hi guys. How would you make this solution to work in a cross platform project? (android). Maybe using pre-compiler directives?
This.
Jesús
@jboschaiguade
hi guys. How would you make this solution to work in a cross platform project? (android). Maybe using pre-compiler directives?
This.
Jesús
@jboschaiguade
@J B, This might help you:
static inline bool IsIOS() {
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
return true;
#else
return false;
#endif
}
static inline bool IsAndroid() {
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
return true;
#else
return false;
#endif
}
c o o l
I think all the information in this threads worths to be in the wiki… I might compile it. Thanks!
I’m not sure if I should open another thread, but how do you do to position elements once you have the necessary assets in different resolutions? Cocos2D-X handles this or do we need to scale the positions according to the asset resolution? this
Cocos2d-x 2.0 has bool isIpad() already!