cocos2dx 3.0 and NDK_MODULE_PATH

Hi,

I created a new project with cocos-console and cocos2dx-3.0 and I can’t compile the output project that was generated.

I get this error:
Android NDK: jni/…/…/cocos2d/cocos/./Android.mk: Cannot find module with tag ‘freetype2/prebuilt/android’ in import path

full trace log from LogCat:
python C:/Users/Clutch!/Dodger/proj.android/build_native.py -b release all
Android NDK: WARNING: APP_PLATFORM android-19 is larger than android:minSdkVersion 9 in ./AndroidManifest.xml
Android NDK: jni/…/…/cocos2d/cocos/./Android.mk: Cannot find module with tag ‘freetype2/prebuilt/android’ in import path
jni/…/…/cocos2d/cocos/./Android.mk:217: *** Android NDK: Aborting. . Stop.
Android NDK: Are you sure your NDK_MODULE_PATH variable is properly defined ?
Android NDK: The following directories were searched:
Android NDK:
make.exe: Entering directory C:/Users/Clutch!/Dodger/proj.android' Traceback (most recent call last): File "C:/Users/Clutch!/Dodger/proj.android/build_native.py", line 159, in <module> make.exe: Leaving directoryC:/Users/Clutch!/Dodger/proj.android’
build(opts.ndk_build_param,opts.android_platform,opts.build_mode)
The Selected NDK toolchain version was 4.8 !
File “C:/Users/Clutch!/Dodger/proj.android/build_native.py”, line 146, in build
do_build(cocos_root, ndk_root, app_android_root,ndk_build_param,sdk_root,android_platform,build_mode)
File “C:/Users/Clutch!/Dodger/proj.android/build_native.py”, line 82, in do_build
raise Exception(“Build dynamic library for project [ " + app_android_root + " ] fails!”)
Exception: Build dynamic library for project [ C:\Users\Clutch!\Dodger\proj.android ] fails!

Thanks in advance.

me too me too help

i resolve it’s problem
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LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

LOCAL_MODULE := cocos2dcpp_shared

LOCAL_MODULE_FILENAME := libcocos2dcpp

FILE_LIST := $(wildcard $(LOCAL_PATH)/…/…/Classes/*.cpp)
LOCAL_SRC_FILES := hellocpp/main.cpp $(FILE_LIST:$(LOCAL_PATH)/%=%)

LOCAL_C_INCLUDES := $(LOCAL_PATH)/…/…/Classes

LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static

LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static

LOCAL_WHOLE_STATIC_LIBRARIES += cocosbuilder_static

LOCAL_WHOLE_STATIC_LIBRARIES += spine_static

LOCAL_WHOLE_STATIC_LIBRARIES += cocostudio_static

LOCAL_WHOLE_STATIC_LIBRARIES += cocos_network_static

LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static

include $(BUILD_SHARED_LIBRARY)

$(call import-module,.)
$(call import-module,audio/android)

$(call import-module,Box2D)

$(call import-module,editor-support/cocosbuilder)

$(call import-module,editor-support/spine)

$(call import-module,editor-support/cocostudio)

$(call import-module,network)

$(call import-module,extensions)

As said here (http://discuss.cocos2d-x.org/t/where-is-freetype2-library/13794/4), just execute ‘download-deps.py’ script to download missing modules