ok, that works, otw downloading.
thanks laser
ok, that works, otw downloading.
thanks laser
so why in change log not stated, that you excluded sdkbox from cocos2d-x? And now it should be downloaded separately , what was reason for that?
I donāt know what the reasoning is.
In my game, I noticed some unexpected changes after migrating from 3.8.1 to 3.9:
When swiping a ui::ListView, the scrolling sometimes stops abruptly. This does not look that good and I donāt know how to fix it.
I had to make the Label::enableShadow sizes 3-4 times larger for the shadows to look like they did before.
Without setting InputFlag, ui::EditBox now sets uppercase on all input. Previously it was lowercase. This should either be reverted or a new InputFlag option is needed to set lowercase on input.
It is not excluded but is moved to /tools/cocos2d-console/plugins/plugin_package/ instead. It would be nice if setup.py included this location in the path.
Hello
This is GuangRi.
I am developing iOS and Android Games by using Cocos2d-x 3.2 yet.
Recently, Iāve developed a game with box2d.
It worked well on iPhone, but I am having issue with converting to Android.
When I was compiling to android, It had issue with Box2d.
What must I put in android.mk file?
I had converted to android with cocos2d-x 2.2.6.
but with 3.2 version, I donāt know how to do it.
Please help me.
Thanks
Best Regards,
GuangRi
if I run cocos new
and look at Android.mk
it contains this:
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := cocos2dcpp_shared
LOCAL_MODULE_FILENAME := libcocos2dcpp
LOCAL_SRC_FILES := hellocpp/main.cpp \
../../Classes/AppDelegate.cpp \
../../Classes/HelloWorldScene.cpp
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes
# _COCOS_HEADER_ANDROID_BEGIN
# _COCOS_HEADER_ANDROID_END
LOCAL_STATIC_LIBRARIES := cocos2dx_static
# _COCOS_LIB_ANDROID_BEGIN
# _COCOS_LIB_ANDROID_END
include $(BUILD_SHARED_LIBRARY)
$(call import-module,./prebuilt-mk)
# _COCOS_LIB_IMPORT_ANDROID_BEGIN
# _COCOS_LIB_IMPORT_ANDROID_END
When I create new project with ācocos newā in Cocos2d-x 3.2, Here is the android.mk file
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
$(call import-add-path,$(LOCAL_PATH)/../../cocos2d)
$(call import-add-path,$(LOCAL_PATH)/../../cocos2d/external)
$(call import-add-path,$(LOCAL_PATH)/../../cocos2d/cocos)
LOCAL_MODULE := cocos2dcpp_shared
LOCAL_MODULE_FILENAME := libcocos2dcpp
LOCAL_SRC_FILES := hellocpp/main.cpp \
../../Classes/AppDelegate.cpp \
../../Classes/HelloWorldScene.cpp
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes
LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static
# LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static
# LOCAL_WHOLE_STATIC_LIBRARIES += cocosbuilder_static
# LOCAL_WHOLE_STATIC_LIBRARIES += spine_static
# LOCAL_WHOLE_STATIC_LIBRARIES += cocostudio_static
# LOCAL_WHOLE_STATIC_LIBRARIES += cocos_network_static
# LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static
include $(BUILD_SHARED_LIBRARY)
$(call import-module,.)
$(call import-module,audio/android)
# $(call import-module,Box2D)
# $(call import-module,editor-support/cocosbuilder)
# $(call import-module,editor-support/spine)
# $(call import-module,editor-support/cocostudio)
# $(call import-module,network)
# $(call import-module,extensions)
But when I compile for android in Terminal, I am getting error with Box2d.
#ERROR
jni/../../Classes/../cocos2d/external/Box2D/Box2D.h:34:10: fatal error:
'Box2D/Common/b2Settings.h' file not found
#include <Box2D/Common/b2Settings.h>
In Cocos2d-x 2.2.6, I tried to compile as adding of folloing lines.
$(LOCAL_PATH)/../../cocos2d/external \
$(LOCAL_PATH)/../../cocos2d/external/Box2D
I think I must put some lines to compile successfully in Cocos2d-x 3.2, too.
With Auto-generated android.mk file, It doesnāt work to compile for Box2d Game Project.
Please help me.
Thanks
Get some build errors on blank project in Android-Studio.
Cannot resolve the following in Cocos2dxDownloader.java:
import org.apache.http.Header;
import org.apache.http.message.BasicHeader;
That classes where deprecated long time ago, now in Android 6.0 you need to include the required JAR libraries by yourself.
@Tengurek which ones do I have to include?
Itās very strange that those libraries didnāt included by default in newly created project.
are you saying that cocos new ...
and then cocos run -p android
, on Android 6 fails due to missing dependencies?
Try to downloaded latest android sdkās versions like 22,23,19,10,15 ā¦
@Greenhouse
You can download them here https://hc.apache.org/downloads.cgi and you need to include in your project the httpcore-4.4.3.jar
and httpclient-4.5.1.jar
files.
Other option is update your framework and if you are using gradle include this your app.gradle
file.
compile files('libs/org.apache.http.legacy.jar')
This files should be in Android/Sdk/platforms/android-23/optional
You can find more answers here http://stackoverflow.com/questions/31653002/how-to-use-the-legacy-apache-http-client-on-android-marshmallow
@slackmoehrle Didnāt try on new projects, just updating old projects, but only the Android code, not cocos code.
@slackmoehrle, yep.
Isnāt it should be something that is already included into a newly created project?
Alright, I think my tablet upgrades to 6, I can spend some time trying this.
Any plans to include the tvos support?
Thanks!
So my tablet will not upgrade to Android 6, so trying with Android Studio and an emulator.
Not until after v3.10 at leastā¦
So v3.9 does not work with Android 6. QA is going to look at this and see if an update to v3.9 makes sense or if this is done for v3.10 which is a late December release.