#include "Start.h" #include "cocostudio/CocoStudio.h" #include "ui/CocosGUI.h" #include "SimpleAudioEngine.h" #include "PluginAdMob/PluginAdMob.h" USING_NS_CC; using namespace cocostudio::timeline; using namespace CocosDenshion; Scene* Start::createScene() { auto scene = Scene::create(); auto layer = Start::create(); scene->addChild(layer); return scene; } bool Start::init() { if ( !Layer::init() ) { return false; } sdkbox::PluginAdMob::cache("home"); director = Director::getInstance(); visibleSize = director->getVisibleSize(); def = UserDefault::getInstance(); loaded = false; auto rootNode = CSLoader::createNode("Start.csb"); addChild(rootNode); schedule(CC_SCHEDULE_SELECTOR(Start::adCheck), 0.01f); return true; } void Start::adCheck(float dt) { if (sdkbox::PluginAdMob::isAvailable("home") && loaded == false) { sdkbox::PluginAdMob::show("home"); loaded = true; } }