Cocos Creator v1.5.0 Release!

The compile error could be fixed by changing the project configuration and locate the NDK path in your computer.

steps:

  1. Right click your project in Android Studio, choose “Open Module Settings”

  2. In the popup dialog, select the “SDK Location” tab and fill in the missing “Android NDK location”

Did that already

After did that and still not working?

My NDK location was fine. Sorry need to present a demo soon. So I didnt spend too much time and quickly went back to 1.4.2
Will follow up shortly . Thanks for your reply

What changes in Labels did you make in cocos2d-x 3.15? Because they aren’t working anymore when using Cocos Studio projects.

Is your problem related to Cocos Creator? If not please open a new thread in cocos2d-x category.

You can submit an issue or PR to this github repo: https://github.com/cocos-creator/creator-docs/blob/master/source/en/index.md

We’ll look into the compilation issue, for now please try this plugin from Extension Store: http://store.cocos.com/stuff/show/178881.html

It opens a preview window in editor that will watch your script change and reload new script immediately without compilation.

This is probably due to compiling an empty file or some file when transpile to ES5 will produce empty file. We’ll fix this issue for next release but for now please check your scripts and try to find empty files.

That works! thanks!

Hi @owen

Hi,

Been working on finding resolution for the game, found out in gameover scene, the below:

Simulator: WebView is not supported on Mac and Windows!

I’m using a WebView Component to display Face-Book and Twitter sign on…which is more easy to implement this way, especially for Desktop builds…now getting above message?

You mentioned compatibility issues, is this in relation to Mac OS Sierra OS? Thanks for your dedication and hard work…God Bless…

Sincerely,

Sunday

WebView on Mac And Windows will be added in future release, but it won’t come soon…

I guess may be v1.7 or later :slight_smile:

Hi @owen,

What changed then? This particular component was working in previous versions, prior to 1.5? So now, I have to resort to using SDKBOX? Thanks and God Bless…

Sincerely,

Sunday

Pleasr check my issue

Thank you, I think that I will send a PR as soon as I finish with my current project. :slight_smile:

I found this issue about EditBox on Android.
I set event Editting return for EditBox. When this event fire, i set editbox string = ‘’ but this is not working ( editbox text not set to ‘’).
It working when i’m touch to editbox

Hi, thanks for making this awesome editor!

There is one issue though I would like to bring to your attention. I was attempting to import a cocosStudio project into cocosCreator1.5 and it seems that the resources load with all the images removed from their nodes. Importing in 1.4.2 seems to set the images to their nodes just fine.
Do other people have similar issues?

Thanks!

This bug will be fixed in 1.5.2, thanks!

1 Like

Getting issues after upgrading from 1.4.2 to 1.5 on iOS, runs fine on browser but current issue is I’m getting

TypeError: cc.sequence(...) is null

any insight would be great!

The other issues I’ve had were minor and easy to fix.

@mickey_mea we notice cc.sequence does not support single action now. you need to have more than one action to be able use cc.sequence

Thanks, the docs don’t make that clear at all

I have got the next problem:
For example i have game node this all objects. On some objects binding this.node.on(TOUCH_END) events
But I moved the camera, obviously, i cant click on object in right place, only on object Canvas position, when camera was (0;0)
How do I do to handle this?

This issue will be solved in v1.5.2