I’ve got a new problem
In one of my games I have a piano, so there’re several sounds. Now, when I click them a lot after 2-3 seconds new sounds stop playing and I’m getting:
D/cocos2d-x debug info: Fail to play key16.ogg cause by limited max instance of AudioEngine
That wasn’t happening with SimpleAudioEngine. I could play them as much as I wanted.
For other games it’s not an issue, but for this one is a game changer, because it kills the fun.
Is this possible to remove or increase that limit?
It’s not like I’m playing 100 different sounds, I have several, but they play for 2-3 seconds so it quickly hits the limit.