Has anyone tested the code on Linux?
Thanks.
Has anyone tested the code on Linux?
Thanks.
has any one run without crash?
i have some problem in touchMoved and touchEndded event.
Can you share your source code and image in resource?
The same error for me:
this->nextProjectile = Projectile::projectile();
Have you solved it?
I also have the error.
Hi,
Revisiting the code, I’m having a problem at this line of code;
m->_gameLayer->convertTouchToNodeSpace(touch);
It crashes while trying to evaluate
kmMat4 tmp = getWorldToNodeTransform();
at Point Node::convertToNodeSpace(const Point& worldPoint) const
(file CCNode.cpp).
Tested with both gcc and clang. What could possibly be the cause?
Thanks.
in Tower.h , try add this
class Tower: public Sprite
{
public:
int range;
Sprite* sprite;
Creep* target;
Sprite * selSpriteRange;
Creep* getClosestTarget();
Projectile* nextProjectile; // add this
CREATE_FUNC(Tower);
};
In TutorialScene.cpp:
Scene* TutorialScene:createScene()
{
auto scene = Scene::create();
auto layer = TutorialScene:create();
auto myGameHUD = GameHUD::shareHUD();
DataModel *m = DataModel::getModel();
m -> _gameHUDLayer = myGameHUD;
m -> _gameLayer = layer; // add this
scene -> addChild(layer);
scene->addChild(myGameHUD, 1);
return scene;
}