I found new cocos2d-x still cannot build android version using eclipse:
**** Build of configuration Release for project MyGame1 ****
python /Users/aronho/Desktop/MyGame1/proj.android/build_native.py -b release all
sh: cocos: command not found
Please use cocos console instead.
Traceback (most recent call last):
File "/Users/aronho/Desktop/MyGame1/proj.android/build_native.py", line 43, in <module>
build(opts.build_mode)
File "/Users/aronho/Desktop/MyGame1/proj.android/build_native.py", line 28, in build
raise Exception("Build dynamic library for project [ " + app_android_root + " ] fails!")
Exception: Build dynamic library for project [ /Users/aronho/Desktop/MyGame1/proj.android/../ ] fails!
**** Build Finished ****
It seems official suggestion is to use command line to build after 3.4, right?
but I want cocos2d-x to continue support building and running android app using eclipse, because I don’t want to open terminal separately when editing code in eclipse, also rebuild may be frequent during development, it is not a good experience to switch between eclipse and terminal frequently.