#ifndef LevelComplite_hpp #define LevelComplite_hpp #include #include "cocos2d.h" using namespace cocos2d; class LevelComplite : public cocos2d::Layer { public: virtual bool init(); static cocos2d::Scene* createScene(); Point location; void TouchOff(); void TouchOn(); Node *node; Sprite *imageBack,*imageLevel,*imageExtra,*imageShop; Label *lblCoin,*lblExtra; Sprite *imageNext,*imageBox,*imageProgressBack; ProgressTimer *progress; int lastCoin; void coinCollect(); void update(float dt); void onKeyReleased(EventKeyboard::KeyCode keyCode, cocos2d::Event *event); virtual bool onTouchBegan(Touch*, Event*); virtual void onTouchMoved(Touch*, Event*); virtual void onTouchEnded(Touch*, Event*); CREATE_FUNC(LevelComplite); }; #endif /* LevelComplite_hpp */