please tell me.
In the code I wrote, the ball hits in the middle and stops.
I want to make rolling balls pass each other.
Thanks.
auto blueBall = Sprite::create(“s.png”);
blueBall->setPosition(Vec2((visibleSize.width/2 + origin.x) -200, (visibleSize.height/2 + origin.y) +300));
auto blueBallBody = PhysicsBody::createCircle((blueBall->getContentSize().width / 2), PhysicsMaterial(1.0f, 0.0f, 0.5f));
blueBallBody->setDynamic(true);
blueBallBody->setRotationEnable(true);
blueBall->setPhysicsBody(blueBallBody);
addChild(blueBall, 2);auto redBall = Sprite::create("ss.png"); redBall->setPosition(Vec2((visibleSize.width/2 + origin.x) +200, (visibleSize.height/2 + origin.y) +300)); auto redBallBody = PhysicsBody::createCircle((redBall->getContentSize().width / 2), PhysicsMaterial(1.0f, 0.0f, 0.5f)); redBallBody->setDynamic(true); redBallBody->setRotationEnable(true); redBall->setPhysicsBody(redBallBody); addChild(redBall, 3); auto InclinationLeft = Sprite::create("sss.png"); InclinationLeft->setAnchorPoint(Vec2::ANCHOR_MIDDLE_RIGHT); InclinationLeft->setPosition(Vec2((visibleSize.width/2 + origin.x) +0 *deviceScale, (visibleSize.height/2 + origin.y) -550 *deviceScale)); InclinationLeft->setScale(deviceScale); auto InclinationLeftBody = PhysicsBody::createBox(InclinationLeft->getContentSize(), PhysicsMaterial(1.0f, 0.0f, 1.0f)); InclinationLeftBody->setDynamic(false); InclinationLeft->setPhysicsBody(InclinationLeftBody); InclinationLeft->setRotation(20); this->addChild(InclinationLeft, 1); auto InclinationRight = Sprite::create("sss.png"); InclinationRight->setAnchorPoint(Vec2::ANCHOR_MIDDLE_LEFT); InclinationRight->setPosition(Vec2((visibleSize.width/2 + origin.x) +0 *deviceScale, (visibleSize.height/2 + origin.y) -550 *deviceScale)); InclinationRight->setScale(deviceScale); auto InclinationRightBody = PhysicsBody::createBox(InclinationRight->getContentSize(), PhysicsMaterial(1.0f, 0.0f, 1.0f)); InclinationRightBody->setDynamic(false); InclinationRight->setPhysicsBody(InclinationRightBody); InclinationRight->setRotation(-20); this->addChild(InclinationRight, 1);