Don’t you have a asset manager or a game data manager, that loads the assets?
I need to edit the Scenes in Cocos Studio so that Cocos Studio creates scenes with asset support. I am creating the atlas files with texturepacker.
Ah, I thought you meant the code.
You could change the loader code, so it will always use the cache as a first resort, instead of testing for texture data in the CS files.
It would be a fast hack and spares you from editing the CS files, but will cause you trouble in future CS/engine updates.
Resolution*