Hi. I’m a libGDX user.
I was really happy when I saw the functionnalities of cocos2d (in my case js). But, I encountered some problems at the installation.
First, I installed the Coco IDE. At start, I have to get the SDK, NDK and Ant, so I found them on Google and downloaded them. Finally It looks like I don’t have the good versions of these files (except Ant).
So I created a cocos2d-js project without these settings to start learning how to use the framework, but I found another problem : there is no auto completion. Then I made some search and Google and find nothing to solve my problem.
I tried to create the project with the cocos2d tool to put it on Eclipse but it was so hard that I abandoned.
Later, I downloaded Cocos from curiosity and I found that the SDK and the NDK are downloadable in this plateforme. I would have never guessed.
Now, I can’t code without auto-completion.
LibGDX was really easy to install compared to Cocos2d-x, and I’m very surprised to see all these problems.
Some suggestions :
- Fix this auto-completion issue
- Put a SDK, NDK, ANT auto downloader in the IDE
- Make the installation simple
Thanks for reading. I hope you will consider my remarks and your community will grow.