static <= CCAnimation3D.cpp
[armeabi] Compile++ arm : cocos3d_static <= CCAttachNode.cpp
[armeabi] Compile++ arm : cocos3d_static <= CCBillBoard.cpp
[armeabi] Compile++ arm : cocos3d_static <= CCBundle3D.cpp
[armeabi] Compile++ arm : cocos3d_static <= CCBundleReader.cpp
[armeabi] Compile++ arm : cocos3d_static <= CCMesh.cpp
[armeabi] Compile++ arm : cocos3d_static <= CCMeshSkin.cpp
[armeabi] Compile++ arm : cocos3d_static <= CCMeshVertexIndexData.cpp
[armeabi] Compile++ arm : cocos3d_static <= CCMotionStreak3D.cpp
[armeabi] Compile++ arm : cocos3d_static <= CCSprite3DMaterial.cpp
[armeabi] Compile++ arm : cocos3d_static <= CCObjLoader.cpp
[armeabi] Compile++ arm : cocos3d_static <= CCSkeleton3D.cpp
[armeabi] Compile++ arm : cocos3d_static <= CCSprite3D.cpp
[armeabi] Compile++ arm : cocos3d_static <= CCTerrain.cpp
[armeabi] Compile++ arm : cocos3d_static <= CCSkybox.cpp
[armeabi] Compile arm : spine_static <= Animation.c
[armeabi] Compile arm : spine_static <= AnimationState.c
[armeabi] Compile arm : spine_static <= AnimationStateData.c
[armeabi] Compile arm : spine_static <= Atlas.c
[armeabi] Compile arm : spine_static <= AtlasAttachmentLoader.c
[armeabi] Compile arm : spine_static <= Attachment.c
[armeabi] Compile arm : spine_static <= AttachmentLoader.c
[armeabi] Compile++ arm : spine_static <= AttachmentVertices.cpp
[armeabi] Compile arm : spine_static <= Bone.c
[armeabi] Compile arm : spine_static <= BoneData.c
[armeabi] Compile arm : spine_static <= BoundingBoxAttachment.c
[armeabi] Compile++ arm : spine_static <= Cocos2dAttachmentLoader.cpp
[armeabi] Compile arm : spine_static <= Event.c
[armeabi] Compile arm : spine_static <= EventData.c
[armeabi] Compile arm : spine_static <= IkConstraint.c
[armeabi] Compile arm : spine_static <= IkConstraintData.c
[armeabi] Compile arm : spine_static <= Json.c
[armeabi] Compile arm : spine_static <= MeshAttachment.c
[armeabi] Compile arm : spine_static <= PathAttachment.c
[armeabi] Compile arm : spine_static <= PathConstraint.c
[armeabi] Compile arm : spine_static <= PathConstraintData.c
[armeabi] Compile arm : spine_static <= RegionAttachment.c
[armeabi] Compile arm : spine_static <= Skeleton.c
[armeabi] Compile++ arm : spine_static <= SkeletonAnimation.cpp
[armeabi] Compile++ arm : spine_static <= SkeletonBatch.cpp
[armeabi] Compile arm : spine_static <= SkeletonBounds.c
[armeabi] Compile arm : spine_static <= SkeletonData.c
[armeabi] Compile arm : spine_static <= SkeletonJson.c
[armeabi] Compile++ arm : spine_static <= SkeletonRenderer.cpp
[armeabi] Compile arm : spine_static <= Skin.c
[armeabi] Compile arm : spine_static <= Slot.c
[armeabi] Compile arm : spine_static <= SlotData.c
[armeabi] Compile arm : spine_static <= TransformConstraint.c
[armeabi] Compile arm : spine_static <= TransformConstraintData.c
[armeabi] Compile arm : spine_static <= VertexAttachment.c
[armeabi] Compile arm : spine_static <= extension.c
[armeabi] Compile++ arm : spine_static <= spine-cocos2dx.cpp
[armeabi] Compile++ arm : cocos_ui_static <= UIWidget.cpp
[armeabi] Compile++ arm : cocos_ui_static <= UILayout.cpp
[armeabi] Compile++ arm : cocos_ui_static <= UILayoutParameter.cpp
[armeabi] Compile++ arm : cocos_ui_static <= UILayoutManager.cpp
[armeabi] Compile++ arm : cocos_ui_static <= CocosGUI.cpp
[armeabi] Compile++ arm : cocos_ui_static <= UIHelper.cpp
[armeabi] Compile++ arm : cocos_ui_static <= UIListView.cpp
[armeabi] Compile++ arm : cocos_ui_static <= UIPageView.cpp
[armeabi] Compile++ arm : cocos_ui_static <= UIPageViewIndicator.cpp
[armeabi] Compile++ arm : cocos_ui_static <= UIScrollView.cpp
[armeabi] Compile++ arm : cocos_ui_static <= UIScrollViewBar.cpp
[armeabi] Compile++ arm : cocos_ui_static <= UIButton.cpp
[armeabi] Compile++ arm : cocos_ui_static <= UIAbstractCheckButton.cpp
[armeabi] Compile++ arm : cocos_ui_static <= UICheckBox.cpp
[armeabi] Compile++ arm : cocos_ui_static <= UIRadioButton.cpp
[armeabi] Compile++ arm : cocos_ui_static <= UIImageView.cpp
[armeabi] Compile++ arm : cocos_ui_static <= UIText.cpp
[armeabi] Compile++ arm : cocos_ui_static <= UITextAtlas.cpp
[armeabi] Compile++ arm : cocos_ui_static <= UITextBMFont.cpp
[armeabi] Compile++ arm : cocos_ui_static <= UILoadingBar.cpp
[armeabi] Compile++ arm : cocos_ui_static <= UISlider.cpp
[armeabi][armeabi] Compile++ arm : Compile++ arm : cocos_ui_static <= UITextField.cpp
cocos_ui_static <= UIRichText.cpp
[armeabi] Compile++ arm : cocos_ui_static <= UIHBox.cpp
[armeabi] Compile++ arm : cocos_ui_static <= UIVBox.cpp
[armeabi] Compile++ arm : cocos_ui_static <= UIRelativeBox.cpp
[armeabi] Compile++ arm : cocos_ui_static <= UIVideoPlayer-android.cpp
[armeabi] Compile++ arm : cocos_ui_static <= UIDeprecated.cpp
[armeabi] Compile++ arm : cocos_ui_static <= UIScale9Sprite.cpp
[armeabi] Compile++ arm : cocos_ui_static <= UIWebView.cpp
[armeabi] Compile++ arm : cocos_ui_static <= UIWebViewImpl-android.cpp
[armeabi] Compile++ arm : cocos_ui_static <= UIEditBox.cpp
[armeabi] Compile++ arm : cocos_ui_static <= UIEditBoxImpl-android.cpp
[armeabi] Compile++ arm : cocos_ui_static <= UIEditBoxImpl-common.cpp
[armeabi] Compile++ arm : cocos_ui_static <= UILayoutComponent.cpp
[armeabi] Compile++ arm : cocos_ui_static <= UITabControl.cpp
[armeabi] Compile++ thumb: cocosdenshion_static <= cddSimpleAudioEngine.cpp
[armeabi] Compile++ thumb: cocosdenshion_static <= ccdandroidUtils.cpp
[armeabi] Compile++ thumb: cocosdenshion_static <= cddandroidAndroidJavaEngine.cpp
[armeabi] Compile++ arm : cocos_flatbuffers_static <= flatc.cpp
[armeabi] Compile++ arm : cocos_flatbuffers_static <= idl_gen_cpp.cpp
[armeabi] Compile++ arm : cocos_flatbuffers_static <= idl_gen_fbs.cpp
[armeabi] Compile++ arm : cocos_flatbuffers_static <= idl_gen_general.cpp
[armeabi] Compile++ arm : cocos_flatbuffers_static <= idl_gen_go.cpp
[armeabi] Compile++ arm : cocos_flatbuffers_static <= idl_gen_text.cpp
[armeabi] Compile++ arm : cocos_flatbuffers_static <= idl_parser.cpp
[armeabi] Compile++ arm : cocos_extension_static <= AssetsManager.cpp
[armeabi] Compile++ arm : cocos_extension_static <= Manifest.cpp
[armeabi] Compile++ arm : cocos_extension_static <= AssetsManagerEx.cpp
[armeabi] Compile++ arm : cocos_extension_static <= CCEventAssetsManagerEx.cpp
[armeabi] Compile++ arm : cocos_extension_static <= CCEventListenerAssetsManagerEx.cpp
[armeabi] Compile++ arm : cocos_extension_static <= CCControl.cpp
[armeabi] Compile++ arm : cocos_extension_static <= CCControlButton.cpp
[armeabi] Compile++ arm : cocos_extension_static <= CCControlColourPicker.cpp
[armeabi] Compile++ arm : cocos_extension_static <= CCControlHuePicker.cpp
[armeabi] Compile++ arm : cocos_extension_static <= CCControlPotentiometer.cpp
[armeabi] Compile++ arm : cocos_extension_static <= CCControlSaturationBrightnessPicker.cpp
[armeabi] Compile++ arm : cocos_extension_static <= CCControlSlider.cpp
[armeabi] Compile++ arm : cocos_extension_static <= CCControlStepper.cpp
[armeabi] Compile++ arm : cocos_extension_static <= CCControlSwitch.cpp
[armeabi] Compile++ arm : cocos_extension_static <= CCControlUtils.cpp
[armeabi] Compile++ arm : cocos_extension_static <= CCInvocation.cpp
[armeabi] Compile++ arm : cocos_extension_static <= CCScrollView.cpp
[armeabi] Compile++ arm : cocos_extension_static <= CCTableView.cpp
[armeabi] Compile++ arm : cocos_extension_static <= CCTableViewCell.cpp
[armeabi] Compile++ arm : cocos_extension_static <= CCPhysicsDebugNode.cpp
[armeabi] Compile++ arm : cocos_extension_static <= CCPhysicsSprite.cpp
[armeabi] Compile++ arm : cocos_extension_static <= CCParticle3DAffector.cpp
[armeabi] Compile++ arm : cocos_extension_static <= CCParticle3DEmitter.cpp
[armeabi] Compile++ arm : cocos_extension_static <= CCParticle3DRender.cpp
[armeabi] Compile++ arm : cocos_extension_static <= CCParticleSystem3D.cpp
[armeabi] Compile++ arm : cocos_extension_static <= CCPUDynamicAttribute.cpp
[armeabi] Compile++ arm : cocos_extension_static <= CCPUDynamicAttributeTranslator.cpp
[armeabi] Compile++ arm : cocos_extension_static <= CCPUForceField.cpp
[armeabi] Compile++ arm : cocos_extension_static <= CCPUMaterialManager.cpp
[armeabi] Compile++ arm : cocos_extension_static <= CCPUMaterialTranslator.cpp
[armeabi] Compile++ arm : cocos_extension_static <= CCPUNoise.cpp
[armeabi] Compile++ arm : cocos_extension_static <= CCPUPlane.cpp
[armeabi] Compile++ arm : cocos_extension_static <= CCPURendererTranslator.cpp
[armeabi] Compile++ arm : cocos_extension_static <= CCPUScriptCompiler.cpp
[armeabi] Compile++ arm : cocos_extension_static <= CCPUScriptLexer.cpp
[armeabi] Compile++ arm : cocos_extension_static <= CCPUScriptParser.cpp
[armeabi] Compile++ arm : cocos_extension_static <= CCPUScriptTranslator.cpp
[armeabi] Compile++ arm : cocos_extension_static <= CCPUSimpleSpline.cpp
[armeabi] Compile++ arm : cocos_extension_static <= CCPUSphere.cpp
[armeabi] Compile++ arm : cocos_extension_static <= CCPUTechniqueTranslator.cpp
[armeabi] Compile++ arm : cocos_extension_static <= CCPUTranslateManager.cpp
[armeabi][armeabi][armeabi][armeabi][armeabi][armeabi] Compile++ arm : Compile++ arm : Compile++ arm : Compile++ arm : Compile++ arm : Compile++ arm : cocos_extension_static <= CCPUUtil.cpp cocos_extension_static <= CCPULis
ener.cpp cocos_extension_static <= CCPUParticleSystem3DTranslator.cpp cocos_extension_static <= CCPUAffectorManager.cpp cocos_extension_static <= CCPUParticleSystem3D.cpp cocos_extension_static <= CCPUAffector.cpp

[armeabi] Compile++ arm : cocos_extension_static <= CCPUAffectorTranslator.cpp
[armeabi] Compile++ arm : cocos_extension_static <= CCPUAlignAffector.cpp
[armeabi] Compile++ arm : cocos_extension_static <= CCPUAlignAffectorTranslator.cpp
[armeabi] Compile++ arm : cocos_extension_static <= CCPUBaseCollider.cpp
[armeabi] Compile++ arm : cocos_extension_static <= CCPUBaseColliderTranslator.cpp
[armeabi] Compile++ arm : cocos_extension_static <= CCPUBaseForceAffector.cpp
[armeabi] Compile++ arm : cocos_extension_static <= CCPUBaseForceAffectorTranslator.cpp
[armeabi] Compile++ arm : cocos_extension_static <= CCPUBoxCollider.cpp
[armeabi] Compile++ arm : cocos_extension_static <= CCPUBoxColliderTranslator.cpp
[armeabi] Compile++ arm : cocos_extension_static <= CCPUCollisionAvoidanceAffector.cpp
[armeabi] Compile++ arm : cocos_extension_static <= CCPUCollisionAvoidanceAffectorTranslator.cpp
[armeabi] Compile++ arm : cocos_extension_static <= CCPUColorAffector.cpp
[armeabi] Compile++ arm : cocos_extension_static <= CCPUColorAffectorTranslator.cpp
[armeabi] Compile++ arm : cocos_extension_static <= CCPUFlockCenteringAffector.cpp
[armeabi] Compile++ arm : cocos_extension_static <= CCPUFlockCenteringAffectorTranslator.cpp
[armeabi] Compile++ arm : cocos_extension_static <= CCPUForceFieldAffector.cpp
[armeabi] Compile++ arm : cocos_extension_static <= CCPUForceFieldAffectorTranslator.cpp
[armeabi] Compile++ arm : cocos_extension_static <= CCPUGeometryRotator.cpp

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