Failed to find config file: sdkbox_config.json

I have added screenshots of resources folder of my project and logcat shown in my eclipse.

it needs to be in res

Have moved sdkbox_config.json to res folder. Built the project again.Still getting the same error.

ok, one other thing, can you show my the contents of your Cocos2dxActivity.java

I have edited the Cocos2dxActivity.java file located at following location.
…\cocos2d\cocos\platform\android\java\src\org\cocos2dx\lib

Have also attached my Android.mk file. Kindly look into it and if possible make corrections in the file and send it back.

Files.zip (4.2 KB)

Thanks for the updated document. I was able to find the issue. My project.properties file did not have this reference.
“android.library.reference.1=…/…/cocos2d-x/cocos/platform/android/java”

This reference is removed when I imported my project to eclipse and added libcocos2dx as library file to my project.

I tried building the project without importing to eclipse and now it reades cocos2dxActivity.java but get the following error:

package org.cocos2dx.plugin does not exist.

Can you tell me how to add this plugin.

So, I would

  1. make sure you have all the .jars from plugin/android/libs copied into the correct location

  2. make sure you have all the jni dir also from plugin/android/jni to proj.android/jni/

  3. Make sure your Cocos2dxActivity has these pieces in it.

  • Modify Cocos2dxActivity.java to add the following imports:
import android.content.Intent;
import org.cocos2dx.plugin.PluginWrapper;
  • Second, modify Cocos2dxActivity to edit the onCreate(final Bundle savedInstanceState) function to add a call to PluginWrapper.init(this);. The placement of this call is important. It must be done after the call to onLoadNativeLibraries();. Example:
onLoadNativeLibraries();
PluginWrapper.init(this);
  • Last, we need to insert the proper overrides code. There are a few rules here.
    • If the method listed has not been defined, add it.

    • If the method listed has been defined, add the calls to PluginWrapper in the same existing function.

	@Override
	protected void onActivityResult(int requestCode, int resultCode, Intent data) {
		  if(!PluginWrapper.onActivityResult(requestCode, resultCode, data)) {
		    super.onActivityResult(requestCode, resultCode, data);
		  }
	}
	@Override
	protected void onStart() {
		  super.onStart();
		  PluginWrapper.onStart();
	}
	@Override
	protected void onStop() {
		  super.onStop();
		  PluginWrapper.onStop();
	}
	@Override
	protected void onResume() {
		  super.onResume();
		  PluginWrapper.onResume();
	}
	@Override
	protected void onPause() {
		  super.onPause();
		  PluginWrapper.onPause();
	}
	@Override
	public void onBackPressed() {
		  if(!PluginWrapper.onBackPressed()) {
		    super.onBackPressed();
		  }
	}

Hi I have same issue
cocos2d-x-3.6 + sdkbox-iap_cpp_v1.1.4

I tested with pathes assets/sdkbox_config.json, assets/res/sdkbox_config.json, assets/[some folder registered to search path]/sdkbox_config.json
but everything are failed to find this file

I could know the file existance clearly with using “FileUtils::getInstance()->fullPathForFilename(“sdkbox_config.json”).c_str());” in jni code debugging

could you let me know which folders are searched when “sdkbox::IAP::init();” is called?

Make sure the json file is added to the project.

Can you also double check you change the Cocos2dxActivity.java file?

When i checked PluginWrapper code there are no onStart … functions so i excepted these
and i try to find PluginWrapper’s onStart in cocos2d-x 3.6 plugin folder but i can’t find it
what’s wrong?
I generated plugin from source code build script

I am using libPluginProtocol.jar it has PluginWrapper and sdkbox.jar also has same class
the “Multiple dex files define Lorg/cocos2dx/plugin/IAPWrapper” error was occurred
I think every user using plugin-x could have this issue
Could you guide me for this case?

We’re trying to fix this issue. The fix should be in the next release

We fixed this in our 1.1.5 release

Please download the latest version here.
http://cocos2d-x.org/sdkbox

Thanks to your effort It is done well with 1.1.5 version
I let PluginWrapper code be already implemented and added SdkBox functions part
It works well

That’s great~

Hi, i having this error.

I did the sdkbox installation with no erros.

I did the facebook plugin installation and a i got :smile:

C:\zcosas\cocos2d\TilesV3a>sdkbox
  _______ ______  _     _ ______   _____  _     _
  |______ |     \ |____/  |_____] |     |___/
  ______| |_____/ |    \_ |_____] |_____| _/   \_
 Copyright (c) 2015 SDKBOX Inc. v1.0.0.9
usage: sdkbox [-h] [-v] [-p [PROJECT]] [-b [PLUGIN]] [-D SYMBOL] [-q]
              [-d [DAYS]] [--china] [--dryrun] [--forcedownload] [--noupdate]
              [--alwaysupdate] [--patcherrors] [--nopatching]
              [--nopatchingcpp] [--jsonapi] [--forcecopy] [--mkey MKEY]
              [--mvalue MVALUE] [--local] [--remote] [--info INFO]
              {import,info,update,forget,restore,list,clean,symbols,version,set,
tracking}
sdkbox: error: too few arguments
C:\zcosas\cocos2d\TilesV3a>sdkbox import facebook
  _______ ______  _     _ ______   _____  _     _
  |______ |     \ |____/  |_____] |     |  \___/
  ______| |_____/ |    \_ |_____] |_____| _/   \_
 Copyright (c) 2015 SDKBOX Inc. v1.0.0.9
 failed to patch file AppDelegate.cpp
 Please reference the online documentation to finish the integration:
http://sdkbox-doc.github.io/en/plugins/facebook/v3-js/
 Some installation steps failed.
 Please refer to the online documentation, for instructions on how to complete t
he installation manually.
 Installation completed with errors :|
C:\zcosas\cocos2d\TilesV3a>sdkbox symbols
  _______ ______  _     _ ______   _____  _     _
  |______ |     \ |____/  |_____] |     |  \___/
  ______| |_____/ |    \_ |_____] |_____| _/   \_
 Copyright (c) 2015 SDKBOX Inc. v1.0.0.9
 SDKBOX installer script symbols:
     ANDROID_ACTIVITY_NAME              AppActivity
     ANDROID_ACTIVITY_PATH              C:/zcosas/cocos2d/TilesV3a/frameworks/ru
ntime-src/proj.android/src/org/cocos2dx/javascript/
     ANDROID_COCOS_PACKAGE_ROOT         C:/zcosas/cocos2d/TilesV3a/frameworks/js
-bindings/cocos2d-x/cocos/platform/android/java/
     ANDROID_COCOS_SRC_DIR              C:/zcosas/cocos2d/TilesV3a/frameworks/js
-bindings/cocos2d-x/cocos/platform/android/java/src/org/cocos2dx/lib/
     ANDROID_JNI_DIR                    C:/zcosas/cocos2d/TilesV3a/frameworks/ru
ntime-src/proj.android/jni/
     ANDROID_LIBS_DIR                   C:/zcosas/cocos2d/TilesV3a/frameworks/js
-bindings/cocos2d-x/cocos/platform/android/java/libs/
     ANDROID_MANIFEST                   C:/zcosas/cocos2d/TilesV3a/frameworks/ru
ntime-src/proj.android/AndroidManifest.xml
     ANDROID_MK                         C:/zcosas/cocos2d/TilesV3a/frameworks/ru
ntime-src/proj.android/jni/Android.mk
     ANDROID_MK_USES_WILDCARDS          False
     ANDROID_PROJECT_DIR                C:/zcosas/cocos2d/TilesV3a/frameworks/ru
ntime-src/proj.android/
     ANDROID_PROPERTIES                 C:/zcosas/cocos2d/TilesV3a/frameworks/ru
ntime-src/proj.android/project.properties
     ANDROID_SDK_DIR                    c:/users/oscar/appdata/local/android/sdk
/
     ANDROID_STUDIO_ACTIVITY_NAME       n/a
     ANDROID_STUDIO_ACTIVITY_PATH       n/a
     ANDROID_STUDIO_JNI_DIR             n/a
     ANDROID_STUDIO_LIBS_DIR            n/a
     ANDROID_STUDIO_MANIFEST            n/a
     ANDROID_STUDIO_MK                  n/a
     ANDROID_STUDIO_PROJECT_DIR         n/a
     ANDROID_STUDIO_PROPERTIES          n/a
     APPLICATION_MK                     C:/zcosas/cocos2d/TilesV3a/frameworks/ru
ntime-src/proj.android/jni/Application.mk
     COCOS_2DX_INSTALLATION_VERSION     3.5.0
     COCOS_2DX_ROOT                     C:/zcosas/android-soft/cocos2d-js-v3.5/c
ocos2d-js-v3.5/
     COCOS_2DX_VERSION                  3.5.0
     COCOS_BACKUP_DIR                   C:/zcosas/cocos2d/TilesV3a/backup-2016-0
3-29/
     COCOS_CLASSES_DIR                  C:/zcosas/cocos2d/TilesV3a/frameworks/ru
ntime-src/Classes/
     COCOS_ENGINE_TYPE                  unknown
     COCOS_PROJECT_DIR                  C:/zcosas/cocos2d/TilesV3a/
     COCOS_PROJECT_HINT                 C:/zcosas/cocos2d/TilesV3a/frameworks/ru
ntime-src/
     COCOS_PROJECT_TYPE                 js
     COCOS_RESOURCES_DIR                C:/zcosas/cocos2d/TilesV3a/res/
     IOS_PROJECT_DIR                    C:/zcosas/cocos2d/TilesV3a/frameworks/ru
ntime-src/proj.ios_mac/
     SDKBOX_DIR                         C:/Users/oscar/.sdkbox/
     XCODE_PROJECT                      C:/zcosas/cocos2d/TilesV3a/frameworks/ru
ntime-src/proj.ios_mac/project.pbxproj
     XCODE_PROJECT_DIR                  C:/zcosas/cocos2d/TilesV3a/frameworks/ru
ntime-src/proj.ios_mac/
C:\zcosas\cocos2d\TilesV3a>sdkbox -vv import facebook
  _______ ______  _     _ ______   _____  _     _
  |______ |     \ |____/  |_____] |     |  \___/
  ______| |_____/ |    \_ |_____] |_____| _/   \_
 Copyright (c) 2015 SDKBOX Inc. v1.0.0.9
 Namespace(alwaysupdate=0, china=0, command='import', days=10, dryrun=None, forc
ecopy=0, forcedownload=0, info=None, installer='C:/zcosas/android-soft/sdkbox_in
staller/sdkbox.pyc', jsonapi=0, local=0, manifest='manifest.json', mkey=None, mv
alue=None, nohelp=0, nopatching=0, nopatchingcpp=0, noupdate=0, patcherrors=0, p
lugin='facebook/', project='C:/zcosas/cocos2d/TilesV3a/', remote=0, server='down
load.sdkbox.com/installer/v1/', symbol=None, verbose=2)
 cache time out: 24
 get cache data len: 22638
 share playphone scientificrevenue leadbolt valuepotion chartboost kochava googl
eanalytics soomlagrow review googleplayservices anysdk fyber tune agecheq iap le
aderboard sdkboxads amazon flurryanalytics inmobi vungle SDKBOX achievement yout
ube admob appodeal bee7 facebook adcolony
 cocos2d-x installation directory C:/zcosas/android-soft/cocos2d-js-v3.5/cocos2d
-js-v3.5/
 cocos2d-x header directory C:/zcosas/android-soft/cocos2d-js-v3.5/cocos2d-js-v3
.5/frameworks/js-bindings/cocos2d-x/cocos/
 cocos2d-x installation version 3.5.0
 looking for cocos2d.h at C:/zcosas/cocos2d/TilesV3a/frameworks/js-bindings/coco
s2d-x/cocos
 cocos2d-x project root C:/zcosas/cocos2d/TilesV3a/
 fallback to cocos project search False
 cocos2d-x project type js
 loaded package manifest
 loaded cocos project
 iOS project dirs ['C:/zcosas/cocos2d/TilesV3a/frameworks/runtime-src/proj.ios_m
ac']
 failed to load xcode project
 loaded android project
 failed to load android studio project
 supported projects cocos android
 package base name facebook
 skipping download of sdkbox-facebook_v2.1.2.7.tar.gz, already exists as C:/User
s/oscar/.sdkbox/plugins/sdkbox-facebook_v2.1.2.7/
 setting plugin source to C:/Users/oscar/.sdkbox/plugins/sdkbox-facebook_v2.1.2.
7/
 SHA1 of downloaded package d25ff5921a36536d71159239d38892566fdd4835
 plugin exist setting --nopatching
 adding to backup .sdkbox_packages.json.xCmh0HWf.sdkbox.temp as C:/zcosas/cocos2
d/TilesV3a/.sdkbox_packages.json
 adding to backup Android.mk.Kh0Zyqgv.sdkbox.temp as C:/zcosas/cocos2d/TilesV3a/
frameworks/runtime-src/proj.android/jni/Android.mk
 adding to backup Application.mk.COg0NxP5.sdkbox.temp as C:/zcosas/cocos2d/Tiles
V3a/frameworks/runtime-src/proj.android/jni/Application.mk
 adding to backup AndroidManifest.xml.jWtvlSzC.sdkbox.temp as C:/zcosas/cocos2d/
TilesV3a/frameworks/runtime-src/proj.android/AndroidManifest.xml
 adding to backup project.properties.iRctAZf6.sdkbox.temp as C:/zcosas/cocos2d/T
ilesV3a/frameworks/runtime-src/proj.android/project.properties
 found sdkbox.package at C:/Users/oscar/.sdkbox/plugins/sdkbox-facebook_v2.1.2.7
/plugin/sdkbox.package
 defining constant SDKBOX_PLUGIN_NAME=>Facebook
 Saving to C:/zcosas/cocos2d/TilesV3a/frameworks/runtime-src/proj.android/projec
t.properties from project.properties.iRctAZf6.sdkbox.temp
 Saving to C:/zcosas/cocos2d/TilesV3a/frameworks/runtime-src/proj.android/Androi
dManifest.xml from AndroidManifest.xml.jWtvlSzC.sdkbox.temp
 Saving to C:/zcosas/cocos2d/TilesV3a/frameworks/runtime-src/proj.android/jni/An
droid.mk from Android.mk.Kh0Zyqgv.sdkbox.temp
 Saving to C:/zcosas/cocos2d/TilesV3a/frameworks/runtime-src/proj.android/jni/Ap
plication.mk from Application.mk.COg0NxP5.sdkbox.temp
 Saving to C:/zcosas/cocos2d/TilesV3a/.sdkbox_packages.json from .sdkbox_package
s.json.xCmh0HWf.sdkbox.temp
 Creating backup archive C:/zcosas/cocos2d/TilesV3a/backup-2016-03-29.zip
 Backup Completed.
 skipped xcode_add_compiler_flag -DSDKBOX_ENABLED
 skipped android_add_key_value 2 LOCAL_CPPFLAGS -DSDKBOX_ENABLED None
 skipped config_merge_section C:/Users/oscar/.sdkbox/plugins/sdkbox-facebook_v2.
1.2.7/plugin/sdkbox_config.json.sample C:/zcosas/cocos2d/TilesV3a/res/sdkbox_con
fig.json
 skipped copy_file C:/Users/oscar/.sdkbox/plugins/sdkbox-facebook_v2.1.2.7/plugi
n/ios/sdkbox.framework C:/zcosas/cocos2d/TilesV3a/frameworks/runtime-src/proj.io
s_mac/sdkbox.framework
 skipped copy_file C:/Users/oscar/.sdkbox/plugins/sdkbox-facebook_v2.1.2.7/plugi
n/ios/PluginFacebook.framework C:/zcosas/cocos2d/TilesV3a/frameworks/runtime-src
/proj.ios_mac/PluginFacebook.framework
 skipped copy_file C:/Users/oscar/.sdkbox/plugins/sdkbox-facebook_v2.1.2.7/plugi
n/ios/FBSDKCoreKit.framework C:/zcosas/cocos2d/TilesV3a/frameworks/runtime-src/p
roj.ios_mac/FBSDKCoreKit.framework
 skipped copy_file C:/Users/oscar/.sdkbox/plugins/sdkbox-facebook_v2.1.2.7/plugi
n/ios/FBSDKLoginKit.framework C:/zcosas/cocos2d/TilesV3a/frameworks/runtime-src/
proj.ios_mac/FBSDKLoginKit.framework
 skipped copy_file C:/Users/oscar/.sdkbox/plugins/sdkbox-facebook_v2.1.2.7/plugi
n/ios/FBSDKShareKit.framework C:/zcosas/cocos2d/TilesV3a/frameworks/runtime-src/
proj.ios_mac/FBSDKShareKit.framework
 skipped xcode_add_framework sdkbox.framework
 skipped xcode_add_framework PluginFacebook.framework
 skipped xcode_add_framework FBSDKCoreKit.framework
 skipped xcode_add_framework FBSDKLoginKit.framework
 skipped xcode_add_framework FBSDKShareKit.framework
 skipped xcode_add_framework Security.framework
 skipped xcode_add_framework AdSupport.framework
 skipped xcode_add_framework SystemConfiguration.framework
 copy C:/Users/oscar/.sdkbox/plugins/sdkbox-facebook_v2.1.2.7/plugin/android/lib
s/sdkbox.jar to C:/zcosas/cocos2d/TilesV3a/frameworks/js-bindings/cocos2d-x/coco
s/platform/android/java/libs/sdkbox.jar
 copy C:/Users/oscar/.sdkbox/plugins/sdkbox-facebook_v2.1.2.7/plugin/android/lib
s/PluginFacebook.jar to C:/zcosas/cocos2d/TilesV3a/frameworks/js-bindings/cocos2
d-x/cocos/platform/android/java/libs/PluginFacebook.jar
 skipped copy_file C:/Users/oscar/.sdkbox/plugins/sdkbox-facebook_v2.1.2.7/plugi
n/android/jni/sdkbox C:/zcosas/cocos2d/TilesV3a/frameworks/runtime-src/proj.andr
oid/jni/sdkbox
 skipped copy_file C:/Users/oscar/.sdkbox/plugins/sdkbox-facebook_v2.1.2.7/plugi
n/android/jni/pluginfacebook C:/zcosas/cocos2d/TilesV3a/frameworks/runtime-src/p
roj.android/jni/pluginfacebook
 skipped copy_file C:/Users/oscar/.sdkbox/plugins/sdkbox-facebook_v2.1.2.7/plugi
n/android/libs/facebook_lib C:/zcosas/cocos2d/TilesV3a/frameworks/js-bindings/co
cos2d-x/cocos/platform/android/java/libs/facebook_lib
 skipped copy_file C:/Users/oscar/.sdkbox/plugins/sdkbox-facebook_v2.1.2.7/plugi
n/jsbindings/PluginFacebookJS.cpp C:/zcosas/cocos2d/TilesV3a/frameworks/runtime-
src/Classes/PluginFacebookJS.cpp
 skipped copy_file C:/Users/oscar/.sdkbox/plugins/sdkbox-facebook_v2.1.2.7/plugi
n/jsbindings/PluginFacebookJS.hpp C:/zcosas/cocos2d/TilesV3a/frameworks/runtime-
src/Classes/PluginFacebookJS.hpp
 skipped copy_file C:/Users/oscar/.sdkbox/plugins/sdkbox-facebook_v2.1.2.7/plugi
n/jsbindings/PluginFacebookJSHelper.cpp C:/zcosas/cocos2d/TilesV3a/frameworks/ru
ntime-src/Classes/PluginFacebookJSHelper.cpp
 skipped copy_file C:/Users/oscar/.sdkbox/plugins/sdkbox-facebook_v2.1.2.7/plugi
n/jsbindings/PluginFacebookJSHelper.h C:/zcosas/cocos2d/TilesV3a/frameworks/runt
ime-src/Classes/PluginFacebookJSHelper.h
 skipped copy_file C:/Users/oscar/.sdkbox/plugins/sdkbox-facebook_v2.1.2.7/plugi
n/jsbindings/SDKBoxJSHelper.cpp C:/zcosas/cocos2d/TilesV3a/frameworks/runtime-sr
c/Classes/SDKBoxJSHelper.cpp
 skipped copy_file C:/Users/oscar/.sdkbox/plugins/sdkbox-facebook_v2.1.2.7/plugi
n/jsbindings/SDKBoxJSHelper.h C:/zcosas/cocos2d/TilesV3a/frameworks/runtime-src/
Classes/SDKBoxJSHelper.h
 skipped xcode_add_source PluginFacebookJS.cpp
 skipped xcode_add_source PluginFacebookJS.hpp
 skipped xcode_add_source PluginFacebookJSHelper.cpp
 skipped xcode_add_source PluginFacebookJSHelper.h
 skipped xcode_add_source SDKBoxJSHelper.cpp
 skipped xcode_add_source SDKBoxJSHelper.h
 skipped android_add_source ../../Classes/PluginFacebookJS.cpp
 skipped android_add_source ../../Classes/PluginFacebookJS.hpp
 skipped android_add_source ../../Classes/PluginFacebookJSHelper.cpp
 skipped android_add_source ../../Classes/PluginFacebookJSHelper.h
 skipped android_add_source ../../Classes/SDKBoxJSHelper.cpp
 skipped android_add_source ../../Classes/SDKBoxJSHelper.h
 skipped android_set_permission INTERNET False
 skipped android_add_library_reference C:/zcosas/cocos2d/TilesV3a/frameworks/js-
bindings/cocos2d-x/cocos/platform/android/java/libs/./facebook_lib
 skipped android_studio_add_module facebook_lib C:/zcosas/cocos2d/TilesV3a/frame
works/js-bindings/cocos2d-x/cocos/platform/android/java/libs/./facebook_lib
 skipped android_add_activity com.facebook.FacebookActivity android:configChange
s=keyboard|keyboardHidden|screenLayout|screenSize|orientation android:theme=@and
roid:style/Theme.Translucent.NoTitleBar android:label=@string/app_name
 skipped android_add_element application, meta-data, {'name': 'com.facebook.sdk.
ApplicationId', 'value': '@string/facebook_app_id'}, None
 skipped android_add_element application, provider, {'authorities': 'com.faceboo
k.app.FacebookContentProvider_replace_with_your_app_id_', 'name': 'com.facebook.
FacebookContentProvider', 'exported': 'true'}, None
 skipped android_set_element application None {'hardwareAccelerated': 'true'} No
ne False
 skipped android_add_static_library PluginFacebook
 skipped android_add_static_library sdkbox
 skipped android_add_call import-add-path, $(LOCAL_PATH)
 skipped android_add_call import-module, ./sdkbox
 skipped android_add_call import-module, ./pluginfacebook
 skipped android_add_string facebook_app_id your_app_id
 skipped android_add_key_value 2 LOCAL_LDLIBS -landroid None
 skipped android_add_key_value 2 LOCAL_LDLIBS -llog None
 skipped android_set_key_value 3 target android-15
 skipped patch_file Cocos2dxActivity.java
 skipped patch_file AppDelegate.cpp
 Please reference the online documentation to finish the integration:
http://sdkbox-doc.github.io/en/plugins/facebook/v3-js/
 Installation Successful :)
 Performing at_exit cleanup.
 Tracking: {'cocos_installation': '3.5.0', 'sdkbox_version': '1.0.0.9', 'cocos':
 '3.5.0', 'args': {'verbose': 2, 'installer': 'C:/zcosas/android-soft/sdkbox_ins
taller/sdkbox.pyc', 'manifest': 'manifest.json', 'nopatching': 1, 'patcherrors':
 0, 'project': 'C:/zcosas/cocos2d/TilesV3a/', 'noupdate': 0, 'mvalue': None, 'no
patchingcpp': 0, 'local': 0, 'nohelp': 0, 'dryrun': None, 'jsonapi': 0, 'symbol'
: None, 'china': 0, 'mkey': None, 'info': None, 'remote': 0, 'plugin': u'C:/User
s/oscar/.sdkbox/plugins/sdkbox-facebook_v2.1.2.7/', 'forcecopy': 0, 'days': 10,
'server': 'download.sdkbox.com/installer/v1/', 'forcedownload': 0, 'command': 'i
mport', 'alwaysupdate': 0}, 'return_status': 'success'}
C:\zcosas\cocos2d\TilesV3a>

I did the last steps of integration of the plugin, and the with the AppDelegate.cpp modifications. I also checked the manual integration steps.

The sdkbox-config.json is in res/ folder

But i get this error…
And i using the last version so the conflict with PluginWrapper is not possible cause.

I use cocos2djs-3.5 with cocos IDE.

thanks for the help

Hey @opalfonso

I guess the patching failed for AppDelegate.cpp due to some reason.
please cross check your AppDelegate.cpp with the one in the sample.

It’s just couple of lines of code that the patch introduces into the project at AppDelegate.cpp
https://github.com/sdkbox/sdkbox-facebook-sample

Best,
Pabitra

There are some more differences, but the relevant (as i understand with the instrucctions of the manual integration of the sdkbox facebook plugin) are ok, i refer to :

add :

#include "PluginFacebookJS.hpp"
#include "PluginFacebookJSHelper.h"

add :

sc->addRegisterCallback(register_all_PluginFacebookJS);
sc->addRegisterCallback(register_all_PluginFacebookJS_helper);

Maybe i have some error ?, Here is my AppDelegate.cpp file :

$ cat AppDelegate.cpp
#include "AppDelegate.h"

#include "SimpleAudioEngine.h"
#include "jsb_cocos2dx_auto.hpp"
#include "jsb_cocos2dx_ui_auto.hpp"
#include "jsb_cocos2dx_studio_auto.hpp"
#include "jsb_cocos2dx_builder_auto.hpp"
#include "jsb_cocos2dx_spine_auto.hpp"
#include "jsb_cocos2dx_extension_auto.hpp"
#include "jsb_cocos2dx_3d_auto.hpp"
#include "jsb_cocos2dx_3d_extension_auto.hpp"
#include "3d/jsb_cocos2dx_3d_manual.h"
#include "ui/jsb_cocos2dx_ui_manual.h"
#include "cocostudio/jsb_cocos2dx_studio_manual.h"
#include "cocosbuilder/js_bindings_ccbreader.h"
#include "spine/jsb_cocos2dx_spine_manual.h"
#include "extension/jsb_cocos2dx_extension_manual.h"
#include "localstorage/js_bindings_system_registration.h"
#include "chipmunk/js_bindings_chipmunk_registration.h"
#include "jsb_opengl_registration.h"
#include "network/XMLHTTPRequest.h"
#include "network/jsb_websocket.h"
#include "network/jsb_socketio.h"

#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
#include "platform/android/CCJavascriptJavaBridge.h"
#elif (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
#include "platform/ios/JavaScriptObjCBridge.h"
#endif

#include "CodeIDESupport.h"
#include "Runtime.h"
#include "ConfigParser.h"

//oscar
#include "PluginFacebookJS.hpp"
#include "PluginFacebookJSHelper.h"

USING_NS_CC;
using namespace CocosDenshion;

AppDelegate::AppDelegate()
{
}

AppDelegate::~AppDelegate()
{
    ScriptEngineManager::destroyInstance();
#if (COCOS2D_DEBUG > 0 && CC_CODE_IDE_DEBUG_SUPPORT > 0)
        // NOTE:Please don't remove this call if you want to debug with Cocos Code IDE
        endRuntime();
#endif

        ConfigParser::purge();
}

void AppDelegate::initGLContextAttrs()
{
    GLContextAttrs glContextAttrs = {8, 8, 8, 8, 24, 8};

    GLView::setGLContextAttrs(glContextAttrs);
}

bool AppDelegate::applicationDidFinishLaunching()
{
#if (COCOS2D_DEBUG > 0 && CC_CODE_IDE_DEBUG_SUPPORT > 0)
    // NOTE:Please don't remove this call if you want to debug with Cocos Code IDE
    initRuntime();
#endif
    // initialize director
    auto director = Director::getInstance();
    auto glview = director->getOpenGLView();
    if(!glview) {
        Size viewSize = ConfigParser::getInstance()->getInitViewSize();
        string title = ConfigParser::getInstance()->getInitViewName();
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32 || CC_TARGET_PLATFORM == CC_PLATFORM_MAC) && (COCOS2D_DEBUG > 0 && CC_CODE_IDE_DEBUG_SUPPORT > 0)
        extern void createSimulator(const char* viewName, float width, float height,bool isLandscape = true, float frameZoomFactor = 1.0f);
        bool isLanscape = ConfigParser::getInstance()->isLanscape();
        createSimulator(title.c_str(), viewSize.width,viewSize.height, isLanscape);
#else
        glview = cocos2d::GLViewImpl::createWithRect(title.c_str(), Rect(0, 0, viewSize.width, viewSize.height));
        director->setOpenGLView(glview);
#endif
    }

    // set FPS. the default value is 1.0/60 if you don't call this
    director->setAnimationInterval(1.0 / 60);

    ScriptingCore* sc = ScriptingCore::getInstance();
    sc->addRegisterCallback(register_all_cocos2dx);
    sc->addRegisterCallback(register_cocos2dx_js_core);
    sc->addRegisterCallback(jsb_register_system);

    // extension can be commented out to reduce the package
    sc->addRegisterCallback(register_all_cocos2dx_extension);
    sc->addRegisterCallback(register_all_cocos2dx_extension_manual);

    // chipmunk can be commented out to reduce the package
    sc->addRegisterCallback(jsb_register_chipmunk);
    // opengl can be commented out to reduce the package
    sc->addRegisterCallback(JSB_register_opengl);

    // builder can be commented out to reduce the package
    sc->addRegisterCallback(register_all_cocos2dx_builder);
    sc->addRegisterCallback(register_CCBuilderReader);

    // ui can be commented out to reduce the package, attension studio need ui module
    sc->addRegisterCallback(register_all_cocos2dx_ui);
    sc->addRegisterCallback(register_all_cocos2dx_ui_manual);

    // studio can be commented out to reduce the package,
    sc->addRegisterCallback(register_all_cocos2dx_studio);
    sc->addRegisterCallback(register_all_cocos2dx_studio_manual);

    // spine can be commented out to reduce the package
    sc->addRegisterCallback(register_all_cocos2dx_spine);
    sc->addRegisterCallback(register_all_cocos2dx_spine_manual);

    // XmlHttpRequest can be commented out to reduce the package
    sc->addRegisterCallback(MinXmlHttpRequest::_js_register);
    // websocket can be commented out to reduce the package
    sc->addRegisterCallback(register_jsb_websocket);
    // sokcet io can be commented out to reduce the package
    sc->addRegisterCallback(register_jsb_socketio);

    // 3d can be commented out to reduce the package
    sc->addRegisterCallback(register_all_cocos2dx_3d);
    sc->addRegisterCallback(register_all_cocos2dx_3d_manual);

    // 3d extension can be commented out to reduce the package
    sc->addRegisterCallback(register_all_cocos2dx_3d_extension);

#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
    sc->addRegisterCallback(JavascriptJavaBridge::_js_register);
#elif (CC_TARGET_PLATFORM == CC_PLATFORM_IOS|| CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
    sc->addRegisterCallback(JavaScriptObjCBridge::_js_register);
#endif

    // oscar
    sc->addRegisterCallback(register_all_PluginFacebookJS);
    sc->addRegisterCallback(register_all_PluginFacebookJS_helper);


#if (COCOS2D_DEBUG > 0 && CC_CODE_IDE_DEBUG_SUPPORT > 0)
    // NOTE:Please don't remove this call if you want to debug with Cocos Code IDE
    startRuntime();
#else
    sc->start();
    sc->runScript("script/jsb_boot.js");
    auto engine = ScriptingCore::getInstance();
    ScriptEngineManager::getInstance()->setScriptEngine(engine);
    ScriptingCore::getInstance()->runScript(ConfigParser::getInstance()->getEntryFile().c_str());
#endif

    return true;
}

// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
void AppDelegate::applicationDidEnterBackground()
{
    auto director = Director::getInstance();
    director->stopAnimation();
    director->getEventDispatcher()->dispatchCustomEvent("game_on_hide");
    SimpleAudioEngine::getInstance()->pauseBackgroundMusic();
    SimpleAudioEngine::getInstance()->pauseAllEffects();
}

// this function will be called when the app is active again
void AppDelegate::applicationWillEnterForeground()
{
    auto director = Director::getInstance();
    director->startAnimation();
    director->getEventDispatcher()->dispatchCustomEvent("game_on_show");
    SimpleAudioEngine::getInstance()->resumeBackgroundMusic();
    SimpleAudioEngine::getInstance()->resumeAllEffects();
}


Your modification looks fine.
Please also make sure you follow the extra steps to setup Facebook