My NDK location was fine. Sorry need to present a demo soon. So I didnt spend too much time and quickly went back to 1.4.2
Will follow up shortly . Thanks for your reply
It opens a preview window in editor that will watch your script change and reload new script immediately without compilation.
This is probably due to compiling an empty file or some file when transpile to ES5 will produce empty file. We’ll fix this issue for next release but for now please check your scripts and try to find empty files.
Been working on finding resolution for the game, found out in gameover scene, the below:
Simulator: WebView is not supported on Mac and Windows!
I’m using a WebView Component to display Face-Book and Twitter sign on…which is more easy to implement this way, especially for Desktop builds…now getting above message?
You mentioned compatibility issues, is this in relation to Mac OS Sierra OS? Thanks for your dedication and hard work…God Bless…
What changed then? This particular component was working in previous versions, prior to 1.5? So now, I have to resort to using SDKBOX? Thanks and God Bless…
I found this issue about EditBox on Android.
I set event Editting return for EditBox. When this event fire, i set editbox string = ‘’ but this is not working ( editbox text not set to ‘’).
It working when i’m touch to editbox
There is one issue though I would like to bring to your attention. I was attempting to import a cocosStudio project into cocosCreator1.5 and it seems that the resources load with all the images removed from their nodes. Importing in 1.4.2 seems to set the images to their nodes just fine.
Do other people have similar issues?
I have got the next problem:
For example i have game node this all objects. On some objects binding this.node.on(TOUCH_END) events
But I moved the camera, obviously, i cant click on object in right place, only on object Canvas position, when camera was (0;0)
How do I do to handle this?