jni/…/…/Classes/PEShapeCache_X3_0.cpp:10:10: fatal error: ‘chipmunk/CCPhysicsHelper_chipmunk.h’ file not found
#include “chipmunk/CCPhysicsHelper_chipmunk.h”
^
1 error generated.
make: Leaving directory `/Users/applepc/Documents/Development/Games/projects/winzy/proj.android’
make: *** [obj/local/armeabi/objs/cocos2dcpp_shared///Classes/PEShapeCache_X3_0.o] Error 1
The Selected NDK toolchain version was 4.8 !
Traceback (most recent call last):
File “/Users/applepc/Documents/Development/Games/projects/winzy/proj.android/build_native.py”, line 159, in
build(opts.ndk_build_param,opts.android_platform,opts.build_mode)
File “/Users/applepc/Documents/Development/Games/projects/winzy/proj.android/build_native.py”, line 146, in build
do_build(cocos_root, ndk_root, app_android_root,ndk_build_param,sdk_root,android_platform,build_mode)
File “/Users/applepc/Documents/Development/Games/projects/winzy/proj.android/build_native.py”, line 82, in do_build
raise Exception(“Build dynamic library for project [ " + app_android_root + " ] fails!”)
Exception: Build dynamic library for project [ /Users/applepc/Documents/Development/Games/projects/winzy/proj.android ] fails!
**** Build Finished ****
I added every thing to android.mk
but still this error
this is my adnroid.mk
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
$(call import-add-path,$(LOCAL_PATH)/…/…/cocos2d)
$(call import-add-path,$(LOCAL_PATH)/…/…/cocos2d/external)
$(call import-add-path,$(LOCAL_PATH)/…/…/cocos2d/cocos)
$(call import-add-path,$(LOCAL_PATH)/…/…/cocos2d/external/chipmunk)
LOCAL_MODULE := cocos2dcpp_shared
LOCAL_MODULE_FILENAME := libcocos2dcpp
LOCAL_SRC_FILES := hellocpp/main.cpp
…/…/Classes/AppDelegate.cpp
…/…/Classes/HelloWorldScene.cpp
…/…/Classes/Backgrounds.cpp
…/…/Classes/CGameManager.cpp
…/…/Classes/Enimy.cpp
…/…/Classes/Fire.cpp
…/…/Classes/Hero.cpp
…/…/Classes/MainMenu.cpp
…/…/Classes/PEShapeCache_X3_0.cpp
…/…/Classes/WinSiene.cpp
LOCAL_C_INCLUDES := $(LOCAL_PATH)/…/…/Classes
LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static
# LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static
# LOCAL_WHOLE_STATIC_LIBRARIES += cocosbuilder_static
# LOCAL_WHOLE_STATIC_LIBRARIES += spine_static
# LOCAL_WHOLE_STATIC_LIBRARIES += cocostudio_static
# LOCAL_WHOLE_STATIC_LIBRARIES += cocos_network_static
# LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static
include $(BUILD_SHARED_LIBRARY)
$(call import-module,.)
$(call import-module,audio/android)
# $(call import-module,Box2D)
# $(call import-module,editor-support/cocosbuilder)
# $(call import-module,editor-support/spine)
# $(call import-module,editor-support/cocostudio)
# $(call import-module,network)
# $(call import-module,extensions)
# $(call import-module,chipmunk)