Hello Everybody,
I need a little tip on using physics with cocos creator.
I havent find the way to stop the fall of an objet (except programmatically, which could be very fastidious while interacting with other objects - for exemple with a square falling on a circle or a complex form, how to obtain a natural movement? -) could someone help me please ?
on the picture bellow, the square has a rigidbody component set on dynamic and a collider component,
the “ground” has a rigidbody component set on static and have also a collider component.
The square is not stopped by the “ground”…
i have “falling ball” and “platform”
platform i use add “pyhsics component>collider>Box”
but falling ball with collider in the begining
and I mistakenly think that “add pyhsics component>collider” is just auto add rigidbody and collider
so i just patch another rigidbody to the falling ball