Cocos run -p android, loses progress because of uninstall+install

While developing a game, we often do repeated reinstalls right?
Now with “cocos run -p android -m release”, between every install it completely deletes the app and any saved data from device, before installing the new compiled build. This means any in-game saved progress etc will be gone. Can this be prevented somehow???

I found this, will give it a spin: [Android] Saved data are erased by "cocos compile"

Update: it works great! This should definitely be the default behavior, or at least an option to “cocos run …” IMHO!