A New Animation Solution based on SWF for Cocos2d

To Mixu,

yes, you are right.
you can open the github link, and get a copy of my repo.
I have several samples in the sample folder to guide you how to use this solution.

To rekcah,

if you want to frame by frame animation, it is ok, you can make it in Flash, I assume that your art partner have basic knowledge about Flash.
I think Flash is super power 2D animation editor, you can do any animation you want in it, any kind of animation.
Following the rule I’ve mentioned in the help doc, then you can use Super Animation Converter to convert the animation you created in Flash.
If you have any question, please feel free to email me.

Raymond Lu wrote:

To Mixu,
>
you can open the github link, and get a copy of my repo.
I have several samples in the sample folder to guide you how to use this solution.
>
To rekcah,
>
if you want to frame by frame animation, it is ok, you can make it in Flash, I assume that your art partner have basic knowledge about Flash.
I think Flash is super power 2D animation editor, you can do any animation you want in it, any kind of animation.
Following the rule I’ve mentioned in the help doc, then you can use Super Animation Converter to convert the animation you created in Flash.
If you have any question, please feel free to email me.

Thank you for your replay, In fact, our game has used a lot of tools such as SuperAnim AnimatePacker cocosBuilder…
It’s hard to combine them all together in a game:(
If the SuperAnim can support frame-by-frame animation, we can make our games by only one animation tool, How happy is it ?

This a a great tool!

I tried using Flash Bone to create animation, but when I import SWF to your tool, the animation is incorrect. Would you pls help?

hi, stefan,

can you email me your fla & swf files?
you can get my email address in the help doc.

Oh, sorry, my mistake.

When we convert the bitmaps to Graphic Symbols, we need to select middle point as Registration

Resize factor bug has been fixed.

Thank you so much for this tool… works great… you are a life saver…

vamsi krishna veligatla wrote:

Thank you so much for this tool… works great… you are a life saver…

any questions, please feel free to email me.
:slight_smile:

Raymond Lu wrote:

vamsi krishna veligatla wrote:
> Thank you so much for this tool… works great… you are a life saver…
>
any questions, please feel free to email me.
:slight_smile:

Hi … I was wondering if all the flash animations must have the anchor points of the images set at (0.5, 0.5) I would be great if we can import with the anchor points from flash swf.

vamsi krishna veligatla wrote:

Raymond Lu wrote:
> vamsi krishna veligatla wrote:
> > Thank you so much for this tool… works great… you are a life saver…
>
> any questions, please feel free to email me.
> :slight_smile:
>
Hi … I was wondering if all the flash animations must have the anchor points of the images set at (0.5, 0.5) I would be great if we can import with the anchor points from flash swf.

so far, yes, it must be the center.
i will consider to support not-center-anchor later.

hi! thanks for your great work and time!
does your tool support windows or only mac ?
also u mind making maybe a video showing how to setup the FLA for an animation that will work with the tool ? and wahts the limitation

thanks a lot looking forwrad to use it :smiley:

Thanks for Super Animation Converter.

I’m trying to use it.

But, Rotation in SWF is moving crazy.
Is there an expedient which moves Rotation skillfully?

Oded bg wrote:

hi! thanks for your great work and time!
does your tool support windows or only mac ?
also u mind making maybe a video showing how to setup the FLA for an animation that will work with the tool ? and wahts the limitation
>
thanks a lot looking forwrad to use it :smiley:

So far only mac version is available.
There is a help doc in which you can learn how to use setup the FLA.
It is simple that just some rules & steps you need to follow to make an animation.
And limitation is also included in the doc.

Yuichi Matta wrote:

Thanks for Super Animation Converter.
>
I’m trying to use it.
>
But, Rotation in SWF is moving crazy.
Is there an expedient which moves Rotation skillfully?

I don’t quite understand.
Maybe you can send me a mail to describe what you need.
You can get my email account in the help doc.

first of all, thanks to your work. it is really great work.

i have a problem. the flash file i uploaded is an animation file for my app.

when it opened in flash mx it’s ok,
but the problem is whenever it opened in super animation converter or in iOS.
a one of image locate wrong place, and rotation also.

would you look into this? i really want to use sac in my project.

sorry for my poor english.

Void Vain wrote:

first of all, thanks to your work. it is really great work.
>
i have a problem. the flash file i uploaded is an animation file for my app.
>
when it opened in flash mx it’s ok,
but the problem is whenever it opened in super animation converter or in iOS.
a one of image locate wrong place, and rotation also.
>
would you look into this? i really want to use sac in my project.
>
sorry for my poor english.

It seems that you need to align your animation to the stage in Flash.

Void Vain wrote:

first of all, thanks to your work. it is really great work.
>
i have a problem. the flash file i uploaded is an animation file for my app.
>
when it opened in flash mx it’s ok,
but the problem is whenever it opened in super animation converter or in iOS.
a one of image locate wrong place, and rotation also.
>
would you look into this? i really want to use sac in my project.
>
sorry for my poor english.

There is a rule mentioned in my help doc:
Registration of symbol must be center.
Can u check that image if follow this rule?
Any more question, feel free to email me.

We released Super Animation HTML5.
http://na-s.jp/SuperAnimHTML5/

You can play SWF in your cocos2d-html5 games.
Try this.

Thanks Raymond.

We released Super Animation HTML5.
http://na-s.jp/SuperAnimHTML5/

You can play SWF in your cocos2d-html5 games.
Try this.

Thanks Raymond.

That’s great! But when I use this tool in my existing project, I found that SuperAnimNode inherits from CCNode which don’t support opacity property. I found my existing code used opacity a lot. So the only way I can do is to using flash to achieve the action like fade in/fade out right? But if you can implement opacity feature, that will be more helpful. Thank you, Raymond!