when we create a bone animation from cocostudio, we can create an armature to do animation. My question is can i get specified bone from that armature? i try using armature->getBone(name) or getBoneDic but it crash with bug relate to “no animation data”.
Assuming i got the bone, could i do some action with it like rotate, skew, or tint?
Hi, nbtthief.
To get a bone in Armature, please make sure you pass a right name.
You can find the example of how to get a bone in TestCpp->ArmatureTest->TestUseMutiplePicture.