I am noticing a silent gap when loping the background music of my game on few Android devices. Below are the test results conducted on different Android devices:
Motorola 1st gen (Android 5.0): problem
Motorola 2nd gen (Android 6.0): problem
HTC Nexus 9 (Android 7.0): no problem
OnePlus 5 (Android 8.0): no problem
I am using SimpleAudioEngine for playing the background music. I have created my project using version 3.14. I have following questions:
Are there any recent changes made to the simple audio engine to fix such issues? If yes, how can update it?
What are the best practices to fix such device specific issues?
I would appreciate any suggestions and thoughts on this topic. Thank you.
Thank you for the reply. I tried OGG file with no success. I also used AudioEngine previously, but there were different types of issues on Android devices.