NOTE: names preceded by = are returned values. NOTE: parameters ???? are probably not checked for type.

CONSTANTS LUA FUNCTIONS BASE CLASS

cc

AABB

Action

ActionCamera

ActionEase

ActionInstant

ActionInterval

ActionManager

ActionTween

AmbientLight

Animate

Animate3D

Animation

Animation3D

AnimationCache

AnimationFrame

Application

AssetsManager

AssetsManagerEx

AsyncTaskPool

AtlasNode

AttachNode

BaseLight

BezierBy

BezierTo

BillBoard

Blink

CCBAnimationManager

CCBProxy

CCBReader

CSLoader

CallFunc

Camera

CardinalSplineBy

CardinalSplineTo

CatmullRomBy

CatmullRomTo

ClippingNode

ClippingRectangleNode

Component

Console

Control

ControlButton

ControlColourPicker

ControlHuePicker

ControlPotentiometer

ControlSaturationBrightnessPicker

ControlSlider

ControlStepper

ControlSwitch

Controller

DelayTime

Device

DirectionLight

Director

DrawNode

EaseBackIn

EaseBackInOut

EaseBackOut

EaseBezierAction

EaseBounce

EaseBounceIn

EaseBounceInOut

EaseBounceOut

EaseCircleActionIn

EaseCircleActionInOut

EaseCircleActionOut

EaseCubicActionIn

EaseCubicActionInOut

EaseCubicActionOut

EaseElastic

EaseElasticIn

EaseElasticInOut

EaseElasticOut

EaseExponentialIn

EaseExponentialInOut

EaseExponentialOut

EaseIn

EaseInOut

EaseOut

EaseQuadraticActionIn

EaseQuadraticActionInOut

EaseQuadraticActionOut

EaseQuarticActionIn

EaseQuarticActionInOut

EaseQuarticActionOut

EaseQuinticActionIn

EaseQuinticActionInOut

EaseQuinticActionOut

EaseRateAction

EaseSineIn

EaseSineInOut

EaseSineOut

Event

EventAcceleration

EventAssetsManagerEx

EventController

EventCustom

EventDispatcher

EventFocus

EventKeyboard

EventListener

EventListenerAcceleration

EventListenerAssetsManagerEx

EventListenerController

EventListenerCustom

EventListenerFocus

EventListenerKeyboard

EventListenerMouse

EventListenerPhysicsContact

EventListenerPhysicsContactWithBodies

EventListenerPhysicsContactWithGroup

EventListenerPhysicsContactWithShapes

EventListenerTouchAllAtOnce

EventListenerTouchOneByOne

EventMouse

EventTouch

FadeIn

FadeOut

FadeOutBLTiles

FadeOutDownTiles

FadeOutTRTiles

FadeOutUpTiles

FadeTo

FileUtils

FiniteTimeAction

FlipX

FlipX3D

FlipY

FlipY3D

Follow

GLNode

GLProgram

GLProgramCache

GLProgramState

GLView

GLViewImpl

Grid3D

Grid3DAction

GridAction

GridBase

Hide

Image

JumpBy

JumpTiles3D

JumpTo

Label

LabelAtlas

LabelBMFont

LabelTTF

Layer

LayerColor

LayerGradient

LayerMultiplex

Lens3D

Liquid

Manifest

Menu

MenuItem

MenuItemAtlasFont

MenuItemFont

MenuItemImage

MenuItemLabel

MenuItemSprite

MenuItemToggle

Mesh

MotionStreak

MoveBy

MoveTo

Node

NodeGrid

OBB

OrbitCamera

PageTurn3D

ParallaxNode

ParticleBatchNode

ParticleExplosion

ParticleFire

ParticleFireworks

ParticleFlower

ParticleGalaxy

ParticleMeteor

ParticleRain

ParticleSmoke

ParticleSnow

ParticleSpiral

ParticleSun

ParticleSystem

ParticleSystemQuad

PhysicsBody

PhysicsContact

PhysicsContactPostSolve

PhysicsContactPreSolve

PhysicsDebugDraw

PhysicsJoint

PhysicsJointDistance

PhysicsJointFixed

PhysicsJointGear

PhysicsJointGroove

PhysicsJointLimit

PhysicsJointMotor

PhysicsJointPin

PhysicsJointRatchet

PhysicsJointRotaryLimit

PhysicsJointRotarySpring

PhysicsJointSpring

PhysicsShape

PhysicsShapeBox

PhysicsShapeCircle

PhysicsShapeEdgeBox

PhysicsShapeEdgeChain

PhysicsShapeEdgePolygon

PhysicsShapeEdgeSegment

PhysicsShapePolygon

PhysicsWorld

Place

PointLight

ProgressFromTo

ProgressTimer

ProgressTo

ProtectedNode

Ray

Ref

RemoveSelf

RenderTexture

Repeat

RepeatForever

ReuseGrid

Ripple3D

RotateBy

RotateTo

ScaleBy

ScaleTo

Scene

Scheduler

ScrollView

Sequence

Shaky3D

ShakyTiles3D

ShatteredTiles3D

Show

ShuffleTiles

SimpleAudioEngine

Skeleton3D

SkewBy

SkewTo

Spawn

Speed

SplitCols

SplitRows

SpotLight

Sprite

Sprite3D

Sprite3DCache

SpriteBatchNode

SpriteFrame

SpriteFrameCache

StopGrid

TMXLayer

TMXLayerInfo

TMXMapInfo

TMXObjectGroup

TMXTiledMap

TMXTilesetInfo

TableView

TableViewCell

TargetedAction

Texture2D

TextureCache

TileMapAtlas

TiledGrid3D

TiledGrid3DAction

Timer

TintBy

TintTo

ToggleVisibility

Touch

TransitionCrossFade

TransitionEaseScene

TransitionFade

TransitionFadeBL

TransitionFadeDown

TransitionFadeTR

TransitionFadeUp

TransitionFlipAngular

TransitionFlipX

TransitionFlipY

TransitionJumpZoom

TransitionMoveInB

TransitionMoveInL

TransitionMoveInR

TransitionMoveInT

TransitionPageTurn

TransitionProgress

TransitionProgressHorizontal

TransitionProgressInOut

TransitionProgressOutIn

TransitionProgressRadialCCW

TransitionProgressRadialCW

TransitionProgressVertical

TransitionRotoZoom

TransitionScene

TransitionSceneOriented

TransitionShrinkGrow

TransitionSlideInB

TransitionSlideInL

TransitionSlideInR

TransitionSlideInT

TransitionSplitCols

TransitionSplitRows

TransitionTurnOffTiles

TransitionZoomFlipAngular

TransitionZoomFlipX

TransitionZoomFlipY

TurnOffTiles

Twirl

UserDefault

Waves

Waves3D

WavesTiles3D

WebSocket
ccexp

AudioEngine

AudioProfile

TMXLayer

TMXTiledMap

VideoPlayer
ccs

ActionFadeFrame

ActionFrame

ActionManagerEx

ActionMoveFrame

ActionObject

ActionRotationFrame

ActionScaleFrame

ActionTimeline

ActionTimelineCache

ActionTimelineData

ActionTimelineNode

ActionTintFrame

AlphaFrame

AnchorPointFrame

AnimationData

Armature

ArmatureAnimation

ArmatureData

ArmatureDataManager

ArmatureDisplayData

BaseData

BatchNode

Bone

BoneData

ColorFrame

ComAttribute

ComAudio

ComController

ComRender

ContourData

CustomGUIReader

DisplayData

DisplayManager

EventFrame

Frame

FrameData

GUIReader

InnerActionFrame

MovementBoneData

MovementData

ParticleDisplayData

PositionFrame

RotationFrame

RotationSkewFrame

ScaleFrame

SceneReader

SkewFrame

Skin

SpriteDisplayData

TextureData

TextureFrame

Timeline

Tween

VisibleFrame

ZOrderFrame
ccui

Button

CheckBox

EditBox

HBox

Helper

ImageView

Layout

LayoutComponent

LayoutParameter

LinearLayoutParameter

ListView

LoadingBar

PageView

RelativeBox

RelativeLayoutParameter

RichElement

RichElementCustomNode

RichElementImage

RichElementText

RichText

Scale9Sprite

ScrollView

Slider

Text

TextAtlas

TextBMFont

TextField

VBox

Widget
sp

SkeletonAnimation

SkeletonRenderer

====== cc


cc.AABB
constructor lua_cocos2dx_3d_manual.cpp(593)
constructor0=cc.AABB
constructor2vec3vec3=cc.AABB
containPoint lua_cocos2dx_3d_manual.cpp(546)
containPoint1vec3=boolean
finalize lua_cocos2dx_3d_manual.cpp(773)
getCenter lua_cocos2dx_3d_manual.cpp(363)
getCenter0
getCorners lua_cocos2dx_3d_manual.cpp(451)
getCorners1cc.Vec3
isEmpty lua_cocos2dx_3d_manual.cpp(407)
isEmpty0=boolean
max lua_cocos2dx_3d_manual.cpp(733)
max1tablevec3
min lua_cocos2dx_3d_manual.cpp(666)
min1tablevec3
reset lua_cocos2dx_3d_manual.cpp(224)
reset0
set lua_cocos2dx_3d_manual.cpp(268)
set2vec3vec3
transform lua_cocos2dx_3d_manual.cpp(317)
transform1mat4
updateMinMax lua_cocos2dx_3d_manual.cpp(497)
updateMinMax2cc.Vec3ssize
cc.Action ==> cc.Ref
clone lua_cocos2dx_auto.cpp(19684)
clone0=cc.Action
finalize lua_cocos2dx_auto.cpp(20213)
getOriginalTarget lua_cocos2dx_auto.cpp(19731)
getOriginalTarget0=cc.Node
getTag lua_cocos2dx_auto.cpp(20022)
getTag0=number
getTarget lua_cocos2dx_auto.cpp(19875)
getTarget0=cc.Node
isDone lua_cocos2dx_auto.cpp(20119)
isDone0=boolean
reverse lua_cocos2dx_auto.cpp(20166)
reverse0=cc.Action
setOriginalTarget lua_cocos2dx_auto.cpp(19634)
setOriginalTarget1cc.Node
setTag lua_cocos2dx_auto.cpp(19972)
setTag1int32
setTarget lua_cocos2dx_auto.cpp(20069)
setTarget1cc.Node
startWithTarget lua_cocos2dx_auto.cpp(19584)
startWithTarget1cc.Node
step lua_cocos2dx_auto.cpp(19922)
step1number
stop lua_cocos2dx_auto.cpp(19778)
stop0
update lua_cocos2dx_auto.cpp(19825)
update1number
cc.ActionCamera ==> cc.ActionInterval
constructor lua_cocos2dx_auto.cpp(25507)
constructor0=cc.ActionCamera
finalize lua_cocos2dx_auto.cpp(25544)
getCenter lua_cocos2dx_auto.cpp(25363)
getCenter0
getEye lua_cocos2dx_auto.cpp(25266)
getEye0
getUp lua_cocos2dx_auto.cpp(25460)
getUp0
setCenter lua_cocos2dx_auto.cpp(25410)
setCenter1vec3
setEye lua_cocos2dx_auto.cpp(25203)
setEye1vec3
setEye3numbernumbernumber
setUp lua_cocos2dx_auto.cpp(25313)
setUp1vec3
cc.ActionEase ==> cc.ActionInterval
finalize lua_cocos2dx_auto.cpp(26414)
getInnerAction lua_cocos2dx_auto.cpp(26367)
getInnerAction0=cc.ActionInterval
cc.ActionInstant ==> cc.FiniteTimeAction
finalize lua_cocos2dx_auto.cpp(28704)
cc.ActionInterval ==> cc.FiniteTimeAction
finalize lua_cocos2dx_auto.cpp(23177)
getAmplitudeRate lua_cocos2dx_auto.cpp(23033)
getAmplitudeRate0=number
getElapsed lua_cocos2dx_auto.cpp(23130)
getElapsed0=number
setAmplitudeRate lua_cocos2dx_auto.cpp(23080)
setAmplitudeRate1number
cc.ActionManager ==> cc.Ref
addAction lua_cocos2dx_auto.cpp(25791)
addAction3cc.Actioncc.Nodeboolean
constructor lua_cocos2dx_auto.cpp(26297)
constructor0=cc.ActionManager
finalize lua_cocos2dx_auto.cpp(26334)
getActionByTag lua_cocos2dx_auto.cpp(25638)
getActionByTag2int32cc.Node=cc.Action
getNumberOfRunningActionsInTarget lua_cocos2dx_auto.cpp(25997)
getNumberOfRunningActionsInTarget1cc.Node=number
pauseAllRunningActions lua_cocos2dx_auto.cpp(26250)
pauseAllRunningActions0=Vector<cocos2d::Node *>
pauseTarget lua_cocos2dx_auto.cpp(25947)
pauseTarget1cc.Node
removeAction lua_cocos2dx_auto.cpp(26147)
removeAction1cc.Action
removeActionByTag lua_cocos2dx_auto.cpp(25691)
removeActionByTag2int32cc.Node
removeAllActions lua_cocos2dx_auto.cpp(25744)
removeAllActions0
removeAllActionsByTag lua_cocos2dx_auto.cpp(26197)
removeAllActionsByTag2int32cc.Node
removeAllActionsFromTarget lua_cocos2dx_auto.cpp(26047)
removeAllActionsFromTarget1cc.Node
resumeTarget lua_cocos2dx_auto.cpp(25847)
resumeTarget1cc.Node
resumeTargets lua_cocos2dx_auto.cpp(26097)
resumeTargets1Vector<cocos2d::Node *>
update lua_cocos2dx_auto.cpp(25897)
update1number
cc.ActionTween ==> cc.ActionInterval
create lua_cocos2dx_auto.cpp(33360)
create4numberstd_stringnumbernumber=cc.ActionTween
finalize lua_cocos2dx_auto.cpp(33402)
cc.AmbientLight ==> cc.BaseLight
create lua_cocos2dx_auto.cpp(63988)
create1color3b=cc.AmbientLight
finalize lua_cocos2dx_auto.cpp(64024)
cc.Animate ==> cc.ActionInterval
create lua_cocos2dx_auto.cpp(24988)
create1cc.Animation=cc.Animate
finalize lua_cocos2dx_auto.cpp(25024)
getAnimation lua_cocos2dx_auto.cpp(24891)
getAnimation0=cc.Animation
setAnimation lua_cocos2dx_auto.cpp(24938)
setAnimation1cc.Animation
cc.Animate3D ==> cc.ActionInterval
create lua_cocos2dx_3d_auto.cpp(2421)
create1cc.Animation3D=cc.Animate3D
create3cc.Animation3Dnumbernumber=cc.Animate3D
createWithFrames lua_cocos2dx_3d_auto.cpp(2509)
createWithFrames4cc.Animation3Dint32int32number=cc.Animate3D
createWithFrames3cc.Animation3Dint32int32=cc.Animate3D
finalize lua_cocos2dx_3d_auto.cpp(2568)
getOriginInterval lua_cocos2dx_3d_auto.cpp(2227)
getOriginInterval0=number
getSpeed lua_cocos2dx_3d_auto.cpp(2130)
getSpeed0=number
getTransitionTime lua_cocos2dx_3d_auto.cpp(2475)
getTransitionTime0=number
getWeight lua_cocos2dx_3d_auto.cpp(2374)
getWeight0=number
setOriginInterval lua_cocos2dx_3d_auto.cpp(2324)
setOriginInterval1number
setSpeed lua_cocos2dx_3d_auto.cpp(2274)
setSpeed1number
setWeight lua_cocos2dx_3d_auto.cpp(2177)
setWeight1number
cc.Animation ==> cc.Ref
addSpriteFrame lua_cocos2dx_auto.cpp(22228)
addSpriteFrame1cc.SpriteFrame
addSpriteFrameWithFile lua_cocos2dx_auto.cpp(22619)
addSpriteFrameWithFile1std_string
addSpriteFrameWithTexture lua_cocos2dx_auto.cpp(22810)
addSpriteFrameWithTexture2cc.Texture2Drect
clone lua_cocos2dx_auto.cpp(22328)
clone0=cc.Animation
create lua_cocos2dx_auto.cpp(22863)
create0=cc.Animation
create2Vector<cocos2d::AnimationFrame *>number=cc.Animation
create3Vector<cocos2d::AnimationFrame *>numberuint32=cc.Animation
createWithSpriteFrames lua_cocos2dx_auto.cpp(22930)
createWithSpriteFrames3ccvectornumberuint32=cc.Animation
createWithSpriteFrames1Vector<cocos2d::SpriteFrame *>=cc.Animation
createWithSpriteFrames2ccvectornumber=cc.Animation
finalize lua_cocos2dx_auto.cpp(22998)
getDelayPerUnit lua_cocos2dx_auto.cpp(22716)
getDelayPerUnit0=number
getDuration lua_cocos2dx_auto.cpp(22375)
getDuration0=number
getFrames lua_cocos2dx_auto.cpp(22472)
getFrames0=Vector<cocos2d::AnimationFrame *>
getLoops lua_cocos2dx_auto.cpp(22181)
getLoops0=number
getRestoreOriginalFrame lua_cocos2dx_auto.cpp(22763)
getRestoreOriginalFrame0=boolean
getTotalDelayUnits lua_cocos2dx_auto.cpp(22669)
getTotalDelayUnits0=number
setDelayPerUnit lua_cocos2dx_auto.cpp(22569)
setDelayPerUnit1number
setFrames lua_cocos2dx_auto.cpp(22422)
setFrames1Vector<cocos2d::AnimationFrame *>
setLoops lua_cocos2dx_auto.cpp(22519)
setLoops1uint32
setRestoreOriginalFrame lua_cocos2dx_auto.cpp(22278)
setRestoreOriginalFrame1boolean
cc.Animation3D ==> cc.Ref
create lua_cocos2dx_3d_auto.cpp(2058)
create1std_string=cc.Animation3D
create2std_stringstd_string=cc.Animation3D
finalize lua_cocos2dx_3d_auto.cpp(2109)
getDuration lua_cocos2dx_3d_auto.cpp(2011)
getDuration0=number
cc.AnimationCache ==> cc.Ref
addAnimation lua_cocos2dx_auto.cpp(66438)
addAnimation2cc.Animationstd_string
addAnimationsWithDictionary lua_cocos2dx_auto.cpp(66538)
addAnimationsWithDictionary2ccvaluemapstd_string
addAnimationsWithFile lua_cocos2dx_auto.cpp(66641)
addAnimationsWithFile1std_string
constructor lua_cocos2dx_auto.cpp(66759)
constructor0=cc.AnimationCache
destroyInstance lua_cocos2dx_auto.cpp(66691)
destroyInstance0
finalize lua_cocos2dx_auto.cpp(66796)
getAnimation lua_cocos2dx_auto.cpp(66388)
getAnimation1std_string=cc.Animation
getInstance lua_cocos2dx_auto.cpp(66725)
getInstance0=cc.AnimationCache
init lua_cocos2dx_auto.cpp(66491)
init0=boolean
removeAnimation lua_cocos2dx_auto.cpp(66591)
removeAnimation1std_string
cc.AnimationFrame ==> cc.Ref
clone lua_cocos2dx_auto.cpp(21923)
clone0=cc.AnimationFrame
create lua_cocos2dx_auto.cpp(22114)
create3cc.SpriteFramenumberccvaluemap=cc.AnimationFrame
finalize lua_cocos2dx_auto.cpp(22154)
getDelayUnits lua_cocos2dx_auto.cpp(22017)
getDelayUnits0=number
getSpriteFrame lua_cocos2dx_auto.cpp(21970)
getSpriteFrame0=cc.SpriteFrame
getUserInfo lua_cocos2dx_auto.cpp(21826)
getUserInfo0=ccvaluemap
setDelayUnits lua_cocos2dx_auto.cpp(21873)
setDelayUnits1number
setSpriteFrame lua_cocos2dx_auto.cpp(21776)
setSpriteFrame1cc.SpriteFrame
setUserInfo lua_cocos2dx_auto.cpp(22064)
setUserInfo1ccvaluemap
cc.Application
finalize lua_cocos2dx_auto.cpp(66214)
getCurrentLanguage lua_cocos2dx_auto.cpp(66036)
getCurrentLanguage0=number
getCurrentLanguageCode lua_cocos2dx_auto.cpp(66083)
getCurrentLanguageCode0=string
getInstance lua_cocos2dx_auto.cpp(66180)
getInstance0=cc.Application
getTargetPlatform lua_cocos2dx_auto.cpp(65989)
getTargetPlatform0=number
openURL lua_cocos2dx_auto.cpp(65939)
openURL1std_string=boolean
setAnimationInterval lua_cocos2dx_auto.cpp(66130)
setAnimationInterval1number
cc.AssetsManager ==> cc.Node
checkUpdate lua_cocos2dx_extension_auto.cpp(11736)
checkUpdate0=boolean
constructor lua_cocos2dx_extension_auto.cpp(12270)
constructor0=cc.AssetsManager
constructor1std_string=cc.AssetsManager
constructor2std_stringstd_string=cc.AssetsManager
constructor3std_stringstd_stringstd_string=cc.AssetsManager
create lua_cocos2dx_extension_auto.cpp(12212)
create6std_stringstd_stringstd_string=cc.AssetsManager
deleteVersion lua_cocos2dx_extension_auto.cpp(12165)
deleteVersion0
finalize lua_cocos2dx_extension_auto.cpp(12367)
getConnectionTimeout lua_cocos2dx_extension_auto.cpp(12024)
getConnectionTimeout0=number
getPackageUrl lua_cocos2dx_extension_auto.cpp(11977)
getPackageUrl0=string
getStoragePath lua_cocos2dx_extension_auto.cpp(11783)
getStoragePath0=string
getVersion lua_cocos2dx_extension_auto.cpp(12071)
getVersion0=cppstring
getVersionFileUrl lua_cocos2dx_extension_auto.cpp(12118)
getVersionFileUrl0=string
setConnectionTimeout lua_cocos2dx_extension_auto.cpp(11877)
setConnectionTimeout1uint32
setPackageUrl lua_cocos2dx_extension_auto.cpp(11686)
setPackageUrl1std_string
setStoragePath lua_cocos2dx_extension_auto.cpp(11636)
setStoragePath1std_string
setVersionFileUrl lua_cocos2dx_extension_auto.cpp(11927)
setVersionFileUrl1std_string
update lua_cocos2dx_extension_auto.cpp(11830)
update0
cc.AssetsManagerEx ==> cc.Ref
checkUpdate lua_cocos2dx_extension_auto.cpp(13205)
checkUpdate0
create lua_cocos2dx_extension_auto.cpp(13487)
create2std_stringstd_string=cc.AssetsManagerEx
downloadFailedAssets lua_cocos2dx_extension_auto.cpp(13440)
downloadFailedAssets0
finalize lua_cocos2dx_extension_auto.cpp(13525)
getLocalManifest lua_cocos2dx_extension_auto.cpp(13346)
getLocalManifest0=cc.Manifest
getRemoteManifest lua_cocos2dx_extension_auto.cpp(13393)
getRemoteManifest0=cc.Manifest
getState lua_cocos2dx_extension_auto.cpp(13158)
getState0=number
getStoragePath lua_cocos2dx_extension_auto.cpp(13252)
getStoragePath0=cppstring
update lua_cocos2dx_extension_auto.cpp(13299)
update0
cc.AsyncTaskPool
destoryInstance lua_cocos2dx_auto.cpp(72879)
destoryInstance0
finalize lua_cocos2dx_auto.cpp(72947)
getInstance lua_cocos2dx_auto.cpp(72913)
getInstance0=cc.AsyncTaskPool
stopTasks lua_cocos2dx_auto.cpp(72829)
stopTasks1int32
cc.AtlasNode ==> cc.Node
create lua_cocos2dx_auto.cpp(35956)
create4std_stringint32int32int32=cc.AtlasNode
finalize lua_cocos2dx_auto.cpp(35998)
getBlendFunc lua_cocos2dx_auto.cpp(35762)
getBlendFunc0
getQuadsToDraw lua_cocos2dx_auto.cpp(35809)
getQuadsToDraw0=number
getTexture lua_cocos2dx_auto.cpp(35568)
getTexture0=cc.Texture2D
getTextureAtlas lua_cocos2dx_auto.cpp(35715)
getTextureAtlas0=cc.TextureAtlas
setBlendFunc lua_cocos2dx_auto.cpp(35665)
setBlendFunc1
setBlendFunc01 lua_cocos2dx_manual.cpp(5115)
setQuadsToDraw lua_cocos2dx_auto.cpp(35906)
setQuadsToDraw1ssize
setTexture lua_cocos2dx_auto.cpp(35856)
setTexture1cc.Texture2D
setTextureAtlas lua_cocos2dx_auto.cpp(35615)
setTextureAtlas1cc.TextureAtlas
updateAtlasValues lua_cocos2dx_auto.cpp(35521)
updateAtlasValues0
cc.AttachNode ==> cc.Node
create lua_cocos2dx_3d_auto.cpp(2596)
create1cc.Bone3D=cc.AttachNode
finalize lua_cocos2dx_3d_auto.cpp(2632)
cc.BaseLight ==> cc.Node
finalize lua_cocos2dx_auto.cpp(62992)
getIntensity lua_cocos2dx_auto.cpp(62704)
getIntensity0=number
getLightFlag lua_cocos2dx_auto.cpp(62945)
getLightFlag0=number
getLightType lua_cocos2dx_auto.cpp(62798)
getLightType0=number
isEnabled lua_cocos2dx_auto.cpp(62751)
isEnabled0=boolean
setEnabled lua_cocos2dx_auto.cpp(62654)
setEnabled1boolean
setIntensity lua_cocos2dx_auto.cpp(62895)
setIntensity1number
setLightFlag lua_cocos2dx_auto.cpp(62845)
setLightFlag1int32
cc.BezierBy ==> cc.ActionInterval
create lua_cocos2dx_manual.cpp(4944)
finalize lua_cocos2dx_auto.cpp(24127)
cc.BezierTo ==> cc.BezierBy
create lua_cocos2dx_manual.cpp(4957)
finalize lua_cocos2dx_auto.cpp(24146)
cc.BillBoard ==> cc.Sprite
create lua_cocos2dx_3d_auto.cpp(2805)
create0=cc.BillBoard
create1int32=cc.BillBoard
create2std_stringrect=cc.BillBoard
create3std_stringrectint32=cc.BillBoard
createWithTexture lua_cocos2dx_3d_auto.cpp(2914)
createWithTexture1cc.Texture2D=cc.BillBoard
createWithTexture2cc.Texture2Dint32=cc.BillBoard
finalize lua_cocos2dx_3d_auto.cpp(2965)
getMode lua_cocos2dx_3d_auto.cpp(2652)
getMode0=number
setMode lua_cocos2dx_3d_auto.cpp(2755)
setMode1int32
visit lua_cocos2dx_3d_auto.cpp(2699)
visit3cc.Renderermat4uint32
cc.Blink ==> cc.ActionInterval
create lua_cocos2dx_auto.cpp(24363)
create2numberint32=cc.Blink
finalize lua_cocos2dx_auto.cpp(24401)
cc.CCBAnimationManager ==> cc.Ref
actionForCallbackChannel lua_cocos2dx_cocosbuilder_auto.cpp(761)
actionForCallbackChannel1cc.CCBSequenceProperty=cc.Sequence
actionForSoundChannel lua_cocos2dx_cocosbuilder_auto.cpp(158)
actionForSoundChannel1cc.CCBSequenceProperty=cc.Sequence
addDocumentCallbackControlEvents lua_cocos2dx_cocosbuilder_auto.cpp(858)
addDocumentCallbackControlEvents1int32
addDocumentCallbackName lua_cocos2dx_cocosbuilder_auto.cpp(1246)
addDocumentCallbackName1std_string
addDocumentCallbackNode lua_cocos2dx_cocosbuilder_auto.cpp(1443)
addDocumentCallbackNode1cc.Node
addDocumentOutletName lua_cocos2dx_cocosbuilder_auto.cpp(461)
addDocumentOutletName1std_string
addDocumentOutletNode lua_cocos2dx_cocosbuilder_auto.cpp(1343)
addDocumentOutletNode1cc.Node
constructor lua_cocos2dx_cocosbuilder_auto.cpp(1784)
constructor0=cc.CCBAnimationManager
debug lua_cocos2dx_cocosbuilder_auto.cpp(1690)
debug0
finalize lua_cocos2dx_cocosbuilder_auto.cpp(1821)
getAutoPlaySequenceId lua_cocos2dx_cocosbuilder_auto.cpp(1199)
getAutoPlaySequenceId0=number
getContainerSize lua_cocos2dx_cocosbuilder_auto.cpp(711)
getContainerSize1cc.Node=size
getDocumentCallbackControlEvents lua_cocos2dx_cocosbuilder_auto.cpp(1002)
getDocumentCallbackControlEvents0=cocos2d::ValueVector
getDocumentCallbackNames lua_cocos2dx_cocosbuilder_auto.cpp(111)
getDocumentCallbackNames0=cocos2d::ValueVector
getDocumentCallbackNodes lua_cocos2dx_cocosbuilder_auto.cpp(1593)
getDocumentCallbackNodes0=Vector<cocos2d::Node *>
getDocumentControllerName lua_cocos2dx_cocosbuilder_auto.cpp(1737)
getDocumentControllerName0=cppstring
getDocumentOutletNames lua_cocos2dx_cocosbuilder_auto.cpp(811)
getDocumentOutletNames0=cocos2d::ValueVector
getDocumentOutletNodes lua_cocos2dx_cocosbuilder_auto.cpp(264)
getDocumentOutletNodes0=Vector<cocos2d::Node *>
getKeyframeCallbacks lua_cocos2dx_cocosbuilder_auto.cpp(955)
getKeyframeCallbacks0=cocos2d::ValueVector
getLastCompletedSequenceName lua_cocos2dx_cocosbuilder_auto.cpp(311)
getLastCompletedSequenceName0=cppstring
getRootContainerSize lua_cocos2dx_cocosbuilder_auto.cpp(558)
getRootContainerSize0=size
getRootNode lua_cocos2dx_cocosbuilder_auto.cpp(1296)
getRootNode0=cc.Node
getRunningSequenceName lua_cocos2dx_cocosbuilder_auto.cpp(1152)
getRunningSequenceName0=string
getSequenceDuration lua_cocos2dx_cocosbuilder_auto.cpp(1393)
getSequenceDuration1std_string=number
getSequenceId lua_cocos2dx_cocosbuilder_auto.cpp(1543)
getSequenceId1std_string=number
getSequences lua_cocos2dx_cocosbuilder_auto.cpp(511)
getSequences0=Vector<cocosbuilder::CCBSequence *>
init lua_cocos2dx_cocosbuilder_auto.cpp(908)
init0=boolean
moveAnimationsFromNode lua_cocos2dx_cocosbuilder_auto.cpp(8)
moveAnimationsFromNode2cc.Nodecc.Node
runAnimationsForSequenceIdTweenDuration lua_cocos2dx_cocosbuilder_auto.cpp(1099)
runAnimationsForSequenceIdTweenDuration2int32number
runAnimationsForSequenceNamed lua_cocos2dx_cocosbuilder_auto.cpp(1493)
runAnimationsForSequenceNamed1std_string
runAnimationsForSequenceNamedTweenDuration lua_cocos2dx_cocosbuilder_auto.cpp(408)
runAnimationsForSequenceNamedTweenDuration2std_stringnumber
setAutoPlaySequenceId lua_cocos2dx_cocosbuilder_auto.cpp(61)
setAutoPlaySequenceId1int32
setBaseValue lua_cocos2dx_cocosbuilder_auto.cpp(208)
setBaseValue3ccvaluecc.Nodestd_string
setCallFuncForLuaCallbackNamed lua_cocos2dx_cocosbuilder_manual.cpp(444)
setDocumentControllerName lua_cocos2dx_cocosbuilder_auto.cpp(605)
setDocumentControllerName1std_string
setObject lua_cocos2dx_cocosbuilder_auto.cpp(655)
setObject3cc.Refcc.Nodestd_string
setRootContainerSize lua_cocos2dx_cocosbuilder_auto.cpp(1049)
setRootContainerSize1size
setRootNode lua_cocos2dx_cocosbuilder_auto.cpp(358)
setRootNode1cc.Node
setSequences lua_cocos2dx_cocosbuilder_auto.cpp(1640)
setSequences1Vector<cocosbuilder::CCBSequence *>
cc.CCBProxy ==> cc.Layer
create lua_cocos2dx_cocosbuilder_manual.cpp(36)
create0=cc.CCBProxy
createCCBReader lua_cocos2dx_cocosbuilder_manual.cpp(70)
createCCBReader0=cc.CCBReader
getNodeTypeName lua_cocos2dx_cocosbuilder_manual.cpp(174)
getNodeTypeName1cc.Node=string
readCCBFromFile lua_cocos2dx_cocosbuilder_manual.cpp(113)
readCCBFromFile2stringcc.CCBReaderboolean=cc.Node
setCallback lua_cocos2dx_cocosbuilder_manual.cpp(220)
cc.CCBReader ==> cc.Ref
addDocumentCallbackControlEvents lua_cocos2dx_cocosbuilder_auto.cpp(1974)
addDocumentCallbackControlEvents1int32
addOwnerCallbackControlEvents lua_cocos2dx_cocosbuilder_auto.cpp(2409)
addOwnerCallbackControlEvents1int32
addOwnerOutletName lua_cocos2dx_cocosbuilder_auto.cpp(1877)
addOwnerOutletName1std_string
addOwnerOutletNode lua_cocos2dx_cocosbuilder_auto.cpp(2074)
addOwnerOutletNode1cc.Node
constructor lua_cocos2dx_cocosbuilder_auto.cpp(2783)
constructor0=cc.CCBReader
constructor1cc.NodeLoaderLibrary=cc.CCBReader
constructor2cc.NodeLoaderLibrarycc.CCBMemberVariableAssigner=cc.CCBReader
constructor3cc.NodeLoaderLibrarycc.CCBMemberVariableAssignercc.CCBSelectorResolver=cc.CCBReader
constructor4cc.NodeLoaderLibrarycc.CCBMemberVariableAssignercc.CCBSelectorResolvercc.NodeLoaderListener=cc.CCBReader
finalize lua_cocos2dx_cocosbuilder_auto.cpp(2913)
getAnimationManager lua_cocos2dx_cocosbuilder_auto.cpp(2700)
getAnimationManager0=cc.CCBAnimationManager
getAnimationManagersForNodes lua_cocos2dx_cocosbuilder_auto.cpp(2606)
getAnimationManagersForNodes0=Vector<cocosbuilder::CCBAnimationManager *>
getCCBRootPath lua_cocos2dx_cocosbuilder_auto.cpp(2221)
getCCBRootPath0=cppstring
getNodesWithAnimationManagers lua_cocos2dx_cocosbuilder_auto.cpp(2653)
getNodesWithAnimationManagers0=Vector<cocos2d::Node *>
getOwnerCallbackControlEvents lua_cocos2dx_cocosbuilder_auto.cpp(2268)
getOwnerCallbackControlEvents0=cocos2d::ValueVector
getOwnerCallbackNames lua_cocos2dx_cocosbuilder_auto.cpp(1927)
getOwnerCallbackNames0=cocos2d::ValueVector
getOwnerCallbackNodes lua_cocos2dx_cocosbuilder_auto.cpp(2124)
getOwnerCallbackNodes0=Vector<cocos2d::Node *>
getOwnerOutletNames lua_cocos2dx_cocosbuilder_auto.cpp(2459)
getOwnerOutletNames0=cocos2d::ValueVector
getOwnerOutletNodes lua_cocos2dx_cocosbuilder_auto.cpp(2315)
getOwnerOutletNodes0=Vector<cocos2d::Node *>
load lua_cocos2dx_cocosbuilder_manual.cpp(377)
readCallbackKeyframesForSeq lua_cocos2dx_cocosbuilder_auto.cpp(2556)
readCallbackKeyframesForSeq1cc.CCBSequence=boolean
readSoundKeyframesForSeq lua_cocos2dx_cocosbuilder_auto.cpp(2171)
readSoundKeyframesForSeq1cc.CCBSequence=boolean
readUTF8 lua_cocos2dx_cocosbuilder_auto.cpp(2362)
readUTF80=cppstring
setAnimationManager lua_cocos2dx_cocosbuilder_auto.cpp(2506)
setAnimationManager1cc.CCBAnimationManager
setCCBRootPath lua_cocos2dx_cocosbuilder_auto.cpp(2024)
setCCBRootPath1std_string
setResolutionScale lua_cocos2dx_cocosbuilder_auto.cpp(2747)
setResolutionScale1number
cc.CSLoader
bindCallback lua_cocos2dx_csloader_auto.cpp(208)
bindCallback4std_stringstd_stringccui.Widgetcc.Node=boolean
constructor lua_cocos2dx_csloader_auto.cpp(709)
constructor0=cc.CSLoader
createNode lua_cocos2dx_csloader_auto.cpp(639)
createNode1std_string=cc.Node
createNodeFromJson lua_cocos2dx_csloader_auto.cpp(58)
createNodeFromJson1std_string=cc.Node
createNodeWithFlatBuffersFile lua_cocos2dx_csloader_auto.cpp(108)
createNodeWithFlatBuffersFile1std_string=cc.Node
createNodeWithFlatBuffersForSimulator lua_cocos2dx_csloader_auto.cpp(555)
createNodeWithFlatBuffersForSimulator1std_string=cc.Node
destroyInstance lua_cocos2dx_csloader_auto.cpp(605)
destroyInstance0
finalize lua_cocos2dx_csloader_auto.cpp(744)
getInstance lua_cocos2dx_csloader_auto.cpp(675)
getInstance0=cc.CSLoader
getJsonPath lua_cocos2dx_csloader_auto.cpp(458)
getJsonPath0=cppstring
init lua_cocos2dx_csloader_auto.cpp(314)
init0
isRecordJsonPath lua_cocos2dx_csloader_auto.cpp(411)
isRecordJsonPath0=boolean
loadNodeWithContent lua_cocos2dx_csloader_auto.cpp(361)
loadNodeWithContent1std_string=cc.Node
loadNodeWithFile lua_cocos2dx_csloader_auto.cpp(158)
loadNodeWithFile1std_string=cc.Node
purge lua_cocos2dx_csloader_auto.cpp(267)
purge0
setJsonPath lua_cocos2dx_csloader_auto.cpp(8)
setJsonPath1std_string
setRecordJsonPath lua_cocos2dx_csloader_auto.cpp(505)
setRecordJsonPath1boolean
cc.CallFunc ==> cc.ActionInstant
create lua_cocos2dx_manual.cpp(4879)
execute lua_cocos2dx_auto.cpp(29120)
execute0
finalize lua_cocos2dx_auto.cpp(29264)
getTargetCallback lua_cocos2dx_auto.cpp(29167)
getTargetCallback0=cc.Ref
setTargetCallback lua_cocos2dx_auto.cpp(29214)
setTargetCallback1cc.Ref
cc.Camera ==> cc.Node
create lua_cocos2dx_auto.cpp(62435)
create0=cc.Camera
createOrthographic lua_cocos2dx_auto.cpp(62511)
createOrthographic4numbernumbernumbernumber=cc.Camera
createPerspective lua_cocos2dx_auto.cpp(62469)
createPerspective4numbernumbernumbernumber=cc.Camera
finalize lua_cocos2dx_auto.cpp(62621)
getCameraFlag lua_cocos2dx_auto.cpp(62124)
getCameraFlag0=number
getDefaultCamera lua_cocos2dx_auto.cpp(62553)
getDefaultCamera0=cc.Camera
getDepthInView lua_cocos2dx_auto.cpp(62218)
getDepthInView1mat4=number
getProjectionMatrix lua_cocos2dx_auto.cpp(61983)
getProjectionMatrix0
getType lua_cocos2dx_auto.cpp(62171)
getType0=number
getViewMatrix lua_cocos2dx_auto.cpp(62077)
getViewMatrix0
getViewProjectionMatrix lua_cocos2dx_auto.cpp(62030)
getViewProjectionMatrix0
getVisitingCamera lua_cocos2dx_auto.cpp(62587)
getVisitingCamera0=cc.Camera
isVisibleInFrustum lua_cocos2dx_auto.cpp(62335)
isVisibleInFrustum1cc.AABB=boolean
lookAt lua_cocos2dx_auto.cpp(62268)
lookAt1vec3
lookAt2vec3vec3
setCameraFlag lua_cocos2dx_auto.cpp(62385)
setCameraFlag1int32
cc.CardinalSplineBy ==> cc.CardinalSplineTo
constructor lua_cocos2dx_auto.cpp(33635)
constructor0=cc.CardinalSplineBy
create lua_cocos2dx_manual.cpp(4905)
finalize lua_cocos2dx_auto.cpp(33672)
cc.CardinalSplineTo ==> cc.ActionInterval
constructor lua_cocos2dx_auto.cpp(33575)
constructor0=cc.CardinalSplineTo
finalize lua_cocos2dx_auto.cpp(33612)
getPoints lua_cocos2dx_auto.cpp(33422)
getPoints0=cc.PointArray
initWithDuration lua_cocos2dx_auto.cpp(33519)
initWithDuration3numbercc.PointArraynumber=boolean
updatePosition lua_cocos2dx_auto.cpp(33469)
updatePosition1vec2
cc.CatmullRomBy ==> cc.CardinalSplineBy
create lua_cocos2dx_manual.cpp(4918)
finalize lua_cocos2dx_auto.cpp(33818)
initWithDuration lua_cocos2dx_auto.cpp(33765)
initWithDuration2numbercc.PointArray=boolean
cc.CatmullRomTo ==> cc.CardinalSplineTo
create lua_cocos2dx_manual.cpp(4931)
finalize lua_cocos2dx_auto.cpp(33745)
initWithDuration lua_cocos2dx_auto.cpp(33692)
initWithDuration2numbercc.PointArray=boolean
cc.ClippingNode ==> cc.Node
create lua_cocos2dx_auto.cpp(48138)
create0=cc.ClippingNode
create1cc.Node=cc.ClippingNode
finalize lua_cocos2dx_auto.cpp(48183)
getAlphaThreshold lua_cocos2dx_auto.cpp(47947)
getAlphaThreshold0=number
getStencil lua_cocos2dx_auto.cpp(47994)
getStencil0=cc.Node
hasContent lua_cocos2dx_auto.cpp(47800)
hasContent0=boolean
isInverted lua_cocos2dx_auto.cpp(48091)
isInverted0=boolean
setAlphaThreshold lua_cocos2dx_auto.cpp(48041)
setAlphaThreshold1number
setInverted lua_cocos2dx_auto.cpp(47847)
setInverted1boolean
setStencil lua_cocos2dx_auto.cpp(47897)
setStencil1cc.Node
cc.ClippingRectangleNode ==> cc.Node
create lua_cocos2dx_auto.cpp(48404)
create0=cc.ClippingRectangleNode
create1rect=cc.ClippingRectangleNode
finalize lua_cocos2dx_auto.cpp(48449)
getClippingRegion lua_cocos2dx_auto.cpp(48307)
getClippingRegion0=rect
isClippingEnabled lua_cocos2dx_auto.cpp(48210)
isClippingEnabled0=boolean
setClippingEnabled lua_cocos2dx_auto.cpp(48257)
setClippingEnabled1boolean
setClippingRegion lua_cocos2dx_auto.cpp(48354)
setClippingRegion1rect
cc.Component ==> cc.Ref
create lua_cocos2dx_auto.cpp(72767)
create0=cc.Component
finalize lua_cocos2dx_auto.cpp(72801)
getName lua_cocos2dx_auto.cpp(72720)
getName0=cppstring
getOwner lua_cocos2dx_auto.cpp(72576)
getOwner0=cc.Node
init lua_cocos2dx_auto.cpp(72623)
init0=boolean
isEnabled lua_cocos2dx_auto.cpp(72479)
isEnabled0=boolean
setEnabled lua_cocos2dx_auto.cpp(72379)
setEnabled1boolean
setName lua_cocos2dx_auto.cpp(72429)
setName1std_string
setOwner lua_cocos2dx_auto.cpp(72670)
setOwner1cc.Node
update lua_cocos2dx_auto.cpp(72526)
update1number
cc.Console ==> cc.Ref
finalize lua_cocos2dx_auto.cpp(420)
listenOnFileDescriptor lua_cocos2dx_auto.cpp(370)
listenOnFileDescriptor1int32=boolean
listenOnTCP lua_cocos2dx_auto.cpp(173)
listenOnTCP1int32=boolean
log lua_cocos2dx_auto.cpp(223)
log1std_string
setBindAddress lua_cocos2dx_auto.cpp(273)
setBindAddress1std_string
stop lua_cocos2dx_auto.cpp(323)
stop0
cc.Control ==> cc.Layer
create lua_cocos2dx_extension_auto.cpp(802)
create0=cc.Control
finalize lua_cocos2dx_extension_auto.cpp(836)
getState lua_cocos2dx_extension_auto.cpp(111)
getState0=number
getTouchLocation lua_cocos2dx_extension_auto.cpp(705)
getTouchLocation1cc.Touch=vec2
hasVisibleParents lua_cocos2dx_extension_auto.cpp(511)
hasVisibleParents0=boolean
isEnabled lua_cocos2dx_extension_auto.cpp(311)
isEnabled0=boolean
isHighlighted lua_cocos2dx_extension_auto.cpp(755)
isHighlighted0=boolean
isSelected lua_cocos2dx_extension_auto.cpp(558)
isSelected0=boolean
isTouchInside lua_cocos2dx_extension_auto.cpp(605)
isTouchInside1cc.Touch=boolean
needsLayout lua_cocos2dx_extension_auto.cpp(411)
needsLayout0
onTouchBegan lua_cocos2dx_extension_auto.cpp(458)
onTouchBegan2cc.Touchcc.Event=boolean
onTouchCancelled lua_cocos2dx_extension_auto.cpp(358)
onTouchCancelled2cc.Touchcc.Event
onTouchEnded lua_cocos2dx_extension_auto.cpp(158)
onTouchEnded2cc.Touchcc.Event
onTouchMoved lua_cocos2dx_extension_auto.cpp(58)
onTouchMoved2cc.Touchcc.Event
registerControlEventHandler lua_cocos2dx_extension_manual.cpp(350)
sendActionsForControlEvents lua_cocos2dx_extension_auto.cpp(211)
sendActionsForControlEvents1int32
setEnabled lua_cocos2dx_extension_auto.cpp(8)
setEnabled1boolean
setHighlighted lua_cocos2dx_extension_auto.cpp(655)
setHighlighted1boolean
setSelected lua_cocos2dx_extension_auto.cpp(261)
setSelected1boolean
cc.ControlButton ==> cc.Control
create lua_cocos2dx_extension_auto.cpp(2810)
create0=cc.ControlButton
create1ccui.Scale9Sprite=cc.ControlButton
create2cc.Nodeccui.Scale9Sprite=cc.ControlButton
create3std_stringstd_stringnumber=cc.ControlButton
doesAdjustBackgroundImage lua_cocos2dx_extension_auto.cpp(2113)
doesAdjustBackgroundImage0=boolean
finalize lua_cocos2dx_extension_auto.cpp(2890)
getBackgroundSprite lua_cocos2dx_extension_auto.cpp(1963)
getBackgroundSprite0=ccui.Scale9Sprite
getBackgroundSpriteForState lua_cocos2dx_extension_auto.cpp(1675)
getBackgroundSpriteForState1int32=ccui.Scale9Sprite
getCurrentTitle lua_cocos2dx_extension_auto.cpp(1819)
getCurrentTitle0=cppstring
getCurrentTitleColor lua_cocos2dx_extension_auto.cpp(1578)
getCurrentTitleColor0=color3b
getHorizontalOrigin lua_cocos2dx_extension_auto.cpp(1725)
getHorizontalOrigin0=number
getLabelAnchorPoint lua_cocos2dx_extension_auto.cpp(1275)
getLabelAnchorPoint0=vec2
getPreferredSize lua_cocos2dx_extension_auto.cpp(2413)
getPreferredSize0=size
getScaleRatio lua_cocos2dx_extension_auto.cpp(1866)
getScaleRatio0=number
getTitleBMFontForState lua_cocos2dx_extension_auto.cpp(2663)
getTitleBMFontForState1int32=cppstring
getTitleColorForState lua_cocos2dx_extension_auto.cpp(2010)
getTitleColorForState1int32=color3b
getTitleForState lua_cocos2dx_extension_auto.cpp(2760)
getTitleForState1int32=cppstring
getTitleLabel lua_cocos2dx_extension_auto.cpp(2366)
getTitleLabel0=cc.Node
getTitleLabelForState lua_cocos2dx_extension_auto.cpp(2507)
getTitleLabelForState1int32=cc.Node
getTitleTTFForState lua_cocos2dx_extension_auto.cpp(1913)
getTitleTTFForState1int32=cppstring
getTitleTTFSizeForState lua_cocos2dx_extension_auto.cpp(1322)
getTitleTTFSizeForState1int32=number
getVerticalMargin lua_cocos2dx_extension_auto.cpp(2460)
getVerticalMargin0=number
getZoomOnTouchDown lua_cocos2dx_extension_auto.cpp(2713)
getZoomOnTouchDown0=boolean
isPushed lua_cocos2dx_extension_auto.cpp(872)
isPushed0=boolean
needsLayout lua_cocos2dx_extension_auto.cpp(1772)
needsLayout0
setAdjustBackgroundImage lua_cocos2dx_extension_auto.cpp(1022)
setAdjustBackgroundImage1boolean
setBackgroundSprite lua_cocos2dx_extension_auto.cpp(2316)
setBackgroundSprite1ccui.Scale9Sprite
setBackgroundSpriteForState lua_cocos2dx_extension_auto.cpp(2213)
setBackgroundSpriteForState2ccui.Scale9Spriteint32
setBackgroundSpriteFrameForState lua_cocos2dx_extension_auto.cpp(2160)
setBackgroundSpriteFrameForState2cc.SpriteFrameint32
setEnabled lua_cocos2dx_extension_auto.cpp(1625)
setEnabled1boolean
setHighlighted lua_cocos2dx_extension_auto.cpp(1072)
setHighlighted1boolean
setLabelAnchorPoint lua_cocos2dx_extension_auto.cpp(1225)
setLabelAnchorPoint1vec2
setMargins lua_cocos2dx_extension_auto.cpp(2557)
setMargins2int32int32
setPreferredSize lua_cocos2dx_extension_auto.cpp(1528)
setPreferredSize1size
setScaleRatio lua_cocos2dx_extension_auto.cpp(2266)
setScaleRatio1number
setSelected lua_cocos2dx_extension_auto.cpp(919)
setSelected1boolean
setTitleBMFontForState lua_cocos2dx_extension_auto.cpp(2610)
setTitleBMFontForState2std_stringint32
setTitleColorForState lua_cocos2dx_extension_auto.cpp(2060)
setTitleColorForState2color3bint32
setTitleForState lua_cocos2dx_extension_auto.cpp(1172)
setTitleForState2std_stringint32
setTitleLabel lua_cocos2dx_extension_auto.cpp(1478)
setTitleLabel1cc.Node
setTitleLabelForState lua_cocos2dx_extension_auto.cpp(969)
setTitleLabelForState2cc.Nodeint32
setTitleTTFForState lua_cocos2dx_extension_auto.cpp(1372)
setTitleTTFForState2std_stringint32
setTitleTTFSizeForState lua_cocos2dx_extension_auto.cpp(1425)
setTitleTTFSizeForState2numberint32
setZoomOnTouchDown lua_cocos2dx_extension_auto.cpp(1122)
setZoomOnTouchDown1boolean
cc.ControlColourPicker ==> cc.Control
colourSliderValueChanged lua_cocos2dx_extension_auto.cpp(4525)
colourSliderValueChanged2cc.Refint32
constructor lua_cocos2dx_extension_auto.cpp(4709)
constructor0=cc.ControlColourPicker
create lua_cocos2dx_extension_auto.cpp(4675)
create0=cc.ControlColourPicker
finalize lua_cocos2dx_extension_auto.cpp(4746)
getBackground lua_cocos2dx_extension_auto.cpp(4628)
getBackground0=cc.Sprite
getHuePicker lua_cocos2dx_extension_auto.cpp(4181)
getHuePicker0=cc.ControlHuePicker
getcolourPicker lua_cocos2dx_extension_auto.cpp(4331)
getcolourPicker0=cc.ControlSaturationBrightnessPicker
hueSliderValueChanged lua_cocos2dx_extension_auto.cpp(4278)
hueSliderValueChanged2cc.Refint32
init lua_cocos2dx_extension_auto.cpp(4428)
init0=boolean
setBackground lua_cocos2dx_extension_auto.cpp(4378)
setBackground1cc.Sprite
setColor lua_cocos2dx_extension_auto.cpp(4228)
setColor1color3b
setEnabled lua_cocos2dx_extension_auto.cpp(4131)
setEnabled1boolean
setHuePicker lua_cocos2dx_extension_auto.cpp(4578)
setHuePicker1cc.ControlHuePicker
setcolourPicker lua_cocos2dx_extension_auto.cpp(4475)
setcolourPicker1cc.ControlSaturationBrightnessPicker
cc.ControlHuePicker ==> cc.Control
constructor lua_cocos2dx_extension_auto.cpp(3525)
constructor0=cc.ControlHuePicker
create lua_cocos2dx_extension_auto.cpp(3487)
create2cc.Nodevec2=cc.ControlHuePicker
finalize lua_cocos2dx_extension_auto.cpp(3562)
getBackground lua_cocos2dx_extension_auto.cpp(3343)
getBackground0=cc.Sprite
getHue lua_cocos2dx_extension_auto.cpp(3149)
getHue0=number
getHuePercentage lua_cocos2dx_extension_auto.cpp(3390)
getHuePercentage0=number
getSlider lua_cocos2dx_extension_auto.cpp(3196)
getSlider0=cc.Sprite
getStartPos lua_cocos2dx_extension_auto.cpp(3102)
getStartPos0=vec2
initWithTargetAndPos lua_cocos2dx_extension_auto.cpp(2999)
initWithTargetAndPos2cc.Nodevec2=boolean
setBackground lua_cocos2dx_extension_auto.cpp(3243)
setBackground1cc.Sprite
setEnabled lua_cocos2dx_extension_auto.cpp(2949)
setEnabled1boolean
setHue lua_cocos2dx_extension_auto.cpp(3052)
setHue1number
setHuePercentage lua_cocos2dx_extension_auto.cpp(3293)
setHuePercentage1number
setSlider lua_cocos2dx_extension_auto.cpp(3437)
setSlider1cc.Sprite
cc.ControlPotentiometer ==> cc.Control
constructor lua_cocos2dx_extension_auto.cpp(5718)
constructor0=cc.ControlPotentiometer
create lua_cocos2dx_extension_auto.cpp(5678)
create3std_stringstd_stringstd_string=cc.ControlPotentiometer
distanceBetweenPointAndPoint lua_cocos2dx_extension_auto.cpp(5322)
distanceBetweenPointAndPoint2vec2vec2=number
finalize lua_cocos2dx_extension_auto.cpp(5755)
getMaximumValue lua_cocos2dx_extension_auto.cpp(4925)
getMaximumValue0=number
getMinimumValue lua_cocos2dx_extension_auto.cpp(5131)
getMinimumValue0=number
getPreviousLocation lua_cocos2dx_extension_auto.cpp(5275)
getPreviousLocation0=vec2
getProgressTimer lua_cocos2dx_extension_auto.cpp(4878)
getProgressTimer0=cc.ProgressTimer
getThumbSprite lua_cocos2dx_extension_auto.cpp(5525)
getThumbSprite0=cc.Sprite
getValue lua_cocos2dx_extension_auto.cpp(5228)
getValue0=number
potentiometerBegan lua_cocos2dx_extension_auto.cpp(5031)
potentiometerBegan1vec2
potentiometerEnded lua_cocos2dx_extension_auto.cpp(5375)
potentiometerEnded1vec2
potentiometerMoved lua_cocos2dx_extension_auto.cpp(5628)
potentiometerMoved1vec2
setMaximumValue lua_cocos2dx_extension_auto.cpp(5081)
setMaximumValue1number
setMinimumValue lua_cocos2dx_extension_auto.cpp(5475)
setMinimumValue1number
setPreviousLocation lua_cocos2dx_extension_auto.cpp(4778)
setPreviousLocation1vec2
setProgressTimer lua_cocos2dx_extension_auto.cpp(5425)
setProgressTimer1cc.ProgressTimer
setThumbSprite lua_cocos2dx_extension_auto.cpp(5178)
setThumbSprite1cc.Sprite
setValue lua_cocos2dx_extension_auto.cpp(4828)
setValue1number
cc.ControlSaturationBrightnessPicker ==> cc.Control
constructor lua_cocos2dx_extension_auto.cpp(4064)
constructor0=cc.ControlSaturationBrightnessPicker
create lua_cocos2dx_extension_auto.cpp(4026)
create2cc.Nodevec2=cc.ControlSaturationBrightnessPicker
finalize lua_cocos2dx_extension_auto.cpp(4101)
getBackground lua_cocos2dx_extension_auto.cpp(3885)
getBackground0=cc.Sprite
getBrightness lua_cocos2dx_extension_auto.cpp(3979)
getBrightness0=number
getOverlay lua_cocos2dx_extension_auto.cpp(3741)
getOverlay0=cc.Sprite
getSaturation lua_cocos2dx_extension_auto.cpp(3932)
getSaturation0=number
getShadow lua_cocos2dx_extension_auto.cpp(3594)
getShadow0=cc.Sprite
getSlider lua_cocos2dx_extension_auto.cpp(3838)
getSlider0=cc.Sprite
getStartPos lua_cocos2dx_extension_auto.cpp(3694)
getStartPos0=vec2
initWithTargetAndPos lua_cocos2dx_extension_auto.cpp(3641)
initWithTargetAndPos2cc.Nodevec2=boolean
setEnabled lua_cocos2dx_extension_auto.cpp(3788)
setEnabled1boolean
cc.ControlSlider ==> cc.Control
constructor lua_cocos2dx_extension_auto.cpp(7043)
constructor0=cc.ControlSlider
create lua_cocos2dx_extension_auto.cpp(6939)
create4cc.Spritecc.Spritecc.Spritecc.Sprite=cc.ControlSlider
create3std_stringstd_stringstd_string=cc.ControlSlider
finalize lua_cocos2dx_extension_auto.cpp(7080)
getBackgroundSprite lua_cocos2dx_extension_auto.cpp(6479)
getBackgroundSprite0=cc.Sprite
getMaximumAllowedValue lua_cocos2dx_extension_auto.cpp(5991)
getMaximumAllowedValue0=number
getMaximumValue lua_cocos2dx_extension_auto.cpp(6601)
getMaximumValue0=number
getMinimumAllowedValue lua_cocos2dx_extension_auto.cpp(6038)
getMinimumAllowedValue0=number
getMinimumValue lua_cocos2dx_extension_auto.cpp(6085)
getMinimumValue0=number
getProgressSprite lua_cocos2dx_extension_auto.cpp(6792)
getProgressSprite0=cc.Sprite
getSelectedThumbSprite lua_cocos2dx_extension_auto.cpp(5794)
getSelectedThumbSprite0=cc.Sprite
getThumbSprite lua_cocos2dx_extension_auto.cpp(6745)
getThumbSprite0=cc.Sprite
getValue lua_cocos2dx_extension_auto.cpp(6698)
getValue0=number
initWithSprites lua_cocos2dx_extension_auto.cpp(6526)
initWithSprites4cc.Spritecc.Spritecc.Spritecc.Sprite=boolean
initWithSprites3cc.Spritecc.Spritecc.Sprite=boolean
isTouchInside lua_cocos2dx_extension_auto.cpp(6648)
isTouchInside1cc.Touch=boolean
locationFromTouch lua_cocos2dx_extension_auto.cpp(5841)
locationFromTouch1cc.Touch=vec2
needsLayout lua_cocos2dx_extension_auto.cpp(6432)
needsLayout0
setBackgroundSprite lua_cocos2dx_extension_auto.cpp(6839)
setBackgroundSprite1cc.Sprite
setEnabled lua_cocos2dx_extension_auto.cpp(6282)
setEnabled1boolean
setMaximumAllowedValue lua_cocos2dx_extension_auto.cpp(6889)
setMaximumAllowedValue1number
setMaximumValue lua_cocos2dx_extension_auto.cpp(6382)
setMaximumValue1number
setMinimumAllowedValue lua_cocos2dx_extension_auto.cpp(6232)
setMinimumAllowedValue1number
setMinimumValue lua_cocos2dx_extension_auto.cpp(6182)
setMinimumValue1number
setProgressSprite lua_cocos2dx_extension_auto.cpp(5941)
setProgressSprite1cc.Sprite
setSelectedThumbSprite lua_cocos2dx_extension_auto.cpp(5891)
setSelectedThumbSprite1cc.Sprite
setThumbSprite lua_cocos2dx_extension_auto.cpp(6132)
setThumbSprite1cc.Sprite
setValue lua_cocos2dx_extension_auto.cpp(6332)
setValue1number
cc.ControlStepper ==> cc.Control
constructor lua_cocos2dx_extension_auto.cpp(8194)
constructor0=cc.ControlStepper
create lua_cocos2dx_extension_auto.cpp(8156)
create2cc.Spritecc.Sprite=cc.ControlStepper
finalize lua_cocos2dx_extension_auto.cpp(8231)
getMinusLabel lua_cocos2dx_extension_auto.cpp(7174)
getMinusLabel0=cc.Label
getMinusSprite lua_cocos2dx_extension_auto.cpp(7318)
getMinusSprite0=cc.Sprite
getPlusLabel lua_cocos2dx_extension_auto.cpp(7468)
getPlusLabel0=cc.Label
getPlusSprite lua_cocos2dx_extension_auto.cpp(7612)
getPlusSprite0=cc.Sprite
getValue lua_cocos2dx_extension_auto.cpp(8059)
getValue0=number
initWithMinusSpriteAndPlusSprite lua_cocos2dx_extension_auto.cpp(8006)
initWithMinusSpriteAndPlusSprite2cc.Spritecc.Sprite=boolean
isContinuous lua_cocos2dx_extension_auto.cpp(7271)
isContinuous0=boolean
setMaximumValue lua_cocos2dx_extension_auto.cpp(7859)
setMaximumValue1number
setMinimumValue lua_cocos2dx_extension_auto.cpp(7562)
setMinimumValue1number
setMinusLabel lua_cocos2dx_extension_auto.cpp(7709)
setMinusLabel1cc.Label
setMinusSprite lua_cocos2dx_extension_auto.cpp(7124)
setMinusSprite1cc.Sprite
setPlusLabel lua_cocos2dx_extension_auto.cpp(8106)
setPlusLabel1cc.Label
setPlusSprite lua_cocos2dx_extension_auto.cpp(7659)
setPlusSprite1cc.Sprite
setStepValue lua_cocos2dx_extension_auto.cpp(7809)
setStepValue1number
setValue lua_cocos2dx_extension_auto.cpp(7759)
setValue1number
setValueWithSendingEvent lua_cocos2dx_extension_auto.cpp(7415)
setValueWithSendingEvent2numberboolean
setWraps lua_cocos2dx_extension_auto.cpp(7221)
setWraps1boolean
startAutorepeat lua_cocos2dx_extension_auto.cpp(7959)
startAutorepeat0
stopAutorepeat lua_cocos2dx_extension_auto.cpp(7515)
stopAutorepeat0
update lua_cocos2dx_extension_auto.cpp(7909)
update1number
updateLayoutUsingTouchLocation lua_cocos2dx_extension_auto.cpp(7365)
updateLayoutUsingTouchLocation1vec2
cc.ControlSwitch ==> cc.Control
constructor lua_cocos2dx_extension_auto.cpp(8685)
constructor0=cc.ControlSwitch
create lua_cocos2dx_extension_auto.cpp(8613)
create4cc.Spritecc.Spritecc.Spritecc.Sprite=cc.ControlSwitch
create6cc.Spritecc.Spritecc.Spritecc.Spritecc.Labelcc.Label=cc.ControlSwitch
finalize lua_cocos2dx_extension_auto.cpp(8722)
hasMoved lua_cocos2dx_extension_auto.cpp(8516)
hasMoved0=boolean
initWithMaskSprite lua_cocos2dx_extension_auto.cpp(8429)
initWithMaskSprite4cc.Spritecc.Spritecc.Spritecc.Sprite=boolean
initWithMaskSprite6cc.Spritecc.Spritecc.Spritecc.Spritecc.Labelcc.Label=boolean
isOn lua_cocos2dx_extension_auto.cpp(8382)
isOn0=boolean
locationFromTouch lua_cocos2dx_extension_auto.cpp(8563)
locationFromTouch1cc.Touch=vec2
setEnabled lua_cocos2dx_extension_auto.cpp(8273)
setEnabled1boolean
setOn lua_cocos2dx_extension_auto.cpp(8323)
setOn1boolean
setOn2booleanboolean
cc.Controller
finalize lua_cocos2dx_controller_auto.cpp(404)
getControllerByTag lua_cocos2dx_controller_auto.cpp(368)
getControllerByTag1int32=cc.Controller
getDeviceId lua_cocos2dx_controller_auto.cpp(156)
getDeviceId0=number
getDeviceName lua_cocos2dx_controller_auto.cpp(62)
getDeviceName0=cppstring
getTag lua_cocos2dx_controller_auto.cpp(253)
getTag0=number
isConnected lua_cocos2dx_controller_auto.cpp(109)
isConnected0=boolean
receiveExternalKeyEvent lua_cocos2dx_controller_auto.cpp(9)
receiveExternalKeyEvent2int32boolean
setTag lua_cocos2dx_controller_auto.cpp(203)
setTag1int32
startDiscoveryController lua_cocos2dx_controller_auto.cpp(300)
startDiscoveryController0
stopDiscoveryController lua_cocos2dx_controller_auto.cpp(334)
stopDiscoveryController0
cc.DelayTime ==> cc.ActionInterval
create lua_cocos2dx_auto.cpp(24835)
create1number=cc.DelayTime
finalize lua_cocos2dx_auto.cpp(24871)
cc.Device
finalize lua_cocos2dx_auto.cpp(65916)
getDPI lua_cocos2dx_auto.cpp(65882)
getDPI0=number
setAccelerometerEnabled lua_cocos2dx_auto.cpp(65774)
setAccelerometerEnabled1boolean
setAccelerometerInterval lua_cocos2dx_auto.cpp(65846)
setAccelerometerInterval1number
setKeepScreenOn lua_cocos2dx_auto.cpp(65810)
setKeepScreenOn1boolean
cc.DirectionLight ==> cc.BaseLight
create lua_cocos2dx_auto.cpp(63162)
create2vec3color3b=cc.DirectionLight
finalize lua_cocos2dx_auto.cpp(63200)
getDirection lua_cocos2dx_auto.cpp(63018)
getDirection0
getDirectionInWorld lua_cocos2dx_auto.cpp(63065)
getDirectionInWorld0
setDirection lua_cocos2dx_auto.cpp(63112)
setDirection1vec3
cc.Director
convertToGL lua_cocos2dx_auto.cpp(13120)
convertToGL1vec2=vec2
convertToUI lua_cocos2dx_auto.cpp(12300)
convertToUI1vec2=vec2
drawScene lua_cocos2dx_auto.cpp(13364)
drawScene0
end lua_cocos2dx_auto.cpp(13023)
end0
finalize lua_cocos2dx_auto.cpp(14415)
getActionManager lua_cocos2dx_auto.cpp(14334)
getActionManager0=cc.ActionManager
getAnimationInterval lua_cocos2dx_auto.cpp(14043)
getAnimationInterval0=number
getConsole lua_cocos2dx_auto.cpp(13652)
getConsole0=cc.Console
getContentScaleFactor lua_cocos2dx_auto.cpp(11439)
getContentScaleFactor0=number
getDeltaTime lua_cocos2dx_auto.cpp(11533)
getDeltaTime0=number
getEventDispatcher lua_cocos2dx_auto.cpp(14187)
getEventDispatcher0=cc.EventDispatcher
getFrameRate lua_cocos2dx_auto.cpp(12159)
getFrameRate0=number
getInstance lua_cocos2dx_auto.cpp(14381)
getInstance0=cc.Director
getMatrix lua_cocos2dx_auto.cpp(12544)
getMatrix1int32
getNotificationNode lua_cocos2dx_auto.cpp(11827)
getNotificationNode0=cc.Node
getOpenGLView lua_cocos2dx_auto.cpp(12641)
getOpenGLView0=cc.GLView
getRunningScene lua_cocos2dx_auto.cpp(12688)
getRunningScene0=cc.Scene
getScheduler lua_cocos2dx_auto.cpp(13946)
getScheduler0=cc.Scheduler
getSecondsPerFrame lua_cocos2dx_auto.cpp(12206)
getSecondsPerFrame0=number
getTextureCache lua_cocos2dx_auto.cpp(11921)
getTextureCache0=cc.TextureCache
getTotalFrames lua_cocos2dx_auto.cpp(13217)
getTotalFrames0=number
getVisibleOrigin lua_cocos2dx_auto.cpp(12015)
getVisibleOrigin0=vec2
getVisibleSize lua_cocos2dx_auto.cpp(13899)
getVisibleSize0=size
getWinSize lua_cocos2dx_auto.cpp(11874)
getWinSize0=size
getWinSizeInPixels lua_cocos2dx_auto.cpp(11486)
getWinSizeInPixels0=size
getZEye lua_cocos2dx_auto.cpp(13752)
getZEye0=number
init lua_cocos2dx_auto.cpp(12447)
init0=boolean
isDisplayStats lua_cocos2dx_auto.cpp(13555)
isDisplayStats0=boolean
isNextDeltaTimeZero lua_cocos2dx_auto.cpp(12926)
isNextDeltaTimeZero0=boolean
isPaused lua_cocos2dx_auto.cpp(14090)
isPaused0=boolean
isSendCleanupToScene lua_cocos2dx_auto.cpp(11968)
isSendCleanupToScene0=boolean
loadIdentityMatrix lua_cocos2dx_auto.cpp(13505)
loadIdentityMatrix1int32
loadMatrix lua_cocos2dx_auto.cpp(11774)
loadMatrix2int32mat4
mainLoop lua_cocos2dx_auto.cpp(12062)
mainLoop0
multiplyMatrix lua_cocos2dx_auto.cpp(13699)
multiplyMatrix2int32mat4
pause lua_cocos2dx_auto.cpp(11292)
pause0
popMatrix lua_cocos2dx_auto.cpp(13849)
popMatrix1int32
popScene lua_cocos2dx_auto.cpp(13458)
popScene0
popToRootScene lua_cocos2dx_auto.cpp(11727)
popToRootScene0
popToSceneStackLevel lua_cocos2dx_auto.cpp(12829)
popToSceneStackLevel1int32
purgeCachedData lua_cocos2dx_auto.cpp(13170)
purgeCachedData0
pushMatrix lua_cocos2dx_auto.cpp(12350)
pushMatrix1int32
pushScene lua_cocos2dx_auto.cpp(13993)
pushScene1cc.Scene
replaceScene lua_cocos2dx_auto.cpp(14234)
replaceScene1cc.Scene
resetMatrixStack lua_cocos2dx_auto.cpp(12253)
resetMatrixStack0
restart lua_cocos2dx_auto.cpp(13411)
restart0
resume lua_cocos2dx_auto.cpp(12879)
resume0
runWithScene lua_cocos2dx_auto.cpp(13264)
runWithScene1cc.Scene
setActionManager lua_cocos2dx_auto.cpp(11627)
setActionManager1cc.ActionManager
setAlphaBlending lua_cocos2dx_auto.cpp(11677)
setAlphaBlending1boolean
setAnimationInterval lua_cocos2dx_auto.cpp(14284)
setAnimationInterval1number
setClearColor lua_cocos2dx_auto.cpp(12973)
setClearColor1color4f
setContentScaleFactor lua_cocos2dx_auto.cpp(11389)
setContentScaleFactor1number
setDefaultValues lua_cocos2dx_auto.cpp(12400)
setDefaultValues0
setDepthTest lua_cocos2dx_auto.cpp(12109)
setDepthTest1boolean
setDisplayStats lua_cocos2dx_auto.cpp(14137)
setDisplayStats1boolean
setEventDispatcher lua_cocos2dx_auto.cpp(11339)
setEventDispatcher1cc.EventDispatcher
setGLDefaultValues lua_cocos2dx_auto.cpp(11580)
setGLDefaultValues0
setNextDeltaTimeZero lua_cocos2dx_auto.cpp(13799)
setNextDeltaTimeZero1boolean
setNotificationNode lua_cocos2dx_auto.cpp(13314)
setNotificationNode1cc.Node
setOpenGLView lua_cocos2dx_auto.cpp(13070)
setOpenGLView1cc.GLView
setProjection lua_cocos2dx_auto.cpp(13602)
setProjection1int32
setScheduler lua_cocos2dx_auto.cpp(12494)
setScheduler1cc.Scheduler
setViewport lua_cocos2dx_auto.cpp(12735)
setViewport0
startAnimation lua_cocos2dx_auto.cpp(12594)
startAnimation0
stopAnimation lua_cocos2dx_auto.cpp(12782)
stopAnimation0
cc.DrawNode ==> cc.Node
clear lua_cocos2dx_auto.cpp(36852)
clear0
create lua_cocos2dx_auto.cpp(37076)
create0=cc.DrawNode
drawCardinalSpline lua_cocos2dx_manual.cpp(4982)
drawCatmullRom lua_cocos2dx_manual.cpp(4986)
drawCircle lua_cocos2dx_auto.cpp(36525)
drawCircle8vec2numbernumberuint32booleannumbernumbercolor4f
drawCircle6vec2numbernumberuint32booleancolor4f
drawCubicBezier lua_cocos2dx_auto.cpp(37011)
drawCubicBezier6vec2vec2vec2vec2uint32color4f
drawDot lua_cocos2dx_auto.cpp(36310)
drawDot3vec2numbercolor4f
drawLine lua_cocos2dx_auto.cpp(36027)
drawLine3vec2vec2color4f
drawPoint lua_cocos2dx_auto.cpp(36955)
drawPoint3vec2numbercolor4f
drawPoints lua_cocos2dx_manual.cpp(4990)
drawPoly lua_cocos2dx_manual.cpp(4978)
drawPolygon lua_cocos2dx_manual.cpp(4970)
drawQuadBezier lua_cocos2dx_auto.cpp(36628)
drawQuadBezier5vec2vec2vec2uint32color4f
drawRect lua_cocos2dx_auto.cpp(36083)
drawRect3vec2vec2color4f
drawRect5vec2vec2vec2vec2color4f
drawSegment lua_cocos2dx_auto.cpp(36366)
drawSegment4vec2vec2numbercolor4f
drawSolidCircle lua_cocos2dx_auto.cpp(36162)
drawSolidCircle7vec2numbernumberuint32numbernumbercolor4f
drawSolidCircle5vec2numbernumberuint32color4f
drawSolidPoly lua_cocos2dx_manual.cpp(4974)
drawSolidRect lua_cocos2dx_auto.cpp(36899)
drawSolidRect3vec2vec2color4f
drawTriangle lua_cocos2dx_auto.cpp(36743)
drawTriangle4vec2vec2vec2color4f
finalize lua_cocos2dx_auto.cpp(37110)
getBlendFunc lua_cocos2dx_auto.cpp(36425)
getBlendFunc0
onDraw lua_cocos2dx_auto.cpp(36472)
onDraw2mat4uint32
onDrawGLLine lua_cocos2dx_auto.cpp(36690)
onDrawGLLine2mat4uint32
onDrawGLPoint lua_cocos2dx_auto.cpp(36257)
onDrawGLPoint2mat4uint32
setBlendFunc lua_cocos2dx_auto.cpp(36802)
setBlendFunc1
setBlendFunc01 lua_cocos2dx_manual.cpp(4994)
cc.EaseBackIn ==> cc.ActionEase
create lua_cocos2dx_auto.cpp(27580)
create1cc.ActionInterval=cc.EaseBackIn
finalize lua_cocos2dx_auto.cpp(27616)
cc.EaseBackInOut ==> cc.ActionEase
create lua_cocos2dx_auto.cpp(27692)
create1cc.ActionInterval=cc.EaseBackInOut
finalize lua_cocos2dx_auto.cpp(27728)
cc.EaseBackOut ==> cc.ActionEase
create lua_cocos2dx_auto.cpp(27636)
create1cc.ActionInterval=cc.EaseBackOut
finalize lua_cocos2dx_auto.cpp(27672)
cc.EaseBezierAction ==> cc.ActionEase
create lua_cocos2dx_auto.cpp(27807)
create1cc.ActionInterval=cc.EaseBezierAction
finalize lua_cocos2dx_auto.cpp(27843)
setBezierParamer lua_cocos2dx_auto.cpp(27748)
setBezierParamer4numbernumbernumbernumber
cc.EaseBounce ==> cc.ActionEase
finalize lua_cocos2dx_auto.cpp(27393)
cc.EaseBounceIn ==> cc.EaseBounce
create lua_cocos2dx_auto.cpp(27412)
create1cc.ActionInterval=cc.EaseBounceIn
finalize lua_cocos2dx_auto.cpp(27448)
cc.EaseBounceInOut ==> cc.EaseBounce
create lua_cocos2dx_auto.cpp(27524)
create1cc.ActionInterval=cc.EaseBounceInOut
finalize lua_cocos2dx_auto.cpp(27560)
cc.EaseBounceOut ==> cc.EaseBounce
create lua_cocos2dx_auto.cpp(27468)
create1cc.ActionInterval=cc.EaseBounceOut
finalize lua_cocos2dx_auto.cpp(27504)
cc.EaseCircleActionIn ==> cc.ActionEase
create lua_cocos2dx_auto.cpp(28368)
create1cc.ActionInterval=cc.EaseCircleActionIn
finalize lua_cocos2dx_auto.cpp(28404)
cc.EaseCircleActionInOut ==> cc.ActionEase
create lua_cocos2dx_auto.cpp(28480)
create1cc.ActionInterval=cc.EaseCircleActionInOut
finalize lua_cocos2dx_auto.cpp(28516)
cc.EaseCircleActionOut ==> cc.ActionEase
create lua_cocos2dx_auto.cpp(28424)
create1cc.ActionInterval=cc.EaseCircleActionOut
finalize lua_cocos2dx_auto.cpp(28460)
cc.EaseCubicActionIn ==> cc.ActionEase
create lua_cocos2dx_auto.cpp(28536)
create1cc.ActionInterval=cc.EaseCubicActionIn
finalize lua_cocos2dx_auto.cpp(28572)
cc.EaseCubicActionInOut ==> cc.ActionEase
create lua_cocos2dx_auto.cpp(28648)
create1cc.ActionInterval=cc.EaseCubicActionInOut
finalize lua_cocos2dx_auto.cpp(28684)
cc.EaseCubicActionOut ==> cc.ActionEase
create lua_cocos2dx_auto.cpp(28592)
create1cc.ActionInterval=cc.EaseCubicActionOut
finalize lua_cocos2dx_auto.cpp(28628)
cc.EaseElastic ==> cc.ActionEase
finalize lua_cocos2dx_auto.cpp(27159)
getPeriod lua_cocos2dx_auto.cpp(27112)
getPeriod0=number
setPeriod lua_cocos2dx_auto.cpp(27062)
setPeriod1number
cc.EaseElasticIn ==> cc.EaseElastic
create lua_cocos2dx_auto.cpp(27180)
create1cc.ActionInterval=cc.EaseElasticIn
create2cc.ActionIntervalnumber=cc.EaseElasticIn
finalize lua_cocos2dx_auto.cpp(27231)
cc.EaseElasticInOut ==> cc.EaseElastic
create lua_cocos2dx_auto.cpp(27322)
create1cc.ActionInterval=cc.EaseElasticInOut
create2cc.ActionIntervalnumber=cc.EaseElasticInOut
finalize lua_cocos2dx_auto.cpp(27373)
cc.EaseElasticOut ==> cc.EaseElastic
create lua_cocos2dx_auto.cpp(27251)
create1cc.ActionInterval=cc.EaseElasticOut
create2cc.ActionIntervalnumber=cc.EaseElasticOut
finalize lua_cocos2dx_auto.cpp(27302)
cc.EaseExponentialIn ==> cc.ActionEase
create lua_cocos2dx_auto.cpp(26726)
create1cc.ActionInterval=cc.EaseExponentialIn
finalize lua_cocos2dx_auto.cpp(26762)
cc.EaseExponentialInOut ==> cc.ActionEase
create lua_cocos2dx_auto.cpp(26838)
create1cc.ActionInterval=cc.EaseExponentialInOut
finalize lua_cocos2dx_auto.cpp(26874)
cc.EaseExponentialOut ==> cc.ActionEase
create lua_cocos2dx_auto.cpp(26782)
create1cc.ActionInterval=cc.EaseExponentialOut
finalize lua_cocos2dx_auto.cpp(26818)
cc.EaseIn ==> cc.EaseRateAction
create lua_cocos2dx_auto.cpp(26552)
create2cc.ActionIntervalnumber=cc.EaseIn
finalize lua_cocos2dx_auto.cpp(26590)
cc.EaseInOut ==> cc.EaseRateAction
create lua_cocos2dx_auto.cpp(26668)
create2cc.ActionIntervalnumber=cc.EaseInOut
finalize lua_cocos2dx_auto.cpp(26706)
cc.EaseOut ==> cc.EaseRateAction
create lua_cocos2dx_auto.cpp(26610)
create2cc.ActionIntervalnumber=cc.EaseOut
finalize lua_cocos2dx_auto.cpp(26648)
cc.EaseQuadraticActionIn ==> cc.ActionEase
create lua_cocos2dx_auto.cpp(27864)
create1cc.ActionInterval=cc.EaseQuadraticActionIn
finalize lua_cocos2dx_auto.cpp(27900)
cc.EaseQuadraticActionInOut ==> cc.ActionEase
create lua_cocos2dx_auto.cpp(27976)
create1cc.ActionInterval=cc.EaseQuadraticActionInOut
finalize lua_cocos2dx_auto.cpp(28012)
cc.EaseQuadraticActionOut ==> cc.ActionEase
create lua_cocos2dx_auto.cpp(27920)
create1cc.ActionInterval=cc.EaseQuadraticActionOut
finalize lua_cocos2dx_auto.cpp(27956)
cc.EaseQuarticActionIn ==> cc.ActionEase
create lua_cocos2dx_auto.cpp(28032)
create1cc.ActionInterval=cc.EaseQuarticActionIn
finalize lua_cocos2dx_auto.cpp(28068)
cc.EaseQuarticActionInOut ==> cc.ActionEase
create lua_cocos2dx_auto.cpp(28144)
create1cc.ActionInterval=cc.EaseQuarticActionInOut
finalize lua_cocos2dx_auto.cpp(28180)
cc.EaseQuarticActionOut ==> cc.ActionEase
create lua_cocos2dx_auto.cpp(28088)
create1cc.ActionInterval=cc.EaseQuarticActionOut
finalize lua_cocos2dx_auto.cpp(28124)
cc.EaseQuinticActionIn ==> cc.ActionEase
create lua_cocos2dx_auto.cpp(28200)
create1cc.ActionInterval=cc.EaseQuinticActionIn
finalize lua_cocos2dx_auto.cpp(28236)
cc.EaseQuinticActionInOut ==> cc.ActionEase
create lua_cocos2dx_auto.cpp(28312)
create1cc.ActionInterval=cc.EaseQuinticActionInOut
finalize lua_cocos2dx_auto.cpp(28348)
cc.EaseQuinticActionOut ==> cc.ActionEase
create lua_cocos2dx_auto.cpp(28256)
create1cc.ActionInterval=cc.EaseQuinticActionOut
finalize lua_cocos2dx_auto.cpp(28292)
cc.EaseRateAction ==> cc.ActionEase
finalize lua_cocos2dx_auto.cpp(26531)
getRate lua_cocos2dx_auto.cpp(26484)
getRate0=number
setRate lua_cocos2dx_auto.cpp(26434)
setRate1number
cc.EaseSineIn ==> cc.ActionEase
create lua_cocos2dx_auto.cpp(26894)
create1cc.ActionInterval=cc.EaseSineIn
finalize lua_cocos2dx_auto.cpp(26930)
cc.EaseSineInOut ==> cc.ActionEase
create lua_cocos2dx_auto.cpp(27006)
create1cc.ActionInterval=cc.EaseSineInOut
finalize lua_cocos2dx_auto.cpp(27042)
cc.EaseSineOut ==> cc.ActionEase
create lua_cocos2dx_auto.cpp(26950)
create1cc.ActionInterval=cc.EaseSineOut
finalize lua_cocos2dx_auto.cpp(26986)
cc.Event ==> cc.Ref
finalize lua_cocos2dx_auto.cpp(2594)
getCurrentTarget lua_cocos2dx_auto.cpp(2500)
getCurrentTarget0=cc.Node
getType lua_cocos2dx_auto.cpp(2453)
getType0=number
isStopped lua_cocos2dx_auto.cpp(2406)
isStopped0=boolean
stopPropagation lua_cocos2dx_auto.cpp(2547)
stopPropagation0
cc.EventAcceleration ==> cc.Event
finalize lua_cocos2dx_auto.cpp(19337)
cc.EventAssetsManagerEx ==> cc.EventCustom
finalize lua_cocos2dx_extension_auto.cpp(12776)
getAssetId lua_cocos2dx_extension_auto.cpp(12447)
getAssetId0=cppstring
getAssetsManagerEx lua_cocos2dx_extension_auto.cpp(12400)
getAssetsManagerEx0=cc.AssetsManagerEx
getCURLECode lua_cocos2dx_extension_auto.cpp(12494)
getCURLECode0=number
getCURLMCode lua_cocos2dx_extension_auto.cpp(12588)
getCURLMCode0=number
getEventCode lua_cocos2dx_extension_auto.cpp(12682)
getEventCode0=number
getMessage lua_cocos2dx_extension_auto.cpp(12541)
getMessage0=cppstring
getPercent lua_cocos2dx_extension_auto.cpp(12729)
getPercent0=number
getPercentByFile lua_cocos2dx_extension_auto.cpp(12635)
getPercentByFile0=number
cc.EventController ==> cc.Event
constructor lua_cocos2dx_controller_auto.cpp(720)
constructor3int32cc.Controllerint32=cc.EventController
finalize lua_cocos2dx_controller_auto.cpp(786)
getController lua_cocos2dx_controller_auto.cpp(626)
getController0=cc.Controller
getControllerEventType lua_cocos2dx_controller_auto.cpp(432)
getControllerEventType0=number
getKeyCode lua_cocos2dx_controller_auto.cpp(673)
getKeyCode0=number
isConnected lua_cocos2dx_controller_auto.cpp(529)
isConnected0=boolean
setConnectStatus lua_cocos2dx_controller_auto.cpp(479)
setConnectStatus1boolean
setKeyCode lua_cocos2dx_controller_auto.cpp(576)
setKeyCode1int32
cc.EventCustom ==> cc.Event
constructor lua_cocos2dx_auto.cpp(19422)
constructor1std_string=cc.EventCustom
finalize lua_cocos2dx_auto.cpp(19462)
getEventName lua_cocos2dx_auto.cpp(19375)
getEventName0=cppstring
cc.EventDispatcher ==> cc.Ref
addCustomEventListener lua_cocos2dx_auto.cpp(17995)
addCustomEventListener2std_string=cc.EventListenerCustom
addEventListenerWithFixedPriority lua_cocos2dx_auto.cpp(17705)
addEventListenerWithFixedPriority2cc.EventListenerint32
addEventListenerWithSceneGraphPriority lua_cocos2dx_auto.cpp(17602)
addEventListenerWithSceneGraphPriority2cc.EventListenercc.Node
constructor lua_cocos2dx_auto.cpp(18296)
constructor0=cc.EventDispatcher
dispatchEvent lua_cocos2dx_auto.cpp(18052)
dispatchEvent1cc.Event
finalize lua_cocos2dx_auto.cpp(18333)
isEnabled lua_cocos2dx_auto.cpp(18199)
isEnabled0=boolean
pauseEventListenersForTarget lua_cocos2dx_auto.cpp(17535)
pauseEventListenersForTarget1cc.Node
pauseEventListenersForTarget2cc.Nodeboolean
removeAllEventListeners lua_cocos2dx_auto.cpp(18102)
removeAllEventListeners0
removeCustomEventListeners lua_cocos2dx_auto.cpp(18149)
removeCustomEventListeners1std_string
removeEventListener lua_cocos2dx_auto.cpp(17758)
removeEventListener1cc.EventListener
removeEventListenersForTarget lua_cocos2dx_auto.cpp(17875)
removeEventListenersForTarget1cc.Node
removeEventListenersForTarget2cc.Nodeboolean
removeEventListenersForType lua_cocos2dx_auto.cpp(18246)
removeEventListenersForType1int32
resumeEventListenersForTarget lua_cocos2dx_auto.cpp(17808)
resumeEventListenersForTarget1cc.Node
resumeEventListenersForTarget2cc.Nodeboolean
setEnabled lua_cocos2dx_auto.cpp(17655)
setEnabled1boolean
setPriority lua_cocos2dx_auto.cpp(17942)
setPriority2cc.EventListenerint32
cc.EventFocus ==> cc.Event
constructor lua_cocos2dx_auto.cpp(19502)
constructor2ccui.Widgetccui.Widget=cc.EventFocus
finalize lua_cocos2dx_auto.cpp(19545)
cc.EventKeyboard ==> cc.Event
constructor lua_cocos2dx_auto.cpp(2773)
constructor2int32boolean=cc.EventKeyboard
finalize lua_cocos2dx_auto.cpp(2816)
cc.EventListener ==> cc.Ref
checkAvailable lua_cocos2dx_auto.cpp(17465)
checkAvailable0=boolean
clone lua_cocos2dx_auto.cpp(17371)
clone0=cc.EventListener
finalize lua_cocos2dx_auto.cpp(17512)
isEnabled lua_cocos2dx_auto.cpp(17418)
isEnabled0=boolean
setEnabled lua_cocos2dx_auto.cpp(17321)
setEnabled1boolean
cc.EventListenerAcceleration ==> cc.EventListener
finalize lua_cocos2dx_auto.cpp(19356)
cc.EventListenerAssetsManagerEx ==> cc.EventListenerCustom
finalize lua_cocos2dx_extension_auto.cpp(13552)
cc.EventListenerController ==> cc.EventListener
create lua_cocos2dx_controller_auto.cpp(812)
create0=cc.EventListenerController
finalize lua_cocos2dx_controller_auto.cpp(846)
cc.EventListenerCustom ==> cc.EventListener
finalize lua_cocos2dx_auto.cpp(19483)
cc.EventListenerFocus ==> cc.EventListener
finalize lua_cocos2dx_auto.cpp(19565)
cc.EventListenerKeyboard ==> cc.EventListener
finalize lua_cocos2dx_auto.cpp(18504)
cc.EventListenerMouse ==> cc.EventListener
finalize lua_cocos2dx_auto.cpp(19318)
cc.EventListenerPhysicsContact ==> cc.EventListenerCustom
create lua_cocos2dx_physics_auto.cpp(6696)
create0=cc.EventListenerPhysicsContact
finalize lua_cocos2dx_physics_auto.cpp(6730)
cc.EventListenerPhysicsContactWithBodies ==> cc.EventListenerPhysicsContact
create lua_cocos2dx_physics_auto.cpp(6803)
create2cc.PhysicsBodycc.PhysicsBody=cc.EventListenerPhysicsContactWithBodies
finalize lua_cocos2dx_physics_auto.cpp(6841)
hitTest lua_cocos2dx_physics_auto.cpp(6750)
hitTest2cc.PhysicsShapecc.PhysicsShape=boolean
cc.EventListenerPhysicsContactWithGroup ==> cc.EventListenerPhysicsContact
create lua_cocos2dx_physics_auto.cpp(7027)
create1int32=cc.EventListenerPhysicsContactWithGroup
finalize lua_cocos2dx_physics_auto.cpp(7063)
hitTest lua_cocos2dx_physics_auto.cpp(6974)
hitTest2cc.PhysicsShapecc.PhysicsShape=boolean
cc.EventListenerPhysicsContactWithShapes ==> cc.EventListenerPhysicsContact
create lua_cocos2dx_physics_auto.cpp(6915)
create2cc.PhysicsShapecc.PhysicsShape=cc.EventListenerPhysicsContactWithShapes
finalize lua_cocos2dx_physics_auto.cpp(6953)
hitTest lua_cocos2dx_physics_auto.cpp(6862)
hitTest2cc.PhysicsShapecc.PhysicsShape=boolean
cc.EventListenerTouchAllAtOnce ==> cc.EventListener
finalize lua_cocos2dx_auto.cpp(18485)
cc.EventListenerTouchOneByOne ==> cc.EventListener
finalize lua_cocos2dx_auto.cpp(18464)
isSwallowTouches lua_cocos2dx_auto.cpp(18367)
isSwallowTouches0=boolean
setSwallowTouches lua_cocos2dx_auto.cpp(18414)
setSwallowTouches1boolean
cc.EventMouse ==> cc.Event
constructor lua_cocos2dx_auto.cpp(19243)
constructor1int32=cc.EventMouse
finalize lua_cocos2dx_auto.cpp(19283)
getCursorX lua_cocos2dx_auto.cpp(19096)
getCursorX0=number
getCursorY lua_cocos2dx_auto.cpp(19143)
getCursorY0=number
getDelta lua_cocos2dx_auto.cpp(18711)
getDelta0=vec2
getLocation lua_cocos2dx_auto.cpp(18570)
getLocation0=vec2
getLocationInView lua_cocos2dx_auto.cpp(18955)
getLocationInView0=vec2
getMouseButton lua_cocos2dx_auto.cpp(18617)
getMouseButton0=number
getPreviousLocation lua_cocos2dx_auto.cpp(18664)
getPreviousLocation0=vec2
getPreviousLocationInView lua_cocos2dx_auto.cpp(18523)
getPreviousLocationInView0=vec2
getScrollX lua_cocos2dx_auto.cpp(19049)
getScrollX0=number
getScrollY lua_cocos2dx_auto.cpp(19002)
getScrollY0=number
getStartLocation lua_cocos2dx_auto.cpp(18858)
getStartLocation0=vec2
getStartLocationInView lua_cocos2dx_auto.cpp(18811)
getStartLocationInView0=vec2
setCursorPosition lua_cocos2dx_auto.cpp(19190)
setCursorPosition2numbernumber
setMouseButton lua_cocos2dx_auto.cpp(18905)
setMouseButton1int32
setScrollData lua_cocos2dx_auto.cpp(18758)
setScrollData2numbernumber
cc.EventTouch ==> cc.Event
constructor lua_cocos2dx_auto.cpp(2714)
constructor0=cc.EventTouch
finalize lua_cocos2dx_auto.cpp(2751)
getEventCode lua_cocos2dx_auto.cpp(2617)
getEventCode0=number
setEventCode lua_cocos2dx_auto.cpp(2664)
setEventCode1int32
cc.FadeIn ==> cc.FadeTo
create lua_cocos2dx_auto.cpp(24529)
create1number=cc.FadeIn
finalize lua_cocos2dx_auto.cpp(24565)
setReverseAction lua_cocos2dx_auto.cpp(24479)
setReverseAction1cc.FadeTo
cc.FadeOut ==> cc.FadeTo
create lua_cocos2dx_auto.cpp(24636)
create1number=cc.FadeOut
finalize lua_cocos2dx_auto.cpp(24672)
setReverseAction lua_cocos2dx_auto.cpp(24586)
setReverseAction1cc.FadeTo
cc.FadeOutBLTiles ==> cc.FadeOutTRTiles
create lua_cocos2dx_auto.cpp(32317)
create2numbersize=cc.FadeOutBLTiles
finalize lua_cocos2dx_auto.cpp(32355)
cc.FadeOutDownTiles ==> cc.FadeOutUpTiles
create lua_cocos2dx_auto.cpp(32487)
create2numbersize=cc.FadeOutDownTiles
finalize lua_cocos2dx_auto.cpp(32525)
cc.FadeOutTRTiles ==> cc.TiledGrid3DAction
create lua_cocos2dx_auto.cpp(32255)
create2numbersize=cc.FadeOutTRTiles
finalize lua_cocos2dx_auto.cpp(32293)
testFunc lua_cocos2dx_auto.cpp(32202)
testFunc2sizenumber=number
transformTile lua_cocos2dx_auto.cpp(32149)
transformTile2vec2number
turnOffTile lua_cocos2dx_auto.cpp(32099)
turnOffTile1vec2
turnOnTile lua_cocos2dx_auto.cpp(32049)
turnOnTile1vec2
cc.FadeOutUpTiles ==> cc.FadeOutTRTiles
create lua_cocos2dx_auto.cpp(32428)
create2numbersize=cc.FadeOutUpTiles
finalize lua_cocos2dx_auto.cpp(32466)
transformTile lua_cocos2dx_auto.cpp(32375)
transformTile2vec2number
cc.FadeTo ==> cc.ActionInterval
create lua_cocos2dx_auto.cpp(24421)
create2numberuint16=cc.FadeTo
finalize lua_cocos2dx_auto.cpp(24459)
cc.FileUtils
addSearchPath lua_cocos2dx_auto.cpp(15900)
addSearchPath1std_string
addSearchPath2std_stringboolean
addSearchResolutionsOrder lua_cocos2dx_auto.cpp(15833)
addSearchResolutionsOrder1std_string
addSearchResolutionsOrder2std_stringboolean
createDirectory lua_cocos2dx_auto.cpp(16364)
createDirectory1std_string=boolean
destroyInstance lua_cocos2dx_auto.cpp(16461)
destroyInstance0
finalize lua_cocos2dx_auto.cpp(16529)
fullPathForFilename lua_cocos2dx_auto.cpp(14977)
fullPathForFilename1std_string=cppstring
fullPathFromRelativeFile lua_cocos2dx_auto.cpp(16064)
fullPathFromRelativeFile2std_stringstd_string=cppstring
getFileSize lua_cocos2dx_auto.cpp(15733)
getFileSize1std_string=number
getInstance lua_cocos2dx_auto.cpp(16495)
getInstance0=cc.FileUtils
getSearchPaths lua_cocos2dx_auto.cpp(15430)
getSearchPaths0
getSearchResolutionsOrder lua_cocos2dx_auto.cpp(16317)
getSearchResolutionsOrder0
getStringFromFile lua_cocos2dx_manual.cpp(5059)
getValueMapFromData lua_cocos2dx_auto.cpp(15580)
getValueMapFromData2std_stringint32=ccvaluemap
getValueMapFromFile lua_cocos2dx_auto.cpp(15530)
getValueMapFromFile1std_string=ccvaluemap
getValueVectorFromFile lua_cocos2dx_auto.cpp(15380)
getValueVectorFromFile1std_string=cocos2d::ValueVector
getWritablePath lua_cocos2dx_auto.cpp(16414)
getWritablePath0=cppstring
isAbsolutePath lua_cocos2dx_auto.cpp(15177)
isAbsolutePath1std_string=boolean
isDirectoryExist lua_cocos2dx_auto.cpp(16217)
isDirectoryExist1std_string=boolean
isFileExist lua_cocos2dx_auto.cpp(15967)
isFileExist1std_string=boolean
isPopupNotify lua_cocos2dx_auto.cpp(15333)
isPopupNotify0=boolean
loadFilenameLookupDictionaryFromFile lua_cocos2dx_auto.cpp(15283)
loadFilenameLookupDictionaryFromFile1std_string
purgeCachedEntries lua_cocos2dx_auto.cpp(16017)
purgeCachedEntries0
removeDirectory lua_cocos2dx_auto.cpp(15633)
removeDirectory1std_string=boolean
removeFile lua_cocos2dx_auto.cpp(15127)
removeFile1std_string=boolean
renameFile lua_cocos2dx_auto.cpp(15227)
renameFile3std_stringstd_stringstd_string=boolean
setDefaultResourceRootPath lua_cocos2dx_auto.cpp(16267)
setDefaultResourceRootPath1std_string
setFilenameLookupDictionary lua_cocos2dx_auto.cpp(15077)
setFilenameLookupDictionary1ccvaluemap
setPopupNotify lua_cocos2dx_auto.cpp(16167)
setPopupNotify1boolean
setSearchPaths lua_cocos2dx_auto.cpp(15683)
setSearchPaths1std_vector_string
setSearchResolutionsOrder lua_cocos2dx_auto.cpp(15783)
setSearchResolutionsOrder1std_vector_string
setWritablePath lua_cocos2dx_auto.cpp(16117)
setWritablePath1std_string
writeToFile lua_cocos2dx_auto.cpp(15477)
writeToFile2ccvaluemapstd_string=boolean
cc.FiniteTimeAction ==> cc.Action
finalize lua_cocos2dx_auto.cpp(20342)
getDuration lua_cocos2dx_auto.cpp(20295)
getDuration0=number
setDuration lua_cocos2dx_auto.cpp(20245)
setDuration1number
cc.FlipX ==> cc.ActionInstant
create lua_cocos2dx_auto.cpp(28952)
create1boolean=cc.FlipX
finalize lua_cocos2dx_auto.cpp(28988)
cc.FlipX3D ==> cc.Grid3DAction
create lua_cocos2dx_auto.cpp(29857)
create1number=cc.FlipX3D
finalize lua_cocos2dx_auto.cpp(29893)
cc.FlipY ==> cc.ActionInstant
create lua_cocos2dx_auto.cpp(29008)
create1boolean=cc.FlipY
finalize lua_cocos2dx_auto.cpp(29044)
cc.FlipY3D ==> cc.FlipX3D
create lua_cocos2dx_auto.cpp(29913)
create1number=cc.FlipY3D
finalize lua_cocos2dx_auto.cpp(29949)
cc.Follow ==> cc.Action
create lua_cocos2dx_auto.cpp(20716)
create1cc.Node=cc.Follow
create2cc.Noderect=cc.Follow
finalize lua_cocos2dx_auto.cpp(20767)
isBoundarySet lua_cocos2dx_auto.cpp(20669)
isBoundarySet0=boolean
setBoundarySet lua_cocos2dx_auto.cpp(20619)
setBoundarySet1boolean
cc.GLNode
create00 LuaOpengl.cpp(81)
registerScriptDrawHandler00 LuaOpengl.cpp(5293)
setShaderProgram00 LuaOpengl.cpp(118)
unregisterScriptDrawHandler00 LuaOpengl.cpp(5296)
cc.GLProgram ==> cc.Ref
bindAttribLocation lua_cocos2dx_auto.cpp(64489)
bindAttribLocation2std_stringuint32
constructor lua_cocos2dx_auto.cpp(64715)
constructor0=cc.GLProgram
createWithByteArrays lua_cocos2dx_auto.cpp(64639)
createWithByteArrays2std_stringstd_string=cc.GLProgram
createWithFilenames lua_cocos2dx_auto.cpp(64677)
createWithFilenames2std_stringstd_string=cc.GLProgram
finalize lua_cocos2dx_auto.cpp(64752)
getAttribLocation lua_cocos2dx_auto.cpp(64542)
getAttribLocation1std_string=number
getFragmentShaderLog lua_cocos2dx_auto.cpp(64044)
getFragmentShaderLog0=cppstring
getVertexShaderLog lua_cocos2dx_auto.cpp(64244)
getVertexShaderLog0=cppstring
initWithByteArrays lua_cocos2dx_auto.cpp(64091)
initWithByteArrays2std_stringstd_string=boolean
initWithFilenames lua_cocos2dx_auto.cpp(64144)
initWithFilenames2std_stringstd_string=boolean
link lua_cocos2dx_auto.cpp(64592)
link0=boolean
reset lua_cocos2dx_auto.cpp(64442)
reset0
setUniformLocationWith1i lua_cocos2dx_auto.cpp(64389)
setUniformLocationWith1i2int32int32
setUniformsForBuiltins lua_cocos2dx_auto.cpp(64291)
setUniformsForBuiltins0
setUniformsForBuiltins1mat4
updateUniforms lua_cocos2dx_auto.cpp(64342)
updateUniforms0
use lua_cocos2dx_auto.cpp(64197)
use0
cc.GLProgramCache ==> cc.Ref
addGLProgram lua_cocos2dx_auto.cpp(64786)
addGLProgram2cc.GLProgramstd_string
constructor lua_cocos2dx_auto.cpp(65051)
constructor0=cc.GLProgramCache
destroyInstance lua_cocos2dx_auto.cpp(64983)
destroyInstance0
finalize lua_cocos2dx_auto.cpp(65088)
getGLProgram lua_cocos2dx_auto.cpp(64839)
getGLProgram1std_string=cc.GLProgram
getInstance lua_cocos2dx_auto.cpp(65017)
getInstance0=cc.GLProgramCache
loadDefaultGLPrograms lua_cocos2dx_auto.cpp(64936)
loadDefaultGLPrograms0
reloadDefaultGLPrograms lua_cocos2dx_auto.cpp(64889)
reloadDefaultGLPrograms0
cc.GLProgramState ==> cc.Ref
apply lua_cocos2dx_auto.cpp(35278)
apply1mat4
applyAttributes lua_cocos2dx_auto.cpp(34758)
applyAttributes0
applyAttributes1boolean
applyGLProgram lua_cocos2dx_auto.cpp(34661)
applyGLProgram1mat4
applyUniforms lua_cocos2dx_auto.cpp(34614)
applyUniforms0
create lua_cocos2dx_auto.cpp(35375)
create1cc.GLProgram=cc.GLProgramState
finalize lua_cocos2dx_auto.cpp(35483)
getGLProgram lua_cocos2dx_auto.cpp(35328)
getGLProgram0=cc.GLProgram
getOrCreateWithGLProgram lua_cocos2dx_auto.cpp(35447)
getOrCreateWithGLProgram1cc.GLProgram=cc.GLProgramState
getOrCreateWithGLProgramName lua_cocos2dx_auto.cpp(35411)
getOrCreateWithGLProgramName1std_string=cc.GLProgramState
getUniformCount lua_cocos2dx_auto.cpp(34711)
getUniformCount0=number
getVertexAttribCount lua_cocos2dx_auto.cpp(35008)
getVertexAttribCount0=number
getVertexAttribsFlags lua_cocos2dx_auto.cpp(35231)
getVertexAttribsFlags0=number
setGLProgram lua_cocos2dx_auto.cpp(35118)
setGLProgram1cc.GLProgram
setUniformFloat lua_cocos2dx_auto.cpp(34819)
setUniformFloat2std_stringnumber
setUniformInt lua_cocos2dx_auto.cpp(34945)
setUniformInt2std_stringint32
setUniformMat4 lua_cocos2dx_auto.cpp(34551)
setUniformMat42std_stringmat4
setUniformTexture lua_cocos2dx_auto.cpp(34456)
setUniformTexture2int32uint32
setUniformVec2 lua_cocos2dx_auto.cpp(35168)
setUniformVec22std_stringvec2
setUniformVec3 lua_cocos2dx_auto.cpp(34882)
setUniformVec32std_stringvec3
setUniformVec4 lua_cocos2dx_auto.cpp(35055)
setUniformVec42std_string
cc.GLView ==> cc.Ref
end lua_cocos2dx_auto.cpp(10157)
end0
finalize lua_cocos2dx_auto.cpp(11242)
getContentScaleFactor lua_cocos2dx_auto.cpp(9907)
getContentScaleFactor0=number
getDesignResolutionSize lua_cocos2dx_auto.cpp(10489)
getDesignResolutionSize0=size
getFrameSize lua_cocos2dx_auto.cpp(10345)
getFrameSize0=size
getFrameZoomFactor lua_cocos2dx_auto.cpp(10442)
getFrameZoomFactor0=number
getGLContextAttrs lua_cocos2dx_auto.cpp(11208)
getGLContextAttrs0
getResolutionPolicy lua_cocos2dx_auto.cpp(10686)
getResolutionPolicy0=number
getRetinaFactor lua_cocos2dx_auto.cpp(10886)
getRetinaFactor0=number
getScaleX lua_cocos2dx_auto.cpp(10251)
getScaleX0=number
getScaleY lua_cocos2dx_auto.cpp(10204)
getScaleY0=number
getScissorRect lua_cocos2dx_auto.cpp(10839)
getScissorRect0=rect
getViewName lua_cocos2dx_auto.cpp(10063)
getViewName0=cppstring
getViewPortRect lua_cocos2dx_auto.cpp(9810)
getViewPortRect0=rect
getVisibleOrigin lua_cocos2dx_auto.cpp(10298)
getVisibleOrigin0=vec2
getVisibleRect lua_cocos2dx_auto.cpp(10983)
getVisibleRect0=rect
getVisibleSize lua_cocos2dx_auto.cpp(11030)
getVisibleSize0=size
isOpenGLReady lua_cocos2dx_auto.cpp(10110)
isOpenGLReady0=boolean
isRetinaDisplay lua_cocos2dx_auto.cpp(10733)
isRetinaDisplay0=boolean
isScissorEnabled lua_cocos2dx_auto.cpp(11077)
isScissorEnabled0=boolean
pollEvents lua_cocos2dx_auto.cpp(11124)
pollEvents0
setContentScaleFactor lua_cocos2dx_auto.cpp(9857)
setContentScaleFactor1number=boolean
setDesignResolutionSize lua_cocos2dx_auto.cpp(10630)
setDesignResolutionSize3numbernumberint32
setFrameSize lua_cocos2dx_auto.cpp(9757)
setFrameSize2numbernumber
setFrameZoomFactor lua_cocos2dx_auto.cpp(10392)
setFrameZoomFactor1number
setGLContextAttrs lua_cocos2dx_auto.cpp(11171)
setGLContextAttrs1
setIMEKeyboardState lua_cocos2dx_auto.cpp(9954)
setIMEKeyboardState1boolean
setScissorInPoints lua_cocos2dx_auto.cpp(10004)
setScissorInPoints4numbernumbernumbernumber
setViewName lua_cocos2dx_auto.cpp(10933)
setViewName1std_string
setViewPortInPoints lua_cocos2dx_auto.cpp(10780)
setViewPortInPoints4numbernumbernumbernumber
swapBuffers lua_cocos2dx_auto.cpp(10583)
swapBuffers0
windowShouldClose lua_cocos2dx_auto.cpp(10536)
windowShouldClose0=boolean
cc.GLViewImpl ==> cc.GLView
create lua_cocos2dx_auto.cpp(66294)
create1std_string=cc.GLViewImpl
createWithFullScreen lua_cocos2dx_auto.cpp(66330)
createWithFullScreen1std_string=cc.GLViewImpl
createWithRect lua_cocos2dx_auto.cpp(66239)
createWithRect2std_stringrect=cc.GLViewImpl
createWithRect3std_stringrectnumber=cc.GLViewImpl
finalize lua_cocos2dx_auto.cpp(66366)
cc.Grid3D ==> cc.GridBase
constructor lua_cocos2dx_auto.cpp(61811)
constructor0=cc.Grid3D
create lua_cocos2dx_auto.cpp(61757)
create1size=cc.Grid3D
create3sizecc.Texture2Dboolean=cc.Grid3D
finalize lua_cocos2dx_auto.cpp(61848)
getNeedDepthTestForBlit lua_cocos2dx_auto.cpp(61660)
getNeedDepthTestForBlit0=boolean
setNeedDepthTestForBlit lua_cocos2dx_auto.cpp(61707)
setNeedDepthTestForBlit1boolean
cc.Grid3DAction ==> cc.GridAction
finalize lua_cocos2dx_auto.cpp(29400)
getGrid lua_cocos2dx_auto.cpp(29353)
getGrid0=cc.GridBase
cc.GridAction ==> cc.ActionInterval
finalize lua_cocos2dx_auto.cpp(29333)
getGrid lua_cocos2dx_auto.cpp(29286)
getGrid0=cc.GridBase
cc.GridBase ==> cc.Ref
afterBlit lua_cocos2dx_auto.cpp(60690)
afterBlit0
afterDraw lua_cocos2dx_auto.cpp(60737)
afterDraw1cc.Node
beforeBlit lua_cocos2dx_auto.cpp(61376)
beforeBlit0
beforeDraw lua_cocos2dx_auto.cpp(60787)
beforeDraw0
blit lua_cocos2dx_auto.cpp(61169)
blit0
calculateVertexPoints lua_cocos2dx_auto.cpp(60834)
calculateVertexPoints0
create lua_cocos2dx_auto.cpp(61567)
create1size=cc.GridBase
create3sizecc.Texture2Dboolean=cc.GridBase
finalize lua_cocos2dx_auto.cpp(61621)
getGridSize lua_cocos2dx_auto.cpp(60928)
getGridSize0=size
getReuseGrid lua_cocos2dx_auto.cpp(61266)
getReuseGrid0=number
getStep lua_cocos2dx_auto.cpp(60975)
getStep0=vec2
initWithSize lua_cocos2dx_auto.cpp(61313)
initWithSize1size=boolean
initWithSize3sizecc.Texture2Dboolean=boolean
isActive lua_cocos2dx_auto.cpp(61473)
isActive0=boolean
isTextureFlipped lua_cocos2dx_auto.cpp(60881)
isTextureFlipped0=boolean
reuse lua_cocos2dx_auto.cpp(61520)
reuse0
set2DProjection lua_cocos2dx_auto.cpp(61022)
set2DProjection0
setActive lua_cocos2dx_auto.cpp(61216)
setActive1boolean
setGridSize lua_cocos2dx_auto.cpp(60640)
setGridSize1size
setReuseGrid lua_cocos2dx_auto.cpp(61423)
setReuseGrid1int32
setStep lua_cocos2dx_auto.cpp(61069)
setStep1vec2
setTextureFlipped lua_cocos2dx_auto.cpp(61119)
setTextureFlipped1boolean
cc.Hide ==> cc.ActionInstant
create lua_cocos2dx_auto.cpp(28777)
create0=cc.Hide
finalize lua_cocos2dx_auto.cpp(28811)
cc.Image ==> cc.Ref
constructor lua_cocos2dx_auto.cpp(51881)
constructor0=cc.Image
finalize lua_cocos2dx_auto.cpp(51918)
getBitPerPixel lua_cocos2dx_auto.cpp(51657)
getBitPerPixel0=number
getFileType lua_cocos2dx_auto.cpp(51704)
getFileType0=number
getHeight lua_cocos2dx_auto.cpp(51513)
getHeight0=number
getNumberOfMipmaps lua_cocos2dx_auto.cpp(51751)
getNumberOfMipmaps0=number
getRenderFormat lua_cocos2dx_auto.cpp(51798)
getRenderFormat0=number
getWidth lua_cocos2dx_auto.cpp(51610)
getWidth0=number
hasAlpha lua_cocos2dx_auto.cpp(51419)
hasAlpha0=boolean
hasPremultipliedAlpha lua_cocos2dx_auto.cpp(51305)
hasPremultipliedAlpha0=boolean
initWithImageFile lua_cocos2dx_auto.cpp(51560)
initWithImageFile1std_string=boolean
isCompressed lua_cocos2dx_auto.cpp(51466)
isCompressed0=boolean
saveToFile lua_cocos2dx_auto.cpp(51352)
saveToFile1std_string=boolean
saveToFile2std_stringboolean=boolean
setPVRImagesHavePremultipliedAlpha lua_cocos2dx_auto.cpp(51845)
setPVRImagesHavePremultipliedAlpha1boolean
cc.JumpBy ==> cc.ActionInterval
create lua_cocos2dx_auto.cpp(24003)
create4numbervec2numberint32=cc.JumpBy
finalize lua_cocos2dx_auto.cpp(24045)
cc.JumpTiles3D ==> cc.TiledGrid3DAction
create lua_cocos2dx_auto.cpp(33178)
create4numbersizeuint32number=cc.JumpTiles3D
finalize lua_cocos2dx_auto.cpp(33220)
getAmplitude lua_cocos2dx_auto.cpp(33131)
getAmplitude0=number
getAmplitudeRate lua_cocos2dx_auto.cpp(32984)
getAmplitudeRate0=number
setAmplitude lua_cocos2dx_auto.cpp(33031)
setAmplitude1number
setAmplitudeRate lua_cocos2dx_auto.cpp(33081)
setAmplitudeRate1number
cc.JumpTo ==> cc.JumpBy
create lua_cocos2dx_auto.cpp(24065)
create4numbervec2numberint32=cc.JumpTo
finalize lua_cocos2dx_auto.cpp(24107)
cc.Label ==> cc.SpriteBatchNode
create lua_cocos2dx_auto.cpp(40902)
create0=cc.Label
createWithBMFont lua_cocos2dx_auto.cpp(40807)
createWithBMFont2std_stringstd_string=cc.Label
createWithBMFont4std_stringstd_stringint32int32=cc.Label
createWithBMFont3std_stringstd_stringint32=cc.Label
createWithBMFont5std_stringstd_stringint32int32vec2=cc.Label
createWithCharMap lua_cocos2dx_auto.cpp(40936)
createWithCharMap4std_stringint32int32int32=cc.Label
createWithCharMap1std_string=cc.Label
createWithSystemFont lua_cocos2dx_auto.cpp(41015)
createWithSystemFont5std_stringstd_stringnumbersizeint32=cc.Label
createWithSystemFont3std_stringstd_stringnumber=cc.Label
createWithSystemFont6std_stringstd_stringnumbersizeint32int32=cc.Label
createWithSystemFont4std_stringstd_stringnumbersize=cc.Label
disableEffect lua_cocos2dx_auto.cpp(38830)
disableEffect0
enableGlow lua_cocos2dx_auto.cpp(40360)
enableGlow1color4b
enableOutline lua_cocos2dx_auto.cpp(39673)
enableOutline1color4b
enableOutline2color4bint32
enableShadow lua_cocos2dx_auto.cpp(38585)
enableShadow0
enableShadow1color4b
enableShadow2color4bsize
enableShadow3color4bsizeint32
finalize lua_cocos2dx_auto.cpp(41118)
getAdditionalKerning lua_cocos2dx_auto.cpp(39740)
getAdditionalKerning0=number
getBMFontFilePath lua_cocos2dx_auto.cpp(40604)
getBMFontFilePath0=cppstring
getDimensions lua_cocos2dx_auto.cpp(39878)
getDimensions0=size
getFontAtlas lua_cocos2dx_auto.cpp(39335)
getFontAtlas0=cc.FontAtlas
getHeight lua_cocos2dx_auto.cpp(38783)
getHeight0=number
getHorizontalAlignment lua_cocos2dx_auto.cpp(39071)
getHorizontalAlignment0=number
getLetter lua_cocos2dx_auto.cpp(40410)
getLetter1int32=cc.Sprite
getLineHeight lua_cocos2dx_auto.cpp(40072)
getLineHeight0=number
getMaxLineWidth lua_cocos2dx_auto.cpp(39024)
getMaxLineWidth0=number
getString lua_cocos2dx_auto.cpp(38736)
getString0=cppstring
getStringLength lua_cocos2dx_auto.cpp(39529)
getStringLength0=number
getStringNumLines lua_cocos2dx_auto.cpp(39626)
getStringNumLines0=number
getSystemFontName lua_cocos2dx_auto.cpp(39975)
getSystemFontName0=cppstring
getSystemFontSize lua_cocos2dx_auto.cpp(40510)
getSystemFontSize0=number
getTTFConfig lua_cocos2dx_auto.cpp(40119)
getTTFConfig0
getTextAlignment lua_cocos2dx_auto.cpp(40557)
getTextAlignment0=number
getTextColor lua_cocos2dx_auto.cpp(38927)
getTextColor0
getVerticalAlignment lua_cocos2dx_auto.cpp(40166)
getVerticalAlignment0=number
getWidth lua_cocos2dx_auto.cpp(40313)
getWidth0=number
isClipMarginEnabled lua_cocos2dx_auto.cpp(38538)
isClipMarginEnabled0=boolean
requestSystemFontRefresh lua_cocos2dx_auto.cpp(40760)
requestSystemFontRefresh0
setAdditionalKerning lua_cocos2dx_auto.cpp(40460)
setAdditionalKerning1number
setAlignment lua_cocos2dx_auto.cpp(40701)
setAlignment2int32int32
setAlignment1int32
setBMFontFilePath lua_cocos2dx_auto.cpp(39268)
setBMFontFilePath1std_string=boolean
setBMFontFilePath2std_stringvec2=boolean
setCharMap lua_cocos2dx_auto.cpp(39787)
setCharMap4std_stringint32int32int32=boolean
setCharMap1std_string=boolean
setClipMarginEnabled lua_cocos2dx_auto.cpp(39118)
setClipMarginEnabled1boolean
setDimensions lua_cocos2dx_auto.cpp(38683)
setDimensions2numbernumber
setHeight lua_cocos2dx_auto.cpp(40263)
setHeight1number
setHorizontalAlignment lua_cocos2dx_auto.cpp(40651)
setHorizontalAlignment1int32
setLineBreakWithoutSpace lua_cocos2dx_auto.cpp(39576)
setLineBreakWithoutSpace1boolean
setLineHeight lua_cocos2dx_auto.cpp(39382)
setLineHeight1number
setMaxLineWidth lua_cocos2dx_auto.cpp(39925)
setMaxLineWidth1number
setString lua_cocos2dx_auto.cpp(39168)
setString1std_string
setSystemFontName lua_cocos2dx_auto.cpp(39218)
setSystemFontName1std_string
setSystemFontSize lua_cocos2dx_auto.cpp(39432)
setSystemFontSize1number
setTTFConfig lua_cocos2dx_auto.cpp(38877)
setTTFConfig1=boolean
setTextColor lua_cocos2dx_auto.cpp(40213)
setTextColor1color4b
setVerticalAlignment lua_cocos2dx_auto.cpp(40022)
setVerticalAlignment1int32
setWidth lua_cocos2dx_auto.cpp(38974)
setWidth1number
updateContent lua_cocos2dx_auto.cpp(39482)
updateContent0
cc.LabelAtlas ==> cc.AtlasNode
create lua_cocos2dx_auto.cpp(37394)
create0=cc.LabelAtlas
create2std_stringstd_string=cc.LabelAtlas
create5std_stringstd_stringint32int32int32=cc.LabelAtlas
finalize lua_cocos2dx_auto.cpp(37467)
getString lua_cocos2dx_auto.cpp(37347)
getString0=cppstring
initWithString lua_cocos2dx_auto.cpp(37197)
initWithString2std_stringstd_string=boolean
initWithString5std_stringcc.Texture2Dint32int32int32=boolean
setString lua_cocos2dx_auto.cpp(37147)
setString1std_string
updateAtlasValues lua_cocos2dx_auto.cpp(37300)
updateAtlasValues0
cc.LabelBMFont ==> cc.Node
constructor lua_cocos2dx_deprecated.cpp(2753)
constructor0=cc.LabelBMFont
create lua_cocos2dx_deprecated.cpp(2639)
create0=cc.LabelBMFont
create2std_stringstd_string=cc.LabelBMFont
create3std_stringstd_stringnumber=cc.LabelBMFont
create4std_stringstd_stringnumberint32=cc.LabelBMFont
create5std_stringstd_stringnumberint32vec2=cc.LabelBMFont
finalize lua_cocos2dx_deprecated.cpp(2787)
getBlendFunc lua_cocos2dx_deprecated.cpp(2013)
getBlendFunc0
getFntFile lua_cocos2dx_deprecated.cpp(2444)
getFntFile0=cppstring
getLetter lua_cocos2dx_deprecated.cpp(2101)
getLetter1int32=cc.Sprite
getString lua_cocos2dx_deprecated.cpp(2148)
getString0=cppstring
initWithString lua_cocos2dx_deprecated.cpp(2288)
initWithString2std_stringstd_string=boolean
initWithString4std_stringstd_stringnumberint32=boolean
initWithString3std_stringstd_stringnumber=boolean
initWithString5std_stringstd_stringnumberint32vec2=boolean
isOpacityModifyRGB lua_cocos2dx_deprecated.cpp(2057)
isOpacityModifyRGB0=boolean
setAlignment lua_cocos2dx_deprecated.cpp(2547)
setAlignment1int32
setBlendFunc lua_cocos2dx_deprecated.cpp(2192)
setBlendFunc1
setFntFile lua_cocos2dx_deprecated.cpp(2488)
setFntFile1std_string
setFntFile2std_stringvec2
setLineBreakWithoutSpace lua_cocos2dx_deprecated.cpp(1967)
setLineBreakWithoutSpace1boolean
setOpacityModifyRGB lua_cocos2dx_deprecated.cpp(2398)
setOpacityModifyRGB1boolean
setString lua_cocos2dx_deprecated.cpp(2242)
setString1std_string
setWidth lua_cocos2dx_deprecated.cpp(2593)
setWidth1number
cc.LabelTTF ==> cc.Node
constructor lua_cocos2dx_deprecated.cpp(4273)
constructor0=cc.LabelTTF
create lua_cocos2dx_deprecated.cpp(4112)
create0=cc.LabelTTF
create3std_stringstd_stringnumber=cc.LabelTTF
create4std_stringstd_stringnumbersize=cc.LabelTTF
create5std_stringstd_stringnumbersizeint32=cc.LabelTTF
create6std_stringstd_stringnumbersizeint32int32=cc.LabelTTF
createWithFontDefinition lua_cocos2dx_deprecated.cpp(4238)
createWithFontDefinition2std_stringfontdefinition=cc.LabelTTF
disableShadow lua_cocos2dx_deprecated.cpp(4006)
disableShadow0
disableShadow1boolean
disableStroke lua_cocos2dx_deprecated.cpp(4059)
disableStroke0
disableStroke1boolean
enableShadow lua_cocos2dx_deprecated.cpp(2824)
enableShadow4sizenumbernumberboolean
enableShadow3sizenumbernumber
enableStroke lua_cocos2dx_deprecated.cpp(3578)
enableStroke2color3bnumber
enableStroke3color3bnumberboolean
finalize lua_cocos2dx_deprecated.cpp(4307)
getBlendFunc lua_cocos2dx_deprecated.cpp(3534)
getBlendFunc0
getDimensions lua_cocos2dx_deprecated.cpp(3643)
getDimensions0=size
getFontName lua_cocos2dx_deprecated.cpp(3916)
getFontName0=cppstring
getFontSize lua_cocos2dx_deprecated.cpp(2941)
getFontSize0=number
getHorizontalAlignment lua_cocos2dx_deprecated.cpp(3213)
getHorizontalAlignment0=number
getString lua_cocos2dx_deprecated.cpp(2985)
getString0=cppstring
getTextDefinition lua_cocos2dx_deprecated.cpp(3823)
getTextDefinition0=fontdefinition
getVerticalAlignment lua_cocos2dx_deprecated.cpp(3779)
getVerticalAlignment0=number
initWithString lua_cocos2dx_deprecated.cpp(3353)
initWithString5std_stringstd_stringnumbersizeint32=boolean
initWithString3std_stringstd_stringnumber=boolean
initWithString6std_stringstd_stringnumbersizeint32int32=boolean
initWithString4std_stringstd_stringnumbersize=boolean
initWithStringAndTextDefinition lua_cocos2dx_deprecated.cpp(3257)
initWithStringAndTextDefinition2std_stringfontdefinition=boolean
setBlendFunc lua_cocos2dx_deprecated.cpp(3867)
setBlendFunc1
setDimensions lua_cocos2dx_deprecated.cpp(2895)
setDimensions1size
setFlippedX lua_cocos2dx_deprecated.cpp(3075)
setFlippedX1boolean
setFlippedY lua_cocos2dx_deprecated.cpp(3029)
setFlippedY1boolean
setFontFillColor lua_cocos2dx_deprecated.cpp(3475)
setFontFillColor1color3b
setFontFillColor2color3bboolean
setFontName lua_cocos2dx_deprecated.cpp(3167)
setFontName1std_string
setFontSize lua_cocos2dx_deprecated.cpp(3733)
setFontSize1number
setHorizontalAlignment lua_cocos2dx_deprecated.cpp(3960)
setHorizontalAlignment1int32
setString lua_cocos2dx_deprecated.cpp(3307)
setString1std_string
setTextDefinition lua_cocos2dx_deprecated.cpp(3121)
setTextDefinition1fontdefinition
setVerticalAlignment lua_cocos2dx_deprecated.cpp(3687)
setVerticalAlignment1int32
cc.Layer ==> cc.Node
create lua_cocos2dx_auto.cpp(41185)
create0=cc.Layer
finalize lua_cocos2dx_auto.cpp(41219)
getTouchMode lua_cocos2dx_manual.cpp(803)
getTouchMode0=number
isAccelerometerEnabled lua_cocos2dx_manual.cpp(1156)
isAccelerometerEnabled0=boolean
isKeyboardEnabled lua_cocos2dx_manual.cpp(1036)
isKeyboardEnabled0=boolean
isSwallowsTouches lua_cocos2dx_manual.cpp(918)
isSwallowsTouches0
isTouchEnabled lua_cocos2dx_manual.cpp(689)
isTouchEnabled0=boolean
registerScriptAccelerateHandler lua_cocos2dx_manual.cpp(4822)
registerScriptKeypadHandler lua_cocos2dx_manual.cpp(4816)
registerScriptTouchHandler lua_cocos2dx_manual.cpp(4810)
setAccelerometerEnabled lua_cocos2dx_manual.cpp(1083)
setAccelerometerEnabled1boolean
setAccelerometerInterval lua_cocos2dx_manual.cpp(1205)
setAccelerometerInterval1number
setKeyboardEnabled lua_cocos2dx_manual.cpp(964)
setKeyboardEnabled1boolean
setSwallowsTouches lua_cocos2dx_manual.cpp(851)
setSwallowsTouches1boolean
setTouchEnabled lua_cocos2dx_manual.cpp(642)
setTouchEnabled1boolean
setTouchMode lua_cocos2dx_manual.cpp(737)
setTouchMode1number
setTouchPriority lua_cocos2dx_manual.cpp(637)
unregisterScriptAccelerateHandler lua_cocos2dx_manual.cpp(4825)
unregisterScriptKeypadHandler lua_cocos2dx_manual.cpp(4819)
unregisterScriptTouchHandler lua_cocos2dx_manual.cpp(4813)
cc.LayerColor ==> cc.Layer
changeHeight lua_cocos2dx_auto.cpp(41339)
changeHeight1number
changeWidth lua_cocos2dx_auto.cpp(41439)
changeWidth1number
changeWidthAndHeight lua_cocos2dx_auto.cpp(41239)
changeWidthAndHeight2numbernumber
create lua_cocos2dx_auto.cpp(41489)
create0=cc.LayerColor
create1color4b=cc.LayerColor
create3color4bnumbernumber=cc.LayerColor
finalize lua_cocos2dx_auto.cpp(41553)
getBlendFunc lua_cocos2dx_auto.cpp(41292)
getBlendFunc0
setBlendFunc lua_cocos2dx_auto.cpp(41389)
setBlendFunc1
setBlendFunc01 lua_cocos2dx_manual.cpp(5020)
cc.LayerGradient ==> cc.LayerColor
create lua_cocos2dx_auto.cpp(42160)
create0=cc.LayerGradient
create2color4bcolor4b=cc.LayerGradient
create3color4bcolor4bvec2=cc.LayerGradient
finalize lua_cocos2dx_auto.cpp(42227)
getEndColor lua_cocos2dx_auto.cpp(42016)
getEndColor0=color3b
getEndOpacity lua_cocos2dx_auto.cpp(42063)
getEndOpacity0=number
getStartColor lua_cocos2dx_auto.cpp(41578)
getStartColor0=color3b
getStartOpacity lua_cocos2dx_auto.cpp(41672)
getStartOpacity0=number
getVector lua_cocos2dx_auto.cpp(41919)
getVector0=vec2
isCompressedInterpolation lua_cocos2dx_auto.cpp(41625)
isCompressedInterpolation0=boolean
setCompressedInterpolation lua_cocos2dx_auto.cpp(41819)
setCompressedInterpolation1boolean
setEndColor lua_cocos2dx_auto.cpp(41966)
setEndColor1color3b
setEndOpacity lua_cocos2dx_auto.cpp(41869)
setEndOpacity1uint16
setStartColor lua_cocos2dx_auto.cpp(42110)
setStartColor1color3b
setStartOpacity lua_cocos2dx_auto.cpp(41769)
setStartOpacity1uint16
setVector lua_cocos2dx_auto.cpp(41719)
setVector1vec2
cc.LayerMultiplex ==> cc.Layer
addLayer lua_cocos2dx_auto.cpp(42309)
addLayer1cc.Layer
create lua_cocos2dx_manual.cpp(5033)
finalize lua_cocos2dx_auto.cpp(42409)
switchTo lua_cocos2dx_auto.cpp(42359)
switchTo1int32
switchToAndReleaseMe lua_cocos2dx_auto.cpp(42259)
switchToAndReleaseMe1int32
cc.Lens3D ==> cc.Grid3DAction
create lua_cocos2dx_auto.cpp(30213)
create4numbersizevec2number=cc.Lens3D
finalize lua_cocos2dx_auto.cpp(30255)
getLensEffect lua_cocos2dx_auto.cpp(30166)
getLensEffect0=number
getPosition lua_cocos2dx_auto.cpp(30119)
getPosition0=vec2
setConcave lua_cocos2dx_auto.cpp(30019)
setConcave1boolean
setLensEffect lua_cocos2dx_auto.cpp(30069)
setLensEffect1number
setPosition lua_cocos2dx_auto.cpp(29969)
setPosition1vec2
cc.Liquid ==> cc.Grid3DAction
create lua_cocos2dx_auto.cpp(30899)
create4numbersizeuint32number=cc.Liquid
finalize lua_cocos2dx_auto.cpp(30941)
getAmplitude lua_cocos2dx_auto.cpp(30852)
getAmplitude0=number
getAmplitudeRate lua_cocos2dx_auto.cpp(30705)
getAmplitudeRate0=number
setAmplitude lua_cocos2dx_auto.cpp(30752)
setAmplitude1number
setAmplitudeRate lua_cocos2dx_auto.cpp(30802)
setAmplitudeRate1number
cc.Manifest ==> cc.Ref
finalize lua_cocos2dx_extension_auto.cpp(13132)
getManifestFileUrl lua_cocos2dx_extension_auto.cpp(12803)
getManifestFileUrl0=cppstring
getPackageUrl lua_cocos2dx_extension_auto.cpp(12944)
getPackageUrl0=cppstring
getSearchPaths lua_cocos2dx_extension_auto.cpp(13085)
getSearchPaths0
getVersion lua_cocos2dx_extension_auto.cpp(12991)
getVersion0=cppstring
getVersionFileUrl lua_cocos2dx_extension_auto.cpp(13038)
getVersionFileUrl0=cppstring
isLoaded lua_cocos2dx_extension_auto.cpp(12897)
isLoaded0=boolean
isVersionLoaded lua_cocos2dx_extension_auto.cpp(12850)
isVersionLoaded0=boolean
cc.Menu ==> cc.Layer
alignItemsHorizontally lua_cocos2dx_auto.cpp(47728)
alignItemsHorizontally0
alignItemsHorizontallyWithPadding lua_cocos2dx_auto.cpp(47628)
alignItemsHorizontallyWithPadding1number
alignItemsInColumns lua_cocos2dx_manual.cpp(4745)
alignItemsInRows lua_cocos2dx_manual.cpp(4742)
alignItemsVertically lua_cocos2dx_auto.cpp(47534)
alignItemsVertically0
alignItemsVerticallyWithPadding lua_cocos2dx_auto.cpp(47678)
alignItemsVerticallyWithPadding1number
create lua_cocos2dx_manual.cpp(4739)
finalize lua_cocos2dx_auto.cpp(47775)
isEnabled lua_cocos2dx_auto.cpp(47581)
isEnabled0=boolean
setEnabled lua_cocos2dx_auto.cpp(47484)
setEnabled1boolean
cc.MenuItem ==> cc.Node
activate lua_cocos2dx_auto.cpp(45625)
activate0
finalize lua_cocos2dx_auto.cpp(45907)
isEnabled lua_cocos2dx_auto.cpp(45672)
isEnabled0=boolean
isSelected lua_cocos2dx_auto.cpp(45766)
isSelected0=boolean
rect lua_cocos2dx_auto.cpp(45860)
rect0=rect
registerScriptTapHandler lua_cocos2dx_manual.cpp(4658)
selected lua_cocos2dx_auto.cpp(45719)
selected0
setEnabled lua_cocos2dx_auto.cpp(45575)
setEnabled1boolean
unregisterScriptTapHandler lua_cocos2dx_manual.cpp(4661)
unselected lua_cocos2dx_auto.cpp(45813)
unselected0
cc.MenuItemAtlasFont ==> cc.MenuItemLabel
finalize lua_cocos2dx_auto.cpp(46201)
cc.MenuItemFont ==> cc.MenuItemLabel
create lua_cocos2dx_manual.cpp(4700)
finalize lua_cocos2dx_auto.cpp(46554)
getFontName lua_cocos2dx_auto.cpp(46484)
getFontName0=cppstring
getFontNameObj lua_cocos2dx_auto.cpp(46267)
getFontNameObj0=cppstring
getFontSize lua_cocos2dx_auto.cpp(46450)
getFontSize0=number
getFontSizeObj lua_cocos2dx_auto.cpp(46220)
getFontSizeObj0=number
setFontName lua_cocos2dx_auto.cpp(46414)
setFontName1std_string
setFontNameObj lua_cocos2dx_auto.cpp(46364)
setFontNameObj1std_string
setFontSize lua_cocos2dx_auto.cpp(46518)
setFontSize1int32
setFontSizeObj lua_cocos2dx_auto.cpp(46314)
setFontSizeObj1int32
cc.MenuItemImage ==> cc.MenuItemSprite
create lua_cocos2dx_manual.cpp(4674)
finalize lua_cocos2dx_auto.cpp(47194)
setDisabledSpriteFrame lua_cocos2dx_auto.cpp(47044)
setDisabledSpriteFrame1cc.SpriteFrame
setNormalSpriteFrame lua_cocos2dx_auto.cpp(47144)
setNormalSpriteFrame1cc.SpriteFrame
setSelectedSpriteFrame lua_cocos2dx_auto.cpp(47094)
setSelectedSpriteFrame1cc.SpriteFrame
cc.MenuItemLabel ==> cc.MenuItem
create lua_cocos2dx_manual.cpp(4687)
finalize lua_cocos2dx_auto.cpp(46177)
getDisabledColor lua_cocos2dx_auto.cpp(45933)
getDisabledColor0=color3b
getLabel lua_cocos2dx_auto.cpp(46130)
getLabel0=cc.Node
setDisabledColor lua_cocos2dx_auto.cpp(46080)
setDisabledColor1color3b
setLabel lua_cocos2dx_auto.cpp(46030)
setLabel1cc.Node
setString lua_cocos2dx_auto.cpp(45980)
setString1std_string
cc.MenuItemSprite ==> cc.MenuItem
create lua_cocos2dx_manual.cpp(4713)
finalize lua_cocos2dx_auto.cpp(47016)
getDisabledImage lua_cocos2dx_auto.cpp(46828)
getDisabledImage0=cc.Node
getNormalImage lua_cocos2dx_auto.cpp(46922)
getNormalImage0=cc.Node
getSelectedImage lua_cocos2dx_auto.cpp(46875)
getSelectedImage0=cc.Node
selected lua_cocos2dx_auto.cpp(46631)
selected0
setDisabledImage lua_cocos2dx_auto.cpp(46728)
setDisabledImage1cc.Node
setEnabled lua_cocos2dx_auto.cpp(46581)
setEnabled1boolean
setNormalImage lua_cocos2dx_auto.cpp(46678)
setNormalImage1cc.Node
setSelectedImage lua_cocos2dx_auto.cpp(46778)
setSelectedImage1cc.Node
unselected lua_cocos2dx_auto.cpp(46969)
unselected0
cc.MenuItemToggle ==> cc.MenuItem
addSubItem lua_cocos2dx_auto.cpp(47313)
addSubItem1cc.MenuItem
create lua_cocos2dx_manual.cpp(4726)
finalize lua_cocos2dx_auto.cpp(47460)
getSelectedIndex lua_cocos2dx_auto.cpp(47266)
getSelectedIndex0=number
getSelectedItem lua_cocos2dx_auto.cpp(47363)
getSelectedItem0=cc.MenuItem
setSelectedIndex lua_cocos2dx_auto.cpp(47410)
setSelectedIndex1uint32
setSubItems lua_cocos2dx_auto.cpp(47216)
setSubItems1Vector<cocos2d::MenuItem *>
cc.Mesh ==> cc.Ref
finalize lua_cocos2dx_3d_auto.cpp(1982)
getBlendFunc lua_cocos2dx_3d_auto.cpp(1788)
getBlendFunc0
getMeshVertexAttribCount lua_cocos2dx_3d_auto.cpp(1495)
getMeshVertexAttribCount0=number
getMeshVertexAttribute lua_cocos2dx_3d_auto.cpp(1835)
getMeshVertexAttribute1int32
getName lua_cocos2dx_3d_auto.cpp(1644)
getName0=cppstring
getTexture lua_cocos2dx_3d_auto.cpp(1597)
getTexture0=cc.Texture2D
getVertexSizeInBytes lua_cocos2dx_3d_auto.cpp(1741)
getVertexSizeInBytes0=number
isVisible lua_cocos2dx_3d_auto.cpp(1885)
isVisible0=boolean
setBlendFunc lua_cocos2dx_3d_auto.cpp(1691)
setBlendFunc1
setTexture lua_cocos2dx_3d_auto.cpp(1542)
setTexture1std_string
setVisible lua_cocos2dx_3d_auto.cpp(1932)
setVisible1boolean
cc.MotionStreak ==> cc.Node
create lua_cocos2dx_auto.cpp(48958)
create5numbernumbernumbercolor3bstd_string=cc.MotionStreak
finalize lua_cocos2dx_auto.cpp(49030)
getBlendFunc lua_cocos2dx_auto.cpp(48767)
getBlendFunc0
getTexture lua_cocos2dx_auto.cpp(48570)
getTexture0=cc.Texture2D
isFastMode lua_cocos2dx_auto.cpp(48861)
isFastMode0=boolean
isStartingPositionInitialized lua_cocos2dx_auto.cpp(48814)
isStartingPositionInitialized0=boolean
reset lua_cocos2dx_auto.cpp(48473)
reset0
setBlendFunc lua_cocos2dx_auto.cpp(48667)
setBlendFunc1
setBlendFunc01 lua_cocos2dx_manual.cpp(5102)
setFastMode lua_cocos2dx_auto.cpp(48908)
setFastMode1boolean
setStartingPositionInitialized lua_cocos2dx_auto.cpp(48717)
setStartingPositionInitialized1boolean
setTexture lua_cocos2dx_auto.cpp(48520)
setTexture1cc.Texture2D
tintWithColor lua_cocos2dx_auto.cpp(48617)
tintWithColor1color3b
cc.MoveBy ==> cc.ActionInterval
create lua_cocos2dx_auto.cpp(23735)
create2numbervec2=cc.MoveBy
finalize lua_cocos2dx_auto.cpp(23789)
cc.MoveTo ==> cc.MoveBy
create lua_cocos2dx_auto.cpp(23809)
create2numbervec2=cc.MoveTo
finalize lua_cocos2dx_auto.cpp(23863)
cc.Node ==> cc.Ref
addChild lua_cocos2dx_auto.cpp(2836)
addChild3cc.Nodeint32std_string
addChild2cc.Nodeint32
addChild1cc.Node
addComponent lua_cocos2dx_auto.cpp(5981)
addComponent1cc.Component=boolean
cleanup lua_cocos2dx_auto.cpp(8211)
cleanup0
convertToNodeSpace lua_cocos2dx_auto.cpp(5184)
convertToNodeSpace1vec2=vec2
convertToNodeSpaceAR lua_cocos2dx_auto.cpp(5931)
convertToNodeSpaceAR1vec2=vec2
convertToWorldSpace lua_cocos2dx_auto.cpp(4299)
convertToWorldSpace1vec2=vec2
convertToWorldSpaceAR lua_cocos2dx_auto.cpp(3335)
convertToWorldSpaceAR1vec2=vec2
convertTouchToNodeSpace lua_cocos2dx_auto.cpp(4701)
convertTouchToNodeSpace1cc.Touch=vec2
convertTouchToNodeSpaceAR lua_cocos2dx_auto.cpp(5134)
convertTouchToNodeSpaceAR1cc.Touch=vec2
create lua_cocos2dx_auto.cpp(9382)
create0=cc.Node
draw lua_cocos2dx_auto.cpp(8596)
draw0
draw3cc.Renderermat4uint32
enumerateChildren lua_cocos2dx_manual.cpp(4779)
finalize lua_cocos2dx_auto.cpp(9416)
getActionByTag lua_cocos2dx_auto.cpp(6633)
getActionByTag1int32=cc.Action
getActionManager lua_cocos2dx_auto.cpp(9335)
getActionManager0=cc.ActionManager
getAnchorPoint lua_cocos2dx_auto.cpp(5696)
getAnchorPoint0=vec2
getAnchorPointInPoints lua_cocos2dx_auto.cpp(6234)
getAnchorPointInPoints0=vec2
getBoundingBox lua_cocos2dx_auto.cpp(8452)
getBoundingBox0=rect
getCameraMask lua_cocos2dx_auto.cpp(3532)
getCameraMask0=number
getChildByName lua_cocos2dx_auto.cpp(3432)
getChildByName1std_string=cc.Node
getChildByTag lua_cocos2dx_auto.cpp(7773)
getChildByTag1int32=cc.Node
getChildren lua_cocos2dx_auto.cpp(3187)
getChildren0=Vector<cocos2d::Node *>
getChildrenCount lua_cocos2dx_auto.cpp(5884)
getChildrenCount0=number
getColor lua_cocos2dx_auto.cpp(8405)
getColor0=color3b
getComponent lua_cocos2dx_auto.cpp(8258)
getComponent1std_string=cc.Component
getContentSize lua_cocos2dx_auto.cpp(8308)
getContentSize0=size
getDescription lua_cocos2dx_auto.cpp(2990)
getDescription0=cppstring
getDisplayedColor lua_cocos2dx_auto.cpp(6586)
getDisplayedColor0=color3b
getDisplayedOpacity lua_cocos2dx_auto.cpp(6733)
getDisplayedOpacity0=number
getEventDispatcher lua_cocos2dx_auto.cpp(4396)
getEventDispatcher0=cc.EventDispatcher
getGLProgram lua_cocos2dx_auto.cpp(4091)
getGLProgram0=cc.GLProgram
getGLProgramState lua_cocos2dx_auto.cpp(6348)
getGLProgramState0=cc.GLProgramState
getGlobalZOrder lua_cocos2dx_auto.cpp(8549)
getGlobalZOrder0=number
getLocalZOrder lua_cocos2dx_auto.cpp(6780)
getLocalZOrder0=number
getName lua_cocos2dx_auto.cpp(4946)
getName0=cppstring
getNodeToParentAffineTransform lua_cocos2dx_auto.cpp(4802)
getNodeToParentAffineTransform0=affinetransform
getNodeToParentTransform lua_cocos2dx_auto.cpp(5087)
getNodeToParentTransform0
getNodeToWorldAffineTransform lua_cocos2dx_auto.cpp(7420)
getNodeToWorldAffineTransform0=affinetransform
getNodeToWorldTransform lua_cocos2dx_auto.cpp(4138)
getNodeToWorldTransform0
getNormalizedPosition lua_cocos2dx_auto.cpp(9047)
getNormalizedPosition0=vec2
getNumberOfRunningActions lua_cocos2dx_auto.cpp(5743)
getNumberOfRunningActions0=number
getOpacity lua_cocos2dx_auto.cpp(3930)
getOpacity0=number
getOrderOfArrival lua_cocos2dx_auto.cpp(6921)
getOrderOfArrival0=number
getParent lua_cocos2dx_auto.cpp(7115)
getParent0=cc.Node
getParentToNodeAffineTransform lua_cocos2dx_auto.cpp(6874)
getParentToNodeAffineTransform0=affinetransform
getParentToNodeTransform lua_cocos2dx_auto.cpp(7567)
getParentToNodeTransform0
getPhysicsBody lua_cocos2dx_manual.cpp(4795)
getPosition lua_cocos2dx_manual.cpp(4770)
getPosition3D lua_cocos2dx_auto.cpp(4185)
getPosition3D0
getPositionX lua_cocos2dx_auto.cpp(7256)
getPositionX0=number
getPositionY lua_cocos2dx_auto.cpp(7209)
getPositionY0=number
getPositionZ lua_cocos2dx_auto.cpp(7162)
getPositionZ0=number
getRotation lua_cocos2dx_auto.cpp(6187)
getRotation0=number
getRotation3D lua_cocos2dx_auto.cpp(5040)
getRotation3D0
getRotationSkewX lua_cocos2dx_auto.cpp(9094)
getRotationSkewX0=number
getRotationSkewY lua_cocos2dx_auto.cpp(9141)
getRotationSkewY0=number
getScale lua_cocos2dx_auto.cpp(9000)
getScale0=number
getScaleX lua_cocos2dx_auto.cpp(7967)
getScaleX0=number
getScaleY lua_cocos2dx_auto.cpp(7920)
getScaleY0=number
getScaleZ lua_cocos2dx_auto.cpp(7873)
getScaleZ0=number
getScene lua_cocos2dx_auto.cpp(4349)
getScene0=cc.Scene
getScheduler lua_cocos2dx_auto.cpp(6827)
getScheduler0=cc.Scheduler
getSkewX lua_cocos2dx_auto.cpp(6492)
getSkewX0=number
getSkewY lua_cocos2dx_auto.cpp(6539)
getSkewY0=number
getTag lua_cocos2dx_auto.cpp(4044)
getTag0=number
getWorldToNodeAffineTransform lua_cocos2dx_auto.cpp(8064)
getWorldToNodeAffineTransform0=affinetransform
getWorldToNodeTransform lua_cocos2dx_auto.cpp(8903)
getWorldToNodeTransform0
ignoreAnchorPointForPosition lua_cocos2dx_auto.cpp(5396)
ignoreAnchorPointForPosition1boolean
isCascadeColorEnabled lua_cocos2dx_auto.cpp(9238)
isCascadeColorEnabled0=boolean
isCascadeOpacityEnabled lua_cocos2dx_auto.cpp(4849)
isCascadeOpacityEnabled0=boolean
isIgnoreAnchorPointForPosition lua_cocos2dx_auto.cpp(3385)
isIgnoreAnchorPointForPosition0=boolean
isOpacityModifyRGB lua_cocos2dx_auto.cpp(6140)
isOpacityModifyRGB0=boolean
isRunning lua_cocos2dx_auto.cpp(7068)
isRunning0=boolean
isScheduled lua_cocos2dx_auto.cpp(7614)
isScheduled1std_string=boolean
isVisible lua_cocos2dx_auto.cpp(5837)
isVisible0=boolean
pause lua_cocos2dx_auto.cpp(3288)
pause0
registerScriptHandler lua_cocos2dx_manual.cpp(4758)
removeAllChildrenWithCleanup lua_cocos2dx_auto.cpp(4751)
removeAllChildrenWithCleanup0
removeAllChildrenWithCleanup1boolean
removeAllComponents lua_cocos2dx_auto.cpp(3883)
removeAllComponents0
removeChild lua_cocos2dx_auto.cpp(4232)
removeChild1cc.Node
removeChild2cc.Nodeboolean
removeChildByName lua_cocos2dx_auto.cpp(6281)
removeChildByName1std_string
removeChildByName2std_stringboolean
removeChildByTag lua_cocos2dx_auto.cpp(7303)
removeChildByTag1int32
removeChildByTag2int32boolean
removeComponent lua_cocos2dx_auto.cpp(2935)
removeComponent1std_string=boolean
removeFromParentAndCleanup lua_cocos2dx_auto.cpp(8705)
removeFromParentAndCleanup0
removeFromParentAndCleanup1boolean
removeFromPhysicsWorld lua_cocos2dx_manual.cpp(4792)
reorderChild lua_cocos2dx_auto.cpp(5343)
reorderChild2cc.Nodeint32
resume lua_cocos2dx_auto.cpp(4993)
resume0
runAction lua_cocos2dx_auto.cpp(6031)
runAction1cc.Action=cc.Action
scheduleUpdateWithPriorityLua lua_cocos2dx_manual.cpp(4764)
setActionManager lua_cocos2dx_auto.cpp(6968)
setActionManager1cc.ActionManager
setAdditionalTransform lua_cocos2dx_manual.cpp(4782)
setAnchorPoint lua_cocos2dx_manual.cpp(4776)
setCameraMask lua_cocos2dx_auto.cpp(3977)
setCameraMask1ushort
setCameraMask2ushortboolean
setCascadeColorEnabled lua_cocos2dx_auto.cpp(8111)
setCascadeColorEnabled1boolean
setCascadeOpacityEnabled lua_cocos2dx_auto.cpp(3137)
setCascadeOpacityEnabled1boolean
setColor lua_cocos2dx_auto.cpp(7018)
setColor1color3b
setContentSize lua_cocos2dx_manual.cpp(4773)
setEventDispatcher lua_cocos2dx_auto.cpp(8499)
setEventDispatcher1cc.EventDispatcher
setGLProgram lua_cocos2dx_auto.cpp(8950)
setGLProgram1cc.GLProgram
setGLProgramState lua_cocos2dx_auto.cpp(4493)
setGLProgramState1cc.GLProgramState
setGlobalZOrder lua_cocos2dx_auto.cpp(7664)
setGlobalZOrder1number
setLocalZOrder lua_cocos2dx_auto.cpp(8014)
setLocalZOrder1int32
setName lua_cocos2dx_auto.cpp(6683)
setName1std_string
setNodeToParentTransform lua_cocos2dx_auto.cpp(5646)
setNodeToParentTransform1mat4
setNormalizedPosition lua_cocos2dx_auto.cpp(4597)
setNormalizedPosition1vec2
setOnEnterCallback lua_cocos2dx_auto.cpp(4543)
setOnEnterCallback1
setOnExitCallback lua_cocos2dx_auto.cpp(3234)
setOnExitCallback1
setOpacity lua_cocos2dx_auto.cpp(8161)
setOpacity1uint16
setOpacityModifyRGB lua_cocos2dx_auto.cpp(3087)
setOpacityModifyRGB1boolean
setOrderOfArrival lua_cocos2dx_auto.cpp(7823)
setOrderOfArrival1int32
setParent lua_cocos2dx_auto.cpp(4896)
setParent1cc.Node
setPhysicsBody lua_cocos2dx_manual.cpp(4789)
setPosition lua_cocos2dx_auto.cpp(5234)
setPosition2numbernumber
setPosition1vec2
setPosition3D lua_cocos2dx_auto.cpp(8756)
setPosition3D1vec3
setPositionX lua_cocos2dx_auto.cpp(5596)
setPositionX1number
setPositionY lua_cocos2dx_auto.cpp(7370)
setPositionY1number
setPositionZ lua_cocos2dx_auto.cpp(5496)
setPositionZ1number
setRotation lua_cocos2dx_auto.cpp(3579)
setRotation1number
setRotation3D lua_cocos2dx_auto.cpp(5546)
setRotation3D1vec3
setRotationQuat lua_cocos2dx_manual.cpp(4785)
setRotationSkewX lua_cocos2dx_auto.cpp(3779)
setRotationSkewX1number
setRotationSkewY lua_cocos2dx_auto.cpp(3037)
setRotationSkewY1number
setScale lua_cocos2dx_auto.cpp(7714)
setScale2numbernumber
setScale1number
setScaleX lua_cocos2dx_auto.cpp(3729)
setScaleX1number
setScaleY lua_cocos2dx_auto.cpp(3679)
setScaleY1number
setScaleZ lua_cocos2dx_auto.cpp(3629)
setScaleZ1number
setScheduler lua_cocos2dx_auto.cpp(6395)
setScheduler1cc.Scheduler
setSkewX lua_cocos2dx_auto.cpp(4443)
setSkewX1number
setSkewY lua_cocos2dx_auto.cpp(5446)
setSkewY1number
setTag lua_cocos2dx_auto.cpp(9188)
setTag1int32
setUserObject lua_cocos2dx_auto.cpp(8655)
setUserObject1cc.Ref
setVisible lua_cocos2dx_auto.cpp(7517)
setVisible1boolean
setonEnterTransitionDidFinishCallback lua_cocos2dx_auto.cpp(3829)
setonEnterTransitionDidFinishCallback1
setonExitTransitionDidStartCallback lua_cocos2dx_auto.cpp(4647)
setonExitTransitionDidStartCallback1
sortAllChildren lua_cocos2dx_auto.cpp(8856)
sortAllChildren0
stopAction lua_cocos2dx_auto.cpp(9285)
stopAction1cc.Action
stopActionByTag lua_cocos2dx_auto.cpp(5293)
stopActionByTag1int32
stopAllActions lua_cocos2dx_auto.cpp(6445)
stopAllActions0
stopAllActionsByTag lua_cocos2dx_auto.cpp(8355)
stopAllActionsByTag1int32
unregisterScriptHandler lua_cocos2dx_manual.cpp(4761)
unscheduleUpdate lua_cocos2dx_manual.cpp(4767)
update lua_cocos2dx_auto.cpp(8806)
update1number
updateDisplayedColor lua_cocos2dx_auto.cpp(7467)
updateDisplayedColor1color3b
updateDisplayedOpacity lua_cocos2dx_auto.cpp(3482)
updateDisplayedOpacity1uint16
updateTransform lua_cocos2dx_auto.cpp(5790)
updateTransform0
visit lua_cocos2dx_auto.cpp(6081)
visit0
visit3cc.Renderermat4uint32
cc.NodeGrid ==> cc.Node
create lua_cocos2dx_auto.cpp(53644)
create0=cc.NodeGrid
finalize lua_cocos2dx_auto.cpp(53678)
getGrid lua_cocos2dx_auto.cpp(53547)
getGrid0=cc.GridBase
setGrid lua_cocos2dx_auto.cpp(53594)
setGrid1cc.GridBase
setTarget lua_cocos2dx_auto.cpp(53497)
setTarget1cc.Node
cc.OBB
center lua_cocos2dx_3d_manual.cpp(1127)
center1tablevec3
constructor lua_cocos2dx_3d_manual.cpp(1001)
constructor0=cc.OBB
constructor1cc.AABB=cc.OBB
constructor2cc.Vec3int32=cc.OBB
containPoint lua_cocos2dx_3d_manual.cpp(953)
containPoint1vec3=boolean
extents lua_cocos2dx_3d_manual.cpp(1395)
extents1tablevec3
finalize lua_cocos2dx_3d_manual.cpp(1523)
getCorners lua_cocos2dx_3d_manual.cpp(1435)
getCorners1tablevec3
intersects lua_cocos2dx_3d_manual.cpp(1060)
intersects1cc.OBB=boolean
reset lua_cocos2dx_3d_manual.cpp(804)
reset0
set lua_cocos2dx_3d_manual.cpp(848)
set5vec3vec3vec3vec3vec3
transform lua_cocos2dx_3d_manual.cpp(906)
transform1mat4
xAxis lua_cocos2dx_3d_manual.cpp(1194)
xAxis1tablevec3
yAxis lua_cocos2dx_3d_manual.cpp(1261)
yAxis1tablevec3
zAxis lua_cocos2dx_3d_manual.cpp(1328)
zAxis1tablevec3
cc.OrbitCamera ==> cc.ActionCamera
create lua_cocos2dx_auto.cpp(25570)
create7numbernumbernumbernumbernumbernumbernumber=cc.OrbitCamera
finalize lua_cocos2dx_auto.cpp(25618)
cc.PageTurn3D ==> cc.Grid3DAction
create lua_cocos2dx_auto.cpp(31637)
create2numbersize=cc.PageTurn3D
finalize lua_cocos2dx_auto.cpp(31675)
getGrid lua_cocos2dx_auto.cpp(31590)
getGrid0=cc.GridBase
cc.ParallaxNode ==> cc.Node
addChild lua_cocos2dx_auto.cpp(67496)
addChild4cc.Nodeint32vec2vec2
create lua_cocos2dx_auto.cpp(67605)
create0=cc.ParallaxNode
finalize lua_cocos2dx_auto.cpp(67639)
removeAllChildrenWithCleanup lua_cocos2dx_auto.cpp(67555)
removeAllChildrenWithCleanup1boolean
cc.ParticleBatchNode ==> cc.Node
create lua_cocos2dx_auto.cpp(54198)
create1std_string=cc.ParticleBatchNode
create2std_stringint32=cc.ParticleBatchNode
createWithTexture lua_cocos2dx_auto.cpp(54249)
createWithTexture1cc.Texture2D=cc.ParticleBatchNode
createWithTexture2cc.Texture2Dint32=cc.ParticleBatchNode
disableParticle lua_cocos2dx_auto.cpp(53751)
disableParticle1int32
finalize lua_cocos2dx_auto.cpp(54300)
getBlendFunc lua_cocos2dx_auto.cpp(54045)
getBlendFunc0
getTexture lua_cocos2dx_auto.cpp(53801)
getTexture0=cc.Texture2D
getTextureAtlas lua_cocos2dx_auto.cpp(53998)
getTextureAtlas0=cc.TextureAtlas
insertChild lua_cocos2dx_auto.cpp(54092)
insertChild2cc.ParticleSystemint32
removeAllChildrenWithCleanup lua_cocos2dx_auto.cpp(53948)
removeAllChildrenWithCleanup1boolean
removeChildAtIndex lua_cocos2dx_auto.cpp(54145)
removeChildAtIndex2int32boolean
setBlendFunc lua_cocos2dx_auto.cpp(53898)
setBlendFunc1
setBlendFunc01 lua_cocos2dx_manual.cpp(5128)
setTexture lua_cocos2dx_auto.cpp(53701)
setTexture1cc.Texture2D
setTextureAtlas lua_cocos2dx_auto.cpp(53848)
setTextureAtlas1cc.TextureAtlas
cc.ParticleExplosion ==> cc.ParticleSystemQuad
create lua_cocos2dx_auto.cpp(60276)
create0=cc.ParticleExplosion
createWithTotalParticles lua_cocos2dx_auto.cpp(60310)
createWithTotalParticles1int32=cc.ParticleExplosion
finalize lua_cocos2dx_auto.cpp(60346)
cc.ParticleFire ==> cc.ParticleSystemQuad
create lua_cocos2dx_auto.cpp(59639)
create0=cc.ParticleFire
createWithTotalParticles lua_cocos2dx_auto.cpp(59673)
createWithTotalParticles1int32=cc.ParticleFire
finalize lua_cocos2dx_auto.cpp(59709)
cc.ParticleFireworks ==> cc.ParticleSystemQuad
create lua_cocos2dx_auto.cpp(59730)
create0=cc.ParticleFireworks
createWithTotalParticles lua_cocos2dx_auto.cpp(59764)
createWithTotalParticles1int32=cc.ParticleFireworks
finalize lua_cocos2dx_auto.cpp(59800)
cc.ParticleFlower ==> cc.ParticleSystemQuad
create lua_cocos2dx_auto.cpp(60003)
create0=cc.ParticleFlower
createWithTotalParticles lua_cocos2dx_auto.cpp(60037)
createWithTotalParticles1int32=cc.ParticleFlower
finalize lua_cocos2dx_auto.cpp(60073)
cc.ParticleGalaxy ==> cc.ParticleSystemQuad
create lua_cocos2dx_auto.cpp(59912)
create0=cc.ParticleGalaxy
createWithTotalParticles lua_cocos2dx_auto.cpp(59946)
createWithTotalParticles1int32=cc.ParticleGalaxy
finalize lua_cocos2dx_auto.cpp(59982)
cc.ParticleMeteor ==> cc.ParticleSystemQuad
create lua_cocos2dx_auto.cpp(60094)
create0=cc.ParticleMeteor
createWithTotalParticles lua_cocos2dx_auto.cpp(60128)
createWithTotalParticles1int32=cc.ParticleMeteor
finalize lua_cocos2dx_auto.cpp(60164)
cc.ParticleRain ==> cc.ParticleSystemQuad
create lua_cocos2dx_auto.cpp(60549)
create0=cc.ParticleRain
createWithTotalParticles lua_cocos2dx_auto.cpp(60583)
createWithTotalParticles1int32=cc.ParticleRain
finalize lua_cocos2dx_auto.cpp(60619)
cc.ParticleSmoke ==> cc.ParticleSystemQuad
create lua_cocos2dx_auto.cpp(60367)
create0=cc.ParticleSmoke
createWithTotalParticles lua_cocos2dx_auto.cpp(60401)
createWithTotalParticles1int32=cc.ParticleSmoke
finalize lua_cocos2dx_auto.cpp(60437)
cc.ParticleSnow ==> cc.ParticleSystemQuad
create lua_cocos2dx_auto.cpp(60458)
create0=cc.ParticleSnow
createWithTotalParticles lua_cocos2dx_auto.cpp(60492)
createWithTotalParticles1int32=cc.ParticleSnow
finalize lua_cocos2dx_auto.cpp(60528)
cc.ParticleSpiral ==> cc.ParticleSystemQuad
create lua_cocos2dx_auto.cpp(60185)
create0=cc.ParticleSpiral
createWithTotalParticles lua_cocos2dx_auto.cpp(60219)
createWithTotalParticles1int32=cc.ParticleSpiral
finalize lua_cocos2dx_auto.cpp(60255)
cc.ParticleSun ==> cc.ParticleSystemQuad
create lua_cocos2dx_auto.cpp(59821)
create0=cc.ParticleSun
createWithTotalParticles lua_cocos2dx_auto.cpp(59855)
createWithTotalParticles1int32=cc.ParticleSun
finalize lua_cocos2dx_auto.cpp(59891)
cc.ParticleSystem ==> cc.Node
addParticle lua_cocos2dx_auto.cpp(58502)
addParticle0=boolean
create lua_cocos2dx_auto.cpp(59175)
create1std_string=cc.ParticleSystem
createWithTotalParticles lua_cocos2dx_auto.cpp(59211)
createWithTotalParticles1int32=cc.ParticleSystem
finalize lua_cocos2dx_auto.cpp(59247)
getAngle lua_cocos2dx_auto.cpp(55489)
getAngle0=number
getAngleVar lua_cocos2dx_auto.cpp(57632)
getAngleVar0=number
getAtlasIndex lua_cocos2dx_auto.cpp(56218)
getAtlasIndex0=number
getBatchNode lua_cocos2dx_auto.cpp(54472)
getBatchNode0=cc.ParticleBatchNode
getBlendFunc lua_cocos2dx_auto.cpp(58690)
getBlendFunc0
getDuration lua_cocos2dx_auto.cpp(56994)
getDuration0=number
getEmissionRate lua_cocos2dx_auto.cpp(58261)
getEmissionRate0=number
getEmitterMode lua_cocos2dx_auto.cpp(57535)
getEmitterMode0=number
getEndColor lua_cocos2dx_auto.cpp(58308)
getEndColor0=color4f
getEndColorVar lua_cocos2dx_auto.cpp(58117)
getEndColorVar0=color4f
getEndRadius lua_cocos2dx_auto.cpp(56559)
getEndRadius0=number
getEndRadiusVar lua_cocos2dx_auto.cpp(59081)
getEndRadiusVar0=number
getEndSize lua_cocos2dx_auto.cpp(57776)
getEndSize0=number
getEndSizeVar lua_cocos2dx_auto.cpp(54854)
getEndSizeVar0=number
getEndSpin lua_cocos2dx_auto.cpp(54663)
getEndSpin0=number
getEndSpinVar lua_cocos2dx_auto.cpp(57091)
getEndSpinVar0=number
getGravity lua_cocos2dx_auto.cpp(55298)
getGravity0=vec2
getLife lua_cocos2dx_auto.cpp(57823)
getLife0=number
getLifeVar lua_cocos2dx_auto.cpp(58355)
getLifeVar0=number
getParticleCount lua_cocos2dx_auto.cpp(58596)
getParticleCount0=number
getPosVar lua_cocos2dx_auto.cpp(55736)
getPosVar0=vec2
getPositionType lua_cocos2dx_auto.cpp(54566)
getPositionType0=number
getRadialAccel lua_cocos2dx_auto.cpp(55101)
getRadialAccel0=number
getRadialAccelVar lua_cocos2dx_auto.cpp(54807)
getRadialAccelVar0=number
getRotatePerSecond lua_cocos2dx_auto.cpp(56897)
getRotatePerSecond0=number
getRotatePerSecondVar lua_cocos2dx_auto.cpp(57729)
getRotatePerSecondVar0=number
getRotationIsDir lua_cocos2dx_auto.cpp(58164)
getRotationIsDir0=boolean
getSourcePosition lua_cocos2dx_auto.cpp(56021)
getSourcePosition0=vec2
getSpeed lua_cocos2dx_auto.cpp(55442)
getSpeed0=number
getSpeedVar lua_cocos2dx_auto.cpp(55877)
getSpeedVar0=number
getStartColor lua_cocos2dx_auto.cpp(54519)
getStartColor0=color4f
getStartColorVar lua_cocos2dx_auto.cpp(59128)
getStartColorVar0=color4f
getStartRadius lua_cocos2dx_auto.cpp(58549)
getStartRadius0=number
getStartRadiusVar lua_cocos2dx_auto.cpp(58643)
getStartRadiusVar0=number
getStartSize lua_cocos2dx_auto.cpp(56265)
getStartSize0=number
getStartSizeVar lua_cocos2dx_auto.cpp(54331)
getStartSizeVar0=number
getStartSpin lua_cocos2dx_auto.cpp(56850)
getStartSpin0=number
getStartSpinVar lua_cocos2dx_auto.cpp(54760)
getStartSpinVar0=number
getTangentialAccel lua_cocos2dx_auto.cpp(55345)
getTangentialAccel0=number
getTangentialAccelVar lua_cocos2dx_auto.cpp(57488)
getTangentialAccelVar0=number
getTexture lua_cocos2dx_auto.cpp(54378)
getTexture0=cc.Texture2D
getTotalParticles lua_cocos2dx_auto.cpp(58934)
getTotalParticles0=number
isActive lua_cocos2dx_auto.cpp(56653)
isActive0=boolean
isAutoRemoveOnFinish lua_cocos2dx_auto.cpp(58887)
isAutoRemoveOnFinish0=boolean
isBlendAdditive lua_cocos2dx_auto.cpp(55830)
isBlendAdditive0=boolean
isFull lua_cocos2dx_auto.cpp(54425)
isFull0=boolean
isOpacityModifyRGB lua_cocos2dx_auto.cpp(56606)
isOpacityModifyRGB0=boolean
postStep lua_cocos2dx_auto.cpp(58020)
postStep0
resetSystem lua_cocos2dx_auto.cpp(56362)
resetSystem0
setAngle lua_cocos2dx_auto.cpp(57388)
setAngle1number
setAngleVar lua_cocos2dx_auto.cpp(57238)
setAngleVar1number
setAtlasIndex lua_cocos2dx_auto.cpp(56409)
setAtlasIndex1int32
setAutoRemoveOnFinish lua_cocos2dx_auto.cpp(57920)
setAutoRemoveOnFinish1boolean
setBatchNode lua_cocos2dx_auto.cpp(57438)
setBatchNode1cc.ParticleBatchNode
setBlendAdditive lua_cocos2dx_auto.cpp(57138)
setBlendAdditive1boolean
setBlendFunc lua_cocos2dx_auto.cpp(59031)
setBlendFunc1
setBlendFunc01 lua_cocos2dx_manual.cpp(5046)
setDuration lua_cocos2dx_auto.cpp(55636)
setDuration1number
setEmissionRate lua_cocos2dx_auto.cpp(58067)
setEmissionRate1number
setEmitterMode lua_cocos2dx_auto.cpp(56944)
setEmitterMode1int32
setEndColor lua_cocos2dx_auto.cpp(55536)
setEndColor1color4f
setEndColorVar lua_cocos2dx_auto.cpp(56168)
setEndColorVar1color4f
setEndRadius lua_cocos2dx_auto.cpp(55392)
setEndRadius1number
setEndRadiusVar lua_cocos2dx_auto.cpp(56509)
setEndRadiusVar1number
setEndSize lua_cocos2dx_auto.cpp(55248)
setEndSize1number
setEndSizeVar lua_cocos2dx_auto.cpp(57338)
setEndSizeVar1number
setEndSpin lua_cocos2dx_auto.cpp(58787)
setEndSpin1number
setEndSpinVar lua_cocos2dx_auto.cpp(57582)
setEndSpinVar1number
setGravity lua_cocos2dx_auto.cpp(57970)
setGravity1vec2
setLife lua_cocos2dx_auto.cpp(57188)
setLife1number
setLifeVar lua_cocos2dx_auto.cpp(56068)
setLifeVar1number
setOpacityModifyRGB lua_cocos2dx_auto.cpp(58452)
setOpacityModifyRGB1boolean
setPosVar lua_cocos2dx_auto.cpp(54613)
setPosVar1vec2
setPositionType lua_cocos2dx_auto.cpp(55924)
setPositionType1int32
setRadialAccel lua_cocos2dx_auto.cpp(58837)
setRadialAccel1number
setRadialAccelVar lua_cocos2dx_auto.cpp(56700)
setRadialAccelVar1number
setRotatePerSecond lua_cocos2dx_auto.cpp(55198)
setRotatePerSecond1number
setRotatePerSecondVar lua_cocos2dx_auto.cpp(54710)
setRotatePerSecondVar1number
setRotation lua_cocos2dx_auto.cpp(54901)
setRotation1number
setRotationIsDir lua_cocos2dx_auto.cpp(57288)
setRotationIsDir1boolean
setScale lua_cocos2dx_auto.cpp(58211)
setScale1number
setScaleX lua_cocos2dx_auto.cpp(55051)
setScaleX1number
setScaleY lua_cocos2dx_auto.cpp(55001)
setScaleY1number
setSourcePosition lua_cocos2dx_auto.cpp(57041)
setSourcePosition1vec2
setSpeed lua_cocos2dx_auto.cpp(56800)
setSpeed1number
setSpeedVar lua_cocos2dx_auto.cpp(57870)
setSpeedVar1number
setStartColor lua_cocos2dx_auto.cpp(57679)
setStartColor1color4f
setStartColorVar lua_cocos2dx_auto.cpp(58737)
setStartColorVar1color4f
setStartRadius lua_cocos2dx_auto.cpp(55148)
setStartRadius1number
setStartRadiusVar lua_cocos2dx_auto.cpp(58981)
setStartRadiusVar1number
setStartSize lua_cocos2dx_auto.cpp(56750)
setStartSize1number
setStartSizeVar lua_cocos2dx_auto.cpp(58402)
setStartSizeVar1number
setStartSpin lua_cocos2dx_auto.cpp(55586)
setStartSpin1number
setStartSpinVar lua_cocos2dx_auto.cpp(56312)
setStartSpinVar1number
setTangentialAccel lua_cocos2dx_auto.cpp(54951)
setTangentialAccel1number
setTangentialAccelVar lua_cocos2dx_auto.cpp(56459)
setTangentialAccelVar1number
setTexture lua_cocos2dx_auto.cpp(55686)
setTexture1cc.Texture2D
setTotalParticles lua_cocos2dx_auto.cpp(56118)
setTotalParticles1int32
stopSystem lua_cocos2dx_auto.cpp(55974)
stopSystem0
updateWithNoTime lua_cocos2dx_auto.cpp(55783)
updateWithNoTime0
cc.ParticleSystemQuad ==> cc.ParticleSystem
create lua_cocos2dx_auto.cpp(59521)
create0=cc.ParticleSystemQuad
create1ccvaluemap=cc.ParticleSystemQuad
createWithTotalParticles lua_cocos2dx_auto.cpp(59579)
createWithTotalParticles1int32=cc.ParticleSystemQuad
finalize lua_cocos2dx_auto.cpp(59615)
listenRendererRecreated lua_cocos2dx_auto.cpp(59471)
listenRendererRecreated1cc.EventCustom
setDisplayFrame lua_cocos2dx_auto.cpp(59368)
setDisplayFrame1cc.SpriteFrame
setTextureWithRect lua_cocos2dx_auto.cpp(59418)
setTextureWithRect2cc.Texture2Drect
cc.PhysicsBody ==> cc.Ref
addMass lua_cocos2dx_physics_auto.cpp(5075)
addMass1number
addMoment lua_cocos2dx_physics_auto.cpp(4537)
addMoment1number
addShape lua_cocos2dx_physics_auto.cpp(2964)
addShape1cc.PhysicsShape=cc.PhysicsShape
addShape2cc.PhysicsShapeboolean=cc.PhysicsShape
applyForce lua_cocos2dx_physics_auto.cpp(2905)
applyForce2vec2vec2
applyForce1vec2
applyImpulse lua_cocos2dx_physics_auto.cpp(2796)
applyImpulse2vec2vec2
applyImpulse1vec2
applyTorque lua_cocos2dx_physics_auto.cpp(3031)
applyTorque1number
create lua_cocos2dx_physics_auto.cpp(5608)
create0=cc.PhysicsBody
create1number=cc.PhysicsBody
create2numbernumber=cc.PhysicsBody
createBox lua_cocos2dx_physics_auto.cpp(5466)
createBox3sizephysics_materialvec2=cc.PhysicsBody
createBox1size=cc.PhysicsBody
createBox2sizephysics_material=cc.PhysicsBody
createCircle lua_cocos2dx_physics_auto.cpp(5756)
createCircle3numberphysics_materialvec2=cc.PhysicsBody
createCircle1number=cc.PhysicsBody
createCircle2numberphysics_material=cc.PhysicsBody
createEdgeBox lua_cocos2dx_physics_auto.cpp(5669)
createEdgeBox1size=cc.PhysicsBody
createEdgeBox2sizephysics_material=cc.PhysicsBody
createEdgeBox3sizephysics_materialnumber=cc.PhysicsBody
createEdgeBox4sizephysics_materialnumbervec2=cc.PhysicsBody
createEdgeChain lua_cocos2dx_physics_manual.cpp(1489)
createEdgePolygon lua_cocos2dx_physics_manual.cpp(1492)
createEdgeSegment lua_cocos2dx_physics_auto.cpp(5534)
createEdgeSegment4vec2vec2physics_materialnumber=cc.PhysicsBody
createEdgeSegment2vec2vec2=cc.PhysicsBody
createEdgeSegment3vec2vec2physics_material=cc.PhysicsBody
createPolygon lua_cocos2dx_physics_manual.cpp(1486)
finalize lua_cocos2dx_physics_auto.cpp(5824)
getAngularDamping lua_cocos2dx_physics_auto.cpp(4931)
getAngularDamping0=number
getAngularVelocity lua_cocos2dx_physics_auto.cpp(3627)
getAngularVelocity0=number
getAngularVelocityLimit lua_cocos2dx_physics_auto.cpp(3081)
getAngularVelocityLimit0=number
getCPBody lua_cocos2dx_physics_auto.cpp(4884)
getCPBody0
getCategoryBitmask lua_cocos2dx_physics_auto.cpp(4015)
getCategoryBitmask0=number
getCollisionBitmask lua_cocos2dx_physics_auto.cpp(2608)
getCollisionBitmask0=number
getContactTestBitmask lua_cocos2dx_physics_auto.cpp(4206)
getContactTestBitmask0=number
getFirstShape lua_cocos2dx_physics_auto.cpp(4112)
getFirstShape0=cc.PhysicsShape
getGroup lua_cocos2dx_physics_auto.cpp(3821)
getGroup0=number
getJoints lua_cocos2dx_physics_manual.cpp(1483)
getLinearDamping lua_cocos2dx_physics_auto.cpp(3225)
getLinearDamping0=number
getMass lua_cocos2dx_physics_auto.cpp(2561)
getMass0=number
getMoment lua_cocos2dx_physics_auto.cpp(2749)
getMoment0=number
getNode lua_cocos2dx_physics_auto.cpp(5419)
getNode0=cc.Node
getPosition lua_cocos2dx_physics_auto.cpp(3674)
getPosition0=vec2
getPositionOffset lua_cocos2dx_physics_auto.cpp(3483)
getPositionOffset0=vec2
getRotation lua_cocos2dx_physics_auto.cpp(2702)
getRotation0=number
getRotationOffset lua_cocos2dx_physics_auto.cpp(2655)
getRotationOffset0=number
getShape lua_cocos2dx_physics_auto.cpp(5125)
getShape1int32=cc.PhysicsShape
getShapes lua_cocos2dx_physics_auto.cpp(4159)
getShapes0=Vector<cocos2d::PhysicsShape *>
getTag lua_cocos2dx_physics_auto.cpp(3918)
getTag0=number
getVelocity lua_cocos2dx_physics_auto.cpp(3178)
getVelocity0=vec2
getVelocityAtLocalPoint lua_cocos2dx_physics_auto.cpp(4978)
getVelocityAtLocalPoint1vec2=vec2
getVelocityAtWorldPoint lua_cocos2dx_physics_auto.cpp(5225)
getVelocityAtWorldPoint1vec2=vec2
getVelocityLimit lua_cocos2dx_physics_auto.cpp(2464)
getVelocityLimit0=number
getWorld lua_cocos2dx_physics_auto.cpp(3580)
getWorld0=cc.PhysicsWorld
isDynamic lua_cocos2dx_physics_auto.cpp(5372)
isDynamic0=boolean
isEnabled lua_cocos2dx_physics_auto.cpp(4353)
isEnabled0=boolean
isGravityEnabled lua_cocos2dx_physics_auto.cpp(2370)
isGravityEnabled0=boolean
isResting lua_cocos2dx_physics_auto.cpp(5028)
isResting0=boolean
isRotationEnabled lua_cocos2dx_physics_auto.cpp(4837)
isRotationEnabled0=boolean
local2World lua_cocos2dx_physics_auto.cpp(3965)
local2World1vec2=vec2
removeAllShapes lua_cocos2dx_physics_auto.cpp(3272)
removeAllShapes0
removeAllShapes1boolean
removeFromWorld lua_cocos2dx_physics_auto.cpp(5325)
removeFromWorld0
removeShape lua_cocos2dx_physics_auto.cpp(4400)
removeShape1cc.PhysicsShape
removeShape2cc.PhysicsShapeboolean
resetForces lua_cocos2dx_physics_auto.cpp(2417)
resetForces0
setAngularDamping lua_cocos2dx_physics_auto.cpp(3333)
setAngularDamping1number
setAngularVelocity lua_cocos2dx_physics_auto.cpp(4253)
setAngularVelocity1number
setAngularVelocityLimit lua_cocos2dx_physics_auto.cpp(3128)
setAngularVelocityLimit1number
setCategoryBitmask lua_cocos2dx_physics_auto.cpp(3530)
setCategoryBitmask1int32
setCollisionBitmask lua_cocos2dx_physics_auto.cpp(4687)
setCollisionBitmask1int32
setContactTestBitmask lua_cocos2dx_physics_auto.cpp(5275)
setContactTestBitmask1int32
setDynamic lua_cocos2dx_physics_auto.cpp(4062)
setDynamic1boolean
setEnable lua_cocos2dx_physics_auto.cpp(3721)
setEnable1boolean
setGravityEnable lua_cocos2dx_physics_auto.cpp(3771)
setGravityEnable1boolean
setGroup lua_cocos2dx_physics_auto.cpp(2511)
setGroup1int32
setLinearDamping lua_cocos2dx_physics_auto.cpp(4637)
setLinearDamping1number
setMass lua_cocos2dx_physics_auto.cpp(4487)
setMass1number
setMoment lua_cocos2dx_physics_auto.cpp(3868)
setMoment1number
setPositionOffset lua_cocos2dx_physics_auto.cpp(4737)
setPositionOffset1vec2
setResting lua_cocos2dx_physics_auto.cpp(3433)
setResting1boolean
setRotationEnable lua_cocos2dx_physics_auto.cpp(4787)
setRotationEnable1boolean
setRotationOffset lua_cocos2dx_physics_auto.cpp(2855)
setRotationOffset1number
setTag lua_cocos2dx_physics_auto.cpp(5175)
setTag1int32
setVelocity lua_cocos2dx_physics_auto.cpp(4587)
setVelocity1vec2
setVelocityLimit lua_cocos2dx_physics_auto.cpp(3383)
setVelocityLimit1number
world2Local lua_cocos2dx_physics_auto.cpp(4303)
world2Local1vec2=vec2
cc.PhysicsContact ==> cc.EventCustom
finalize lua_cocos2dx_physics_auto.cpp(6145)
getContactData lua_cocos2dx_physics_auto.cpp(5910)
getContactData0
getEventCode lua_cocos2dx_physics_auto.cpp(5957)
getEventCode0=number
getPreContactData lua_cocos2dx_physics_auto.cpp(6004)
getPreContactData0
getShapeA lua_cocos2dx_physics_auto.cpp(6051)
getShapeA0=cc.PhysicsShape
getShapeB lua_cocos2dx_physics_auto.cpp(6098)
getShapeB0=cc.PhysicsShape
cc.PhysicsContactPostSolve
finalize lua_cocos2dx_physics_auto.cpp(6674)
getFriction lua_cocos2dx_physics_auto.cpp(6533)
getFriction0=number
getRestitution lua_cocos2dx_physics_auto.cpp(6627)
getRestitution0=number
getSurfaceVelocity lua_cocos2dx_physics_auto.cpp(6580)
getSurfaceVelocity0=vec2
cc.PhysicsContactPreSolve
finalize lua_cocos2dx_physics_auto.cpp(6507)
getFriction lua_cocos2dx_physics_auto.cpp(6169)
getFriction0=number
getRestitution lua_cocos2dx_physics_auto.cpp(6216)
getRestitution0=number
getSurfaceVelocity lua_cocos2dx_physics_auto.cpp(6360)
getSurfaceVelocity0=vec2
ignore lua_cocos2dx_physics_auto.cpp(6313)
ignore0
setFriction lua_cocos2dx_physics_auto.cpp(6263)
setFriction1number
setRestitution lua_cocos2dx_physics_auto.cpp(6457)
setRestitution1number
setSurfaceVelocity lua_cocos2dx_physics_auto.cpp(6407)
setSurfaceVelocity1vec2
cc.PhysicsDebugDraw
finalize lua_cocos2dx_physics_auto.cpp(12498)
cc.PhysicsJoint
finalize lua_cocos2dx_physics_auto.cpp(7660)
getBodyA lua_cocos2dx_physics_auto.cpp(7084)
getBodyA0=cc.PhysicsBody
getBodyB lua_cocos2dx_physics_auto.cpp(7131)
getBodyB0=cc.PhysicsBody
getMaxForce lua_cocos2dx_physics_auto.cpp(7178)
getMaxForce0=number
getTag lua_cocos2dx_physics_auto.cpp(7613)
getTag0=number
getWorld lua_cocos2dx_physics_auto.cpp(7422)
getWorld0=cc.PhysicsWorld
isCollisionEnabled lua_cocos2dx_physics_auto.cpp(7566)
isCollisionEnabled0=boolean
isEnabled lua_cocos2dx_physics_auto.cpp(7275)
isEnabled0=boolean
removeFormWorld lua_cocos2dx_physics_auto.cpp(7519)
removeFormWorld0
setCollisionEnable lua_cocos2dx_physics_auto.cpp(7372)
setCollisionEnable1boolean
setEnable lua_cocos2dx_physics_auto.cpp(7322)
setEnable1boolean
setMaxForce lua_cocos2dx_physics_auto.cpp(7225)
setMaxForce1number
setTag lua_cocos2dx_physics_auto.cpp(7469)
setTag1int32
cc.PhysicsJointDistance ==> cc.PhysicsJoint
construct lua_cocos2dx_physics_auto.cpp(8610)
construct4cc.PhysicsBodycc.PhysicsBodyvec2vec2=cc.PhysicsJointDistance
createConstraints lua_cocos2dx_physics_auto.cpp(8466)
createConstraints0=boolean
finalize lua_cocos2dx_physics_auto.cpp(8652)
getDistance lua_cocos2dx_physics_auto.cpp(8563)
getDistance0=number
setDistance lua_cocos2dx_physics_auto.cpp(8513)
setDistance1number
cc.PhysicsJointFixed ==> cc.PhysicsJoint
construct lua_cocos2dx_physics_auto.cpp(7738)
construct3cc.PhysicsBodycc.PhysicsBodyvec2=cc.PhysicsJointFixed
createConstraints lua_cocos2dx_physics_auto.cpp(7691)
createConstraints0=boolean
finalize lua_cocos2dx_physics_auto.cpp(7778)
cc.PhysicsJointGear ==> cc.PhysicsJoint
construct lua_cocos2dx_physics_auto.cpp(11074)
construct4cc.PhysicsBodycc.PhysicsBodynumbernumber=cc.PhysicsJointGear
createConstraints lua_cocos2dx_physics_auto.cpp(10980)
createConstraints0=boolean
finalize lua_cocos2dx_physics_auto.cpp(11116)
getPhase lua_cocos2dx_physics_auto.cpp(10883)
getPhase0=number
getRatio lua_cocos2dx_physics_auto.cpp(11027)
getRatio0=number
setPhase lua_cocos2dx_physics_auto.cpp(10930)
setPhase1number
setRatio lua_cocos2dx_physics_auto.cpp(10833)
setRatio1number
cc.PhysicsJointGroove ==> cc.PhysicsJoint
construct lua_cocos2dx_physics_auto.cpp(9622)
construct5cc.PhysicsBodycc.PhysicsBodyvec2vec2vec2=cc.PhysicsJointGroove
createConstraints lua_cocos2dx_physics_auto.cpp(9575)
createConstraints0=boolean
finalize lua_cocos2dx_physics_auto.cpp(9666)
getAnchr2 lua_cocos2dx_physics_auto.cpp(9528)
getAnchr20=vec2
getGrooveA lua_cocos2dx_physics_auto.cpp(9434)
getGrooveA0=vec2
getGrooveB lua_cocos2dx_physics_auto.cpp(9481)
getGrooveB0=vec2
setAnchr2 lua_cocos2dx_physics_auto.cpp(9284)
setAnchr21vec2
setGrooveA lua_cocos2dx_physics_auto.cpp(9334)
setGrooveA1vec2
setGrooveB lua_cocos2dx_physics_auto.cpp(9384)
setGrooveB1vec2
cc.PhysicsJointLimit ==> cc.PhysicsJoint
construct lua_cocos2dx_physics_auto.cpp(8234)
construct4cc.PhysicsBodycc.PhysicsBodyvec2vec2=cc.PhysicsJointLimit
construct6cc.PhysicsBodycc.PhysicsBodyvec2vec2numbernumber=cc.PhysicsJointLimit
createConstraints lua_cocos2dx_physics_auto.cpp(8043)
createConstraints0=boolean
finalize lua_cocos2dx_physics_auto.cpp(8306)
getAnchr1 lua_cocos2dx_physics_auto.cpp(7996)
getAnchr10=vec2
getAnchr2 lua_cocos2dx_physics_auto.cpp(7949)
getAnchr20=vec2
getMax lua_cocos2dx_physics_auto.cpp(8137)
getMax0=number
getMin lua_cocos2dx_physics_auto.cpp(8090)
getMin0=number
setAnchr1 lua_cocos2dx_physics_auto.cpp(7849)
setAnchr11vec2
setAnchr2 lua_cocos2dx_physics_auto.cpp(7799)
setAnchr21vec2
setMax lua_cocos2dx_physics_auto.cpp(7899)
setMax1number
setMin lua_cocos2dx_physics_auto.cpp(8184)
setMin1number
cc.PhysicsJointMotor ==> cc.PhysicsJoint
construct lua_cocos2dx_physics_auto.cpp(11285)
construct3cc.PhysicsBodycc.PhysicsBodynumber=cc.PhysicsJointMotor
createConstraints lua_cocos2dx_physics_auto.cpp(11238)
createConstraints0=boolean
finalize lua_cocos2dx_physics_auto.cpp(11325)
getRate lua_cocos2dx_physics_auto.cpp(11191)
getRate0=number
setRate lua_cocos2dx_physics_auto.cpp(11141)
setRate1number
cc.PhysicsJointPin ==> cc.PhysicsJoint
construct lua_cocos2dx_physics_auto.cpp(8382)
construct4cc.PhysicsBodycc.PhysicsBodyvec2vec2=cc.PhysicsJointPin
construct3cc.PhysicsBodycc.PhysicsBodyvec2=cc.PhysicsJointPin
createConstraints lua_cocos2dx_physics_auto.cpp(8335)
createConstraints0=boolean
finalize lua_cocos2dx_physics_auto.cpp(8445)
cc.PhysicsJointRatchet ==> cc.PhysicsJoint
construct lua_cocos2dx_physics_auto.cpp(10764)
construct4cc.PhysicsBodycc.PhysicsBodynumbernumber=cc.PhysicsJointRatchet
createConstraints lua_cocos2dx_physics_auto.cpp(10523)
createConstraints0=boolean
finalize lua_cocos2dx_physics_auto.cpp(10806)
getAngle lua_cocos2dx_physics_auto.cpp(10426)
getAngle0=number
getPhase lua_cocos2dx_physics_auto.cpp(10620)
getPhase0=number
getRatchet lua_cocos2dx_physics_auto.cpp(10717)
getRatchet0=number
setAngle lua_cocos2dx_physics_auto.cpp(10473)
setAngle1number
setPhase lua_cocos2dx_physics_auto.cpp(10570)
setPhase1number
setRatchet lua_cocos2dx_physics_auto.cpp(10667)
setRatchet1number
cc.PhysicsJointRotaryLimit ==> cc.PhysicsJoint
construct lua_cocos2dx_physics_auto.cpp(10341)
construct4cc.PhysicsBodycc.PhysicsBodynumbernumber=cc.PhysicsJointRotaryLimit
construct2cc.PhysicsBodycc.PhysicsBody=cc.PhysicsJointRotaryLimit
createConstraints lua_cocos2dx_physics_auto.cpp(10147)
createConstraints0=boolean
finalize lua_cocos2dx_physics_auto.cpp(10401)
getMax lua_cocos2dx_physics_auto.cpp(10100)
getMax0=number
getMin lua_cocos2dx_physics_auto.cpp(10294)
getMin0=number
setMax lua_cocos2dx_physics_auto.cpp(10244)
setMax1number
setMin lua_cocos2dx_physics_auto.cpp(10194)
setMin1number
cc.PhysicsJointRotarySpring ==> cc.PhysicsJoint
construct lua_cocos2dx_physics_auto.cpp(10031)
construct4cc.PhysicsBodycc.PhysicsBodynumbernumber=cc.PhysicsJointRotarySpring
createConstraints lua_cocos2dx_physics_auto.cpp(9837)
createConstraints0=boolean
finalize lua_cocos2dx_physics_auto.cpp(10073)
getDamping lua_cocos2dx_physics_auto.cpp(9693)
getDamping0=number
getRestAngle lua_cocos2dx_physics_auto.cpp(9984)
getRestAngle0=number
getStiffness lua_cocos2dx_physics_auto.cpp(9790)
getStiffness0=number
setDamping lua_cocos2dx_physics_auto.cpp(9934)
setDamping1number
setRestAngle lua_cocos2dx_physics_auto.cpp(9740)
setRestAngle1number
setStiffness lua_cocos2dx_physics_auto.cpp(9884)
setStiffness1number
cc.PhysicsJointSpring ==> cc.PhysicsJoint
construct lua_cocos2dx_physics_auto.cpp(9207)
construct6cc.PhysicsBodycc.PhysicsBodyvec2vec2numbernumber=cc.PhysicsJointSpring
createConstraints lua_cocos2dx_physics_auto.cpp(9060)
createConstraints0=boolean
finalize lua_cocos2dx_physics_auto.cpp(9253)
getAnchr1 lua_cocos2dx_physics_auto.cpp(8966)
getAnchr10=vec2
getAnchr2 lua_cocos2dx_physics_auto.cpp(8919)
getAnchr20=vec2
getDamping lua_cocos2dx_physics_auto.cpp(8775)
getDamping0=number
getRestLength lua_cocos2dx_physics_auto.cpp(8872)
getRestLength0=number
getStiffness lua_cocos2dx_physics_auto.cpp(9013)
getStiffness0=number
setAnchr1 lua_cocos2dx_physics_auto.cpp(8725)
setAnchr11vec2
setAnchr2 lua_cocos2dx_physics_auto.cpp(8675)
setAnchr21vec2
setDamping lua_cocos2dx_physics_auto.cpp(9157)
setDamping1number
setRestLength lua_cocos2dx_physics_auto.cpp(9107)
setRestLength1number
setStiffness lua_cocos2dx_physics_auto.cpp(8822)
setStiffness1number
cc.PhysicsShape ==> cc.Ref
calculateDefaultMoment lua_cocos2dx_physics_auto.cpp(873)
calculateDefaultMoment0=number
containsPoint lua_cocos2dx_physics_auto.cpp(491)
containsPoint1vec2=boolean
finalize lua_cocos2dx_physics_auto.cpp(1408)
getArea lua_cocos2dx_physics_auto.cpp(297)
getArea0=number
getBody lua_cocos2dx_physics_auto.cpp(1361)
getBody0=cc.PhysicsBody
getCategoryBitmask lua_cocos2dx_physics_auto.cpp(541)
getCategoryBitmask0=number
getCenter lua_cocos2dx_physics_auto.cpp(682)
getCenter0=vec2
getCollisionBitmask lua_cocos2dx_physics_auto.cpp(250)
getCollisionBitmask0=number
getContactTestBitmask lua_cocos2dx_physics_auto.cpp(635)
getContactTestBitmask0=number
getDensity lua_cocos2dx_physics_auto.cpp(729)
getDensity0=number
getFriction lua_cocos2dx_physics_auto.cpp(9)
getFriction0=number
getGroup lua_cocos2dx_physics_auto.cpp(394)
getGroup0=number
getMass lua_cocos2dx_physics_auto.cpp(156)
getMass0=number
getMaterial lua_cocos2dx_physics_auto.cpp(203)
getMaterial0
getMoment lua_cocos2dx_physics_auto.cpp(970)
getMoment0=number
getOffset lua_cocos2dx_physics_auto.cpp(1017)
getOffset0=vec2
getPolyonCenter lua_cocos2dx_physics_manual.cpp(1505)
getRestitution lua_cocos2dx_physics_auto.cpp(1064)
getRestitution0=number
getTag lua_cocos2dx_physics_auto.cpp(826)
getTag0=number
getType lua_cocos2dx_physics_auto.cpp(588)
getType0=number
recenterPoints lua_cocos2dx_physics_manual.cpp(1502)
setCategoryBitmask lua_cocos2dx_physics_auto.cpp(344)
setCategoryBitmask1int32
setCollisionBitmask lua_cocos2dx_physics_auto.cpp(920)
setCollisionBitmask1int32
setContactTestBitmask lua_cocos2dx_physics_auto.cpp(1261)
setContactTestBitmask1int32
setDensity lua_cocos2dx_physics_auto.cpp(106)
setDensity1number
setFriction lua_cocos2dx_physics_auto.cpp(1111)
setFriction1number
setGroup lua_cocos2dx_physics_auto.cpp(56)
setGroup1int32
setMass lua_cocos2dx_physics_auto.cpp(776)
setMass1number
setMaterial lua_cocos2dx_physics_auto.cpp(1161)
setMaterial1physics_material
setMoment lua_cocos2dx_physics_auto.cpp(441)
setMoment1number
setRestitution lua_cocos2dx_physics_auto.cpp(1311)
setRestitution1number
setTag lua_cocos2dx_physics_auto.cpp(1211)
setTag1int32
cc.PhysicsShapeBox ==> cc.PhysicsShapePolygon
create lua_cocos2dx_physics_auto.cpp(1850)
create3sizephysics_materialvec2=cc.PhysicsShapeBox
create1size=cc.PhysicsShapeBox
create2sizephysics_material=cc.PhysicsShapeBox
finalize lua_cocos2dx_physics_auto.cpp(1918)
getPoints lua_cocos2dx_physics_manual.cpp(1515)
getSize lua_cocos2dx_physics_auto.cpp(1803)
getSize0=size
cc.PhysicsShapeCircle ==> cc.PhysicsShape
calculateArea lua_cocos2dx_physics_auto.cpp(1571)
calculateArea1number=number
calculateMoment lua_cocos2dx_physics_auto.cpp(1607)
calculateMoment2numbernumber=number
calculateMoment3numbernumbervec2=number
create lua_cocos2dx_physics_auto.cpp(1503)
create3numberphysics_materialvec2=cc.PhysicsShapeCircle
create1number=cc.PhysicsShapeCircle
create2numberphysics_material=cc.PhysicsShapeCircle
finalize lua_cocos2dx_physics_auto.cpp(1662)
getRadius lua_cocos2dx_physics_auto.cpp(1456)
getRadius0=number
cc.PhysicsShapeEdgeBox ==> cc.PhysicsShapeEdgePolygon
create lua_cocos2dx_physics_auto.cpp(2196)
create1size=cc.PhysicsShapeEdgeBox
create2sizephysics_material=cc.PhysicsShapeEdgeBox
create3sizephysics_materialnumber=cc.PhysicsShapeEdgeBox
create4sizephysics_materialnumbervec2=cc.PhysicsShapeEdgeBox
finalize lua_cocos2dx_physics_auto.cpp(2283)
getPoints lua_cocos2dx_physics_manual.cpp(1525)
cc.PhysicsShapeEdgeChain ==> cc.PhysicsShape
create lua_cocos2dx_physics_manual.cpp(1570)
finalize lua_cocos2dx_physics_auto.cpp(2350)
getPoints lua_cocos2dx_physics_manual.cpp(1567)
getPointsCount lua_cocos2dx_physics_auto.cpp(2303)
getPointsCount0=number
cc.PhysicsShapeEdgePolygon ==> cc.PhysicsShape
create lua_cocos2dx_physics_manual.cpp(1557)
finalize lua_cocos2dx_physics_auto.cpp(2176)
getPoints lua_cocos2dx_physics_manual.cpp(1554)
getPointsCount lua_cocos2dx_physics_auto.cpp(2129)
getPointsCount0=number
cc.PhysicsShapeEdgeSegment ==> cc.PhysicsShape
create lua_cocos2dx_physics_auto.cpp(2033)
create4vec2vec2physics_materialnumber=cc.PhysicsShapeEdgeSegment
create2vec2vec2=cc.PhysicsShapeEdgeSegment
create3vec2vec2physics_material=cc.PhysicsShapeEdgeSegment
finalize lua_cocos2dx_physics_auto.cpp(2107)
getPointA lua_cocos2dx_physics_auto.cpp(1986)
getPointA0=vec2
getPointB lua_cocos2dx_physics_auto.cpp(1939)
getPointB0=vec2
cc.PhysicsShapePolygon ==> cc.PhysicsShape
calculateArea lua_cocos2dx_physics_manual.cpp(1541)
calculateMoment lua_cocos2dx_physics_manual.cpp(1544)
create lua_cocos2dx_physics_manual.cpp(1538)
finalize lua_cocos2dx_physics_auto.cpp(1782)
getPoint lua_cocos2dx_physics_auto.cpp(1732)
getPoint1int32=vec2
getPoints lua_cocos2dx_physics_manual.cpp(1535)
getPointsCount lua_cocos2dx_physics_auto.cpp(1685)
getPointsCount0=number
cc.PhysicsWorld
addJoint lua_cocos2dx_physics_auto.cpp(11592)
addJoint1cc.PhysicsJoint
finalize lua_cocos2dx_physics_auto.cpp(12457)
getAllBodies lua_cocos2dx_physics_auto.cpp(11398)
getAllBodies0=Vector<cocos2d::PhysicsBody *>
getBody lua_cocos2dx_physics_auto.cpp(12407)
getBody1int32=cc.PhysicsBody
getDebugDrawMask lua_cocos2dx_physics_auto.cpp(11445)
getDebugDrawMask0=number
getGravity lua_cocos2dx_physics_auto.cpp(12022)
getGravity0=vec2
getScene lua_cocos2dx_physics_manual.cpp(1580)
getShape lua_cocos2dx_physics_auto.cpp(12357)
getShape1vec2=cc.PhysicsShape
getShapes lua_cocos2dx_physics_auto.cpp(11872)
getShapes1vec2=Vector<cocos2d::PhysicsShape *>
getSpeed lua_cocos2dx_physics_auto.cpp(12166)
getSpeed0=number
getSubsteps lua_cocos2dx_physics_auto.cpp(12119)
getSubsteps0=number
getUpdateRate lua_cocos2dx_physics_auto.cpp(12213)
getUpdateRate0=number
isAutoStep lua_cocos2dx_physics_auto.cpp(11703)
isAutoStep0=boolean
queryPoint lua_cocos2dx_physics_manual.cpp(1583)
queryRect lua_cocos2dx_physics_manual.cpp(1586)
rayCast lua_cocos2dx_physics_manual.cpp(1589)
removeAllBodies lua_cocos2dx_physics_auto.cpp(12260)
removeAllBodies0
removeAllJoints lua_cocos2dx_physics_auto.cpp(11642)
removeAllJoints0
removeAllJoints1boolean
removeBody lua_cocos2dx_physics_auto.cpp(11750)
removeBody1cc.PhysicsBody
removeJoint lua_cocos2dx_physics_auto.cpp(11805)
removeJoint1cc.PhysicsJoint
removeJoint2cc.PhysicsJointboolean
setAutoStep lua_cocos2dx_physics_auto.cpp(11542)
setAutoStep1boolean
setDebugDrawMask lua_cocos2dx_physics_auto.cpp(11972)
setDebugDrawMask1int32
setGravity lua_cocos2dx_physics_auto.cpp(11348)
setGravity1vec2
setSpeed lua_cocos2dx_physics_auto.cpp(12307)
setSpeed1number
setSubsteps lua_cocos2dx_physics_auto.cpp(11492)
setSubsteps1int32
setUpdateRate lua_cocos2dx_physics_auto.cpp(12069)
setUpdateRate1int32
step lua_cocos2dx_physics_auto.cpp(11922)
step1number
cc.Place ==> cc.ActionInstant
create lua_cocos2dx_auto.cpp(29064)
create1vec2=cc.Place
finalize lua_cocos2dx_auto.cpp(29100)
cc.PointLight ==> cc.BaseLight
create lua_cocos2dx_auto.cpp(63320)
create3vec3color3bnumber=cc.PointLight
finalize lua_cocos2dx_auto.cpp(63360)
getRange lua_cocos2dx_auto.cpp(63223)
getRange0=number
setRange lua_cocos2dx_auto.cpp(63270)
setRange1number
cc.ProgressFromTo ==> cc.ActionInterval
create lua_cocos2dx_auto.cpp(31754)
create3numbernumbernumber=cc.ProgressFromTo
finalize lua_cocos2dx_auto.cpp(31794)
cc.ProgressTimer ==> cc.Node
create lua_cocos2dx_auto.cpp(49647)
create1cc.Sprite=cc.ProgressTimer
finalize lua_cocos2dx_auto.cpp(49683)
getBarChangeRate lua_cocos2dx_auto.cpp(49398)
getBarChangeRate0=vec2
getMidpoint lua_cocos2dx_auto.cpp(49500)
getMidpoint0=vec2
getPercentage lua_cocos2dx_auto.cpp(49157)
getPercentage0=number
getSprite lua_cocos2dx_auto.cpp(49301)
getSprite0=cc.Sprite
getType lua_cocos2dx_auto.cpp(49254)
getType0=number
isReverseDirection lua_cocos2dx_auto.cpp(49060)
isReverseDirection0=boolean
setBarChangeRate lua_cocos2dx_auto.cpp(49107)
setBarChangeRate1vec2
setMidpoint lua_cocos2dx_auto.cpp(49348)
setMidpoint1vec2
setPercentage lua_cocos2dx_auto.cpp(49547)
setPercentage1number
setReverseDirection lua_cocos2dx_auto.cpp(49445)
setReverseDirection1boolean
setSprite lua_cocos2dx_auto.cpp(49204)
setSprite1cc.Sprite
setType lua_cocos2dx_auto.cpp(49597)
setType1int32
cc.ProgressTo ==> cc.ActionInterval
create lua_cocos2dx_auto.cpp(31696)
create2numbernumber=cc.ProgressTo
finalize lua_cocos2dx_auto.cpp(31734)
cc.ProtectedNode ==> cc.Node
addProtectedChild lua_cocos2dx_auto.cpp(33838)
addProtectedChild3cc.Nodeint32int32
addProtectedChild2cc.Nodeint32
addProtectedChild1cc.Node
create lua_cocos2dx_auto.cpp(34392)
create0=cc.ProtectedNode
disableCascadeColor lua_cocos2dx_auto.cpp(33917)
disableCascadeColor0
disableCascadeOpacity lua_cocos2dx_auto.cpp(34134)
disableCascadeOpacity0
finalize lua_cocos2dx_auto.cpp(34426)
getProtectedChildByTag lua_cocos2dx_auto.cpp(34228)
getProtectedChildByTag1int32=cc.Node
removeAllProtectedChildren lua_cocos2dx_auto.cpp(34345)
removeAllProtectedChildren0
removeAllProtectedChildrenWithCleanup lua_cocos2dx_auto.cpp(34084)
removeAllProtectedChildrenWithCleanup1boolean
removeProtectedChild lua_cocos2dx_auto.cpp(34278)
removeProtectedChild1cc.Node
removeProtectedChild2cc.Nodeboolean
removeProtectedChildByTag lua_cocos2dx_auto.cpp(33964)
removeProtectedChildByTag1int32
removeProtectedChildByTag2int32boolean
reorderProtectedChild lua_cocos2dx_auto.cpp(34031)
reorderProtectedChild2cc.Nodeint32
sortAllProtectedChildren lua_cocos2dx_auto.cpp(34181)
sortAllProtectedChildren0
cc.Ray
constructor lua_cocos2dx_3d_manual.cpp(1691)
constructor0=cc.Ray
constructor2vec3vec3=cc.Ray
direction lua_cocos2dx_3d_manual.cpp(1831)
direction1tablevec3
finalize lua_cocos2dx_3d_manual.cpp(1871)
intersects lua_cocos2dx_3d_manual.cpp(1651)
intersects1cc.OBB=boolean
origin lua_cocos2dx_3d_manual.cpp(1764)
origin1tablevec3
set lua_cocos2dx_3d_manual.cpp(1555)
set2vec3vec3
transform lua_cocos2dx_3d_manual.cpp(1604)
transform1mat4
cc.Ref
finalize lua_cocos2dx_auto.cpp(151)
getReferenceCount lua_cocos2dx_auto.cpp(104)
getReferenceCount0=number
release lua_cocos2dx_auto.cpp(10)
release0
retain lua_cocos2dx_auto.cpp(57)
retain0
cc.RemoveSelf ==> cc.ActionInstant
create lua_cocos2dx_auto.cpp(28885)
create0=cc.RemoveSelf
create1boolean=cc.RemoveSelf
finalize lua_cocos2dx_auto.cpp(28932)
cc.RenderTexture ==> cc.Node
begin lua_cocos2dx_auto.cpp(52491)
begin0
beginWithClear lua_cocos2dx_auto.cpp(52832)
beginWithClear4numbernumbernumbernumber
beginWithClear6numbernumbernumbernumbernumberint32
beginWithClear5numbernumbernumbernumbernumber
clear lua_cocos2dx_auto.cpp(53044)
clear4numbernumbernumbernumber
clearDepth lua_cocos2dx_auto.cpp(52947)
clearDepth1number
clearStencil lua_cocos2dx_auto.cpp(52006)
clearStencil1int32
constructor lua_cocos2dx_auto.cpp(53415)
constructor0=cc.RenderTexture
create lua_cocos2dx_auto.cpp(53336)
create4int32int32int32uint32=cc.RenderTexture
create2int32int32=cc.RenderTexture
create3int32int32int32=cc.RenderTexture
end lua_cocos2dx_auto.cpp(52150)
end0
endToLua lua_cocos2dx_auto.cpp(52785)
endToLua0
finalize lua_cocos2dx_auto.cpp(53452)
getClearColor lua_cocos2dx_auto.cpp(52997)
getClearColor0=color4f
getClearDepth lua_cocos2dx_auto.cpp(52056)
getClearDepth0=number
getClearFlags lua_cocos2dx_auto.cpp(53103)
getClearFlags0=number
getClearStencil lua_cocos2dx_auto.cpp(52103)
getClearStencil0=number
getSprite lua_cocos2dx_auto.cpp(52297)
getSprite0=cc.Sprite
initWithWidthAndHeight lua_cocos2dx_auto.cpp(53261)
initWithWidthAndHeight4int32int32int32uint32=boolean
initWithWidthAndHeight3int32int32int32=boolean
isAutoDraw lua_cocos2dx_auto.cpp(52344)
isAutoDraw0=boolean
newImage lua_cocos2dx_auto.cpp(53150)
newImage0=cc.Image
newImage1boolean=cc.Image
saveToFile lua_cocos2dx_auto.cpp(52538)
saveToFile1std_string=boolean
saveToFile2std_stringboolean=boolean
saveToFile3std_stringboolean=boolean
saveToFile4std_stringint32boolean=boolean
setAutoDraw lua_cocos2dx_auto.cpp(52685)
setAutoDraw1boolean
setClearColor lua_cocos2dx_auto.cpp(52735)
setClearColor1color4f
setClearDepth lua_cocos2dx_auto.cpp(53211)
setClearDepth1number
setClearFlags lua_cocos2dx_auto.cpp(52441)
setClearFlags1uint32
setClearStencil lua_cocos2dx_auto.cpp(52197)
setClearStencil1int32
setKeepMatrix lua_cocos2dx_auto.cpp(52391)
setKeepMatrix1boolean
setSprite lua_cocos2dx_auto.cpp(52247)
setSprite1cc.Sprite
setVirtualViewport lua_cocos2dx_auto.cpp(51950)
setVirtualViewport3vec2rectrect
cc.Repeat ==> cc.ActionInterval
create lua_cocos2dx_auto.cpp(23315)
create2cc.FiniteTimeActionuint32=cc.Repeat
finalize lua_cocos2dx_auto.cpp(23353)
getInnerAction lua_cocos2dx_auto.cpp(23268)
getInnerAction0=cc.FiniteTimeAction
setInnerAction lua_cocos2dx_auto.cpp(23218)
setInnerAction1cc.FiniteTimeAction
cc.RepeatForever ==> cc.ActionInterval
create lua_cocos2dx_auto.cpp(23472)
create1cc.ActionInterval=cc.RepeatForever
finalize lua_cocos2dx_auto.cpp(23508)
getInnerAction lua_cocos2dx_auto.cpp(23425)
getInnerAction0=cc.ActionInterval
setInnerAction lua_cocos2dx_auto.cpp(23375)
setInnerAction1cc.ActionInterval
cc.ReuseGrid ==> cc.ActionInstant
create lua_cocos2dx_auto.cpp(29541)
create1int32=cc.ReuseGrid
finalize lua_cocos2dx_auto.cpp(29577)
cc.Ripple3D ==> cc.Grid3DAction
create lua_cocos2dx_auto.cpp(30571)
create6numbersizevec2numberuint32number=cc.Ripple3D
finalize lua_cocos2dx_auto.cpp(30617)
getAmplitude lua_cocos2dx_auto.cpp(30427)
getAmplitude0=number
getAmplitudeRate lua_cocos2dx_auto.cpp(30330)
getAmplitudeRate0=number
getPosition lua_cocos2dx_auto.cpp(30524)
getPosition0=vec2
setAmplitude lua_cocos2dx_auto.cpp(30377)
setAmplitude1number
setAmplitudeRate lua_cocos2dx_auto.cpp(30280)
setAmplitudeRate1number
setPosition lua_cocos2dx_auto.cpp(30474)
setPosition1vec2
cc.RotateBy ==> cc.ActionInterval
create lua_cocos2dx_auto.cpp(23642)
create2numbervec3=cc.RotateBy
create3numbernumbernumber=cc.RotateBy
finalize lua_cocos2dx_auto.cpp(23715)
cc.RotateTo ==> cc.ActionInterval
create lua_cocos2dx_auto.cpp(23549)
create2numbervec3=cc.RotateTo
create3numbernumbernumber=cc.RotateTo
finalize lua_cocos2dx_auto.cpp(23622)
cc.ScaleBy ==> cc.ScaleTo
create lua_cocos2dx_auto.cpp(24264)
create4numbernumbernumbernumber=cc.ScaleBy
create2numbernumber=cc.ScaleBy
create3numbernumbernumber=cc.ScaleBy
finalize lua_cocos2dx_auto.cpp(24343)
cc.ScaleTo ==> cc.ActionInterval
create lua_cocos2dx_auto.cpp(24165)
create4numbernumbernumbernumber=cc.ScaleTo
create2numbernumber=cc.ScaleTo
create3numbernumbernumber=cc.ScaleTo
finalize lua_cocos2dx_auto.cpp(24244)
cc.Scene ==> cc.Node
create lua_cocos2dx_auto.cpp(9700)
create0=cc.Scene
createWithPhysics lua_cocos2dx_manual.cpp(4631)
createWithSize lua_cocos2dx_auto.cpp(9664)
createWithSize1size=cc.Scene
finalize lua_cocos2dx_auto.cpp(9734)
getDefaultCamera lua_cocos2dx_auto.cpp(9617)
getDefaultCamera0=cc.Camera
getPhysicsWorld lua_cocos2dx_manual.cpp(4628)
render lua_cocos2dx_auto.cpp(9567)
render1cc.Renderer
cc.Scheduler ==> cc.Ref
constructor lua_cocos2dx_auto.cpp(14918)
constructor0=cc.Scheduler
finalize lua_cocos2dx_auto.cpp(14955)
getTimeScale lua_cocos2dx_auto.cpp(14871)
getTimeScale0=number
scheduleScriptFunc lua_cocos2dx_manual.cpp(4850)
setTimeScale lua_cocos2dx_auto.cpp(14821)
setTimeScale1number
unscheduleScriptEntry lua_cocos2dx_manual.cpp(4853)
cc.ScrollView ==> cc.Layer
constructor lua_cocos2dx_extension_auto.cpp(10629)
constructor0=cc.ScrollView
create lua_cocos2dx_extension_auto.cpp(10568)
create0=cc.ScrollView
create1size=cc.ScrollView
create2sizecc.Node=cc.ScrollView
finalize lua_cocos2dx_extension_auto.cpp(10666)
getContainer lua_cocos2dx_extension_auto.cpp(9202)
getContainer0=cc.Node
getContentOffset lua_cocos2dx_extension_auto.cpp(9918)
getContentOffset0=vec2
getDirection lua_cocos2dx_extension_auto.cpp(9155)
getDirection0=number
getViewSize lua_cocos2dx_extension_auto.cpp(10168)
getViewSize0=size
getZoomScale lua_cocos2dx_extension_auto.cpp(9299)
getZoomScale0=number
hasVisibleParents lua_cocos2dx_extension_auto.cpp(9108)
hasVisibleParents0=boolean
init lua_cocos2dx_extension_auto.cpp(9560)
init0=boolean
initWithViewSize lua_cocos2dx_extension_auto.cpp(9393)
initWithViewSize1size=boolean
initWithViewSize2sizecc.Node=boolean
isBounceable lua_cocos2dx_extension_auto.cpp(9768)
isBounceable0=boolean
isClippingToBounds lua_cocos2dx_extension_auto.cpp(8749)
isClippingToBounds0=boolean
isDragging lua_cocos2dx_extension_auto.cpp(9674)
isDragging0=boolean
isNodeVisible lua_cocos2dx_extension_auto.cpp(10412)
isNodeVisible1cc.Node=boolean
isTouchEnabled lua_cocos2dx_extension_auto.cpp(9721)
isTouchEnabled0=boolean
isTouchMoved lua_cocos2dx_extension_auto.cpp(10365)
isTouchMoved0=boolean
maxContainerOffset lua_cocos2dx_extension_auto.cpp(10215)
maxContainerOffset0=vec2
minContainerOffset lua_cocos2dx_extension_auto.cpp(10462)
minContainerOffset0=vec2
onTouchBegan lua_cocos2dx_extension_auto.cpp(10312)
onTouchBegan2cc.Touchcc.Event=boolean
onTouchCancelled lua_cocos2dx_extension_auto.cpp(10115)
onTouchCancelled2cc.Touchcc.Event
onTouchEnded lua_cocos2dx_extension_auto.cpp(8846)
onTouchEnded2cc.Touchcc.Event
onTouchMoved lua_cocos2dx_extension_auto.cpp(9865)
onTouchMoved2cc.Touchcc.Event
pause lua_cocos2dx_extension_auto.cpp(9460)
pause1cc.Ref
registerScriptHandler lua_cocos2dx_extension_manual.cpp(224)
resume lua_cocos2dx_extension_auto.cpp(9965)
resume1cc.Ref
setBounceable lua_cocos2dx_extension_auto.cpp(10262)
setBounceable1boolean
setClippingToBounds lua_cocos2dx_extension_auto.cpp(10015)
setClippingToBounds1boolean
setContainer lua_cocos2dx_extension_auto.cpp(8796)
setContainer1cc.Node
setContentOffset lua_cocos2dx_extension_auto.cpp(9607)
setContentOffset1vec2
setContentOffset2vec2boolean
setContentOffsetInDuration lua_cocos2dx_extension_auto.cpp(8899)
setContentOffsetInDuration2vec2number
setDelegate lua_cocos2dx_extension_manual.cpp(221)
setDirection lua_cocos2dx_extension_auto.cpp(9510)
setDirection1int32
setMaxScale lua_cocos2dx_extension_auto.cpp(9058)
setMaxScale1number
setMinScale lua_cocos2dx_extension_auto.cpp(9249)
setMinScale1number
setTouchEnabled lua_cocos2dx_extension_auto.cpp(9815)
setTouchEnabled1boolean
setViewSize lua_cocos2dx_extension_auto.cpp(10065)
setViewSize1size
setZoomScale lua_cocos2dx_extension_auto.cpp(10509)
setZoomScale2numberboolean
setZoomScale1number
setZoomScaleInDuration lua_cocos2dx_extension_auto.cpp(8952)
setZoomScaleInDuration2numbernumber
unregisterScriptHandler lua_cocos2dx_extension_manual.cpp(227)
updateInset lua_cocos2dx_extension_auto.cpp(9346)
updateInset0
updateTweenAction lua_cocos2dx_extension_auto.cpp(9005)
updateTweenAction2numberstd_string
cc.Sequence ==> cc.ActionInterval
create lua_cocos2dx_manual.cpp(4866)
finalize lua_cocos2dx_auto.cpp(23199)
cc.Shaky3D ==> cc.Grid3DAction
create lua_cocos2dx_auto.cpp(30643)
create4numbersizeint32boolean=cc.Shaky3D
finalize lua_cocos2dx_auto.cpp(30685)
cc.ShakyTiles3D ==> cc.TiledGrid3DAction
create lua_cocos2dx_auto.cpp(31814)
create4numbersizeint32boolean=cc.ShakyTiles3D
finalize lua_cocos2dx_auto.cpp(31856)
cc.ShatteredTiles3D ==> cc.TiledGrid3DAction
create lua_cocos2dx_auto.cpp(31876)
create4numbersizeint32boolean=cc.ShatteredTiles3D
finalize lua_cocos2dx_auto.cpp(31918)
cc.Show ==> cc.ActionInstant
create lua_cocos2dx_auto.cpp(28723)
create0=cc.Show
finalize lua_cocos2dx_auto.cpp(28757)
cc.ShuffleTiles ==> cc.TiledGrid3DAction
create lua_cocos2dx_auto.cpp(31988)
create3numbersizeuint32=cc.ShuffleTiles
finalize lua_cocos2dx_auto.cpp(32028)
getDelta lua_cocos2dx_auto.cpp(31938)
getDelta1size=size
cc.SimpleAudioEngine
end lua_cocos2dx_cocosdenshion_auto.cpp(1142)
end0
finalize lua_cocos2dx_cocosdenshion_auto.cpp(1210)
getBackgroundMusicVolume lua_cocos2dx_cocosdenshion_auto.cpp(166)
getBackgroundMusicVolume0=number
getEffectsVolume lua_cocos2dx_cocosdenshion_auto.cpp(407)
getEffectsVolume0=number
getInstance lua_cocos2dx_cocosdenshion_auto.cpp(1176)
getInstance0=cc.SimpleAudioEngine
isBackgroundMusicPlaying lua_cocos2dx_cocosdenshion_auto.cpp(360)
isBackgroundMusicPlaying0=boolean
pauseAllEffects lua_cocos2dx_cocosdenshion_auto.cpp(995)
pauseAllEffects0
pauseBackgroundMusic lua_cocos2dx_cocosdenshion_auto.cpp(948)
pauseBackgroundMusic0
pauseEffect lua_cocos2dx_cocosdenshion_auto.cpp(501)
pauseEffect1uint32
playBackgroundMusic lua_cocos2dx_cocosdenshion_auto.cpp(734)
playBackgroundMusic1std_string
playBackgroundMusic2std_stringboolean
playEffect lua_cocos2dx_cocosdenshion_auto.cpp(551)
playEffect1std_string=number
playEffect2std_stringboolean=number
playEffect3std_stringbooleannumber=number
playEffect4std_stringbooleannumbernumber=number
playEffect5std_stringbooleannumbernumbernumber=number
preloadBackgroundMusic lua_cocos2dx_cocosdenshion_auto.cpp(8)
preloadBackgroundMusic1std_string
preloadEffect lua_cocos2dx_cocosdenshion_auto.cpp(310)
preloadEffect1std_string
resumeAllEffects lua_cocos2dx_cocosdenshion_auto.cpp(801)
resumeAllEffects0
resumeBackgroundMusic lua_cocos2dx_cocosdenshion_auto.cpp(213)
resumeBackgroundMusic0
resumeEffect lua_cocos2dx_cocosdenshion_auto.cpp(1092)
resumeEffect1uint32
rewindBackgroundMusic lua_cocos2dx_cocosdenshion_auto.cpp(687)
rewindBackgroundMusic0
setBackgroundMusicVolume lua_cocos2dx_cocosdenshion_auto.cpp(260)
setBackgroundMusicVolume1number
setEffectsVolume lua_cocos2dx_cocosdenshion_auto.cpp(848)
setEffectsVolume1number
stopAllEffects lua_cocos2dx_cocosdenshion_auto.cpp(119)
stopAllEffects0
stopBackgroundMusic lua_cocos2dx_cocosdenshion_auto.cpp(58)
stopBackgroundMusic0
stopBackgroundMusic1boolean
stopEffect lua_cocos2dx_cocosdenshion_auto.cpp(898)
stopEffect1uint32
unloadEffect lua_cocos2dx_cocosdenshion_auto.cpp(1042)
unloadEffect1std_string
willPlayBackgroundMusic lua_cocos2dx_cocosdenshion_auto.cpp(454)
willPlayBackgroundMusic0=boolean
cc.Skeleton3D ==> cc.Ref
finalize lua_cocos2dx_3d_auto.cpp(349)
getBoneByIndex lua_cocos2dx_3d_auto.cpp(155)
getBoneByIndex1uint32=cc.Bone3D
getBoneByName lua_cocos2dx_3d_auto.cpp(8)
getBoneByName1std_string=cc.Bone3D
getBoneCount lua_cocos2dx_3d_auto.cpp(302)
getBoneCount0=number
getBoneIndex lua_cocos2dx_3d_auto.cpp(252)
getBoneIndex1cc.Bone3D=number
getRootBone lua_cocos2dx_3d_auto.cpp(58)
getRootBone1int32=cc.Bone3D
getRootCount lua_cocos2dx_3d_auto.cpp(205)
getRootCount0=number
updateBoneMatrix lua_cocos2dx_3d_auto.cpp(108)
updateBoneMatrix0
cc.SkewBy ==> cc.SkewTo
create lua_cocos2dx_auto.cpp(23943)
create3numbernumbernumber=cc.SkewBy
finalize lua_cocos2dx_auto.cpp(23983)
cc.SkewTo ==> cc.ActionInterval
create lua_cocos2dx_auto.cpp(23883)
create3numbernumbernumber=cc.SkewTo
finalize lua_cocos2dx_auto.cpp(23923)
cc.Spawn ==> cc.ActionInterval
create lua_cocos2dx_manual.cpp(4892)
finalize lua_cocos2dx_auto.cpp(23530)
cc.Speed ==> cc.Action
create lua_cocos2dx_auto.cpp(20557)
create2cc.ActionIntervalnumber=cc.Speed
finalize lua_cocos2dx_auto.cpp(20595)
getInnerAction lua_cocos2dx_auto.cpp(20463)
getInnerAction0=cc.ActionInterval
getSpeed lua_cocos2dx_auto.cpp(20510)
getSpeed0=number
setInnerAction lua_cocos2dx_auto.cpp(20363)
setInnerAction1cc.ActionInterval
setSpeed lua_cocos2dx_auto.cpp(20413)
setSpeed1number
cc.SplitCols ==> cc.TiledGrid3DAction
create lua_cocos2dx_auto.cpp(33302)
create2numberuint32=cc.SplitCols
finalize lua_cocos2dx_auto.cpp(33340)
cc.SplitRows ==> cc.TiledGrid3DAction
create lua_cocos2dx_auto.cpp(33244)
create2numberuint32=cc.SplitRows
finalize lua_cocos2dx_auto.cpp(33282)
cc.SpotLight ==> cc.BaseLight
create lua_cocos2dx_auto.cpp(63911)
create6vec3vec3color3bnumbernumbernumber=cc.SpotLight
finalize lua_cocos2dx_auto.cpp(63957)
getCosInnerAngle lua_cocos2dx_auto.cpp(63479)
getCosInnerAngle0=number
getCosOuterAngle lua_cocos2dx_auto.cpp(63667)
getCosOuterAngle0=number
getDirection lua_cocos2dx_auto.cpp(63620)
getDirection0
getDirectionInWorld lua_cocos2dx_auto.cpp(63814)
getDirectionInWorld0
getInnerAngle lua_cocos2dx_auto.cpp(63573)
getInnerAngle0=number
getOuterAngle lua_cocos2dx_auto.cpp(63526)
getOuterAngle0=number
getRange lua_cocos2dx_auto.cpp(63382)
getRange0=number
setDirection lua_cocos2dx_auto.cpp(63429)
setDirection1vec3
setInnerAngle lua_cocos2dx_auto.cpp(63764)
setInnerAngle1number
setOuterAngle lua_cocos2dx_auto.cpp(63714)
setOuterAngle1number
setRange lua_cocos2dx_auto.cpp(63861)
setRange1number
cc.Sprite ==> cc.Node
create lua_cocos2dx_auto.cpp(51052)
create0=cc.Sprite
create1std_string=cc.Sprite
create2std_stringrect=cc.Sprite
createWithSpriteFrame lua_cocos2dx_auto.cpp(51219)
createWithSpriteFrame1cc.SpriteFrame=cc.Sprite
createWithSpriteFrameName lua_cocos2dx_auto.cpp(51183)
createWithSpriteFrameName1std_string=cc.Sprite
createWithTexture lua_cocos2dx_auto.cpp(51113)
createWithTexture1cc.Texture2D=cc.Sprite
createWithTexture2cc.Texture2Drect=cc.Sprite
createWithTexture3cc.Texture2Drectboolean=cc.Sprite
finalize lua_cocos2dx_auto.cpp(51255)
getAtlasIndex lua_cocos2dx_auto.cpp(50276)
getAtlasIndex0=number
getBatchNode lua_cocos2dx_auto.cpp(49972)
getBatchNode0=cc.SpriteBatchNode
getBlendFunc lua_cocos2dx_auto.cpp(50373)
getBlendFunc0
getOffsetPosition lua_cocos2dx_auto.cpp(50019)
getOffsetPosition0=vec2
getSpriteFrame lua_cocos2dx_auto.cpp(50523)
getSpriteFrame0=cc.SpriteFrame
getTexture lua_cocos2dx_auto.cpp(49825)
getTexture0=cc.Texture2D
getTextureAtlas lua_cocos2dx_auto.cpp(50861)
getTextureAtlas0=cc.TextureAtlas
getTextureRect lua_cocos2dx_auto.cpp(50764)
getTextureRect0=rect
isDirty lua_cocos2dx_auto.cpp(50570)
isDirty0=boolean
isFlippedX lua_cocos2dx_auto.cpp(50908)
isFlippedX0=boolean
isFlippedY lua_cocos2dx_auto.cpp(50955)
isFlippedY0=boolean
isFrameDisplayed lua_cocos2dx_auto.cpp(50226)
isFrameDisplayed1cc.SpriteFrame=boolean
isTextureRectRotated lua_cocos2dx_auto.cpp(50717)
isTextureRectRotated0=boolean
removeAllChildrenWithCleanup lua_cocos2dx_auto.cpp(50066)
removeAllChildrenWithCleanup1boolean
setAtlasIndex lua_cocos2dx_auto.cpp(50617)
setAtlasIndex1ssize
setBatchNode lua_cocos2dx_auto.cpp(50323)
setBatchNode1cc.SpriteBatchNode
setBlendFunc lua_cocos2dx_auto.cpp(50811)
setBlendFunc1
setBlendFunc01 lua_cocos2dx_manual.cpp(5007)
setDirty lua_cocos2dx_auto.cpp(50667)
setDirty1boolean
setDisplayFrameWithAnimationName lua_cocos2dx_auto.cpp(50420)
setDisplayFrameWithAnimationName2std_stringssize
setFlippedX lua_cocos2dx_auto.cpp(49922)
setFlippedX1boolean
setFlippedY lua_cocos2dx_auto.cpp(49872)
setFlippedY1boolean
setSpriteFrame lua_cocos2dx_auto.cpp(49715)
setSpriteFrame1std_string
setTexture lua_cocos2dx_auto.cpp(49770)
setTexture1std_string
setTextureAtlas lua_cocos2dx_auto.cpp(50473)
setTextureAtlas1cc.TextureAtlas
setTextureRect lua_cocos2dx_auto.cpp(50163)
setTextureRect1rect
setTextureRect3rectbooleansize
setVertexRect lua_cocos2dx_auto.cpp(51002)
setVertexRect1rect
updateTransform lua_cocos2dx_auto.cpp(50116)
updateTransform0
cc.Sprite3D ==> cc.Node
create lua_cocos2dx_3d_auto.cpp(1209)
create0=cc.Sprite3D
create1std_string=cc.Sprite3D
create2std_stringstd_string=cc.Sprite3D
finalize lua_cocos2dx_3d_auto.cpp(1270)
getAttachNode lua_cocos2dx_3d_auto.cpp(1159)
getAttachNode1std_string=cc.AttachNode
getBlendFunc lua_cocos2dx_3d_auto.cpp(818)
getBlendFunc0
getLightMask lua_cocos2dx_3d_auto.cpp(527)
getLightMask0=number
getMesh lua_cocos2dx_3d_auto.cpp(671)
getMesh0=cc.Mesh
getMeshByIndex lua_cocos2dx_3d_auto.cpp(1009)
getMeshByIndex1int32=cc.Mesh
getMeshByName lua_cocos2dx_3d_auto.cpp(1109)
getMeshByName1std_string=cc.Mesh
getMeshCount lua_cocos2dx_3d_auto.cpp(865)
getMeshCount0=number
getSkeleton lua_cocos2dx_3d_auto.cpp(962)
getSkeleton0=cc.Skeleton3D
isForceDepthWrite lua_cocos2dx_3d_auto.cpp(375)
isForceDepthWrite0=boolean
removeAllAttachNode lua_cocos2dx_3d_auto.cpp(574)
removeAllAttachNode0
removeAttachNode lua_cocos2dx_3d_auto.cpp(912)
removeAttachNode1std_string
setBlendFunc lua_cocos2dx_3d_auto.cpp(621)
setBlendFunc1
setCullFace lua_cocos2dx_3d_auto.cpp(718)
setCullFace1uint32
setCullFaceEnabled lua_cocos2dx_3d_auto.cpp(422)
setCullFaceEnabled1boolean
setForceDepthWrite lua_cocos2dx_3d_auto.cpp(1059)
setForceDepthWrite1boolean
setLightMask lua_cocos2dx_3d_auto.cpp(768)
setLightMask1uint32
setTexture lua_cocos2dx_3d_auto.cpp(472)
setTexture1std_string
cc.Sprite3DCache
destroyInstance lua_cocos2dx_3d_auto.cpp(1404)
destroyInstance0
finalize lua_cocos2dx_3d_auto.cpp(1472)
getInstance lua_cocos2dx_3d_auto.cpp(1438)
getInstance0=cc.Sprite3DCache
removeAllSprite3DData lua_cocos2dx_3d_auto.cpp(1357)
removeAllSprite3DData0
removeSprite3DData lua_cocos2dx_3d_auto.cpp(1307)
removeSprite3DData1std_string
cc.SpriteBatchNode ==> cc.Node
addSpriteWithoutQuad lua_cocos2dx_auto.cpp(37541)
addSpriteWithoutQuad3cc.Spriteint32int32=cc.SpriteBatchNode
appendChild lua_cocos2dx_auto.cpp(37491)
appendChild1cc.Sprite
atlasIndexForChild lua_cocos2dx_auto.cpp(37794)
atlasIndexForChild2cc.Spriteint32=number
create lua_cocos2dx_auto.cpp(38397)
create1std_string=cc.SpriteBatchNode
create2std_stringssize=cc.SpriteBatchNode
createWithTexture lua_cocos2dx_auto.cpp(38448)
createWithTexture1cc.Texture2D=cc.SpriteBatchNode
createWithTexture2cc.Texture2Dssize=cc.SpriteBatchNode
finalize lua_cocos2dx_auto.cpp(38499)
getBlendFunc lua_cocos2dx_auto.cpp(37697)
getBlendFunc0
getDescendants lua_cocos2dx_manual.cpp(5085)
getTexture lua_cocos2dx_auto.cpp(37897)
getTexture0=cc.Texture2D
getTextureAtlas lua_cocos2dx_auto.cpp(37991)
getTextureAtlas0=cc.TextureAtlas
highestAtlasIndexInChild lua_cocos2dx_auto.cpp(38194)
highestAtlasIndexInChild1cc.Sprite=number
increaseAtlasCapacity lua_cocos2dx_auto.cpp(37944)
increaseAtlasCapacity0
insertQuadFromSprite lua_cocos2dx_auto.cpp(38038)
insertQuadFromSprite2cc.Spritessize
lowestAtlasIndexInChild lua_cocos2dx_auto.cpp(37744)
lowestAtlasIndexInChild1cc.Sprite=number
rebuildIndexInOrder lua_cocos2dx_auto.cpp(38141)
rebuildIndexInOrder2cc.Spritessize=number
removeAllChildrenWithCleanup lua_cocos2dx_auto.cpp(37647)
removeAllChildrenWithCleanup1boolean
removeChildAtIndex lua_cocos2dx_auto.cpp(38244)
removeChildAtIndex2ssizeboolean
removeSpriteFromAtlas lua_cocos2dx_auto.cpp(38297)
removeSpriteFromAtlas1cc.Sprite
reorderBatch lua_cocos2dx_auto.cpp(37597)
reorderBatch1boolean
setBlendFunc lua_cocos2dx_auto.cpp(38347)
setBlendFunc1
setBlendFunc01 lua_cocos2dx_manual.cpp(5089)
setTexture lua_cocos2dx_auto.cpp(38091)
setTexture1cc.Texture2D
setTextureAtlas lua_cocos2dx_auto.cpp(37847)
setTextureAtlas1cc.TextureAtlas
cc.SpriteFrame ==> cc.Ref
clone lua_cocos2dx_auto.cpp(20789)
clone0=cc.SpriteFrame
create lua_cocos2dx_auto.cpp(21612)
create2std_stringrect=cc.SpriteFrame
create5std_stringrectbooleanvec2size=cc.SpriteFrame
createWithTexture lua_cocos2dx_auto.cpp(21675)
createWithTexture2cc.Texture2Drect=cc.SpriteFrame
createWithTexture5cc.Texture2Drectbooleanvec2size=cc.SpriteFrame
finalize lua_cocos2dx_auto.cpp(21738)
getOffset lua_cocos2dx_auto.cpp(20936)
getOffset0=vec2
getOffsetInPixels lua_cocos2dx_auto.cpp(21518)
getOffsetInPixels0=vec2
getOriginalSize lua_cocos2dx_auto.cpp(21565)
getOriginalSize0=size
getOriginalSizeInPixels lua_cocos2dx_auto.cpp(21274)
getOriginalSizeInPixels0=size
getRect lua_cocos2dx_auto.cpp(21080)
getRect0=rect
getRectInPixels lua_cocos2dx_auto.cpp(21177)
getRectInPixels0=rect
getTexture lua_cocos2dx_auto.cpp(21033)
getTexture0=cc.Texture2D
isRotated lua_cocos2dx_auto.cpp(21421)
isRotated0=boolean
setOffset lua_cocos2dx_auto.cpp(21371)
setOffset1vec2
setOffsetInPixels lua_cocos2dx_auto.cpp(21127)
setOffsetInPixels1vec2
setOriginalSize lua_cocos2dx_auto.cpp(21224)
setOriginalSize1size
setOriginalSizeInPixels lua_cocos2dx_auto.cpp(21321)
setOriginalSizeInPixels1size
setRect lua_cocos2dx_auto.cpp(21468)
setRect1rect
setRectInPixels lua_cocos2dx_auto.cpp(20983)
setRectInPixels1rect
setRotated lua_cocos2dx_auto.cpp(20836)
setRotated1boolean
setTexture lua_cocos2dx_auto.cpp(20886)
setTexture1cc.Texture2D
cc.SpriteFrameCache ==> cc.Ref
addSpriteFrame lua_cocos2dx_auto.cpp(66952)
addSpriteFrame2cc.SpriteFramestd_string
addSpriteFramesWithFile lua_cocos2dx_auto.cpp(66877)
addSpriteFramesWithFile2std_stringcc.Texture2D
addSpriteFramesWithFile1std_string
addSpriteFramesWithFileContent lua_cocos2dx_auto.cpp(66824)
addSpriteFramesWithFileContent2std_stringcc.Texture2D
destroyInstance lua_cocos2dx_auto.cpp(67396)
destroyInstance0
finalize lua_cocos2dx_auto.cpp(67464)
getInstance lua_cocos2dx_auto.cpp(67430)
getInstance0=cc.SpriteFrameCache
getSpriteFrameByName lua_cocos2dx_auto.cpp(67052)
getSpriteFrameByName1std_string=cc.SpriteFrame
init lua_cocos2dx_auto.cpp(67152)
init0=boolean
removeSpriteFrameByName lua_cocos2dx_auto.cpp(67346)
removeSpriteFrameByName1std_string
removeSpriteFrames lua_cocos2dx_auto.cpp(67199)
removeSpriteFrames0
removeSpriteFramesFromFile lua_cocos2dx_auto.cpp(67102)
removeSpriteFramesFromFile1std_string
removeSpriteFramesFromFileContent lua_cocos2dx_auto.cpp(67296)
removeSpriteFramesFromFileContent1std_string
removeSpriteFramesFromTexture lua_cocos2dx_auto.cpp(67246)
removeSpriteFramesFromTexture1cc.Texture2D
removeUnusedSpriteFrames lua_cocos2dx_auto.cpp(67005)
removeUnusedSpriteFrames0
cc.StopGrid ==> cc.ActionInstant
create lua_cocos2dx_auto.cpp(29487)
create0=cc.StopGrid
finalize lua_cocos2dx_auto.cpp(29521)
cc.TMXLayer ==> cc.SpriteBatchNode
constructor lua_cocos2dx_auto.cpp(71245)
constructor0=cc.TMXLayer
create lua_cocos2dx_auto.cpp(71205)
create3cc.TMXTilesetInfocc.TMXLayerInfocc.TMXMapInfo=cc.TMXLayer
finalize lua_cocos2dx_auto.cpp(71282)
getLayerName lua_cocos2dx_auto.cpp(70964)
getLayerName0=cppstring
getLayerOrientation lua_cocos2dx_auto.cpp(70450)
getLayerOrientation0=number
getLayerSize lua_cocos2dx_auto.cpp(70353)
getLayerSize0=size
getMapTileSize lua_cocos2dx_auto.cpp(70817)
getMapTileSize0=size
getPositionAt lua_cocos2dx_auto.cpp(70206)
getPositionAt1vec2=vec2
getProperties lua_cocos2dx_auto.cpp(71108)
getProperties0=ccvaluemap
getProperty lua_cocos2dx_auto.cpp(70864)
getProperty1std_string=ccvalue
getTileAt lua_cocos2dx_auto.cpp(71155)
getTileAt1vec2=cc.Sprite
getTileSet lua_cocos2dx_auto.cpp(71061)
getTileSet0=cc.TMXTilesetInfo
initWithTilesetInfo lua_cocos2dx_auto.cpp(70647)
initWithTilesetInfo3cc.TMXTilesetInfocc.TMXLayerInfocc.TMXMapInfo=boolean
releaseMap lua_cocos2dx_auto.cpp(70306)
releaseMap0
removeTileAt lua_cocos2dx_auto.cpp(70597)
removeTileAt1vec2
setLayerName lua_cocos2dx_auto.cpp(70547)
setLayerName1std_string
setLayerOrientation lua_cocos2dx_auto.cpp(70256)
setLayerOrientation1int32
setLayerSize lua_cocos2dx_auto.cpp(70914)
setLayerSize1size
setMapTileSize lua_cocos2dx_auto.cpp(70400)
setMapTileSize1size
setProperties lua_cocos2dx_auto.cpp(70497)
setProperties1ccvaluemap
setTileGID lua_cocos2dx_auto.cpp(70750)
setTileGID2uint32vec2
setTileGID3uint32vec2int32
setTileSet lua_cocos2dx_auto.cpp(71011)
setTileSet1cc.TMXTilesetInfo
setupTiles lua_cocos2dx_auto.cpp(70703)
setupTiles0
cc.TMXLayerInfo ==> cc.Ref
constructor lua_cocos2dx_auto.cpp(68313)
constructor0=cc.TMXLayerInfo
finalize lua_cocos2dx_auto.cpp(68350)
getProperties lua_cocos2dx_auto.cpp(68266)
getProperties0=ccvaluemap
setProperties lua_cocos2dx_auto.cpp(68216)
setProperties1ccvaluemap
cc.TMXMapInfo
constructor lua_cocos2dx_auto.cpp(70115)
constructor0=cc.TMXMapInfo
create lua_cocos2dx_auto.cpp(70041)
create1std_string=cc.TMXMapInfo
createWithXML lua_cocos2dx_auto.cpp(70077)
createWithXML2std_stringstd_string=cc.TMXMapInfo
finalize lua_cocos2dx_auto.cpp(70152)
getCurrentString lua_cocos2dx_auto.cpp(69944)
getCurrentString0=cppstring
getLayerAttribs lua_cocos2dx_auto.cpp(69265)
getLayerAttribs0=number
getLayers lua_cocos2dx_auto.cpp(68971)
getLayers0=Vector<cocos2d::TMXLayerInfo *>
getMapSize lua_cocos2dx_auto.cpp(69800)
getMapSize0=size
getObjectGroups lua_cocos2dx_auto.cpp(69406)
getObjectGroups0=Vector<cocos2d::TMXObjectGroup *>
getOrientation lua_cocos2dx_auto.cpp(68630)
getOrientation0=number
getParentElement lua_cocos2dx_auto.cpp(68824)
getParentElement0=number
getParentGID lua_cocos2dx_auto.cpp(69065)
getParentGID0=number
getProperties lua_cocos2dx_auto.cpp(69897)
getProperties0=ccvaluemap
getTMXFileName lua_cocos2dx_auto.cpp(69453)
getTMXFileName0=cppstring
getTileProperties lua_cocos2dx_auto.cpp(69359)
getTileProperties0=ccvaluemapintkey
getTileSize lua_cocos2dx_auto.cpp(69312)
getTileSize0=size
getTilesets lua_cocos2dx_auto.cpp(69018)
getTilesets0=Vector<cocos2d::TMXTilesetInfo *>
initWithTMXFile lua_cocos2dx_auto.cpp(68580)
initWithTMXFile1std_string=boolean
initWithXML lua_cocos2dx_auto.cpp(69162)
initWithXML2std_stringstd_string=boolean
isStoringCharacters lua_cocos2dx_auto.cpp(68677)
isStoringCharacters0=boolean
parseXMLFile lua_cocos2dx_auto.cpp(68774)
parseXMLFile1std_string=boolean
parseXMLString lua_cocos2dx_auto.cpp(68921)
parseXMLString1std_string=boolean
setCurrentString lua_cocos2dx_auto.cpp(69500)
setCurrentString1std_string
setLayerAttribs lua_cocos2dx_auto.cpp(69991)
setLayerAttribs1int32
setLayers lua_cocos2dx_auto.cpp(68724)
setLayers1Vector<cocos2d::TMXLayerInfo *>
setMapSize lua_cocos2dx_auto.cpp(69700)
setMapSize1size
setObjectGroups lua_cocos2dx_auto.cpp(68480)
setObjectGroups1Vector<cocos2d::TMXObjectGroup *>
setOrientation lua_cocos2dx_auto.cpp(69600)
setOrientation1int32
setParentElement lua_cocos2dx_auto.cpp(69112)
setParentElement1int32
setParentGID lua_cocos2dx_auto.cpp(69215)
setParentGID1int32
setProperties lua_cocos2dx_auto.cpp(69550)
setProperties1ccvaluemap
setStoringCharacters lua_cocos2dx_auto.cpp(69750)
setStoringCharacters1boolean
setTMXFileName lua_cocos2dx_auto.cpp(68871)
setTMXFileName1std_string
setTileProperties lua_cocos2dx_auto.cpp(69650)
setTileProperties1ccvaluemap
setTileSize lua_cocos2dx_auto.cpp(68530)
setTileSize1size
setTilesets lua_cocos2dx_auto.cpp(69847)
setTilesets1Vector<cocos2d::TMXTilesetInfo *>
cc.TMXObjectGroup ==> cc.Ref
constructor lua_cocos2dx_auto.cpp(68149)
constructor0=cc.TMXObjectGroup
finalize lua_cocos2dx_auto.cpp(68186)
getGroupName lua_cocos2dx_auto.cpp(68002)
getGroupName0=cppstring
getObject lua_cocos2dx_auto.cpp(67808)
getObject1std_string=ccvaluemap
getObjects lua_cocos2dx_auto.cpp(67858)
getObjects0=cocos2d::ValueVector
getPositionOffset lua_cocos2dx_auto.cpp(67761)
getPositionOffset0=vec2
getProperties lua_cocos2dx_auto.cpp(67955)
getProperties0=ccvaluemap
getProperty lua_cocos2dx_auto.cpp(67711)
getProperty1std_string=ccvalue
setGroupName lua_cocos2dx_auto.cpp(67905)
setGroupName1std_string
setObjects lua_cocos2dx_auto.cpp(68099)
setObjects1cocos2d::ValueVector
setPositionOffset lua_cocos2dx_auto.cpp(67661)
setPositionOffset1vec2
setProperties lua_cocos2dx_auto.cpp(68049)
setProperties1ccvaluemap
cc.TMXTiledMap ==> cc.Node
create lua_cocos2dx_auto.cpp(71958)
create1std_string=cc.TMXTiledMap
createWithXML lua_cocos2dx_auto.cpp(71994)
createWithXML2std_stringstd_string=cc.TMXTiledMap
finalize lua_cocos2dx_auto.cpp(72032)
getLayer lua_cocos2dx_auto.cpp(71811)
getLayer1std_string=cc.TMXLayer
getMapOrientation lua_cocos2dx_auto.cpp(71861)
getMapOrientation0=number
getMapSize lua_cocos2dx_auto.cpp(71617)
getMapSize0=size
getObjectGroup lua_cocos2dx_auto.cpp(71473)
getObjectGroup1std_string=cc.TMXObjectGroup
getObjectGroups lua_cocos2dx_auto.cpp(71523)
getObjectGroups0=Vector<cocos2d::TMXObjectGroup *>
getProperties lua_cocos2dx_auto.cpp(71664)
getProperties0=ccvaluemap
getProperty lua_cocos2dx_auto.cpp(71373)
getProperty1std_string=ccvalue
getTileSize lua_cocos2dx_auto.cpp(71570)
getTileSize0=size
setMapOrientation lua_cocos2dx_auto.cpp(71908)
setMapOrientation1int32
setMapSize lua_cocos2dx_auto.cpp(71423)
setMapSize1size
setObjectGroups lua_cocos2dx_auto.cpp(71323)
setObjectGroups1Vector<cocos2d::TMXObjectGroup *>
setProperties lua_cocos2dx_auto.cpp(71761)
setProperties1ccvaluemap
setTileSize lua_cocos2dx_auto.cpp(71711)
setTileSize1size
cc.TMXTilesetInfo ==> cc.Ref
constructor lua_cocos2dx_auto.cpp(68422)
constructor0=cc.TMXTilesetInfo
finalize lua_cocos2dx_auto.cpp(68459)
getRectForGID lua_cocos2dx_auto.cpp(68372)
getRectForGID1uint32=rect
cc.TableView ==> cc.ScrollView
cellAtIndex lua_cocos2dx_extension_auto.cpp(11470)
cellAtIndex1ssize=cc.TableViewCell
constructor lua_cocos2dx_extension_auto.cpp(11567)
constructor0=cc.TableView
dequeueCell lua_cocos2dx_extension_auto.cpp(11520)
dequeueCell0=cc.TableViewCell
finalize lua_cocos2dx_extension_auto.cpp(11604)
getVerticalFillOrder lua_cocos2dx_extension_auto.cpp(11159)
getVerticalFillOrder0=number
initWithViewSize lua_cocos2dx_extension_auto.cpp(11256)
initWithViewSize1size=boolean
initWithViewSize2sizecc.Node=boolean
insertCellAtIndex lua_cocos2dx_extension_auto.cpp(11420)
insertCellAtIndex1ssize
reloadData lua_cocos2dx_extension_auto.cpp(11373)
reloadData0
removeCellAtIndex lua_cocos2dx_extension_auto.cpp(11206)
removeCellAtIndex1ssize
scrollViewDidScroll lua_cocos2dx_extension_auto.cpp(11323)
scrollViewDidScroll1cc.ScrollView
scrollViewDidZoom lua_cocos2dx_extension_auto.cpp(11062)
scrollViewDidZoom1cc.ScrollView
setVerticalFillOrder lua_cocos2dx_extension_auto.cpp(11012)
setVerticalFillOrder1int32
updateCellAtIndex lua_cocos2dx_extension_auto.cpp(10962)
updateCellAtIndex1ssize
updateContentSize lua_cocos2dx_extension_auto.cpp(11112)
updateContentSize0
cc.TableViewCell ==> cc.Node
constructor lua_cocos2dx_extension_auto.cpp(10901)
constructor0=cc.TableViewCell
create lua_cocos2dx_extension_auto.cpp(10867)
create0=cc.TableViewCell
finalize lua_cocos2dx_extension_auto.cpp(10938)
getIdx lua_cocos2dx_extension_auto.cpp(10770)
getIdx0=number
reset lua_cocos2dx_extension_auto.cpp(10723)
reset0
setIdx lua_cocos2dx_extension_auto.cpp(10817)
setIdx1ssize
cc.TargetedAction ==> cc.ActionInterval
create lua_cocos2dx_auto.cpp(25143)
create2cc.Nodecc.FiniteTimeAction=cc.TargetedAction
finalize lua_cocos2dx_auto.cpp(25181)
getForcedTarget lua_cocos2dx_auto.cpp(25046)
getForcedTarget0=cc.Node
setForcedTarget lua_cocos2dx_auto.cpp(25093)
setForcedTarget1cc.Node
cc.Texture2D ==> cc.Ref
constructor lua_cocos2dx_auto.cpp(1824)
constructor0=cc.Texture2D
drawAtPoint lua_cocos2dx_auto.cpp(1560)
drawAtPoint1vec2
drawInRect lua_cocos2dx_auto.cpp(1084)
drawInRect1rect
finalize lua_cocos2dx_auto.cpp(1861)
generateMipmap lua_cocos2dx_auto.cpp(1275)
generateMipmap0
getBitsPerPixelForFormat lua_cocos2dx_auto.cpp(785)
getBitsPerPixelForFormat0=number
getBitsPerPixelForFormat1int32=number
getContentSize lua_cocos2dx_auto.cpp(1134)
getContentSize0=size
getContentSizeInPixels lua_cocos2dx_auto.cpp(1466)
getContentSizeInPixels0=size
getDefaultAlphaPixelFormat lua_cocos2dx_auto.cpp(1790)
getDefaultAlphaPixelFormat0=number
getDescription lua_cocos2dx_auto.cpp(1322)
getDescription0=cppstring
getGLProgram lua_cocos2dx_auto.cpp(1610)
getGLProgram0=cc.GLProgram
getMaxS lua_cocos2dx_auto.cpp(597)
getMaxS0=number
getMaxT lua_cocos2dx_auto.cpp(444)
getMaxT0=number
getName lua_cocos2dx_auto.cpp(836)
getName0=number
getPixelFormat lua_cocos2dx_auto.cpp(1369)
getPixelFormat0=number
getPixelsHigh lua_cocos2dx_auto.cpp(738)
getPixelsHigh0=number
getPixelsWide lua_cocos2dx_auto.cpp(1513)
getPixelsWide0=number
getStringForFormat lua_cocos2dx_auto.cpp(491)
getStringForFormat0=string
hasMipmaps lua_cocos2dx_auto.cpp(1657)
hasMipmaps0=boolean
hasPremultipliedAlpha lua_cocos2dx_auto.cpp(691)
hasPremultipliedAlpha0=boolean
initWithImage lua_cocos2dx_auto.cpp(538)
initWithImage2cc.Imageint32=boolean
initWithImage1cc.Image=boolean
initWithString lua_cocos2dx_auto.cpp(883)
initWithString2std_stringfontdefinition=boolean
initWithString4std_stringstd_stringnumbersize=boolean
initWithString3std_stringstd_stringnumber=boolean
initWithString6std_stringstd_stringnumbersizeint32int32=boolean
initWithString5std_stringstd_stringnumbersizeint32=boolean
releaseGLTexture lua_cocos2dx_auto.cpp(644)
releaseGLTexture0
setAliasTexParameters lua_cocos2dx_auto.cpp(1181)
setAliasTexParameters0
setAntiAliasTexParameters lua_cocos2dx_auto.cpp(1228)
setAntiAliasTexParameters0
setDefaultAlphaPixelFormat lua_cocos2dx_auto.cpp(1754)
setDefaultAlphaPixelFormat1int32
setGLProgram lua_cocos2dx_auto.cpp(1416)
setGLProgram1cc.GLProgram
setMaxS lua_cocos2dx_auto.cpp(1704)
setMaxS1number
setMaxT lua_cocos2dx_auto.cpp(1034)
setMaxT1number
setTexParameters lua_cocos2dx_manual.cpp(4645)
cc.TextureCache ==> cc.Ref
addImage lua_cocos2dx_auto.cpp(65402)
addImage2cc.Imagestd_string=cc.Texture2D
addImage1std_string=cc.Texture2D
constructor lua_cocos2dx_auto.cpp(65705)
constructor0=cc.TextureCache
finalize lua_cocos2dx_auto.cpp(65742)
getCachedTextureInfo lua_cocos2dx_auto.cpp(65355)
getCachedTextureInfo0=cppstring
getDescription lua_cocos2dx_auto.cpp(65308)
getDescription0=cppstring
getTextureForKey lua_cocos2dx_auto.cpp(65511)
getTextureForKey1std_string=cc.Texture2D
reloadTexture lua_cocos2dx_auto.cpp(65114)
reloadTexture1std_string=boolean
removeAllTextures lua_cocos2dx_auto.cpp(65261)
removeAllTextures0
removeTexture lua_cocos2dx_auto.cpp(65608)
removeTexture1cc.Texture2D
removeTextureForKey lua_cocos2dx_auto.cpp(65211)
removeTextureForKey1std_string
removeUnusedTextures lua_cocos2dx_auto.cpp(65561)
removeUnusedTextures0
unbindAllImageAsync lua_cocos2dx_auto.cpp(65164)
unbindAllImageAsync0
unbindImageAsync lua_cocos2dx_auto.cpp(65461)
unbindImageAsync1std_string
waitForQuit lua_cocos2dx_auto.cpp(65658)
waitForQuit0
cc.TileMapAtlas ==> cc.AtlasNode
constructor lua_cocos2dx_auto.cpp(72317)
constructor0=cc.TileMapAtlas
create lua_cocos2dx_auto.cpp(72275)
create4std_stringstd_stringint32int32=cc.TileMapAtlas
finalize lua_cocos2dx_auto.cpp(72354)
getTileAt lua_cocos2dx_auto.cpp(72172)
getTileAt1vec2=color3b
initWithTileFile lua_cocos2dx_auto.cpp(72066)
initWithTileFile4std_stringstd_stringint32int32=boolean
releaseMap lua_cocos2dx_auto.cpp(72125)
releaseMap0
setTile lua_cocos2dx_auto.cpp(72222)
setTile2color3bvec2
cc.TiledGrid3D ==> cc.GridBase
constructor lua_cocos2dx_auto.cpp(61925)
constructor0=cc.TiledGrid3D
create lua_cocos2dx_auto.cpp(61871)
create1size=cc.TiledGrid3D
create3sizecc.Texture2Dboolean=cc.TiledGrid3D
finalize lua_cocos2dx_auto.cpp(61962)
cc.TiledGrid3DAction ==> cc.GridAction
finalize lua_cocos2dx_auto.cpp(29467)
getGrid lua_cocos2dx_auto.cpp(29420)
getGrid0=cc.GridBase
cc.Timer ==> cc.Ref
cancel lua_cocos2dx_auto.cpp(14749)
cancel0
finalize lua_cocos2dx_auto.cpp(14796)
getInterval lua_cocos2dx_auto.cpp(14499)
getInterval0=number
setInterval lua_cocos2dx_auto.cpp(14602)
setInterval1number
setupTimerWithInterval lua_cocos2dx_auto.cpp(14546)
setupTimerWithInterval3numberuint32number
trigger lua_cocos2dx_auto.cpp(14702)
trigger0
update lua_cocos2dx_auto.cpp(14652)
update1number
cc.TintBy ==> cc.ActionInterval
create lua_cocos2dx_auto.cpp(24773)
create4numberint32int32int32=cc.TintBy
finalize lua_cocos2dx_auto.cpp(24815)
cc.TintTo ==> cc.ActionInterval
create lua_cocos2dx_auto.cpp(24693)
create4numberuint16uint16uint16=cc.TintTo
create2numbercolor3b=cc.TintTo
finalize lua_cocos2dx_auto.cpp(24753)
cc.ToggleVisibility ==> cc.ActionInstant
create lua_cocos2dx_auto.cpp(28831)
create0=cc.ToggleVisibility
finalize lua_cocos2dx_auto.cpp(28865)
cc.Touch ==> cc.Ref
constructor lua_cocos2dx_auto.cpp(2340)
constructor0=cc.Touch
finalize lua_cocos2dx_auto.cpp(2377)
getDelta lua_cocos2dx_auto.cpp(2002)
getDelta0=vec2
getID lua_cocos2dx_auto.cpp(2143)
getID0=number
getLocation lua_cocos2dx_auto.cpp(1955)
getLocation0=vec2
getLocationInView lua_cocos2dx_auto.cpp(2246)
getLocationInView0=vec2
getPreviousLocation lua_cocos2dx_auto.cpp(2293)
getPreviousLocation0=vec2
getPreviousLocationInView lua_cocos2dx_auto.cpp(1908)
getPreviousLocationInView0=vec2
getStartLocation lua_cocos2dx_auto.cpp(2096)
getStartLocation0=vec2
getStartLocationInView lua_cocos2dx_auto.cpp(2049)
getStartLocationInView0=vec2
setTouchInfo lua_cocos2dx_auto.cpp(2190)
setTouchInfo3int32numbernumber
cc.TransitionCrossFade ==> cc.TransitionScene
create lua_cocos2dx_auto.cpp(44285)
create2numbercc.Scene=cc.TransitionCrossFade
finalize lua_cocos2dx_auto.cpp(44323)
cc.TransitionEaseScene
easeActionWithAction lua_cocos2dx_auto.cpp(42431)
easeActionWithAction1cc.ActionInterval=cc.ActionInterval
finalize lua_cocos2dx_auto.cpp(42481)
cc.TransitionFade ==> cc.TransitionScene
create lua_cocos2dx_auto.cpp(44208)
create2numbercc.Scene=cc.TransitionFade
create3numbercc.Scenecolor3b=cc.TransitionFade
finalize lua_cocos2dx_auto.cpp(44265)
cc.TransitionFadeBL ==> cc.TransitionFadeTR
create lua_cocos2dx_auto.cpp(44827)
create2numbercc.Scene=cc.TransitionFadeBL
finalize lua_cocos2dx_auto.cpp(44865)
cc.TransitionFadeDown ==> cc.TransitionFadeTR
create lua_cocos2dx_auto.cpp(44943)
create2numbercc.Scene=cc.TransitionFadeDown
finalize lua_cocos2dx_auto.cpp(44981)
cc.TransitionFadeTR ==> cc.TransitionScene
actionWithSize lua_cocos2dx_auto.cpp(44717)
actionWithSize1size=cc.ActionInterval
create lua_cocos2dx_auto.cpp(44767)
create2numbercc.Scene=cc.TransitionFadeTR
easeActionWithAction lua_cocos2dx_auto.cpp(44667)
easeActionWithAction1cc.ActionInterval=cc.ActionInterval
finalize lua_cocos2dx_auto.cpp(44805)
cc.TransitionFadeUp ==> cc.TransitionFadeTR
create lua_cocos2dx_auto.cpp(44885)
create2numbercc.Scene=cc.TransitionFadeUp
finalize lua_cocos2dx_auto.cpp(44923)
cc.TransitionFlipAngular ==> cc.TransitionSceneOriented
create lua_cocos2dx_auto.cpp(43900)
create2numbercc.Scene=cc.TransitionFlipAngular
create3numbercc.Sceneint32=cc.TransitionFlipAngular
finalize lua_cocos2dx_auto.cpp(43957)
cc.TransitionFlipX ==> cc.TransitionSceneOriented
create lua_cocos2dx_auto.cpp(43746)
create2numbercc.Scene=cc.TransitionFlipX
create3numbercc.Sceneint32=cc.TransitionFlipX
finalize lua_cocos2dx_auto.cpp(43803)
cc.TransitionFlipY ==> cc.TransitionSceneOriented
create lua_cocos2dx_auto.cpp(43823)
create2numbercc.Scene=cc.TransitionFlipY
create3numbercc.Sceneint32=cc.TransitionFlipY
finalize lua_cocos2dx_auto.cpp(43880)
cc.TransitionJumpZoom ==> cc.TransitionScene
create lua_cocos2dx_auto.cpp(42773)
create2numbercc.Scene=cc.TransitionJumpZoom
finalize lua_cocos2dx_auto.cpp(42811)
cc.TransitionMoveInB ==> cc.TransitionMoveInL
create lua_cocos2dx_auto.cpp(43104)
create2numbercc.Scene=cc.TransitionMoveInB
finalize lua_cocos2dx_auto.cpp(43142)
cc.TransitionMoveInL ==> cc.TransitionScene
action lua_cocos2dx_auto.cpp(42831)
action0=cc.ActionInterval
create lua_cocos2dx_auto.cpp(42928)
create2numbercc.Scene=cc.TransitionMoveInL
easeActionWithAction lua_cocos2dx_auto.cpp(42878)
easeActionWithAction1cc.ActionInterval=cc.ActionInterval
finalize lua_cocos2dx_auto.cpp(42966)
cc.TransitionMoveInR ==> cc.TransitionMoveInL
create lua_cocos2dx_auto.cpp(42988)
create2numbercc.Scene=cc.TransitionMoveInR
finalize lua_cocos2dx_auto.cpp(43026)
cc.TransitionMoveInT ==> cc.TransitionMoveInL
create lua_cocos2dx_auto.cpp(43046)
create2numbercc.Scene=cc.TransitionMoveInT
finalize lua_cocos2dx_auto.cpp(43084)
cc.TransitionPageTurn ==> cc.TransitionScene
actionWithSize lua_cocos2dx_auto.cpp(45001)
actionWithSize1size=cc.ActionInterval
create lua_cocos2dx_auto.cpp(45107)
create3numbercc.Sceneboolean=cc.TransitionPageTurn
finalize lua_cocos2dx_auto.cpp(45147)
initWithDuration lua_cocos2dx_auto.cpp(45051)
initWithDuration3numbercc.Sceneboolean=boolean
cc.TransitionProgress ==> cc.TransitionScene
create lua_cocos2dx_auto.cpp(45169)
create2numbercc.Scene=cc.TransitionProgress
finalize lua_cocos2dx_auto.cpp(45207)
cc.TransitionProgressHorizontal ==> cc.TransitionProgress
create lua_cocos2dx_auto.cpp(45343)
create2numbercc.Scene=cc.TransitionProgressHorizontal
finalize lua_cocos2dx_auto.cpp(45381)
cc.TransitionProgressInOut ==> cc.TransitionProgress
create lua_cocos2dx_auto.cpp(45459)
create2numbercc.Scene=cc.TransitionProgressInOut
finalize lua_cocos2dx_auto.cpp(45497)
cc.TransitionProgressOutIn ==> cc.TransitionProgress
create lua_cocos2dx_auto.cpp(45517)
create2numbercc.Scene=cc.TransitionProgressOutIn
finalize lua_cocos2dx_auto.cpp(45555)
cc.TransitionProgressRadialCCW ==> cc.TransitionProgress
create lua_cocos2dx_auto.cpp(45227)
create2numbercc.Scene=cc.TransitionProgressRadialCCW
finalize lua_cocos2dx_auto.cpp(45265)
cc.TransitionProgressRadialCW ==> cc.TransitionProgress
create lua_cocos2dx_auto.cpp(45285)
create2numbercc.Scene=cc.TransitionProgressRadialCW
finalize lua_cocos2dx_auto.cpp(45323)
cc.TransitionProgressVertical ==> cc.TransitionProgress
create lua_cocos2dx_auto.cpp(45401)
create2numbercc.Scene=cc.TransitionProgressVertical
finalize lua_cocos2dx_auto.cpp(45439)
cc.TransitionRotoZoom ==> cc.TransitionScene
create lua_cocos2dx_auto.cpp(42715)
create2numbercc.Scene=cc.TransitionRotoZoom
finalize lua_cocos2dx_auto.cpp(42753)
cc.TransitionScene ==> cc.Scene
create lua_cocos2dx_auto.cpp(42595)
create2numbercc.Scene=cc.TransitionScene
finalize lua_cocos2dx_auto.cpp(42633)
finish lua_cocos2dx_auto.cpp(42501)
finish0
hideOutShowIn lua_cocos2dx_auto.cpp(42548)
hideOutShowIn0
cc.TransitionSceneOriented ==> cc.TransitionScene
create lua_cocos2dx_auto.cpp(42655)
create3numbercc.Sceneint32=cc.TransitionSceneOriented
finalize lua_cocos2dx_auto.cpp(42695)
cc.TransitionShrinkGrow ==> cc.TransitionScene
create lua_cocos2dx_auto.cpp(43687)
create2numbercc.Scene=cc.TransitionShrinkGrow
easeActionWithAction lua_cocos2dx_auto.cpp(43637)
easeActionWithAction1cc.ActionInterval=cc.ActionInterval
finalize lua_cocos2dx_auto.cpp(43725)
cc.TransitionSlideInB ==> cc.TransitionSlideInL
action lua_cocos2dx_auto.cpp(43425)
action0=cc.ActionInterval
create lua_cocos2dx_auto.cpp(43472)
create2numbercc.Scene=cc.TransitionSlideInB
finalize lua_cocos2dx_auto.cpp(43510)
cc.TransitionSlideInL ==> cc.TransitionScene
action lua_cocos2dx_auto.cpp(43162)
action0=cc.ActionInterval
create lua_cocos2dx_auto.cpp(43259)
create2numbercc.Scene=cc.TransitionSlideInL
easeActionWithAction lua_cocos2dx_auto.cpp(43209)
easeActionWithAction1cc.ActionInterval=cc.ActionInterval
finalize lua_cocos2dx_auto.cpp(43297)
cc.TransitionSlideInR ==> cc.TransitionSlideInL
action lua_cocos2dx_auto.cpp(43319)
action0=cc.ActionInterval
create lua_cocos2dx_auto.cpp(43366)
create2numbercc.Scene=cc.TransitionSlideInR
finalize lua_cocos2dx_auto.cpp(43404)
cc.TransitionSlideInT ==> cc.TransitionSlideInL
action lua_cocos2dx_auto.cpp(43531)
action0=cc.ActionInterval
create lua_cocos2dx_auto.cpp(43578)
create2numbercc.Scene=cc.TransitionSlideInT
finalize lua_cocos2dx_auto.cpp(43616)
cc.TransitionSplitCols ==> cc.TransitionScene
action lua_cocos2dx_auto.cpp(44452)
action0=cc.ActionInterval
create lua_cocos2dx_auto.cpp(44549)
create2numbercc.Scene=cc.TransitionSplitCols
easeActionWithAction lua_cocos2dx_auto.cpp(44499)
easeActionWithAction1cc.ActionInterval=cc.ActionInterval
finalize lua_cocos2dx_auto.cpp(44587)
cc.TransitionSplitRows ==> cc.TransitionSplitCols
create lua_cocos2dx_auto.cpp(44609)
create2numbercc.Scene=cc.TransitionSplitRows
finalize lua_cocos2dx_auto.cpp(44647)
cc.TransitionTurnOffTiles ==> cc.TransitionScene
create lua_cocos2dx_auto.cpp(44393)
create2numbercc.Scene=cc.TransitionTurnOffTiles
easeActionWithAction lua_cocos2dx_auto.cpp(44343)
easeActionWithAction1cc.ActionInterval=cc.ActionInterval
finalize lua_cocos2dx_auto.cpp(44431)
cc.TransitionZoomFlipAngular ==> cc.TransitionSceneOriented
create lua_cocos2dx_auto.cpp(44131)
create2numbercc.Scene=cc.TransitionZoomFlipAngular
create3numbercc.Sceneint32=cc.TransitionZoomFlipAngular
finalize lua_cocos2dx_auto.cpp(44188)
cc.TransitionZoomFlipX ==> cc.TransitionSceneOriented
create lua_cocos2dx_auto.cpp(43977)
create2numbercc.Scene=cc.TransitionZoomFlipX
create3numbercc.Sceneint32=cc.TransitionZoomFlipX
finalize lua_cocos2dx_auto.cpp(44034)
cc.TransitionZoomFlipY ==> cc.TransitionSceneOriented
create lua_cocos2dx_auto.cpp(44054)
create2numbercc.Scene=cc.TransitionZoomFlipY
create3numbercc.Sceneint32=cc.TransitionZoomFlipY
finalize lua_cocos2dx_auto.cpp(44111)
cc.TurnOffTiles ==> cc.TiledGrid3DAction
create lua_cocos2dx_auto.cpp(32645)
create2numbersize=cc.TurnOffTiles
create3numbersizeuint32=cc.TurnOffTiles
finalize lua_cocos2dx_auto.cpp(32702)
turnOffTile lua_cocos2dx_auto.cpp(32595)
turnOffTile1vec2
turnOnTile lua_cocos2dx_auto.cpp(32545)
turnOnTile1vec2
cc.Twirl ==> cc.Grid3DAction
create lua_cocos2dx_auto.cpp(31520)
create5numbersizevec2uint32number=cc.Twirl
finalize lua_cocos2dx_auto.cpp(31564)
getAmplitude lua_cocos2dx_auto.cpp(31376)
getAmplitude0=number
getAmplitudeRate lua_cocos2dx_auto.cpp(31279)
getAmplitudeRate0=number
getPosition lua_cocos2dx_auto.cpp(31473)
getPosition0=vec2
setAmplitude lua_cocos2dx_auto.cpp(31326)
setAmplitude1number
setAmplitudeRate lua_cocos2dx_auto.cpp(31229)
setAmplitudeRate1number
setPosition lua_cocos2dx_auto.cpp(31423)
setPosition1vec2
cc.UserDefault
destroyInstance lua_cocos2dx_auto.cpp(17186)
destroyInstance0
finalize lua_cocos2dx_auto.cpp(17288)
flush lua_cocos2dx_auto.cpp(16968)
flush0
getBoolForKey lua_cocos2dx_auto.cpp(16691)
getBoolForKey2std_stringboolean=boolean
getBoolForKey1std_string=boolean
getDoubleForKey lua_cocos2dx_auto.cpp(17074)
getDoubleForKey2std_stringnumber=number
getDoubleForKey1std_string=number
getFloatForKey lua_cocos2dx_auto.cpp(16632)
getFloatForKey2std_stringnumber=number
getFloatForKey1std_string=number
getInstance lua_cocos2dx_manual.cpp(5072)
getIntegerForKey lua_cocos2dx_auto.cpp(17015)
getIntegerForKey2std_stringint32=number
getIntegerForKey1std_string=number
getStringForKey lua_cocos2dx_auto.cpp(16856)
getStringForKey2std_stringstd_string=cppstring
getStringForKey1std_string=cppstring
getXMLFilePath lua_cocos2dx_auto.cpp(17220)
getXMLFilePath0=cppstring
isXMLFileExist lua_cocos2dx_auto.cpp(17254)
isXMLFileExist0=boolean
setBoolForKey lua_cocos2dx_auto.cpp(17133)
setBoolForKey2std_stringboolean
setDoubleForKey lua_cocos2dx_auto.cpp(16750)
setDoubleForKey2std_stringnumber
setFloatForKey lua_cocos2dx_auto.cpp(16803)
setFloatForKey2std_stringnumber
setIntegerForKey lua_cocos2dx_auto.cpp(16579)
setIntegerForKey2std_stringint32
setStringForKey lua_cocos2dx_auto.cpp(16915)
setStringForKey2std_stringstd_string
cc.Waves ==> cc.Grid3DAction
create lua_cocos2dx_auto.cpp(31159)
create6numbersizeuint32numberbooleanboolean=cc.Waves
finalize lua_cocos2dx_auto.cpp(31205)
getAmplitude lua_cocos2dx_auto.cpp(31112)
getAmplitude0=number
getAmplitudeRate lua_cocos2dx_auto.cpp(30965)
getAmplitudeRate0=number
setAmplitude lua_cocos2dx_auto.cpp(31012)
setAmplitude1number
setAmplitudeRate lua_cocos2dx_auto.cpp(31062)
setAmplitudeRate1number
cc.Waves3D ==> cc.Grid3DAction
create lua_cocos2dx_auto.cpp(29791)
create4numbersizeuint32number=cc.Waves3D
finalize lua_cocos2dx_auto.cpp(29833)
getAmplitude lua_cocos2dx_auto.cpp(29744)
getAmplitude0=number
getAmplitudeRate lua_cocos2dx_auto.cpp(29597)
getAmplitudeRate0=number
setAmplitude lua_cocos2dx_auto.cpp(29644)
setAmplitude1number
setAmplitudeRate lua_cocos2dx_auto.cpp(29694)
setAmplitudeRate1number
cc.WavesTiles3D ==> cc.TiledGrid3DAction
create lua_cocos2dx_auto.cpp(32918)
create4numbersizeuint32number=cc.WavesTiles3D
finalize lua_cocos2dx_auto.cpp(32960)
getAmplitude lua_cocos2dx_auto.cpp(32871)
getAmplitude0=number
getAmplitudeRate lua_cocos2dx_auto.cpp(32724)
getAmplitudeRate0=number
setAmplitude lua_cocos2dx_auto.cpp(32771)
setAmplitude1number
setAmplitudeRate lua_cocos2dx_auto.cpp(32821)
setAmplitudeRate1number
cc.WebSocket
close00 Lua_web_socket.cpp(301)
create00 Lua_web_socket.cpp(163)
createByAProtocol00 Lua_web_socket.cpp(193)
createByProtocolArray00 Lua_web_socket.cpp(227)
getReadyState00 Lua_web_socket.cpp(270)
registerScriptHandler00 Lua_web_socket.cpp(456)
sendString00 Lua_web_socket.cpp(329)
unregisterScriptHandler00 Lua_web_socket.cpp(459)

====== ccexp


ccexp.AudioEngine
end lua_cocos2dx_audioengine_auto.cpp(312)
end0
finalize lua_cocos2dx_audioengine_auto.cpp(945)
getCurrentTime lua_cocos2dx_audioengine_auto.cpp(380)
getCurrentTime1int32=number
getDefaultProfile lua_cocos2dx_audioengine_auto.cpp(863)
getDefaultProfile0=ccexp.AudioProfile
getDuration lua_cocos2dx_audioengine_auto.cpp(789)
getDuration1int32=number
getMaxAudioInstance lua_cocos2dx_audioengine_auto.cpp(346)
getMaxAudioInstance0=number
getProfile lua_cocos2dx_audioengine_auto.cpp(897)
getProfile1int32=ccexp.AudioProfile
getState lua_cocos2dx_audioengine_auto.cpp(681)
getState1int32=number
getVolume lua_cocos2dx_audioengine_auto.cpp(136)
getVolume1int32=number
isLoop lua_cocos2dx_audioengine_auto.cpp(452)
isLoop1int32=boolean
lazyInit lua_cocos2dx_audioengine_auto.cpp(64)
lazyInit0=boolean
pause lua_cocos2dx_audioengine_auto.cpp(276)
pause1int32
pauseAll lua_cocos2dx_audioengine_auto.cpp(488)
pauseAll0
play2d lua_cocos2dx_audioengine_auto.cpp(594)
play2d1std_string=number
play2d2std_stringboolean=number
play2d3std_stringbooleannumber=number
play2d4std_stringbooleannumberccexp.AudioProfile=number
resume lua_cocos2dx_audioengine_auto.cpp(717)
resume1int32
resumeAll lua_cocos2dx_audioengine_auto.cpp(208)
resumeAll0
setCurrentTime lua_cocos2dx_audioengine_auto.cpp(98)
setCurrentTime2int32number=boolean
setLoop lua_cocos2dx_audioengine_auto.cpp(825)
setLoop2int32boolean
setMaxAudioInstance lua_cocos2dx_audioengine_auto.cpp(416)
setMaxAudioInstance1int32=boolean
setVolume lua_cocos2dx_audioengine_auto.cpp(556)
setVolume2int32number
stop lua_cocos2dx_audioengine_auto.cpp(753)
stop1int32
stopAll lua_cocos2dx_audioengine_auto.cpp(242)
stopAll0
uncache lua_cocos2dx_audioengine_auto.cpp(172)
uncache1std_string
uncacheAll lua_cocos2dx_audioengine_auto.cpp(522)
uncacheAll0
ccexp.AudioProfile
constructor lua_cocos2dx_audioengine_auto.cpp(9)
constructor0=ccexp.AudioProfile
finalize lua_cocos2dx_audioengine_auto.cpp(44)
ccexp.TMXLayer ==> cc.Node
constructor lua_cocos2dx_experimental_auto.cpp(1001)
constructor0=ccexp.TMXLayer
create lua_cocos2dx_experimental_auto.cpp(961)
create3cc.TMXTilesetInfocc.TMXLayerInfocc.TMXMapInfo=ccexp.TMXLayer
finalize lua_cocos2dx_experimental_auto.cpp(1038)
getLayerName lua_cocos2dx_experimental_auto.cpp(767)
getLayerName0=cppstring
getLayerOrientation lua_cocos2dx_experimental_auto.cpp(206)
getLayerOrientation0=number
getLayerSize lua_cocos2dx_experimental_auto.cpp(109)
getLayerSize0=size
getMapTileSize lua_cocos2dx_experimental_auto.cpp(620)
getMapTileSize0=size
getPositionAt lua_cocos2dx_experimental_auto.cpp(9)
getPositionAt1vec2=vec2
getProperties lua_cocos2dx_experimental_auto.cpp(403)
getProperties0=ccvaluemap
getProperty lua_cocos2dx_experimental_auto.cpp(667)
getProperty1std_string=ccvalue
getTileAt lua_cocos2dx_experimental_auto.cpp(911)
getTileAt1vec2=cc.Sprite
getTileSet lua_cocos2dx_experimental_auto.cpp(864)
getTileSet0=cc.TMXTilesetInfo
removeTileAt lua_cocos2dx_experimental_auto.cpp(353)
removeTileAt1vec2
setLayerName lua_cocos2dx_experimental_auto.cpp(303)
setLayerName1std_string
setLayerOrientation lua_cocos2dx_experimental_auto.cpp(59)
setLayerOrientation1int32
setLayerSize lua_cocos2dx_experimental_auto.cpp(717)
setLayerSize1size
setMapTileSize lua_cocos2dx_experimental_auto.cpp(156)
setMapTileSize1size
setProperties lua_cocos2dx_experimental_auto.cpp(253)
setProperties1ccvaluemap
setTileGID lua_cocos2dx_experimental_auto.cpp(553)
setTileGID2int32vec2
setTileGID3int32vec2int32
setTileSet lua_cocos2dx_experimental_auto.cpp(814)
setTileSet1cc.TMXTilesetInfo
setupTileSprite lua_cocos2dx_experimental_auto.cpp(497)
setupTileSprite3cc.Spritevec2int32
setupTiles lua_cocos2dx_experimental_auto.cpp(450)
setupTiles0
ccexp.TMXTiledMap ==> cc.Node
create lua_cocos2dx_experimental_auto.cpp(1763)
create1std_string=ccexp.TMXTiledMap
createWithXML lua_cocos2dx_experimental_auto.cpp(1799)
createWithXML2std_stringstd_string=ccexp.TMXTiledMap
finalize lua_cocos2dx_experimental_auto.cpp(1837)
getLayer lua_cocos2dx_experimental_auto.cpp(1616)
getLayer1std_string=ccexp.TMXLayer
getMapOrientation lua_cocos2dx_experimental_auto.cpp(1666)
getMapOrientation0=number
getMapSize lua_cocos2dx_experimental_auto.cpp(1372)
getMapSize0=size
getObjectGroup lua_cocos2dx_experimental_auto.cpp(1228)
getObjectGroup1std_string=cc.TMXObjectGroup
getObjectGroups lua_cocos2dx_experimental_auto.cpp(1278)
getObjectGroups0=Vector<cocos2d::TMXObjectGroup *>
getProperties lua_cocos2dx_experimental_auto.cpp(1419)
getProperties0=ccvaluemap
getPropertiesForGID lua_cocos2dx_experimental_auto.cpp(1466)
getPropertiesForGID1int32=ccvalue
getProperty lua_cocos2dx_experimental_auto.cpp(1128)
getProperty1std_string=ccvalue
getTileSize lua_cocos2dx_experimental_auto.cpp(1325)
getTileSize0=size
setMapOrientation lua_cocos2dx_experimental_auto.cpp(1713)
setMapOrientation1int32
setMapSize lua_cocos2dx_experimental_auto.cpp(1178)
setMapSize1size
setObjectGroups lua_cocos2dx_experimental_auto.cpp(1078)
setObjectGroups1Vector<cocos2d::TMXObjectGroup *>
setProperties lua_cocos2dx_experimental_auto.cpp(1566)
setProperties1ccvaluemap
setTileSize lua_cocos2dx_experimental_auto.cpp(1516)
setTileSize1size
ccexp.VideoPlayer ==> ccui.Widget
create lua_cocos2dx_experimental_video_auto.cpp(732)
create0=ccexp.VideoPlayer
finalize lua_cocos2dx_experimental_video_auto.cpp(766)
getFileName lua_cocos2dx_experimental_video_auto.cpp(9)
getFileName0=cppstring
getURL lua_cocos2dx_experimental_video_auto.cpp(56)
getURL0=cppstring
isFullScreenEnabled lua_cocos2dx_experimental_video_auto.cpp(588)
isFullScreenEnabled0=boolean
isKeepAspectRatioEnabled lua_cocos2dx_experimental_video_auto.cpp(491)
isKeepAspectRatioEnabled0=boolean
isPlaying lua_cocos2dx_experimental_video_auto.cpp(635)
isPlaying0=boolean
onPlayEvent lua_cocos2dx_experimental_video_auto.cpp(538)
onPlayEvent1int32
pause lua_cocos2dx_experimental_video_auto.cpp(150)
pause0
play lua_cocos2dx_experimental_video_auto.cpp(103)
play0
resume lua_cocos2dx_experimental_video_auto.cpp(247)
resume0
seekTo lua_cocos2dx_experimental_video_auto.cpp(682)
seekTo1number
setFileName lua_cocos2dx_experimental_video_auto.cpp(391)
setFileName1std_string
setFullScreenEnabled lua_cocos2dx_experimental_video_auto.cpp(341)
setFullScreenEnabled1boolean
setKeepAspectRatioEnabled lua_cocos2dx_experimental_video_auto.cpp(197)
setKeepAspectRatioEnabled1boolean
setURL lua_cocos2dx_experimental_video_auto.cpp(441)
setURL1std_string
stop lua_cocos2dx_experimental_video_auto.cpp(294)
stop0

====== ccs


ccs.ActionFadeFrame ==> ccs.ActionFrame
constructor lua_cocos2dx_studio_auto.cpp(1449)
constructor0=ccs.ActionFadeFrame
finalize lua_cocos2dx_studio_auto.cpp(1486)
getAction lua_cocos2dx_studio_auto.cpp(1349)
getAction1number=cc.ActionInterval
getOpacity lua_cocos2dx_studio_auto.cpp(1302)
getOpacity0=number
setOpacity lua_cocos2dx_studio_auto.cpp(1399)
setOpacity1int32
ccs.ActionFrame ==> cc.Ref
constructor lua_cocos2dx_studio_auto.cpp(506)
constructor0=ccs.ActionFrame
finalize lua_cocos2dx_studio_auto.cpp(543)
getAction lua_cocos2dx_studio_auto.cpp(9)
getAction2numberccs.ActionFrame=cc.ActionInterval
getAction1number=cc.ActionInterval
getEasingType lua_cocos2dx_studio_auto.cpp(459)
getEasingType0=number
getFrameIndex lua_cocos2dx_studio_auto.cpp(262)
getFrameIndex0=number
getFrameTime lua_cocos2dx_studio_auto.cpp(215)
getFrameTime0=number
getFrameType lua_cocos2dx_studio_auto.cpp(68)
getFrameType0=number
setEasingParameter lua_cocos2dx_studio_auto.cpp(409)
setEasingParameter1
setEasingType lua_cocos2dx_studio_auto.cpp(165)
setEasingType1int32
setFrameIndex lua_cocos2dx_studio_auto.cpp(359)
setFrameIndex1int32
setFrameTime lua_cocos2dx_studio_auto.cpp(115)
setFrameTime1number
setFrameType lua_cocos2dx_studio_auto.cpp(309)
setFrameType1int32
ccs.ActionManagerEx ==> cc.Ref
destroyInstance lua_cocos2dx_studio_auto.cpp(2837)
destroyInstance0
finalize lua_cocos2dx_studio_auto.cpp(2905)
getActionByName lua_cocos2dx_studio_auto.cpp(2670)
getActionByName2std_stringstd_string=ccs.ActionObject
getInstance lua_cocos2dx_studio_auto.cpp(2871)
getInstance0=ccs.ActionManagerEx
playActionByName lua_cocos2dx_studio_auto.cpp(2723)
playActionByName2std_stringstd_string=ccs.ActionObject
playActionByName3std_stringstd_stringcc.CallFunc=ccs.ActionObject
releaseActions lua_cocos2dx_studio_auto.cpp(2790)
releaseActions0
stopActionByName lua_cocos2dx_studio_auto.cpp(2617)
stopActionByName2std_stringstd_string=ccs.ActionObject
ccs.ActionMoveFrame ==> ccs.ActionFrame
constructor lua_cocos2dx_studio_auto.cpp(720)
constructor0=ccs.ActionMoveFrame
finalize lua_cocos2dx_studio_auto.cpp(757)
getAction lua_cocos2dx_studio_auto.cpp(623)
getAction1number=cc.ActionInterval
getPosition lua_cocos2dx_studio_auto.cpp(673)
getPosition0=vec2
setPosition lua_cocos2dx_studio_auto.cpp(573)
setPosition1vec2
ccs.ActionObject ==> cc.Ref
addActionNode lua_cocos2dx_studio_auto.cpp(2249)
addActionNode1ccs.ActionNode
constructor lua_cocos2dx_studio_auto.cpp(2543)
constructor0=ccs.ActionObject
finalize lua_cocos2dx_studio_auto.cpp(2580)
getCurrentTime lua_cocos2dx_studio_auto.cpp(2105)
getCurrentTime0=number
getLoop lua_cocos2dx_studio_auto.cpp(2202)
getLoop0=boolean
getName lua_cocos2dx_studio_auto.cpp(1960)
getName0=string
getTotalTime lua_cocos2dx_studio_auto.cpp(1913)
getTotalTime0=number
getUnitTime lua_cocos2dx_studio_auto.cpp(2299)
getUnitTime0=number
isPlaying lua_cocos2dx_studio_auto.cpp(2346)
isPlaying0=boolean
pause lua_cocos2dx_studio_auto.cpp(1766)
pause0
play lua_cocos2dx_studio_auto.cpp(2054)
play0
play1cc.CallFunc
removeActionNode lua_cocos2dx_studio_auto.cpp(2152)
removeActionNode1ccs.ActionNode
setCurrentTime lua_cocos2dx_studio_auto.cpp(1716)
setCurrentTime1number
setLoop lua_cocos2dx_studio_auto.cpp(2443)
setLoop1boolean
setName lua_cocos2dx_studio_auto.cpp(1813)
setName1std_string
setUnitTime lua_cocos2dx_studio_auto.cpp(1863)
setUnitTime1number
simulationActionUpdate lua_cocos2dx_studio_auto.cpp(2493)
simulationActionUpdate1number
stop lua_cocos2dx_studio_auto.cpp(2007)
stop0
updateToFrameByTime lua_cocos2dx_studio_auto.cpp(2393)
updateToFrameByTime1number
ccs.ActionRotationFrame ==> ccs.ActionFrame
constructor lua_cocos2dx_studio_auto.cpp(1242)
constructor0=ccs.ActionRotationFrame
finalize lua_cocos2dx_studio_auto.cpp(1279)
getAction lua_cocos2dx_studio_auto.cpp(1136)
getAction2numberccs.ActionFrame=cc.ActionInterval
getAction1number=cc.ActionInterval
getRotation lua_cocos2dx_studio_auto.cpp(1195)
getRotation0=number
setRotation lua_cocos2dx_studio_auto.cpp(1086)
setRotation1number
ccs.ActionScaleFrame ==> ccs.ActionFrame
constructor lua_cocos2dx_studio_auto.cpp(1024)
constructor0=ccs.ActionScaleFrame
finalize lua_cocos2dx_studio_auto.cpp(1061)
getAction lua_cocos2dx_studio_auto.cpp(974)
getAction1number=cc.ActionInterval
getScaleX lua_cocos2dx_studio_auto.cpp(927)
getScaleX0=number
getScaleY lua_cocos2dx_studio_auto.cpp(880)
getScaleY0=number
setScaleX lua_cocos2dx_studio_auto.cpp(830)
setScaleX1number
setScaleY lua_cocos2dx_studio_auto.cpp(780)
setScaleY1number
ccs.ActionTimeline ==> cc.Action
IsAnimationInfoExists lua_cocos2dx_studio_auto.cpp(22022)
IsAnimationInfoExists1std_string=boolean
addAnimationInfo lua_cocos2dx_studio_auto.cpp(21725)
addAnimationInfo1
addTimeline lua_cocos2dx_studio_auto.cpp(21042)
addTimeline1ccs.Timeline
clearFrameEventCallFunc lua_cocos2dx_studio_auto.cpp(21330)
clearFrameEventCallFunc0
clearLastFrameCallFunc lua_cocos2dx_studio_auto.cpp(22169)
clearLastFrameCallFunc0
constructor lua_cocos2dx_studio_auto.cpp(22350)
constructor0=ccs.ActionTimeline
create lua_cocos2dx_studio_auto.cpp(22316)
create0=ccs.ActionTimeline
finalize lua_cocos2dx_studio_auto.cpp(22387)
getAnimationInfo lua_cocos2dx_studio_auto.cpp(21531)
getAnimationInfo1std_string
getCurrentFrame lua_cocos2dx_studio_auto.cpp(21092)
getCurrentFrame0=number
getDuration lua_cocos2dx_studio_auto.cpp(21775)
getDuration0=number
getEndFrame lua_cocos2dx_studio_auto.cpp(22072)
getEndFrame0=number
getStartFrame lua_cocos2dx_studio_auto.cpp(21139)
getStartFrame0=number
getTimeSpeed lua_cocos2dx_studio_auto.cpp(21678)
getTimeSpeed0=number
getTimelines lua_cocos2dx_studio_auto.cpp(21431)
getTimelines0=Vector<cocostudio::timeline::Timeline *>
gotoFrameAndPause lua_cocos2dx_studio_auto.cpp(21822)
gotoFrameAndPause1int32
gotoFrameAndPlay lua_cocos2dx_studio_auto.cpp(21919)
gotoFrameAndPlay1int32
gotoFrameAndPlay2int32boolean
gotoFrameAndPlay3int32int32boolean
gotoFrameAndPlay4int32int32int32boolean
init lua_cocos2dx_studio_auto.cpp(21233)
init0=boolean
isPlaying lua_cocos2dx_studio_auto.cpp(21872)
isPlaying0=boolean
pause lua_cocos2dx_studio_auto.cpp(21186)
pause0
play lua_cocos2dx_studio_auto.cpp(21478)
play2std_stringboolean
removeAnimationInfo lua_cocos2dx_studio_auto.cpp(21628)
removeAnimationInfo1std_string
removeTimeline lua_cocos2dx_studio_auto.cpp(21280)
removeTimeline1ccs.Timeline
resume lua_cocos2dx_studio_auto.cpp(21581)
resume0
setCurrentFrame lua_cocos2dx_studio_auto.cpp(22266)
setCurrentFrame1int32
setDuration lua_cocos2dx_studio_auto.cpp(22216)
setDuration1int32
setLastFrameCallFunc lua_cocos2dx_studio_auto.cpp(21377)
setLastFrameCallFunc1
setTimeSpeed lua_cocos2dx_studio_auto.cpp(22119)
setTimeSpeed1number
ccs.ActionTimelineCache
createAction lua_cocos2dx_studio_auto.cpp(16037)
createAction1std_string=ccs.ActionTimeline
createActionFromJson lua_cocos2dx_studio_auto.cpp(15556)
createActionFromJson1std_string=ccs.ActionTimeline
createActionWithFlatBuffersFile lua_cocos2dx_studio_auto.cpp(15606)
createActionWithFlatBuffersFile1std_string=ccs.ActionTimeline
createActionWithFlatBuffersForSimulator lua_cocos2dx_studio_auto.cpp(15953)
createActionWithFlatBuffersForSimulator1std_string=ccs.ActionTimeline
destroyInstance lua_cocos2dx_studio_auto.cpp(16003)
destroyInstance0
finalize lua_cocos2dx_studio_auto.cpp(16073)
init lua_cocos2dx_studio_auto.cpp(15753)
init0
loadAnimationActionWithContent lua_cocos2dx_studio_auto.cpp(15850)
loadAnimationActionWithContent2std_stringstd_string=ccs.ActionTimeline
loadAnimationActionWithFile lua_cocos2dx_studio_auto.cpp(15800)
loadAnimationActionWithFile1std_string=ccs.ActionTimeline
loadAnimationActionWithFlatBuffersFile lua_cocos2dx_studio_auto.cpp(15656)
loadAnimationActionWithFlatBuffersFile1std_string=ccs.ActionTimeline
purge lua_cocos2dx_studio_auto.cpp(15706)
purge0
removeAction lua_cocos2dx_studio_auto.cpp(15903)
removeAction1std_string
ccs.ActionTimelineData ==> cc.Ref
create lua_cocos2dx_studio_auto.cpp(20984)
create1int32=ccs.ActionTimelineData
finalize lua_cocos2dx_studio_auto.cpp(21020)
getActionTag lua_cocos2dx_studio_auto.cpp(20937)
getActionTag0=number
setActionTag lua_cocos2dx_studio_auto.cpp(20887)
setActionTag1int32
ccs.ActionTimelineNode ==> cc.Node
constructor lua_cocos2dx_studio_auto.cpp(22720)
constructor0=ccs.ActionTimelineNode
create lua_cocos2dx_studio_auto.cpp(22682)
create2cc.Nodeccs.ActionTimeline=ccs.ActionTimelineNode
finalize lua_cocos2dx_studio_auto.cpp(22757)
getActionTimeline lua_cocos2dx_studio_auto.cpp(22480)
getActionTimeline0=ccs.ActionTimeline
getRoot lua_cocos2dx_studio_auto.cpp(22433)
getRoot0=cc.Node
init lua_cocos2dx_studio_auto.cpp(22577)
init0=boolean
init2cc.Nodeccs.ActionTimeline=boolean
setActionTimeline lua_cocos2dx_studio_auto.cpp(22527)
setActionTimeline1ccs.ActionTimeline
setRoot lua_cocos2dx_studio_auto.cpp(22632)
setRoot1cc.Node
ccs.ActionTintFrame ==> ccs.ActionFrame
constructor lua_cocos2dx_studio_auto.cpp(1656)
constructor0=ccs.ActionTintFrame
finalize lua_cocos2dx_studio_auto.cpp(1693)
getAction lua_cocos2dx_studio_auto.cpp(1556)
getAction1number=cc.ActionInterval
getColor lua_cocos2dx_studio_auto.cpp(1509)
getColor0=color3b
setColor lua_cocos2dx_studio_auto.cpp(1606)
setColor1color3b
ccs.AlphaFrame ==> ccs.Frame
constructor lua_cocos2dx_studio_auto.cpp(19603)
constructor0=ccs.AlphaFrame
create lua_cocos2dx_studio_auto.cpp(19569)
create0=ccs.AlphaFrame
finalize lua_cocos2dx_studio_auto.cpp(19640)
getAlpha lua_cocos2dx_studio_auto.cpp(19472)
getAlpha0=number
setAlpha lua_cocos2dx_studio_auto.cpp(19519)
setAlpha1uint16
ccs.AnchorPointFrame ==> ccs.Frame
constructor lua_cocos2dx_studio_auto.cpp(18532)
constructor0=ccs.AnchorPointFrame
create lua_cocos2dx_studio_auto.cpp(18498)
create0=ccs.AnchorPointFrame
finalize lua_cocos2dx_studio_auto.cpp(18569)
getAnchorPoint lua_cocos2dx_studio_auto.cpp(18451)
getAnchorPoint0=point
setAnchorPoint lua_cocos2dx_studio_auto.cpp(18401)
setAnchorPoint1point
ccs.AnimationData ==> cc.Ref
addMovement lua_cocos2dx_studio_auto.cpp(4788)
addMovement1ccs.MovementData
constructor lua_cocos2dx_studio_auto.cpp(4872)
constructor0=ccs.AnimationData
create lua_cocos2dx_studio_auto.cpp(4838)
create0=ccs.AnimationData
finalize lua_cocos2dx_studio_auto.cpp(4909)
getMovement lua_cocos2dx_studio_auto.cpp(4691)
getMovement1std_string=ccs.MovementData
getMovementCount lua_cocos2dx_studio_auto.cpp(4741)
getMovementCount0=number
ccs.Armature ==> cc.Node
addBone lua_cocos2dx_studio_auto.cpp(11537)
addBone2ccs.Bonestd_string
changeBoneParent lua_cocos2dx_studio_auto.cpp(10826)
changeBoneParent2ccs.Bonestd_string
constructor lua_cocos2dx_studio_auto.cpp(11936)
constructor0=ccs.Armature
create lua_cocos2dx_studio_auto.cpp(11875)
create0=ccs.Armature
create1std_string=ccs.Armature
create2std_stringccs.Bone=ccs.Armature
finalize lua_cocos2dx_studio_auto.cpp(11973)
getAnimation lua_cocos2dx_studio_auto.cpp(11684)
getAnimation0=ccs.ArmatureAnimation
getArmatureData lua_cocos2dx_studio_auto.cpp(11590)
getArmatureData0=ccs.ArmatureData
getArmatureTransformDirty lua_cocos2dx_studio_auto.cpp(10982)
getArmatureTransformDirty0=boolean
getBatchNode lua_cocos2dx_studio_auto.cpp(11226)
getBatchNode0=ccs.BatchNode
getBlendFunc lua_cocos2dx_studio_auto.cpp(11440)
getBlendFunc0
getBone lua_cocos2dx_studio_auto.cpp(10776)
getBone1std_string=ccs.Bone
getBoneAtPoint lua_cocos2dx_studio_auto.cpp(10929)
getBoneAtPoint2numbernumber=ccs.Bone
getBoneDic lua_cocos2dx_studio_auto.cpp(11828)
getBoneDic0
getOffsetPoints lua_cocos2dx_studio_auto.cpp(11731)
getOffsetPoints0=vec2
getParentBone lua_cocos2dx_studio_auto.cpp(11126)
getParentBone0=ccs.Bone
getVersion lua_cocos2dx_studio_auto.cpp(11637)
getVersion0=number
init lua_cocos2dx_studio_auto.cpp(11273)
init0=boolean
init1std_string=boolean
init2std_stringccs.Bone=boolean
removeBone lua_cocos2dx_studio_auto.cpp(11173)
removeBone2ccs.Boneboolean
setAnimation lua_cocos2dx_studio_auto.cpp(10879)
setAnimation1ccs.ArmatureAnimation
setArmatureData lua_cocos2dx_studio_auto.cpp(11487)
setArmatureData1ccs.ArmatureData
setBatchNode lua_cocos2dx_studio_auto.cpp(11390)
setBatchNode1ccs.BatchNode
setBlendFunc lua_cocos2dx_studio_auto.cpp(11778)
setBlendFunc1
setParentBone lua_cocos2dx_studio_auto.cpp(11340)
setParentBone1ccs.Bone
setVersion lua_cocos2dx_studio_auto.cpp(11029)
setVersion1number
updateOffsetPoint lua_cocos2dx_studio_auto.cpp(11079)
updateOffsetPoint0
ccs.ArmatureAnimation ==> ccs.ProcessBase
constructor lua_cocos2dx_studio_auto.cpp(9655)
constructor0=ccs.ArmatureAnimation
create lua_cocos2dx_studio_auto.cpp(9619)
create1ccs.Armature=ccs.ArmatureAnimation
finalize lua_cocos2dx_studio_auto.cpp(9692)
getAnimationData lua_cocos2dx_studio_auto.cpp(9204)
getAnimationData0=ccs.AnimationData
getCurrentMovementID lua_cocos2dx_studio_auto.cpp(9338)
getCurrentMovementID0=cppstring
getMovementCount lua_cocos2dx_studio_auto.cpp(9572)
getMovementCount0=number
getSpeedScale lua_cocos2dx_studio_auto.cpp(8642)
getSpeedScale0=number
gotoAndPause lua_cocos2dx_studio_auto.cpp(9010)
gotoAndPause1int32
gotoAndPlay lua_cocos2dx_studio_auto.cpp(9435)
gotoAndPlay1int32
init lua_cocos2dx_studio_auto.cpp(8786)
init1ccs.Armature=boolean
pause lua_cocos2dx_studio_auto.cpp(8689)
pause0
play lua_cocos2dx_studio_auto.cpp(8923)
play3std_stringint32int32
play1std_string
play2std_stringint32
playWithIndex lua_cocos2dx_studio_auto.cpp(9251)
playWithIndex3int32int32int32
playWithIndex1int32
playWithIndex2int32int32
playWithIndexes lua_cocos2dx_studio_auto.cpp(8836)
playWithIndexes3std_vector_intint32boolean
playWithIndexes1std_vector_int
playWithIndexes2std_vector_intint32
playWithNames lua_cocos2dx_studio_auto.cpp(9485)
playWithNames3std_vector_stringint32boolean
playWithNames1std_vector_string
playWithNames2std_vector_stringint32
resume lua_cocos2dx_studio_auto.cpp(9060)
resume0
setAnimationData lua_cocos2dx_studio_auto.cpp(9385)
setAnimationData1ccs.AnimationData
setSpeedScale lua_cocos2dx_studio_auto.cpp(8736)
setSpeedScale1number
stop lua_cocos2dx_studio_auto.cpp(9107)
stop0
update lua_cocos2dx_studio_auto.cpp(9154)
update1number
ccs.ArmatureData ==> cc.Ref
addBoneData lua_cocos2dx_studio_auto.cpp(3870)
addBoneData1ccs.BoneData
constructor lua_cocos2dx_studio_auto.cpp(4051)
constructor0=ccs.ArmatureData
create lua_cocos2dx_studio_auto.cpp(4017)
create0=ccs.ArmatureData
finalize lua_cocos2dx_studio_auto.cpp(4088)
getBoneData lua_cocos2dx_studio_auto.cpp(3967)
getBoneData1std_string=ccs.BoneData
init lua_cocos2dx_studio_auto.cpp(3920)
init0=boolean
ccs.ArmatureDataManager ==> cc.Ref
addAnimationData lua_cocos2dx_studio_auto.cpp(10210)
addAnimationData2std_stringccs.AnimationData
addAnimationData3std_stringccs.AnimationDatastd_string
addArmatureData lua_cocos2dx_studio_auto.cpp(9827)
addArmatureData2std_stringccs.ArmatureData
addArmatureData3std_stringccs.ArmatureDatastd_string
addArmatureFileInfo lua_cocos2dx_studio_auto.cpp(9900)
addArmatureFileInfo1std_string
addArmatureFileInfo3std_stringstd_stringstd_string
addSpriteFrameFromFile lua_cocos2dx_studio_auto.cpp(10597)
addSpriteFrameFromFile2std_stringstd_string
addSpriteFrameFromFile3std_stringstd_stringstd_string
addTextureData lua_cocos2dx_studio_auto.cpp(10477)
addTextureData2std_stringccs.TextureData
addTextureData3std_stringccs.TextureDatastd_string
destroyInstance lua_cocos2dx_studio_auto.cpp(10670)
destroyInstance0
finalize lua_cocos2dx_studio_auto.cpp(10738)
getAnimationData lua_cocos2dx_studio_auto.cpp(10160)
getAnimationData1std_string=ccs.AnimationData
getAnimationDatas lua_cocos2dx_studio_auto.cpp(9730)
getAnimationDatas0
getArmatureData lua_cocos2dx_studio_auto.cpp(10110)
getArmatureData1std_string=ccs.ArmatureData
getArmatureDatas lua_cocos2dx_studio_auto.cpp(10380)
getArmatureDatas0
getInstance lua_cocos2dx_studio_auto.cpp(10704)
getInstance0=ccs.ArmatureDataManager
getTextureData lua_cocos2dx_studio_auto.cpp(10060)
getTextureData1std_string=ccs.TextureData
getTextureDatas lua_cocos2dx_studio_auto.cpp(10013)
getTextureDatas0
init lua_cocos2dx_studio_auto.cpp(10283)
init0=boolean
isAutoLoadSpriteFile lua_cocos2dx_studio_auto.cpp(10550)
isAutoLoadSpriteFile0=boolean
removeAnimationData lua_cocos2dx_studio_auto.cpp(9777)
removeAnimationData1std_string
removeArmatureData lua_cocos2dx_studio_auto.cpp(10330)
removeArmatureData1std_string
removeArmatureFileInfo lua_cocos2dx_studio_auto.cpp(9963)
removeArmatureFileInfo1std_string
removeTextureData lua_cocos2dx_studio_auto.cpp(10427)
removeTextureData1std_string
ccs.ArmatureDisplayData ==> ccs.DisplayData
constructor lua_cocos2dx_studio_auto.cpp(3478)
constructor0=ccs.ArmatureDisplayData
create lua_cocos2dx_studio_auto.cpp(3444)
create0=ccs.ArmatureDisplayData
finalize lua_cocos2dx_studio_auto.cpp(3515)
ccs.BaseData ==> cc.Ref
constructor lua_cocos2dx_studio_auto.cpp(3061)
constructor0=ccs.BaseData
create lua_cocos2dx_studio_auto.cpp(3027)
create0=ccs.BaseData
finalize lua_cocos2dx_studio_auto.cpp(3098)
getColor lua_cocos2dx_studio_auto.cpp(2930)
getColor0
setColor lua_cocos2dx_studio_auto.cpp(2977)
setColor1color4b
ccs.BatchNode ==> cc.Node
create lua_cocos2dx_studio_auto.cpp(8587)
create0=ccs.BatchNode
finalize lua_cocos2dx_studio_auto.cpp(8621)
init lua_cocos2dx_studio_auto.cpp(8540)
init0=boolean
ccs.Bone ==> cc.Node
addChildBone lua_cocos2dx_studio_auto.cpp(7070)
addChildBone1ccs.Bone
addDisplay lua_cocos2dx_studio_auto.cpp(7606)
addDisplay2ccs.DisplayDataint32
changeDisplayWithIndex lua_cocos2dx_studio_auto.cpp(7907)
changeDisplayWithIndex2int32boolean
changeDisplayWithName lua_cocos2dx_studio_auto.cpp(7960)
changeDisplayWithName2std_stringboolean
constructor lua_cocos2dx_studio_auto.cpp(8449)
constructor0=ccs.Bone
create lua_cocos2dx_studio_auto.cpp(8404)
create0=ccs.Bone
create1std_string=ccs.Bone
finalize lua_cocos2dx_studio_auto.cpp(8486)
getArmature lua_cocos2dx_studio_auto.cpp(8310)
getArmature0=ccs.Armature
getBlendFunc lua_cocos2dx_studio_auto.cpp(7669)
getBlendFunc0
getBoneData lua_cocos2dx_studio_auto.cpp(8357)
getBoneData0=ccs.BoneData
getChildArmature lua_cocos2dx_studio_auto.cpp(7813)
getChildArmature0=ccs.Armature
getColliderDetector lua_cocos2dx_studio_auto.cpp(7766)
getColliderDetector0=ccs.ColliderDetector
getDisplayManager lua_cocos2dx_studio_auto.cpp(8263)
getDisplayManager0=ccs.DisplayManager
getDisplayRenderNode lua_cocos2dx_studio_auto.cpp(6976)
getDisplayRenderNode0=cc.Node
getDisplayRenderNodeType lua_cocos2dx_studio_auto.cpp(7358)
getDisplayRenderNodeType0=number
getNodeToArmatureTransform lua_cocos2dx_studio_auto.cpp(8216)
getNodeToArmatureTransform0
getParentBone lua_cocos2dx_studio_auto.cpp(7214)
getParentBone0=ccs.Bone
getTween lua_cocos2dx_studio_auto.cpp(7167)
getTween0=ccs.Tween
getTweenData lua_cocos2dx_studio_auto.cpp(7860)
getTweenData0=ccs.FrameData
getWorldInfo lua_cocos2dx_studio_auto.cpp(7120)
getWorldInfo0=ccs.BaseData
init lua_cocos2dx_studio_auto.cpp(7505)
init0=boolean
init1std_string=boolean
isBlendDirty lua_cocos2dx_studio_auto.cpp(7023)
isBlendDirty0=boolean
isIgnoreMovementBoneData lua_cocos2dx_studio_auto.cpp(6882)
isIgnoreMovementBoneData0=boolean
isTransformDirty lua_cocos2dx_studio_auto.cpp(6785)
isTransformDirty0=boolean
removeChildBone lua_cocos2dx_studio_auto.cpp(8113)
removeChildBone2ccs.Boneboolean
removeDisplay lua_cocos2dx_studio_auto.cpp(7405)
removeDisplay1int32
removeFromParent lua_cocos2dx_studio_auto.cpp(7716)
removeFromParent1boolean
setArmature lua_cocos2dx_studio_auto.cpp(8013)
setArmature1ccs.Armature
setBlendDirty lua_cocos2dx_studio_auto.cpp(8063)
setBlendDirty1boolean
setBlendFunc lua_cocos2dx_studio_auto.cpp(6832)
setBlendFunc1
setBoneData lua_cocos2dx_studio_auto.cpp(7455)
setBoneData1ccs.BoneData
setChildArmature lua_cocos2dx_studio_auto.cpp(8166)
setChildArmature1ccs.Armature
setParentBone lua_cocos2dx_studio_auto.cpp(7556)
setParentBone1ccs.Bone
setTransformDirty lua_cocos2dx_studio_auto.cpp(7308)
setTransformDirty1boolean
updateColor lua_cocos2dx_studio_auto.cpp(7261)
updateColor0
updateZOrder lua_cocos2dx_studio_auto.cpp(6929)
updateZOrder0
ccs.BoneData ==> ccs.BaseData
addDisplayData lua_cocos2dx_studio_auto.cpp(3725)
addDisplayData1ccs.DisplayData
constructor lua_cocos2dx_studio_auto.cpp(3809)
constructor0=ccs.BoneData
create lua_cocos2dx_studio_auto.cpp(3775)
create0=ccs.BoneData
finalize lua_cocos2dx_studio_auto.cpp(3846)
getDisplayData lua_cocos2dx_studio_auto.cpp(3628)
getDisplayData1int32=ccs.DisplayData
init lua_cocos2dx_studio_auto.cpp(3678)
init0=boolean
ccs.ColorFrame ==> ccs.Frame
constructor lua_cocos2dx_studio_auto.cpp(19410)
constructor0=ccs.ColorFrame
create lua_cocos2dx_studio_auto.cpp(19376)
create0=ccs.ColorFrame
finalize lua_cocos2dx_studio_auto.cpp(19447)
getAlpha lua_cocos2dx_studio_auto.cpp(19182)
getAlpha0=number
getColor lua_cocos2dx_studio_auto.cpp(19229)
getColor0=color3b
setAlpha lua_cocos2dx_studio_auto.cpp(19276)
setAlpha1uint16
setColor lua_cocos2dx_studio_auto.cpp(19326)
setColor1color3b
ccs.ComAttribute ==> cc.Component
create lua_cocos2dx_studio_auto.cpp(13031)
create0=ccs.ComAttribute
createInstance lua_cocos2dx_studio_auto.cpp(13065)
createInstance0=cc.Ref
finalize lua_cocos2dx_studio_auto.cpp(13099)
getBool lua_cocos2dx_studio_auto.cpp(12741)
getBool1std_string=boolean
getBool2std_stringboolean=boolean
getFloat lua_cocos2dx_studio_auto.cpp(12501)
getFloat1std_string=number
getFloat2std_stringnumber=number
getInt lua_cocos2dx_studio_auto.cpp(12911)
getInt1std_string=number
getInt2std_stringint32=number
getString lua_cocos2dx_studio_auto.cpp(12568)
getString1std_string=cppstring
getString2std_stringstd_string=cppstring
parse lua_cocos2dx_studio_auto.cpp(12861)
parse1std_string=boolean
setBool lua_cocos2dx_studio_auto.cpp(12978)
setBool2std_stringboolean
setFloat lua_cocos2dx_studio_auto.cpp(12635)
setFloat2std_stringnumber
setInt lua_cocos2dx_studio_auto.cpp(12808)
setInt2std_stringint32
setString lua_cocos2dx_studio_auto.cpp(12688)
setString2std_stringstd_string
ccs.ComAudio ==> cc.Component
create lua_cocos2dx_studio_auto.cpp(14425)
create0=ccs.ComAudio
createInstance lua_cocos2dx_studio_auto.cpp(14459)
createInstance0=cc.Ref
end lua_cocos2dx_studio_auto.cpp(13417)
end0
finalize lua_cocos2dx_studio_auto.cpp(14493)
getBackgroundMusicVolume lua_cocos2dx_studio_auto.cpp(13273)
getBackgroundMusicVolume0=number
getEffectsVolume lua_cocos2dx_studio_auto.cpp(13176)
getEffectsVolume0=number
getFile lua_cocos2dx_studio_auto.cpp(14328)
getFile0=string
isBackgroundMusicPlaying lua_cocos2dx_studio_auto.cpp(13562)
isBackgroundMusicPlaying0=boolean
isLoop lua_cocos2dx_studio_auto.cpp(13609)
isLoop0=boolean
pauseAllEffects lua_cocos2dx_studio_auto.cpp(13703)
pauseAllEffects0
pauseBackgroundMusic lua_cocos2dx_studio_auto.cpp(13515)
pauseBackgroundMusic0
pauseEffect lua_cocos2dx_studio_auto.cpp(14131)
pauseEffect1uint32
playBackgroundMusic lua_cocos2dx_studio_auto.cpp(13800)
playBackgroundMusic0
playBackgroundMusic1std_string
playBackgroundMusic2std_stringboolean
playEffect lua_cocos2dx_studio_auto.cpp(13867)
playEffect0=number
playEffect1std_string=number
playEffect2std_stringboolean=number
preloadBackgroundMusic lua_cocos2dx_studio_auto.cpp(13750)
preloadBackgroundMusic1std_string
preloadEffect lua_cocos2dx_studio_auto.cpp(13934)
preloadEffect1std_string
resumeAllEffects lua_cocos2dx_studio_auto.cpp(13656)
resumeAllEffects0
resumeBackgroundMusic lua_cocos2dx_studio_auto.cpp(14181)
resumeBackgroundMusic0
resumeEffect lua_cocos2dx_studio_auto.cpp(14375)
resumeEffect1uint32
rewindBackgroundMusic lua_cocos2dx_studio_auto.cpp(14084)
rewindBackgroundMusic0
setBackgroundMusicVolume lua_cocos2dx_studio_auto.cpp(13367)
setBackgroundMusicVolume1number
setEffectsVolume lua_cocos2dx_studio_auto.cpp(14278)
setEffectsVolume1number
setFile lua_cocos2dx_studio_auto.cpp(14228)
setFile1std_string
setLoop lua_cocos2dx_studio_auto.cpp(13984)
setLoop1boolean
stopAllEffects lua_cocos2dx_studio_auto.cpp(13129)
stopAllEffects0
stopBackgroundMusic lua_cocos2dx_studio_auto.cpp(13464)
stopBackgroundMusic0
stopBackgroundMusic1boolean
stopEffect lua_cocos2dx_studio_auto.cpp(13223)
stopEffect1uint32
unloadEffect lua_cocos2dx_studio_auto.cpp(14034)
unloadEffect1std_string
willPlayBackgroundMusic lua_cocos2dx_studio_auto.cpp(13320)
willPlayBackgroundMusic0=boolean
ccs.ComController ==> cc.Component
constructor lua_cocos2dx_studio_auto.cpp(14608)
constructor0=ccs.ComController
create lua_cocos2dx_studio_auto.cpp(14540)
create0=ccs.ComController
createInstance lua_cocos2dx_studio_auto.cpp(14574)
createInstance0=cc.Ref
finalize lua_cocos2dx_studio_auto.cpp(14645)
ccs.ComRender ==> cc.Component
create lua_cocos2dx_studio_auto.cpp(14764)
create0=ccs.ComRender
create2cc.Nodestd_string=ccs.ComRender
createInstance lua_cocos2dx_studio_auto.cpp(14812)
createInstance0=cc.Ref
finalize lua_cocos2dx_studio_auto.cpp(14846)
getNode lua_cocos2dx_studio_auto.cpp(14717)
getNode0=cc.Node
setNode lua_cocos2dx_studio_auto.cpp(14667)
setNode1cc.Node
ccs.ContourData ==> cc.Ref
addVertex lua_cocos2dx_studio_auto.cpp(4980)
addVertex1vec2
constructor lua_cocos2dx_studio_auto.cpp(5064)
constructor0=ccs.ContourData
create lua_cocos2dx_studio_auto.cpp(5030)
create0=ccs.ContourData
finalize lua_cocos2dx_studio_auto.cpp(5101)
init lua_cocos2dx_studio_auto.cpp(4933)
init0=boolean
ccs.CustomGUIReader
create lua_cocos2dx_coco_studio_manual.cpp(517)
create3std_string=ccs.CustomGUIReader
ccs.DisplayData ==> cc.Ref
changeDisplayToTexture lua_cocos2dx_studio_auto.cpp(3171)
changeDisplayToTexture1std_string=cppstring
constructor lua_cocos2dx_studio_auto.cpp(3241)
constructor0=ccs.DisplayData
copy lua_cocos2dx_studio_auto.cpp(3121)
copy1ccs.DisplayData
create lua_cocos2dx_studio_auto.cpp(3207)
create0=ccs.DisplayData
finalize lua_cocos2dx_studio_auto.cpp(3278)
ccs.DisplayManager ==> cc.Ref
addDisplay lua_cocos2dx_studio_auto.cpp(6160)
addDisplay2ccs.DisplayDataint32
changeDisplayWithIndex lua_cocos2dx_studio_auto.cpp(6282)
changeDisplayWithIndex2int32boolean
changeDisplayWithName lua_cocos2dx_studio_auto.cpp(6335)
changeDisplayWithName2std_stringboolean
constructor lua_cocos2dx_studio_auto.cpp(6709)
constructor0=ccs.DisplayManager
containPoint lua_cocos2dx_studio_auto.cpp(6223)
containPoint2numbernumber=boolean
containPoint1vec2=boolean
create lua_cocos2dx_studio_auto.cpp(6673)
create1ccs.Bone=ccs.DisplayManager
finalize lua_cocos2dx_studio_auto.cpp(6746)
getAnchorPoint lua_cocos2dx_studio_auto.cpp(6482)
getAnchorPoint0=vec2
getAnchorPointInPoints lua_cocos2dx_studio_auto.cpp(5822)
getAnchorPointInPoints0=vec2
getBoundingBox lua_cocos2dx_studio_auto.cpp(6113)
getBoundingBox0=rect
getContentSize lua_cocos2dx_studio_auto.cpp(6066)
getContentSize0=size
getCurrentDisplayIndex lua_cocos2dx_studio_auto.cpp(6435)
getCurrentDisplayIndex0=number
getDecorativeDisplayList lua_cocos2dx_studio_auto.cpp(6529)
getDecorativeDisplayList0=Vector<cocostudio::DecorativeDisplay *>
getDisplayRenderNode lua_cocos2dx_studio_auto.cpp(5775)
getDisplayRenderNode0=cc.Node
getDisplayRenderNodeType lua_cocos2dx_studio_auto.cpp(5869)
getDisplayRenderNodeType0=number
init lua_cocos2dx_studio_auto.cpp(6016)
init1ccs.Bone=boolean
isForceChangeDisplay lua_cocos2dx_studio_auto.cpp(6388)
isForceChangeDisplay0=boolean
isVisible lua_cocos2dx_studio_auto.cpp(6576)
isVisible0=boolean
removeDisplay lua_cocos2dx_studio_auto.cpp(5916)
removeDisplay1int32
setForceChangeDisplay lua_cocos2dx_studio_auto.cpp(5966)
setForceChangeDisplay1boolean
setVisible lua_cocos2dx_studio_auto.cpp(6623)
setVisible1boolean
ccs.EventFrame ==> ccs.Frame
constructor lua_cocos2dx_studio_auto.cpp(19891)
constructor0=ccs.EventFrame
create lua_cocos2dx_studio_auto.cpp(19857)
create0=ccs.EventFrame
finalize lua_cocos2dx_studio_auto.cpp(19928)
getEvent lua_cocos2dx_studio_auto.cpp(19810)
getEvent0=cppstring
init lua_cocos2dx_studio_auto.cpp(19713)
init0
setEvent lua_cocos2dx_studio_auto.cpp(19663)
setEvent1std_string
setNode lua_cocos2dx_studio_auto.cpp(19760)
setNode1cc.Node
ccs.Frame ==> cc.Ref
apply lua_cocos2dx_studio_auto.cpp(16344)
apply1number
clone lua_cocos2dx_studio_auto.cpp(16103)
clone0=ccs.Frame
finalize lua_cocos2dx_studio_auto.cpp(16635)
getFrameIndex lua_cocos2dx_studio_auto.cpp(16297)
getFrameIndex0=number
getNode lua_cocos2dx_studio_auto.cpp(16588)
getNode0=cc.Node
getTimeline lua_cocos2dx_studio_auto.cpp(16541)
getTimeline0=ccs.Timeline
isEnterWhenPassed lua_cocos2dx_studio_auto.cpp(16250)
isEnterWhenPassed0=boolean
isTween lua_cocos2dx_studio_auto.cpp(16394)
isTween0=boolean
setFrameIndex lua_cocos2dx_studio_auto.cpp(16441)
setFrameIndex1uint32
setNode lua_cocos2dx_studio_auto.cpp(16150)
setNode1cc.Node
setTimeline lua_cocos2dx_studio_auto.cpp(16200)
setTimeline1ccs.Timeline
setTween lua_cocos2dx_studio_auto.cpp(16491)
setTween1boolean
ccs.FrameData ==> ccs.BaseData
constructor lua_cocos2dx_studio_auto.cpp(4196)
constructor0=ccs.FrameData
copy lua_cocos2dx_studio_auto.cpp(4112)
copy1ccs.BaseData
create lua_cocos2dx_studio_auto.cpp(4162)
create0=ccs.FrameData
finalize lua_cocos2dx_studio_auto.cpp(4233)
ccs.GUIReader ==> cc.Ref
destroyInstance lua_cocos2dx_studio_auto.cpp(15116)
destroyInstance0
finalize lua_cocos2dx_studio_auto.cpp(15184)
getFilePath lua_cocos2dx_studio_auto.cpp(14969)
getFilePath0=cppstring
getInstance lua_cocos2dx_studio_auto.cpp(15150)
getInstance0=ccs.GUIReader
getVersionInteger lua_cocos2dx_studio_auto.cpp(15066)
getVersionInteger1std_string=number
setFilePath lua_cocos2dx_studio_auto.cpp(14869)
setFilePath1std_string
widgetFromBinaryFile lua_cocos2dx_studio_auto.cpp(15016)
widgetFromBinaryFile1std_string=ccui.Widget
widgetFromJsonFile lua_cocos2dx_studio_auto.cpp(14919)
widgetFromJsonFile1std_string=ccui.Widget
ccs.InnerActionFrame ==> ccs.Frame
constructor lua_cocos2dx_studio_auto.cpp(19114)
constructor0=ccs.InnerActionFrame
create lua_cocos2dx_studio_auto.cpp(19080)
create0=ccs.InnerActionFrame
finalize lua_cocos2dx_studio_auto.cpp(19151)
getEndFrameIndex lua_cocos2dx_studio_auto.cpp(18592)
getEndFrameIndex0=number
getInnerActionType lua_cocos2dx_studio_auto.cpp(18686)
getInnerActionType0=number
getSingleFrameIndex lua_cocos2dx_studio_auto.cpp(18933)
getSingleFrameIndex0=number
getStartFrameIndex lua_cocos2dx_studio_auto.cpp(18639)
getStartFrameIndex0=number
setAnimationName lua_cocos2dx_studio_auto.cpp(19030)
setAnimationName1std_string
setEndFrameIndex lua_cocos2dx_studio_auto.cpp(18733)
setEndFrameIndex1int32
setEnterWithName lua_cocos2dx_studio_auto.cpp(18783)
setEnterWithName1boolean
setInnerActionType lua_cocos2dx_studio_auto.cpp(18980)
setInnerActionType1int32
setSingleFrameIndex lua_cocos2dx_studio_auto.cpp(18833)
setSingleFrameIndex1int32
setStartFrameIndex lua_cocos2dx_studio_auto.cpp(18883)
setStartFrameIndex1int32
ccs.MovementBoneData ==> cc.Ref
addFrameData lua_cocos2dx_studio_auto.cpp(4352)
addFrameData1ccs.FrameData
constructor lua_cocos2dx_studio_auto.cpp(4436)
constructor0=ccs.MovementBoneData
create lua_cocos2dx_studio_auto.cpp(4402)
create0=ccs.MovementBoneData
finalize lua_cocos2dx_studio_auto.cpp(4473)
getFrameData lua_cocos2dx_studio_auto.cpp(4302)
getFrameData1int32=ccs.FrameData
init lua_cocos2dx_studio_auto.cpp(4255)
init0=boolean
ccs.MovementData ==> cc.Ref
addMovementBoneData lua_cocos2dx_studio_auto.cpp(4547)
addMovementBoneData1ccs.MovementBoneData
constructor lua_cocos2dx_studio_auto.cpp(4631)
constructor0=ccs.MovementData
create lua_cocos2dx_studio_auto.cpp(4597)
create0=ccs.MovementData
finalize lua_cocos2dx_studio_auto.cpp(4668)
getMovementBoneData lua_cocos2dx_studio_auto.cpp(4497)
getMovementBoneData1std_string=ccs.MovementBoneData
ccs.ParticleDisplayData ==> ccs.DisplayData
constructor lua_cocos2dx_studio_auto.cpp(3570)
constructor0=ccs.ParticleDisplayData
create lua_cocos2dx_studio_auto.cpp(3536)
create0=ccs.ParticleDisplayData
finalize lua_cocos2dx_studio_auto.cpp(3607)
ccs.PositionFrame ==> ccs.Frame
constructor lua_cocos2dx_studio_auto.cpp(17996)
constructor0=ccs.PositionFrame
create lua_cocos2dx_studio_auto.cpp(17962)
create0=ccs.PositionFrame
finalize lua_cocos2dx_studio_auto.cpp(18033)
getPosition lua_cocos2dx_studio_auto.cpp(17915)
getPosition0=point
getX lua_cocos2dx_studio_auto.cpp(17671)
getX0=number
getY lua_cocos2dx_studio_auto.cpp(17718)
getY0=number
setPosition lua_cocos2dx_studio_auto.cpp(17765)
setPosition1point
setX lua_cocos2dx_studio_auto.cpp(17815)
setX1number
setY lua_cocos2dx_studio_auto.cpp(17865)
setY1number
ccs.RotationFrame ==> ccs.Frame
constructor lua_cocos2dx_studio_auto.cpp(17229)
constructor0=ccs.RotationFrame
create lua_cocos2dx_studio_auto.cpp(17195)
create0=ccs.RotationFrame
finalize lua_cocos2dx_studio_auto.cpp(17266)
getRotation lua_cocos2dx_studio_auto.cpp(17148)
getRotation0=number
setRotation lua_cocos2dx_studio_auto.cpp(17098)
setRotation1number
ccs.RotationSkewFrame ==> ccs.SkewFrame
constructor lua_cocos2dx_studio_auto.cpp(17613)
constructor0=ccs.RotationSkewFrame
create lua_cocos2dx_studio_auto.cpp(17579)
create0=ccs.RotationSkewFrame
finalize lua_cocos2dx_studio_auto.cpp(17650)
ccs.ScaleFrame ==> ccs.Frame
constructor lua_cocos2dx_studio_auto.cpp(18338)
constructor0=ccs.ScaleFrame
create lua_cocos2dx_studio_auto.cpp(18304)
create0=ccs.ScaleFrame
finalize lua_cocos2dx_studio_auto.cpp(18375)
getScaleX lua_cocos2dx_studio_auto.cpp(18207)
getScaleX0=number
getScaleY lua_cocos2dx_studio_auto.cpp(18160)
getScaleY0=number
setScale lua_cocos2dx_studio_auto.cpp(18254)
setScale1number
setScaleX lua_cocos2dx_studio_auto.cpp(18110)
setScaleX1number
setScaleY lua_cocos2dx_studio_auto.cpp(18060)
setScaleY1number
ccs.SceneReader
createNodeWithSceneFile lua_cocos2dx_studio_auto.cpp(15264)
createNodeWithSceneFile1std_string=cc.Node
createNodeWithSceneFile2std_stringint32=cc.Node
destroyInstance lua_cocos2dx_studio_auto.cpp(15428)
destroyInstance0
finalize lua_cocos2dx_studio_auto.cpp(15530)
getAttachComponentType lua_cocos2dx_studio_auto.cpp(15331)
getAttachComponentType0=number
getInstance lua_cocos2dx_studio_auto.cpp(15496)
getInstance0=ccs.SceneReader
getNodeByTag lua_cocos2dx_studio_auto.cpp(15378)
getNodeByTag1int32=cc.Node
sceneReaderVersion lua_cocos2dx_studio_auto.cpp(15462)
sceneReaderVersion0=string
setTarget lua_cocos2dx_studio_auto.cpp(15210)
setTarget1
ccs.SkewFrame ==> ccs.Frame
constructor lua_cocos2dx_studio_auto.cpp(17517)
constructor0=ccs.SkewFrame
create lua_cocos2dx_studio_auto.cpp(17483)
create0=ccs.SkewFrame
finalize lua_cocos2dx_studio_auto.cpp(17554)
getSkewX lua_cocos2dx_studio_auto.cpp(17436)
getSkewX0=number
getSkewY lua_cocos2dx_studio_auto.cpp(17289)
getSkewY0=number
setSkewX lua_cocos2dx_studio_auto.cpp(17336)
setSkewX1number
setSkewY lua_cocos2dx_studio_auto.cpp(17386)
setSkewY1number
ccs.Skin ==> cc.Sprite
constructor lua_cocos2dx_studio_auto.cpp(12435)
constructor0=ccs.Skin
create lua_cocos2dx_studio_auto.cpp(12354)
create0=ccs.Skin
create1std_string=ccs.Skin
createWithSpriteFrameName lua_cocos2dx_studio_auto.cpp(12399)
createWithSpriteFrameName1std_string=ccs.Skin
finalize lua_cocos2dx_studio_auto.cpp(12472)
getBone lua_cocos2dx_studio_auto.cpp(12016)
getBone0=ccs.Bone
getDisplayName lua_cocos2dx_studio_auto.cpp(12160)
getDisplayName0=cppstring
getNodeToWorldTransformAR lua_cocos2dx_studio_auto.cpp(12063)
getNodeToWorldTransformAR0
initWithFile lua_cocos2dx_studio_auto.cpp(12110)
initWithFile1std_string=boolean
initWithSpriteFrameName lua_cocos2dx_studio_auto.cpp(12254)
initWithSpriteFrameName1std_string=boolean
setBone lua_cocos2dx_studio_auto.cpp(12304)
setBone1ccs.Bone
updateArmatureTransform lua_cocos2dx_studio_auto.cpp(12207)
updateArmatureTransform0
ccs.SpriteDisplayData ==> ccs.DisplayData
constructor lua_cocos2dx_studio_auto.cpp(3385)
constructor0=ccs.SpriteDisplayData
copy lua_cocos2dx_studio_auto.cpp(3301)
copy1ccs.DisplayData
create lua_cocos2dx_studio_auto.cpp(3351)
create0=ccs.SpriteDisplayData
finalize lua_cocos2dx_studio_auto.cpp(3422)
ccs.TextureData ==> cc.Ref
addContourData lua_cocos2dx_studio_auto.cpp(5221)
addContourData1ccs.ContourData
constructor lua_cocos2dx_studio_auto.cpp(5305)
constructor0=ccs.TextureData
create lua_cocos2dx_studio_auto.cpp(5271)
create0=ccs.TextureData
finalize lua_cocos2dx_studio_auto.cpp(5342)
getContourData lua_cocos2dx_studio_auto.cpp(5124)
getContourData1int32=ccs.ContourData
init lua_cocos2dx_studio_auto.cpp(5174)
init0=boolean
ccs.TextureFrame ==> ccs.Frame
constructor lua_cocos2dx_studio_auto.cpp(17037)
constructor0=ccs.TextureFrame
create lua_cocos2dx_studio_auto.cpp(17003)
create0=ccs.TextureFrame
finalize lua_cocos2dx_studio_auto.cpp(17074)
getTextureName lua_cocos2dx_studio_auto.cpp(16856)
getTextureName0=cppstring
setNode lua_cocos2dx_studio_auto.cpp(16903)
setNode1cc.Node
setTextureName lua_cocos2dx_studio_auto.cpp(16953)
setTextureName1std_string
ccs.Timeline ==> cc.Ref
addFrame lua_cocos2dx_studio_auto.cpp(20441)
addFrame1ccs.Frame
clone lua_cocos2dx_studio_auto.cpp(20144)
clone0=ccs.Timeline
constructor lua_cocos2dx_studio_auto.cpp(20816)
constructor0=ccs.Timeline
create lua_cocos2dx_studio_auto.cpp(20782)
create0=ccs.Timeline
finalize lua_cocos2dx_studio_auto.cpp(20853)
getActionTag lua_cocos2dx_studio_auto.cpp(20538)
getActionTag0=number
getActionTimeline lua_cocos2dx_studio_auto.cpp(20291)
getActionTimeline0=ccs.ActionTimeline
getFrames lua_cocos2dx_studio_auto.cpp(20491)
getFrames0=Vector<cocostudio::timeline::Frame *>
getNode lua_cocos2dx_studio_auto.cpp(20585)
getNode0=cc.Node
gotoFrame lua_cocos2dx_studio_auto.cpp(20191)
gotoFrame1int32
insertFrame lua_cocos2dx_studio_auto.cpp(20338)
insertFrame2ccs.Frameint32
removeFrame lua_cocos2dx_studio_auto.cpp(20632)
removeFrame1ccs.Frame
setActionTag lua_cocos2dx_studio_auto.cpp(20391)
setActionTag1int32
setActionTimeline lua_cocos2dx_studio_auto.cpp(20682)
setActionTimeline1ccs.ActionTimeline
setNode lua_cocos2dx_studio_auto.cpp(20241)
setNode1cc.Node
stepToFrame lua_cocos2dx_studio_auto.cpp(20732)
stepToFrame1int32
ccs.Tween ==> ccs.ProcessBase
constructor lua_cocos2dx_studio_auto.cpp(5711)
constructor0=ccs.Tween
create lua_cocos2dx_studio_auto.cpp(5675)
create1ccs.Bone=ccs.Tween
finalize lua_cocos2dx_studio_auto.cpp(5748)
getAnimation lua_cocos2dx_studio_auto.cpp(5366)
getAnimation0=ccs.ArmatureAnimation
gotoAndPause lua_cocos2dx_studio_auto.cpp(5413)
gotoAndPause1int32
gotoAndPlay lua_cocos2dx_studio_auto.cpp(5525)
gotoAndPlay1int32
init lua_cocos2dx_studio_auto.cpp(5575)
init1ccs.Bone=boolean
play lua_cocos2dx_studio_auto.cpp(5463)
play5ccs.MovementBoneDataint32int32int32int32
setAnimation lua_cocos2dx_studio_auto.cpp(5625)
setAnimation1ccs.ArmatureAnimation
ccs.VisibleFrame ==> ccs.Frame
constructor lua_cocos2dx_studio_auto.cpp(16796)
constructor0=ccs.VisibleFrame
create lua_cocos2dx_studio_auto.cpp(16762)
create0=ccs.VisibleFrame
finalize lua_cocos2dx_studio_auto.cpp(16833)
isVisible lua_cocos2dx_studio_auto.cpp(16665)
isVisible0=boolean
setVisible lua_cocos2dx_studio_auto.cpp(16712)
setVisible1boolean
ccs.ZOrderFrame ==> ccs.Frame
constructor lua_cocos2dx_studio_auto.cpp(20084)
constructor0=ccs.ZOrderFrame
create lua_cocos2dx_studio_auto.cpp(20050)
create0=ccs.ZOrderFrame
finalize lua_cocos2dx_studio_auto.cpp(20121)
getZOrder lua_cocos2dx_studio_auto.cpp(19953)
getZOrder0=number
setZOrder lua_cocos2dx_studio_auto.cpp(20000)
setZOrder1int32

====== ccui


ccui.Button ==> ccui.Widget
constructor lua_cocos2dx_ui_auto.cpp(7294)
constructor0=ccui.Button
create lua_cocos2dx_ui_auto.cpp(7158)
create0=ccui.Button
create1std_string=ccui.Button
create2std_stringstd_string=ccui.Button
create3std_stringstd_stringstd_string=ccui.Button
create4std_stringstd_stringstd_stringint32=ccui.Button
createInstance lua_cocos2dx_ui_auto.cpp(7260)
createInstance0=cc.Ref
finalize lua_cocos2dx_ui_auto.cpp(7331)
getCapInsetsDisabledRenderer lua_cocos2dx_ui_auto.cpp(6082)
getCapInsetsDisabledRenderer0=rect
getCapInsetsNormalRenderer lua_cocos2dx_ui_auto.cpp(6563)
getCapInsetsNormalRenderer0=rect
getCapInsetsPressedRenderer lua_cocos2dx_ui_auto.cpp(6610)
getCapInsetsPressedRenderer0=rect
getTitleColor lua_cocos2dx_ui_auto.cpp(7011)
getTitleColor0=color3b
getTitleFontName lua_cocos2dx_ui_auto.cpp(6964)
getTitleFontName0=cppstring
getTitleFontSize lua_cocos2dx_ui_auto.cpp(6917)
getTitleFontSize0=number
getTitleRenderer lua_cocos2dx_ui_auto.cpp(5988)
getTitleRenderer0=cc.Label
getTitleText lua_cocos2dx_ui_auto.cpp(5841)
getTitleText0=cppstring
getZoomScale lua_cocos2dx_ui_auto.cpp(6035)
getZoomScale0=number
isScale9Enabled lua_cocos2dx_ui_auto.cpp(6753)
isScale9Enabled0=boolean
loadTextureDisabled lua_cocos2dx_ui_auto.cpp(6279)
loadTextureDisabled1std_string
loadTextureDisabled2std_stringint32
loadTextureNormal lua_cocos2dx_ui_auto.cpp(6800)
loadTextureNormal1std_string
loadTextureNormal2std_stringint32
loadTexturePressed lua_cocos2dx_ui_auto.cpp(6446)
loadTexturePressed1std_string
loadTexturePressed2std_stringint32
loadTextures lua_cocos2dx_ui_auto.cpp(6657)
loadTextures4std_stringstd_stringstd_stringint32
loadTextures2std_stringstd_string
loadTextures3std_stringstd_stringstd_string
setCapInsets lua_cocos2dx_ui_auto.cpp(6229)
setCapInsets1rect
setCapInsetsDisabledRenderer lua_cocos2dx_ui_auto.cpp(6179)
setCapInsetsDisabledRenderer1rect
setCapInsetsNormalRenderer lua_cocos2dx_ui_auto.cpp(6396)
setCapInsetsNormalRenderer1rect
setCapInsetsPressedRenderer lua_cocos2dx_ui_auto.cpp(6867)
setCapInsetsPressedRenderer1rect
setPressedActionEnabled lua_cocos2dx_ui_auto.cpp(7058)
setPressedActionEnabled1boolean
setScale9Enabled lua_cocos2dx_ui_auto.cpp(5938)
setScale9Enabled1boolean
setTitleColor lua_cocos2dx_ui_auto.cpp(6129)
setTitleColor1color3b
setTitleFontName lua_cocos2dx_ui_auto.cpp(6513)
setTitleFontName1std_string
setTitleFontSize lua_cocos2dx_ui_auto.cpp(5888)
setTitleFontSize1number
setTitleText lua_cocos2dx_ui_auto.cpp(6346)
setTitleText1std_string
setZoomScale lua_cocos2dx_ui_auto.cpp(7108)
setZoomScale1number
ccui.CheckBox ==> ccui.Widget
addEventListener lua_cocos2dx_ui_auto.cpp(7562)
addEventListener1
constructor lua_cocos2dx_ui_auto.cpp(8206)
constructor0=ccui.CheckBox
create lua_cocos2dx_ui_auto.cpp(8052)
create0=ccui.CheckBox
create2std_stringstd_string=ccui.CheckBox
create3std_stringstd_stringint32=ccui.CheckBox
create5std_stringstd_stringstd_stringstd_stringstd_string=ccui.CheckBox
create6std_stringstd_stringstd_stringstd_stringstd_stringint32=ccui.CheckBox
createInstance lua_cocos2dx_ui_auto.cpp(8172)
createInstance0=cc.Ref
finalize lua_cocos2dx_ui_auto.cpp(8243)
getZoomScale lua_cocos2dx_ui_auto.cpp(7821)
getZoomScale0=number
isSelected lua_cocos2dx_ui_auto.cpp(7683)
isSelected0=boolean
loadTextureBackGround lua_cocos2dx_ui_auto.cpp(7868)
loadTextureBackGround1std_string
loadTextureBackGround2std_stringint32
loadTextureBackGroundDisabled lua_cocos2dx_ui_auto.cpp(7445)
loadTextureBackGroundDisabled1std_string
loadTextureBackGroundDisabled2std_stringint32
loadTextureBackGroundSelected lua_cocos2dx_ui_auto.cpp(7378)
loadTextureBackGroundSelected1std_string
loadTextureBackGroundSelected2std_stringint32
loadTextureFrontCross lua_cocos2dx_ui_auto.cpp(7616)
loadTextureFrontCross1std_string
loadTextureFrontCross2std_stringint32
loadTextureFrontCrossDisabled lua_cocos2dx_ui_auto.cpp(7985)
loadTextureFrontCrossDisabled1std_string
loadTextureFrontCrossDisabled2std_stringint32
loadTextures lua_cocos2dx_ui_auto.cpp(7730)
loadTextures6std_stringstd_stringstd_stringstd_stringstd_stringint32
loadTextures5std_stringstd_stringstd_stringstd_stringstd_string
setSelected lua_cocos2dx_ui_auto.cpp(7512)
setSelected1boolean
setZoomScale lua_cocos2dx_ui_auto.cpp(7935)
setZoomScale1number
ccui.EditBox ==> ccui.Widget
constructor lua_cocos2dx_ui_auto.cpp(23558)
constructor0=ccui.EditBox
create lua_cocos2dx_ui_auto.cpp(23444)
create4sizeccui.Scale9Spriteccui.Scale9Spriteccui.Scale9Sprite=ccui.EditBox
create2sizeccui.Scale9Sprite=ccui.EditBox
create3sizeccui.Scale9Spriteccui.Scale9Sprite=ccui.EditBox
finalize lua_cocos2dx_ui_auto.cpp(23595)
getMaxLength lua_cocos2dx_ui_auto.cpp(23244)
getMaxLength0=number
getPlaceHolder lua_cocos2dx_ui_auto.cpp(22359)
getPlaceHolder0=string
getScriptEditBoxHandler lua_cocos2dx_ui_auto.cpp(22164)
getScriptEditBoxHandler0=number
getText lua_cocos2dx_ui_auto.cpp(22211)
getText0=string
initWithSizeAndBackgroundSprite lua_cocos2dx_ui_auto.cpp(23011)
initWithSizeAndBackgroundSprite2sizestd_string=boolean
initWithSizeAndBackgroundSprite3sizestd_stringint32=boolean
keyboardDidHide lua_cocos2dx_ui_auto.cpp(22258)
keyboardDidHide1
keyboardDidShow lua_cocos2dx_ui_auto.cpp(22113)
keyboardDidShow1
keyboardWillHide lua_cocos2dx_ui_auto.cpp(22804)
keyboardWillHide1
keyboardWillShow lua_cocos2dx_ui_auto.cpp(22653)
keyboardWillShow1
registerScriptEditBoxHandler lua_cocos2dx_ui_manual.cpp(836)
setFont lua_cocos2dx_ui_auto.cpp(23391)
setFont2std_stringint32
setFontColor lua_cocos2dx_ui_auto.cpp(22754)
setFontColor1color3b
setFontName lua_cocos2dx_ui_auto.cpp(22406)
setFontName1std_string
setFontSize lua_cocos2dx_ui_auto.cpp(22961)
setFontSize1int32
setInputFlag lua_cocos2dx_ui_auto.cpp(23194)
setInputFlag1int32
setInputMode lua_cocos2dx_ui_auto.cpp(22556)
setInputMode1int32
setMaxLength lua_cocos2dx_ui_auto.cpp(23341)
setMaxLength1int32
setPlaceHolder lua_cocos2dx_ui_auto.cpp(23094)
setPlaceHolder1std_string
setPlaceholderFont lua_cocos2dx_ui_auto.cpp(22908)
setPlaceholderFont2std_stringint32
setPlaceholderFontColor lua_cocos2dx_ui_auto.cpp(22704)
setPlaceholderFontColor1color3b
setPlaceholderFontName lua_cocos2dx_ui_auto.cpp(22309)
setPlaceholderFontName1std_string
setPlaceholderFontSize lua_cocos2dx_ui_auto.cpp(22506)
setPlaceholderFontSize1int32
setReturnType lua_cocos2dx_ui_auto.cpp(23144)
setReturnType1int32
setText lua_cocos2dx_ui_auto.cpp(23291)
setText1std_string
touchDownAction lua_cocos2dx_ui_auto.cpp(22855)
touchDownAction2cc.Refint32
unregisterScriptEditBoxHandler lua_cocos2dx_ui_manual.cpp(839)
ccui.HBox ==> ccui.Layout
constructor lua_cocos2dx_ui_auto.cpp(19918)
constructor0=ccui.HBox
create lua_cocos2dx_ui_auto.cpp(19873)
create0=ccui.HBox
create1size=ccui.HBox
finalize lua_cocos2dx_ui_auto.cpp(19955)
ccui.Helper
changeLayoutSystemActiveState lua_cocos2dx_ui_auto.cpp(18565)
changeLayoutSystemActiveState1boolean
doLayout lua_cocos2dx_ui_auto.cpp(18753)
doLayout1cc.Node
finalize lua_cocos2dx_ui_auto.cpp(18789)
getSubStringOfUTF8String lua_cocos2dx_ui_auto.cpp(18525)
getSubStringOfUTF8String3std_string=cppstring
restrictCapInsetRect lua_cocos2dx_ui_auto.cpp(18715)
restrictCapInsetRect2rectsize=rect
seekActionWidgetByActionTag lua_cocos2dx_ui_auto.cpp(18601)
seekActionWidgetByActionTag2ccui.Widgetint32=ccui.Widget
seekWidgetByName lua_cocos2dx_ui_auto.cpp(18639)
seekWidgetByName2ccui.Widgetstd_string=ccui.Widget
seekWidgetByTag lua_cocos2dx_ui_auto.cpp(18677)
seekWidgetByTag2ccui.Widgetint32=ccui.Widget
ccui.ImageView ==> ccui.Widget
constructor lua_cocos2dx_ui_auto.cpp(8682)
constructor0=ccui.ImageView
create lua_cocos2dx_ui_auto.cpp(8587)
create0=ccui.ImageView
create1std_string=ccui.ImageView
create2std_stringint32=ccui.ImageView
createInstance lua_cocos2dx_ui_auto.cpp(8648)
createInstance0=cc.Ref
finalize lua_cocos2dx_ui_auto.cpp(8719)
getCapInsets lua_cocos2dx_ui_auto.cpp(8493)
getCapInsets0=rect
isScale9Enabled lua_cocos2dx_ui_auto.cpp(8540)
isScale9Enabled0=boolean
loadTexture lua_cocos2dx_ui_auto.cpp(8276)
loadTexture1std_string
loadTexture2std_stringint32
setCapInsets lua_cocos2dx_ui_auto.cpp(8443)
setCapInsets1rect
setScale9Enabled lua_cocos2dx_ui_auto.cpp(8343)
setScale9Enabled1boolean
setTextureRect lua_cocos2dx_ui_auto.cpp(8393)
setTextureRect1rect
ccui.Layout ==> ccui.Widget
constructor lua_cocos2dx_ui_auto.cpp(5749)
constructor0=ccui.Layout
create lua_cocos2dx_ui_auto.cpp(5681)
create0=ccui.Layout
createInstance lua_cocos2dx_ui_auto.cpp(5715)
createInstance0=cc.Ref
finalize lua_cocos2dx_ui_auto.cpp(5786)
forceDoLayout lua_cocos2dx_ui_auto.cpp(5390)
forceDoLayout0
getBackGroundColor lua_cocos2dx_ui_auto.cpp(4864)
getBackGroundColor0=color3b
getBackGroundColorOpacity lua_cocos2dx_ui_auto.cpp(4500)
getBackGroundColorOpacity0=number
getBackGroundColorType lua_cocos2dx_ui_auto.cpp(5055)
getBackGroundColorType0=number
getBackGroundColorVector lua_cocos2dx_ui_auto.cpp(4312)
getBackGroundColorVector0=vec2
getBackGroundEndColor lua_cocos2dx_ui_auto.cpp(5102)
getBackGroundEndColor0=color3b
getBackGroundImageCapInsets lua_cocos2dx_ui_auto.cpp(4817)
getBackGroundImageCapInsets0=rect
getBackGroundImageColor lua_cocos2dx_ui_auto.cpp(4961)
getBackGroundImageColor0=color3b
getBackGroundImageOpacity lua_cocos2dx_ui_auto.cpp(5199)
getBackGroundImageOpacity0=number
getBackGroundImageTextureSize lua_cocos2dx_ui_auto.cpp(5343)
getBackGroundImageTextureSize0=size
getBackGroundStartColor lua_cocos2dx_ui_auto.cpp(5534)
getBackGroundStartColor0=color3b
getClippingType lua_cocos2dx_ui_auto.cpp(4359)
getClippingType0=number
getLayoutType lua_cocos2dx_ui_auto.cpp(5437)
getLayoutType0=number
isBackGroundImageScale9Enabled lua_cocos2dx_ui_auto.cpp(5008)
isBackGroundImageScale9Enabled0=boolean
isClippingEnabled lua_cocos2dx_ui_auto.cpp(4547)
isClippingEnabled0=boolean
isLoopFocus lua_cocos2dx_ui_auto.cpp(4406)
isLoopFocus0=boolean
isPassFocusToChild lua_cocos2dx_ui_auto.cpp(5246)
isPassFocusToChild0=boolean
removeBackGroundImage lua_cocos2dx_ui_auto.cpp(4453)
removeBackGroundImage0
requestDoLayout lua_cocos2dx_ui_auto.cpp(4770)
requestDoLayout0
setBackGroundColor lua_cocos2dx_ui_auto.cpp(4711)
setBackGroundColor2color3bcolor3b
setBackGroundColor1color3b
setBackGroundColorOpacity lua_cocos2dx_ui_auto.cpp(5149)
setBackGroundColorOpacity1uint16
setBackGroundColorType lua_cocos2dx_ui_auto.cpp(4162)
setBackGroundColorType1int32
setBackGroundColorVector lua_cocos2dx_ui_auto.cpp(4062)
setBackGroundColorVector1vec2
setBackGroundImage lua_cocos2dx_ui_auto.cpp(4644)
setBackGroundImage1std_string
setBackGroundImage2std_stringint32
setBackGroundImageCapInsets lua_cocos2dx_ui_auto.cpp(5293)
setBackGroundImageCapInsets1rect
setBackGroundImageColor lua_cocos2dx_ui_auto.cpp(4262)
setBackGroundImageColor1color3b
setBackGroundImageOpacity lua_cocos2dx_ui_auto.cpp(4594)
setBackGroundImageOpacity1uint16
setBackGroundImageScale9Enabled lua_cocos2dx_ui_auto.cpp(5581)
setBackGroundImageScale9Enabled1boolean
setClippingEnabled lua_cocos2dx_ui_auto.cpp(4911)
setClippingEnabled1boolean
setClippingType lua_cocos2dx_ui_auto.cpp(4112)
setClippingType1int32
setLayoutType lua_cocos2dx_ui_auto.cpp(5631)
setLayoutType1int32
setLoopFocus lua_cocos2dx_ui_auto.cpp(4212)
setLoopFocus1boolean
setPassFocusToChild lua_cocos2dx_ui_auto.cpp(5484)
setPassFocusToChild1boolean
ccui.LayoutComponent ==> cc.Component
bindLayoutComponent lua_cocos2dx_ui_auto.cpp(26054)
bindLayoutComponent1cc.Node=ccui.LayoutComponent
constructor lua_cocos2dx_ui_auto.cpp(26090)
constructor0=ccui.LayoutComponent
create lua_cocos2dx_ui_auto.cpp(26020)
create0=ccui.LayoutComponent
finalize lua_cocos2dx_ui_auto.cpp(26127)
getAnchorPosition lua_cocos2dx_ui_auto.cpp(23742)
getAnchorPosition0=point
getBottomMargin lua_cocos2dx_ui_auto.cpp(25585)
getBottomMargin0=number
getHorizontalEdge lua_cocos2dx_ui_auto.cpp(25826)
getHorizontalEdge0=number
getLeftMargin lua_cocos2dx_ui_auto.cpp(25394)
getLeftMargin0=number
getPercentContentSize lua_cocos2dx_ui_auto.cpp(24324)
getPercentContentSize0=vec2
getPercentHeight lua_cocos2dx_ui_auto.cpp(24853)
getPercentHeight0=number
getPercentWidth lua_cocos2dx_ui_auto.cpp(25779)
getPercentWidth0=number
getPosition lua_cocos2dx_ui_auto.cpp(25441)
getPosition0=point
getPositionPercentX lua_cocos2dx_ui_auto.cpp(24756)
getPositionPercentX0=number
getPositionPercentY lua_cocos2dx_ui_auto.cpp(24709)
getPositionPercentY0=number
getRightMargin lua_cocos2dx_ui_auto.cpp(23939)
getRightMargin0=number
getSize lua_cocos2dx_ui_auto.cpp(23986)
getSize0=size
getSizeHeight lua_cocos2dx_ui_auto.cpp(24662)
getSizeHeight0=number
getSizeWidth lua_cocos2dx_ui_auto.cpp(24565)
getSizeWidth0=number
getTopMargin lua_cocos2dx_ui_auto.cpp(24227)
getTopMargin0=number
getUsingPercentContentSize lua_cocos2dx_ui_auto.cpp(24900)
getUsingPercentContentSize0=boolean
getVerticalEdge lua_cocos2dx_ui_auto.cpp(24371)
getVerticalEdge0=number
isPercentHeightEnabled lua_cocos2dx_ui_auto.cpp(25732)
isPercentHeightEnabled0=boolean
isPercentWidthEnabled lua_cocos2dx_ui_auto.cpp(24130)
isPercentWidthEnabled0=boolean
isPositionPercentXEnabled lua_cocos2dx_ui_auto.cpp(25538)
isPositionPercentXEnabled0=boolean
isPositionPercentYEnabled lua_cocos2dx_ui_auto.cpp(25097)
isPositionPercentYEnabled0=boolean
isStretchHeightEnabled lua_cocos2dx_ui_auto.cpp(25873)
isStretchHeightEnabled0=boolean
isStretchWidthEnabled lua_cocos2dx_ui_auto.cpp(24468)
isStretchWidthEnabled0=boolean
refreshLayout lua_cocos2dx_ui_auto.cpp(24083)
refreshLayout0
setActiveEnabled lua_cocos2dx_ui_auto.cpp(23889)
setActiveEnabled1boolean
setAnchorPosition lua_cocos2dx_ui_auto.cpp(24033)
setAnchorPosition1point
setBottomMargin lua_cocos2dx_ui_auto.cpp(25920)
setBottomMargin1number
setHorizontalEdge lua_cocos2dx_ui_auto.cpp(25244)
setHorizontalEdge1int32
setLeftMargin lua_cocos2dx_ui_auto.cpp(24515)
setLeftMargin1number
setPercentContentSize lua_cocos2dx_ui_auto.cpp(25682)
setPercentContentSize1vec2
setPercentHeight lua_cocos2dx_ui_auto.cpp(25144)
setPercentHeight1number
setPercentHeightEnabled lua_cocos2dx_ui_auto.cpp(25632)
setPercentHeightEnabled1boolean
setPercentOnlyEnabled lua_cocos2dx_ui_auto.cpp(25194)
setPercentOnlyEnabled1boolean
setPercentWidth lua_cocos2dx_ui_auto.cpp(23692)
setPercentWidth1number
setPercentWidthEnabled lua_cocos2dx_ui_auto.cpp(24418)
setPercentWidthEnabled1boolean
setPosition lua_cocos2dx_ui_auto.cpp(25294)
setPosition1point
setPositionPercentX lua_cocos2dx_ui_auto.cpp(24997)
setPositionPercentX1number
setPositionPercentXEnabled lua_cocos2dx_ui_auto.cpp(23789)
setPositionPercentXEnabled1boolean
setPositionPercentY lua_cocos2dx_ui_auto.cpp(24947)
setPositionPercentY1number
setPositionPercentYEnabled lua_cocos2dx_ui_auto.cpp(24612)
setPositionPercentYEnabled1boolean
setRightMargin lua_cocos2dx_ui_auto.cpp(25047)
setRightMargin1number
setSize lua_cocos2dx_ui_auto.cpp(25970)
setSize1size
setSizeHeight lua_cocos2dx_ui_auto.cpp(25488)
setSizeHeight1number
setSizeWidth lua_cocos2dx_ui_auto.cpp(24274)
setSizeWidth1number
setStretchHeightEnabled lua_cocos2dx_ui_auto.cpp(23839)
setStretchHeightEnabled1boolean
setStretchWidthEnabled lua_cocos2dx_ui_auto.cpp(23642)
setStretchWidthEnabled1boolean
setTopMargin lua_cocos2dx_ui_auto.cpp(24803)
setTopMargin1number
setUsingPercentContentSize lua_cocos2dx_ui_auto.cpp(25344)
setUsingPercentContentSize1boolean
setVerticalEdge lua_cocos2dx_ui_auto.cpp(24177)
setVerticalEdge1int32
ccui.LayoutParameter ==> cc.Ref
clone lua_cocos2dx_ui_auto.cpp(8)
clone0=ccui.LayoutParameter
constructor lua_cocos2dx_ui_auto.cpp(233)
constructor0=ccui.LayoutParameter
copyProperties lua_cocos2dx_ui_auto.cpp(149)
copyProperties1ccui.LayoutParameter
create lua_cocos2dx_ui_auto.cpp(199)
create0=ccui.LayoutParameter
createCloneInstance lua_cocos2dx_ui_auto.cpp(102)
createCloneInstance0=ccui.LayoutParameter
finalize lua_cocos2dx_ui_auto.cpp(270)
getLayoutType lua_cocos2dx_ui_auto.cpp(55)
getLayoutType0=number
ccui.LinearLayoutParameter ==> ccui.LayoutParameter
constructor lua_cocos2dx_ui_auto.cpp(426)
constructor0=ccui.LinearLayoutParameter
create lua_cocos2dx_ui_auto.cpp(392)
create0=ccui.LinearLayoutParameter
finalize lua_cocos2dx_ui_auto.cpp(463)
getGravity lua_cocos2dx_ui_auto.cpp(345)
getGravity0=number
setGravity lua_cocos2dx_ui_auto.cpp(295)
setGravity1int32
ccui.ListView ==> ccui.ScrollView
addEventListener lua_cocos2dx_ui_auto.cpp(13549)
addEventListener1
constructor lua_cocos2dx_ui_auto.cpp(13918)
constructor0=ccui.ListView
create lua_cocos2dx_ui_auto.cpp(13850)
create0=ccui.ListView
createInstance lua_cocos2dx_ui_auto.cpp(13884)
createInstance0=cc.Ref
doLayout lua_cocos2dx_ui_auto.cpp(13703)
doLayout0
finalize lua_cocos2dx_ui_auto.cpp(13955)
getCurSelectedIndex lua_cocos2dx_ui_auto.cpp(13214)
getCurSelectedIndex0=number
getIndex lua_cocos2dx_ui_auto.cpp(12920)
getIndex1ccui.Widget=number
getItem lua_cocos2dx_ui_auto.cpp(13603)
getItem1ssize=ccui.Widget
getItems lua_cocos2dx_ui_auto.cpp(13117)
getItems0=Vector<cocos2d::ui::Widget *>
getItemsMargin lua_cocos2dx_ui_auto.cpp(13502)
getItemsMargin0=number
insertCustomItem lua_cocos2dx_ui_auto.cpp(13797)
insertCustomItem2ccui.Widgetssize
insertDefaultItem lua_cocos2dx_ui_auto.cpp(13261)
insertDefaultItem1ssize
pushBackCustomItem lua_cocos2dx_ui_auto.cpp(13067)
pushBackCustomItem1ccui.Widget
pushBackDefaultItem lua_cocos2dx_ui_auto.cpp(13750)
pushBackDefaultItem0
refreshView lua_cocos2dx_ui_auto.cpp(13408)
refreshView0
removeAllItems lua_cocos2dx_ui_auto.cpp(12970)
removeAllItems0
removeItem lua_cocos2dx_ui_auto.cpp(13164)
removeItem1ssize
removeLastItem lua_cocos2dx_ui_auto.cpp(13455)
removeLastItem0
requestRefreshView lua_cocos2dx_ui_auto.cpp(13311)
requestRefreshView0
setGravity lua_cocos2dx_ui_auto.cpp(13017)
setGravity1int32
setItemModel lua_cocos2dx_ui_auto.cpp(13653)
setItemModel1ccui.Widget
setItemsMargin lua_cocos2dx_ui_auto.cpp(13358)
setItemsMargin1number
ccui.LoadingBar ==> ccui.Widget
constructor lua_cocos2dx_ui_auto.cpp(11086)
constructor0=ccui.LoadingBar
create lua_cocos2dx_ui_auto.cpp(10956)
create0=ccui.LoadingBar
create1std_string=ccui.LoadingBar
create2std_stringint32=ccui.LoadingBar
create3std_stringint32number=ccui.LoadingBar
createInstance lua_cocos2dx_ui_auto.cpp(11052)
createInstance0=cc.Ref
finalize lua_cocos2dx_ui_auto.cpp(11123)
getCapInsets lua_cocos2dx_ui_auto.cpp(10815)
getCapInsets0=rect
getDirection lua_cocos2dx_ui_auto.cpp(10768)
getDirection0=number
getPercent lua_cocos2dx_ui_auto.cpp(10909)
getPercent0=number
isScale9Enabled lua_cocos2dx_ui_auto.cpp(10862)
isScale9Enabled0=boolean
loadTexture lua_cocos2dx_ui_auto.cpp(10551)
loadTexture1std_string
loadTexture2std_stringint32
setCapInsets lua_cocos2dx_ui_auto.cpp(10718)
setCapInsets1rect
setDirection lua_cocos2dx_ui_auto.cpp(10618)
setDirection1int32
setPercent lua_cocos2dx_ui_auto.cpp(10501)
setPercent1number
setScale9Enabled lua_cocos2dx_ui_auto.cpp(10668)
setScale9Enabled1boolean
ccui.PageView ==> ccui.Layout
addEventListener lua_cocos2dx_ui_auto.cpp(17932)
addEventListener1
addPage lua_cocos2dx_ui_auto.cpp(18333)
addPage1ccui.Layout
addWidgetToPage lua_cocos2dx_ui_auto.cpp(17729)
addWidgetToPage3ccui.Widgetssizeboolean
constructor lua_cocos2dx_ui_auto.cpp(18451)
constructor0=ccui.PageView
create lua_cocos2dx_ui_auto.cpp(18383)
create0=ccui.PageView
createInstance lua_cocos2dx_ui_auto.cpp(18417)
createInstance0=cc.Ref
finalize lua_cocos2dx_ui_auto.cpp(18488)
getCurPageIndex lua_cocos2dx_ui_auto.cpp(17682)
getCurPageIndex0=number
getCustomScrollThreshold lua_cocos2dx_ui_auto.cpp(17635)
getCustomScrollThreshold0=number
getPage lua_cocos2dx_ui_auto.cpp(17832)
getPage1ssize=ccui.Layout
getPages lua_cocos2dx_ui_auto.cpp(18239)
getPages0=Vector<cocos2d::ui::Layout *>
insertPage lua_cocos2dx_ui_auto.cpp(18086)
insertPage2ccui.Layoutint32
isUsingCustomScrollThreshold lua_cocos2dx_ui_auto.cpp(17785)
isUsingCustomScrollThreshold0=boolean
removeAllPages lua_cocos2dx_ui_auto.cpp(18286)
removeAllPages0
removePage lua_cocos2dx_ui_auto.cpp(17882)
removePage1ccui.Layout
removePageAtIndex lua_cocos2dx_ui_auto.cpp(18189)
removePageAtIndex1ssize
scrollToPage lua_cocos2dx_ui_auto.cpp(18139)
scrollToPage1ssize
setCustomScrollThreshold lua_cocos2dx_ui_auto.cpp(18036)
setCustomScrollThreshold1number
setUsingCustomScrollThreshold lua_cocos2dx_ui_auto.cpp(17986)
setUsingCustomScrollThreshold1boolean
ccui.RelativeBox ==> ccui.Layout
constructor lua_cocos2dx_ui_auto.cpp(20124)
constructor0=ccui.RelativeBox
create lua_cocos2dx_ui_auto.cpp(20079)
create0=ccui.RelativeBox
create1size=ccui.RelativeBox
finalize lua_cocos2dx_ui_auto.cpp(20161)
ccui.RelativeLayoutParameter ==> ccui.LayoutParameter
constructor lua_cocos2dx_ui_auto.cpp(811)
constructor0=ccui.RelativeLayoutParameter
create lua_cocos2dx_ui_auto.cpp(777)
create0=ccui.RelativeLayoutParameter
finalize lua_cocos2dx_ui_auto.cpp(848)
getAlign lua_cocos2dx_ui_auto.cpp(730)
getAlign0=number
getRelativeName lua_cocos2dx_ui_auto.cpp(586)
getRelativeName0=cppstring
getRelativeToWidgetName lua_cocos2dx_ui_auto.cpp(633)
getRelativeToWidgetName0=cppstring
setAlign lua_cocos2dx_ui_auto.cpp(486)
setAlign1int32
setRelativeName lua_cocos2dx_ui_auto.cpp(680)
setRelativeName1std_string
setRelativeToWidgetName lua_cocos2dx_ui_auto.cpp(536)
setRelativeToWidgetName1std_string
ccui.RichElement ==> cc.Ref
constructor lua_cocos2dx_ui_auto.cpp(18871)
constructor0=ccui.RichElement
finalize lua_cocos2dx_ui_auto.cpp(18908)
init lua_cocos2dx_ui_auto.cpp(18815)
init3int32color3buint16=boolean
ccui.RichElementCustomNode ==> ccui.RichElement
constructor lua_cocos2dx_ui_auto.cpp(19360)
constructor0=ccui.RichElementCustomNode
create lua_cocos2dx_ui_auto.cpp(19318)
create4int32color3buint16cc.Node=ccui.RichElementCustomNode
finalize lua_cocos2dx_ui_auto.cpp(19397)
init lua_cocos2dx_ui_auto.cpp(19259)
init4int32color3buint16cc.Node=boolean
ccui.RichElementImage ==> ccui.RichElement
constructor lua_cocos2dx_ui_auto.cpp(19200)
constructor0=ccui.RichElementImage
create lua_cocos2dx_ui_auto.cpp(19158)
create4int32color3buint16std_string=ccui.RichElementImage
finalize lua_cocos2dx_ui_auto.cpp(19237)
init lua_cocos2dx_ui_auto.cpp(19099)
init4int32color3buint16std_string=boolean
ccui.RichElementText ==> ccui.RichElement
constructor lua_cocos2dx_ui_auto.cpp(19040)
constructor0=ccui.RichElementText
create lua_cocos2dx_ui_auto.cpp(18994)
create6int32color3buint16std_stringstd_stringnumber=ccui.RichElementText
finalize lua_cocos2dx_ui_auto.cpp(19077)
init lua_cocos2dx_ui_auto.cpp(18929)
init6int32color3buint16std_stringstd_stringnumber=boolean
ccui.RichText ==> ccui.Widget
constructor lua_cocos2dx_ui_auto.cpp(19808)
constructor0=ccui.RichText
create lua_cocos2dx_ui_auto.cpp(19774)
create0=ccui.RichText
finalize lua_cocos2dx_ui_auto.cpp(19845)
formatText lua_cocos2dx_ui_auto.cpp(19672)
formatText0
ignoreContentAdaptWithSize lua_cocos2dx_ui_auto.cpp(19572)
ignoreContentAdaptWithSize1boolean
insertElement lua_cocos2dx_ui_auto.cpp(19419)
insertElement2ccui.RichElementint32
pushBackElement lua_cocos2dx_ui_auto.cpp(19522)
pushBackElement1ccui.RichElement
removeElement lua_cocos2dx_ui_auto.cpp(19719)
removeElement1int32
setAnchorPoint lua_cocos2dx_ui_auto.cpp(19472)
setAnchorPoint1vec2
setVerticalSpace lua_cocos2dx_ui_auto.cpp(19622)
setVerticalSpace1number
ccui.Scale9Sprite ==> cc.Node
constructor lua_cocos2dx_ui_auto.cpp(22023)
constructor0=ccui.Scale9Sprite
create lua_cocos2dx_ui_auto.cpp(21825)
create0=ccui.Scale9Sprite
create1std_string=ccui.Scale9Sprite
create2std_stringrect=ccui.Scale9Sprite
create3std_stringrectrect=ccui.Scale9Sprite
createWithSpriteFrame lua_cocos2dx_ui_auto.cpp(21972)
createWithSpriteFrame2cc.SpriteFramerect=ccui.Scale9Sprite
createWithSpriteFrame1cc.SpriteFrame=ccui.Scale9Sprite
createWithSpriteFrameName lua_cocos2dx_ui_auto.cpp(21921)
createWithSpriteFrameName2std_stringrect=ccui.Scale9Sprite
createWithSpriteFrameName1std_string=ccui.Scale9Sprite
disableCascadeColor lua_cocos2dx_ui_auto.cpp(20182)
disableCascadeColor0
disableCascadeOpacity lua_cocos2dx_ui_auto.cpp(20563)
disableCascadeOpacity0
finalize lua_cocos2dx_ui_auto.cpp(22060)
getCapInsets lua_cocos2dx_ui_auto.cpp(21145)
getCapInsets0=rect
getInsetBottom lua_cocos2dx_ui_auto.cpp(21098)
getInsetBottom0=number
getInsetLeft lua_cocos2dx_ui_auto.cpp(21728)
getInsetLeft0=number
getInsetRight lua_cocos2dx_ui_auto.cpp(21239)
getInsetRight0=number
getInsetTop lua_cocos2dx_ui_auto.cpp(21428)
getInsetTop0=number
getOriginalSize lua_cocos2dx_ui_auto.cpp(21286)
getOriginalSize0=size
getPreferredSize lua_cocos2dx_ui_auto.cpp(21584)
getPreferredSize0=size
getSprite lua_cocos2dx_ui_auto.cpp(20769)
getSprite0=cc.Sprite
init lua_cocos2dx_ui_auto.cpp(20866)
init0=boolean
init4cc.Spriterectbooleanrect=boolean
init6cc.Spriterectbooleanvec2sizerect=boolean
init3cc.Spriterectrect=boolean
initWithFile lua_cocos2dx_ui_auto.cpp(21333)
initWithFile1std_string=boolean
initWithFile2rectstd_string=boolean
initWithFile3std_stringrectrect=boolean
initWithSpriteFrame lua_cocos2dx_ui_auto.cpp(21525)
initWithSpriteFrame1cc.SpriteFrame=boolean
initWithSpriteFrame2cc.SpriteFramerect=boolean
initWithSpriteFrameName lua_cocos2dx_ui_auto.cpp(20710)
initWithSpriteFrameName1std_string=boolean
initWithSpriteFrameName2std_stringrect=boolean
isFlippedX lua_cocos2dx_ui_auto.cpp(20316)
isFlippedX0=boolean
isFlippedY lua_cocos2dx_ui_auto.cpp(21681)
isFlippedY0=boolean
isScale9Enabled lua_cocos2dx_ui_auto.cpp(21192)
isScale9Enabled0=boolean
resizableSpriteWithCapInsets lua_cocos2dx_ui_auto.cpp(20513)
resizableSpriteWithCapInsets1rect=ccui.Scale9Sprite
setCapInsets lua_cocos2dx_ui_auto.cpp(21631)
setCapInsets1rect
setFlippedX lua_cocos2dx_ui_auto.cpp(20463)
setFlippedX1boolean
setFlippedY lua_cocos2dx_ui_auto.cpp(20413)
setFlippedY1boolean
setInsetBottom lua_cocos2dx_ui_auto.cpp(20660)
setInsetBottom1number
setInsetLeft lua_cocos2dx_ui_auto.cpp(21475)
setInsetLeft1number
setInsetRight lua_cocos2dx_ui_auto.cpp(21775)
setInsetRight1number
setInsetTop lua_cocos2dx_ui_auto.cpp(20816)
setInsetTop1number
setPreferredSize lua_cocos2dx_ui_auto.cpp(20981)
setPreferredSize1size
setScale9Enabled lua_cocos2dx_ui_auto.cpp(20363)
setScale9Enabled1boolean
setSpriteFrame lua_cocos2dx_ui_auto.cpp(21031)
setSpriteFrame1cc.SpriteFrame
setSpriteFrame2cc.SpriteFramerect
setState lua_cocos2dx_ui_auto.cpp(20610)
setState1int32
updateWithSprite lua_cocos2dx_ui_auto.cpp(20229)
updateWithSprite4cc.Spriterectbooleanrect=boolean
updateWithSprite6cc.Spriterectbooleanvec2sizerect=boolean
ccui.ScrollView ==> ccui.Layout
addEventListener lua_cocos2dx_ui_auto.cpp(11951)
addEventListener1
constructor lua_cocos2dx_ui_auto.cpp(12829)
constructor0=ccui.ScrollView
create lua_cocos2dx_ui_auto.cpp(12761)
create0=ccui.ScrollView
createInstance lua_cocos2dx_ui_auto.cpp(12795)
createInstance0=cc.Ref
finalize lua_cocos2dx_ui_auto.cpp(12866)
getDirection lua_cocos2dx_ui_auto.cpp(11366)
getDirection0=number
getInnerContainer lua_cocos2dx_ui_auto.cpp(11466)
getInnerContainer0=ccui.Layout
getInnerContainerSize lua_cocos2dx_ui_auto.cpp(11807)
getInnerContainerSize0=size
isBounceEnabled lua_cocos2dx_ui_auto.cpp(11854)
isBounceEnabled0=boolean
isInertiaScrollEnabled lua_cocos2dx_ui_auto.cpp(11263)
isInertiaScrollEnabled0=boolean
jumpToBottom lua_cocos2dx_ui_auto.cpp(11513)
jumpToBottom0
jumpToBottomLeft lua_cocos2dx_ui_auto.cpp(11710)
jumpToBottomLeft0
jumpToBottomRight lua_cocos2dx_ui_auto.cpp(12152)
jumpToBottomRight0
jumpToLeft lua_cocos2dx_ui_auto.cpp(12561)
jumpToLeft0
jumpToPercentBothDirection lua_cocos2dx_ui_auto.cpp(12349)
jumpToPercentBothDirection1vec2
jumpToPercentHorizontal lua_cocos2dx_ui_auto.cpp(12102)
jumpToPercentHorizontal1number
jumpToPercentVertical lua_cocos2dx_ui_auto.cpp(11901)
jumpToPercentVertical1number
jumpToRight lua_cocos2dx_ui_auto.cpp(12661)
jumpToRight0
jumpToTop lua_cocos2dx_ui_auto.cpp(12249)
jumpToTop0
jumpToTopLeft lua_cocos2dx_ui_auto.cpp(12055)
jumpToTopLeft0
jumpToTopRight lua_cocos2dx_ui_auto.cpp(11663)
jumpToTopRight0
scrollToBottom lua_cocos2dx_ui_auto.cpp(12455)
scrollToBottom2numberboolean
scrollToBottomLeft lua_cocos2dx_ui_auto.cpp(11413)
scrollToBottomLeft2numberboolean
scrollToBottomRight lua_cocos2dx_ui_auto.cpp(12508)
scrollToBottomRight2numberboolean
scrollToLeft lua_cocos2dx_ui_auto.cpp(12296)
scrollToLeft2numberboolean
scrollToPercentBothDirection lua_cocos2dx_ui_auto.cpp(11310)
scrollToPercentBothDirection3vec2numberboolean
scrollToPercentHorizontal lua_cocos2dx_ui_auto.cpp(11207)
scrollToPercentHorizontal3numbernumberboolean
scrollToPercentVertical lua_cocos2dx_ui_auto.cpp(12399)
scrollToPercentVertical3numbernumberboolean
scrollToRight lua_cocos2dx_ui_auto.cpp(12608)
scrollToRight2numberboolean
scrollToTop lua_cocos2dx_ui_auto.cpp(11154)
scrollToTop2numberboolean
scrollToTopLeft lua_cocos2dx_ui_auto.cpp(11610)
scrollToTopLeft2numberboolean
scrollToTopRight lua_cocos2dx_ui_auto.cpp(12708)
scrollToTopRight2numberboolean
setBounceEnabled lua_cocos2dx_ui_auto.cpp(12199)
setBounceEnabled1boolean
setDirection lua_cocos2dx_ui_auto.cpp(11560)
setDirection1int32
setInertiaScrollEnabled lua_cocos2dx_ui_auto.cpp(12005)
setInertiaScrollEnabled1boolean
setInnerContainerSize lua_cocos2dx_ui_auto.cpp(11757)
setInnerContainerSize1size
ccui.Slider ==> ccui.Widget
addEventListener lua_cocos2dx_ui_auto.cpp(14768)
addEventListener1
constructor lua_cocos2dx_ui_auto.cpp(15131)
constructor0=ccui.Slider
create lua_cocos2dx_ui_auto.cpp(15030)
create0=ccui.Slider
create2std_stringstd_string=ccui.Slider
create3std_stringstd_stringint32=ccui.Slider
createInstance lua_cocos2dx_ui_auto.cpp(15097)
createInstance0=cc.Ref
finalize lua_cocos2dx_ui_auto.cpp(15168)
getCapInsetsBarRenderer lua_cocos2dx_ui_auto.cpp(14936)
getCapInsetsBarRenderer0=rect
getCapInsetsProgressBarRebderer lua_cocos2dx_ui_auto.cpp(14524)
getCapInsetsProgressBarRebderer0=rect
getPercent lua_cocos2dx_ui_auto.cpp(14983)
getPercent0=number
getZoomScale lua_cocos2dx_ui_auto.cpp(14721)
getZoomScale0=number
isScale9Enabled lua_cocos2dx_ui_auto.cpp(14889)
isScale9Enabled0=boolean
loadBarTexture lua_cocos2dx_ui_auto.cpp(14180)
loadBarTexture1std_string
loadBarTexture2std_stringint32
loadProgressBarTexture lua_cocos2dx_ui_auto.cpp(14247)
loadProgressBarTexture1std_string
loadProgressBarTexture2std_stringint32
loadSlidBallTextureDisabled lua_cocos2dx_ui_auto.cpp(14046)
loadSlidBallTextureDisabled1std_string
loadSlidBallTextureDisabled2std_stringint32
loadSlidBallTextureNormal lua_cocos2dx_ui_auto.cpp(14113)
loadSlidBallTextureNormal1std_string
loadSlidBallTextureNormal2std_stringint32
loadSlidBallTexturePressed lua_cocos2dx_ui_auto.cpp(14822)
loadSlidBallTexturePressed1std_string
loadSlidBallTexturePressed2std_stringint32
loadSlidBallTextures lua_cocos2dx_ui_auto.cpp(14314)
loadSlidBallTextures1std_string
loadSlidBallTextures2std_stringstd_string
loadSlidBallTextures3std_stringstd_stringstd_string
loadSlidBallTextures4std_stringstd_stringstd_stringint32
setCapInsetProgressBarRebderer lua_cocos2dx_ui_auto.cpp(14424)
setCapInsetProgressBarRebderer1rect
setCapInsets lua_cocos2dx_ui_auto.cpp(14671)
setCapInsets1rect
setCapInsetsBarRenderer lua_cocos2dx_ui_auto.cpp(14474)
setCapInsetsBarRenderer1rect
setPercent lua_cocos2dx_ui_auto.cpp(13996)
setPercent1int32
setScale9Enabled lua_cocos2dx_ui_auto.cpp(14571)
setScale9Enabled1boolean
setZoomScale lua_cocos2dx_ui_auto.cpp(14621)
setZoomScale1number
ccui.Text ==> ccui.Widget
constructor lua_cocos2dx_ui_auto.cpp(10011)
constructor0=ccui.Text
create lua_cocos2dx_ui_auto.cpp(9926)
create0=ccui.Text
create3std_stringstd_stringint32=ccui.Text
createInstance lua_cocos2dx_ui_auto.cpp(9977)
createInstance0=cc.Ref
disableEffect lua_cocos2dx_ui_auto.cpp(8939)
disableEffect0
enableGlow lua_cocos2dx_ui_auto.cpp(9732)
enableGlow1color4b
enableOutline lua_cocos2dx_ui_auto.cpp(9471)
enableOutline1color4b
enableOutline2color4bint32
enableShadow lua_cocos2dx_ui_auto.cpp(8747)
enableShadow0
enableShadow1color4b
enableShadow2color4bsize
enableShadow3color4bsizeint32
finalize lua_cocos2dx_ui_auto.cpp(10048)
getAutoRenderSize lua_cocos2dx_ui_auto.cpp(9424)
getAutoRenderSize0=size
getFontName lua_cocos2dx_ui_auto.cpp(9280)
getFontName0=cppstring
getFontSize lua_cocos2dx_ui_auto.cpp(8845)
getFontSize0=number
getString lua_cocos2dx_ui_auto.cpp(8892)
getString0=cppstring
getStringLength lua_cocos2dx_ui_auto.cpp(9377)
getStringLength0=number
getTextAreaSize lua_cocos2dx_ui_auto.cpp(9829)
getTextAreaSize0=size
getTextColor lua_cocos2dx_ui_auto.cpp(8986)
getTextColor0
getTextHorizontalAlignment lua_cocos2dx_ui_auto.cpp(9585)
getTextHorizontalAlignment0=number
getTextVerticalAlignment lua_cocos2dx_ui_auto.cpp(9782)
getTextVerticalAlignment0=number
getType lua_cocos2dx_ui_auto.cpp(9538)
getType0=number
isTouchScaleChangeEnabled lua_cocos2dx_ui_auto.cpp(9233)
isTouchScaleChangeEnabled0=boolean
setFontName lua_cocos2dx_ui_auto.cpp(9083)
setFontName1std_string
setFontSize lua_cocos2dx_ui_auto.cpp(9632)
setFontSize1int32
setString lua_cocos2dx_ui_auto.cpp(9183)
setString1std_string
setTextAreaSize lua_cocos2dx_ui_auto.cpp(9327)
setTextAreaSize1size
setTextColor lua_cocos2dx_ui_auto.cpp(9682)
setTextColor1color4b
setTextHorizontalAlignment lua_cocos2dx_ui_auto.cpp(9876)
setTextHorizontalAlignment1int32
setTextVerticalAlignment lua_cocos2dx_ui_auto.cpp(9033)
setTextVerticalAlignment1int32
setTouchScaleChangeEnabled lua_cocos2dx_ui_auto.cpp(9133)
setTouchScaleChangeEnabled1boolean
ccui.TextAtlas ==> ccui.Widget
adaptRenderers lua_cocos2dx_ui_auto.cpp(10299)
adaptRenderers0
constructor lua_cocos2dx_ui_auto.cpp(10437)
constructor0=ccui.TextAtlas
create lua_cocos2dx_ui_auto.cpp(10346)
create0=ccui.TextAtlas
create5std_stringstd_stringint32int32std_string=ccui.TextAtlas
createInstance lua_cocos2dx_ui_auto.cpp(10403)
createInstance0=cc.Ref
finalize lua_cocos2dx_ui_auto.cpp(10474)
getString lua_cocos2dx_ui_auto.cpp(10140)
getString0=cppstring
getStringLength lua_cocos2dx_ui_auto.cpp(10093)
getStringLength0=number
setProperty lua_cocos2dx_ui_auto.cpp(10237)
setProperty5std_stringstd_stringint32int32std_string
setString lua_cocos2dx_ui_auto.cpp(10187)
setString1std_string
ccui.TextBMFont ==> ccui.Widget
constructor lua_cocos2dx_ui_auto.cpp(17572)
constructor0=ccui.TextBMFont
create lua_cocos2dx_ui_auto.cpp(17490)
create0=ccui.TextBMFont
create2std_stringstd_string=ccui.TextBMFont
createInstance lua_cocos2dx_ui_auto.cpp(17538)
createInstance0=cc.Ref
finalize lua_cocos2dx_ui_auto.cpp(17609)
getString lua_cocos2dx_ui_auto.cpp(17443)
getString0=cppstring
getStringLength lua_cocos2dx_ui_auto.cpp(17346)
getStringLength0=number
setFntFile lua_cocos2dx_ui_auto.cpp(17296)
setFntFile1std_string
setString lua_cocos2dx_ui_auto.cpp(17393)
setString1std_string
ccui.TextField ==> ccui.Widget
addEventListener lua_cocos2dx_ui_auto.cpp(15837)
addEventListener1
attachWithIME lua_cocos2dx_ui_auto.cpp(16035)
attachWithIME0
constructor lua_cocos2dx_ui_auto.cpp(17198)
constructor0=ccui.TextField
create lua_cocos2dx_ui_auto.cpp(17113)
create0=ccui.TextField
create3std_stringstd_stringint32=ccui.TextField
createInstance lua_cocos2dx_ui_auto.cpp(17164)
createInstance0=cc.Ref
didNotSelectSelf lua_cocos2dx_ui_auto.cpp(15891)
didNotSelectSelf0
finalize lua_cocos2dx_ui_auto.cpp(17235)
getAttachWithIME lua_cocos2dx_ui_auto.cpp(15496)
getAttachWithIME0=boolean
getAutoRenderSize lua_cocos2dx_ui_auto.cpp(16129)
getAutoRenderSize0=size
getDeleteBackward lua_cocos2dx_ui_auto.cpp(15402)
getDeleteBackward0=boolean
getDetachWithIME lua_cocos2dx_ui_auto.cpp(15740)
getDetachWithIME0=boolean
getFontName lua_cocos2dx_ui_auto.cpp(15938)
getFontName0=cppstring
getFontSize lua_cocos2dx_ui_auto.cpp(15258)
getFontSize0=number
getInsertText lua_cocos2dx_ui_auto.cpp(15593)
getInsertText0=boolean
getMaxLength lua_cocos2dx_ui_auto.cpp(16722)
getMaxLength0=number
getPasswordStyleText lua_cocos2dx_ui_auto.cpp(16273)
getPasswordStyleText0=string
getPlaceHolder lua_cocos2dx_ui_auto.cpp(15449)
getPlaceHolder0=cppstring
getPlaceHolderColor lua_cocos2dx_ui_auto.cpp(16226)
getPlaceHolderColor0
getString lua_cocos2dx_ui_auto.cpp(15305)
getString0=cppstring
getStringLength lua_cocos2dx_ui_auto.cpp(16082)
getStringLength0=number
getTouchSize lua_cocos2dx_ui_auto.cpp(17066)
getTouchSize0=size
hitTest lua_cocos2dx_ui_auto.cpp(16916)
hitTest1vec2=boolean
isMaxLengthEnabled lua_cocos2dx_ui_auto.cpp(16769)
isMaxLengthEnabled0=boolean
isPasswordEnabled lua_cocos2dx_ui_auto.cpp(16370)
isPasswordEnabled0=boolean
setAttachWithIME lua_cocos2dx_ui_auto.cpp(15208)
setAttachWithIME1boolean
setDeleteBackward lua_cocos2dx_ui_auto.cpp(16417)
setDeleteBackward1boolean
setDetachWithIME lua_cocos2dx_ui_auto.cpp(16816)
setDetachWithIME1boolean
setFontName lua_cocos2dx_ui_auto.cpp(15543)
setFontName1std_string
setFontSize lua_cocos2dx_ui_auto.cpp(16467)
setFontSize1int32
setInsertText lua_cocos2dx_ui_auto.cpp(15640)
setInsertText1boolean
setMaxLength lua_cocos2dx_ui_auto.cpp(16966)
setMaxLength1int32
setMaxLengthEnabled lua_cocos2dx_ui_auto.cpp(16320)
setMaxLengthEnabled1boolean
setPasswordEnabled lua_cocos2dx_ui_auto.cpp(16176)
setPasswordEnabled1boolean
setPasswordStyleText lua_cocos2dx_ui_auto.cpp(15352)
setPasswordStyleText1std_string
setPlaceHolder lua_cocos2dx_ui_auto.cpp(16517)
setPlaceHolder1std_string
setPlaceHolderColor lua_cocos2dx_ui_auto.cpp(16567)
setPlaceHolderColor1color3b
setString lua_cocos2dx_ui_auto.cpp(15690)
setString1std_string
setTextAreaSize lua_cocos2dx_ui_auto.cpp(15985)
setTextAreaSize1size
setTextColor lua_cocos2dx_ui_auto.cpp(16672)
setTextColor1color4b
setTextHorizontalAlignment lua_cocos2dx_ui_auto.cpp(16622)
setTextHorizontalAlignment1int32
setTextVerticalAlignment lua_cocos2dx_ui_auto.cpp(15787)
setTextVerticalAlignment1int32
setTouchAreaEnabled lua_cocos2dx_ui_auto.cpp(16866)
setTouchAreaEnabled1boolean
setTouchSize lua_cocos2dx_ui_auto.cpp(17016)
setTouchSize1size
ccui.VBox ==> ccui.Layout
constructor lua_cocos2dx_ui_auto.cpp(20021)
constructor0=ccui.VBox
create lua_cocos2dx_ui_auto.cpp(19976)
create0=ccui.VBox
create1size=ccui.VBox
finalize lua_cocos2dx_ui_auto.cpp(20058)
ccui.Widget ==> cc.ProtectedNode
clone lua_cocos2dx_ui_auto.cpp(2765)
clone0=ccui.Widget
constructor lua_cocos2dx_ui_auto.cpp(3941)
constructor0=ccui.Widget
create lua_cocos2dx_ui_auto.cpp(3907)
create0=ccui.Widget
enableDpadNavigation lua_cocos2dx_ui_auto.cpp(3871)
enableDpadNavigation1boolean
finalize lua_cocos2dx_ui_auto.cpp(3978)
findNextFocusedWidget lua_cocos2dx_ui_auto.cpp(1939)
findNextFocusedWidget2int32ccui.Widget=ccui.Widget
getActionTag lua_cocos2dx_ui_auto.cpp(2227)
getActionTag0=number
getBottomBoundary lua_cocos2dx_ui_auto.cpp(2862)
getBottomBoundary0=number
getCallbackName lua_cocos2dx_ui_auto.cpp(2180)
getCallbackName0=cppstring
getCallbackType lua_cocos2dx_ui_auto.cpp(3389)
getCallbackType0=cppstring
getCurrentFocusedWidget lua_cocos2dx_ui_auto.cpp(3053)
getCurrentFocusedWidget0=ccui.Widget
getCustomSize lua_cocos2dx_ui_auto.cpp(975)
getCustomSize0=size
getLayoutParameter lua_cocos2dx_ui_auto.cpp(1748)
getLayoutParameter0=ccui.LayoutParameter
getLayoutSize lua_cocos2dx_ui_auto.cpp(1460)
getLayoutSize0=size
getLeftBoundary lua_cocos2dx_ui_auto.cpp(1022)
getLeftBoundary0=number
getPositionPercent lua_cocos2dx_ui_auto.cpp(3483)
getPositionPercent0=vec2
getPositionType lua_cocos2dx_ui_auto.cpp(1795)
getPositionType0=number
getRightBoundary lua_cocos2dx_ui_auto.cpp(2618)
getRightBoundary0=number
getSizePercent lua_cocos2dx_ui_auto.cpp(1313)
getSizePercent0=vec2
getSizeType lua_cocos2dx_ui_auto.cpp(3342)
getSizeType0=number
getTopBoundary lua_cocos2dx_ui_auto.cpp(1842)
getTopBoundary0=number
getTouchBeganPosition lua_cocos2dx_ui_auto.cpp(2086)
getTouchBeganPosition0=vec2
getTouchEndPosition lua_cocos2dx_ui_auto.cpp(3436)
getTouchEndPosition0=vec2
getTouchMovePosition lua_cocos2dx_ui_auto.cpp(3295)
getTouchMovePosition0=vec2
getVirtualRenderer lua_cocos2dx_ui_auto.cpp(1169)
getVirtualRenderer0=cc.Node
getVirtualRendererSize lua_cocos2dx_ui_auto.cpp(1654)
getVirtualRendererSize0=size
getWorldPosition lua_cocos2dx_ui_auto.cpp(2274)
getWorldPosition0=vec2
hitTest lua_cocos2dx_ui_auto.cpp(3100)
hitTest1vec2=boolean
ignoreContentAdaptWithSize lua_cocos2dx_ui_auto.cpp(1889)
ignoreContentAdaptWithSize1boolean
isBright lua_cocos2dx_ui_auto.cpp(2909)
isBright0=boolean
isClippingParentContainsPoint lua_cocos2dx_ui_auto.cpp(3624)
isClippingParentContainsPoint1vec2=boolean
isEnabled lua_cocos2dx_ui_auto.cpp(1992)
isEnabled0=boolean
isFlippedX lua_cocos2dx_ui_auto.cpp(3530)
isFlippedX0=boolean
isFlippedY lua_cocos2dx_ui_auto.cpp(3577)
isFlippedY0=boolean
isFocusEnabled lua_cocos2dx_ui_auto.cpp(2321)
isFocusEnabled0=boolean
isFocused lua_cocos2dx_ui_auto.cpp(2039)
isFocused0=boolean
isHighlighted lua_cocos2dx_ui_auto.cpp(1701)
isHighlighted0=boolean
isIgnoreContentAdaptWithSize lua_cocos2dx_ui_auto.cpp(1607)
isIgnoreContentAdaptWithSize0=boolean
isLayoutComponentEnabled lua_cocos2dx_ui_auto.cpp(3150)
isLayoutComponentEnabled0=boolean
isPropagateTouchEvents lua_cocos2dx_ui_auto.cpp(3006)
isPropagateTouchEvents0=boolean
isSwallowTouches lua_cocos2dx_ui_auto.cpp(3824)
isSwallowTouches0=boolean
isTouchEnabled lua_cocos2dx_ui_auto.cpp(2133)
isTouchEnabled0=boolean
isUnifySizeEnabled lua_cocos2dx_ui_auto.cpp(1266)
isUnifySizeEnabled0=boolean
requestFocus lua_cocos2dx_ui_auto.cpp(3197)
requestFocus0
setActionTag lua_cocos2dx_ui_auto.cpp(2418)
setActionTag1int32
setBright lua_cocos2dx_ui_auto.cpp(3724)
setBright1boolean
setBrightStyle lua_cocos2dx_ui_auto.cpp(2665)
setBrightStyle1int32
setCallbackName lua_cocos2dx_ui_auto.cpp(1119)
setCallbackName1std_string
setCallbackType lua_cocos2dx_ui_auto.cpp(3774)
setCallbackType1std_string
setEnabled lua_cocos2dx_ui_auto.cpp(2568)
setEnabled1boolean
setFlippedX lua_cocos2dx_ui_auto.cpp(1069)
setFlippedX1boolean
setFlippedY lua_cocos2dx_ui_auto.cpp(2518)
setFlippedY1boolean
setFocusEnabled lua_cocos2dx_ui_auto.cpp(2812)
setFocusEnabled1boolean
setFocused lua_cocos2dx_ui_auto.cpp(2368)
setFocused1boolean
setHighlighted lua_cocos2dx_ui_auto.cpp(1507)
setHighlighted1boolean
setLayoutComponentEnabled lua_cocos2dx_ui_auto.cpp(875)
setLayoutComponentEnabled1boolean
setLayoutParameter lua_cocos2dx_ui_auto.cpp(2715)
setLayoutParameter1ccui.LayoutParameter
setPositionPercent lua_cocos2dx_ui_auto.cpp(1360)
setPositionPercent1vec2
setPositionType lua_cocos2dx_ui_auto.cpp(1557)
setPositionType1int32
setPropagateTouchEvents lua_cocos2dx_ui_auto.cpp(1216)
setPropagateTouchEvents1boolean
setSizePercent lua_cocos2dx_ui_auto.cpp(925)
setSizePercent1vec2
setSizeType lua_cocos2dx_ui_auto.cpp(3674)
setSizeType1int32
setSwallowTouches lua_cocos2dx_ui_auto.cpp(1410)
setSwallowTouches1boolean
setTouchEnabled lua_cocos2dx_ui_auto.cpp(2468)
setTouchEnabled1boolean
setUnifySizeEnabled lua_cocos2dx_ui_auto.cpp(2956)
setUnifySizeEnabled1boolean
updateSizeAndPosition lua_cocos2dx_ui_auto.cpp(3244)
updateSizeAndPosition0
updateSizeAndPosition1size

====== sp


sp.SkeletonAnimation ==> sp.SkeletonRenderer
addAnimation lua_cocos2dx_spine_manual.cpp(336)
addAnimation4int32std_stringbooleannumber
addAnimation3int32std_stringboolean
clearTrack lua_cocos2dx_spine_auto.cpp(1411)
clearTrack0
clearTrack1int32
clearTracks lua_cocos2dx_spine_auto.cpp(1364)
clearTracks0
finalize lua_cocos2dx_spine_auto.cpp(1472)
setAnimation lua_cocos2dx_spine_manual.cpp(413)
setAnimation3int32std_stringboolean
setCompleteListener lua_cocos2dx_spine_auto.cpp(1088)
setCompleteListener1
setEndListener lua_cocos2dx_spine_auto.cpp(1310)
setEndListener1
setEventListener lua_cocos2dx_spine_auto.cpp(1200)
setEventListener1
setMix lua_cocos2dx_spine_auto.cpp(1254)
setMix3std_stringstd_stringnumber
setStartListener lua_cocos2dx_spine_auto.cpp(860)
setStartListener1
setTrackCompleteListener lua_cocos2dx_spine_auto.cpp(972)
setTrackCompleteListener2
setTrackEndListener lua_cocos2dx_spine_auto.cpp(1142)
setTrackEndListener2
setTrackEventListener lua_cocos2dx_spine_auto.cpp(914)
setTrackEventListener2
setTrackStartListener lua_cocos2dx_spine_auto.cpp(1030)
setTrackStartListener2
sp.SkeletonRenderer ==> cc.Node
createWithFile lua_cocos2dx_spine_auto.cpp(731)
createWithFile2std_string=sp.SkeletonRenderer
createWithFile3std_string????number=sp.SkeletonRenderer
finalize lua_cocos2dx_spine_auto.cpp(825)
getBlendFunc lua_cocos2dx_spine_auto.cpp(296)
getBlendFunc0
getDebugBonesEnabled lua_cocos2dx_spine_auto.cpp(587)
getDebugBonesEnabled0=boolean
getDebugSlotsEnabled lua_cocos2dx_spine_auto.cpp(155)
getDebugSlotsEnabled0=boolean
getSkeleton lua_cocos2dx_spine_auto.cpp(540)
getSkeleton0
getTimeScale lua_cocos2dx_spine_auto.cpp(684)
getTimeScale0=number
isOpacityModifyRGB lua_cocos2dx_spine_auto.cpp(58)
isOpacityModifyRGB0=boolean
setBlendFunc lua_cocos2dx_spine_auto.cpp(634)
setBlendFunc1
setBonesToSetupPose lua_cocos2dx_spine_auto.cpp(202)
setBonesToSetupPose0
setDebugBonesEnabled lua_cocos2dx_spine_auto.cpp(490)
setDebugBonesEnabled1boolean
setDebugSlotsEnabled lua_cocos2dx_spine_auto.cpp(105)
setDebugSlotsEnabled1boolean
setOpacityModifyRGB lua_cocos2dx_spine_auto.cpp(440)
setOpacityModifyRGB1boolean
setSkin lua_cocos2dx_spine_auto.cpp(343)
setSkin1std_string=boolean
setSlotsToSetupPose lua_cocos2dx_spine_auto.cpp(249)
setSlotsToSetupPose0
setTimeScale lua_cocos2dx_spine_auto.cpp(8)
setTimeScale1number
setToSetupPose lua_cocos2dx_spine_auto.cpp(393)
setToSetupPose0

CONSTANTS

cc

ACTION_TAG_INVALID

ANIMATION_FRAME_DISPLAYED_NOTIFICATION

ASSETSMANAGER_CREATE_FILE

ASSETSMANAGER_NETWORK

ASSETSMANAGER_NO_NEW_VERSION

ASSETSMANAGER_PROTOCOL_ERROR

ASSETSMANAGER_PROTOCOL_PROGRESS

ASSETSMANAGER_PROTOCOL_SUCCESS

ASSETSMANAGER_UNCOMPRESS

ATTRIBUTE_NAME_COLOR

ATTRIBUTE_NAME_POSITION

ATTRIBUTE_NAME_TEX_COORD

AUDIO_INVAILD_ID

AUDIO_TIME_UNKNOWN

BLEND_DST

BLEND_SRC

CHIPMUNK_IMPORT

CONTROL_EVENTTYPE_DRAG_ENTER

CONTROL_EVENTTYPE_DRAG_EXIT

CONTROL_EVENTTYPE_DRAG_INSIDE

CONTROL_EVENTTYPE_DRAG_OUTSIDE

CONTROL_EVENTTYPE_TOUCH_CANCEL

CONTROL_EVENTTYPE_TOUCH_DOWN

CONTROL_EVENTTYPE_TOUCH_UP_INSIDE

CONTROL_EVENTTYPE_TOUCH_UP_OUTSIDE

CONTROL_EVENTTYPE_VALUE_CHANGED

CONTROL_STATE_DISABLED

CONTROL_STATE_HIGH_LIGHTED

CONTROL_STATE_NORMAL

CONTROL_STATE_SELECTED

CONTROL_STEPPER_PART_MINUS

CONTROL_STEPPER_PART_NONE

CONTROL_STEPPER_PART_PLUS

DEVICEI_PAD

DEVICEI_PAD_RETINA_DISPLAY

DEVICEI_PHONE

DEVICEI_PHONE5

DEVICEI_PHONE5_RETINA_DISPLAY

DEVICEI_PHONE_RETINA_DISPLAY

DEVICE_MAC

DEVICE_MAC_RETINA_DISPLAY

DIRECTOR_IOS_USE_BACKGROUND_THREAD

DIRECTOR_MAC_THREAD

DIRECTOR_PROJECTION2_D

DIRECTOR_PROJECTION3_D

DIRECTOR_PROJECTION_2D

DIRECTOR_PROJECTION_3D

DIRECTOR_PROJECTION_CUSTOM

DIRECTOR_PROJECTION_DEFAULT

DIRECTOR_STATS_INTERVAL

EDITBOX_INPUT_FLAG_INITIAL_CAPS_ALL_CHARACTERS

EDITBOX_INPUT_FLAG_INITIAL_CAPS_SENTENCE

EDITBOX_INPUT_FLAG_INITIAL_CAPS_WORD

EDITBOX_INPUT_FLAG_PASSWORD

EDITBOX_INPUT_FLAG_SENSITIVE

EDITBOX_INPUT_MODE_ANY

EDITBOX_INPUT_MODE_DECIMAL

EDITBOX_INPUT_MODE_EMAILADDR

EDITBOX_INPUT_MODE_NUMERIC

EDITBOX_INPUT_MODE_PHONENUMBER

EDITBOX_INPUT_MODE_SINGLELINE

EDITBOX_INPUT_MODE_URL

ENABLE_BOX2_D_INTEGRATION

ENABLE_DEPRECATED

ENABLE_GL_STATE_CACHE

ENABLE_PROFILERS

ENABLE_STACKABLE_ACTIONS

EVENT_ACCELERATION

EVENT_CUSTOM

EVENT_KEYBOARD

EVENT_MOUSE

EVENT_TOUCH_ALL_AT_ONCE

EVENT_TOUCH_ONE_BY_ONE

EVENT_UNKNOWN

FILE_UTILS_SEARCH_DIRECTORY_MODE

FILE_UTILS_SEARCH_SUFFIX_MODE

FIX_ARTIFACTS_BY_STRECHING_TEXEL

FLIPED_ALL

FLIPPED_MASK

GLYPHCOLLECTION_ASCII

GLYPHCOLLECTION_CUSTOM

GLYPHCOLLECTION_DYNAMIC

GLYPHCOLLECTION_NEHE

GL_ALL

Handler

Handler.ACCELEROMETER

Handler.ARMATURE_EVENT

Handler.ASSETSMANAGER_ERROR

Handler.ASSETSMANAGER_PROGRESS

Handler.ASSETSMANAGER_SUCCESS

Handler.CALLFUNC

Handler.CONTROL_TOUCH_DOWN

Handler.CONTROL_TOUCH_DRAG_ENTER

Handler.CONTROL_TOUCH_DRAG_EXIT

Handler.CONTROL_TOUCH_DRAG_INSIDE

Handler.CONTROL_TOUCH_DRAG_OUTSIDE

Handler.CONTROL_TOUCH_UP_CANCEL

Handler.CONTROL_TOUCH_UP_INSIDE

Handler.CONTROL_TOUCH_UP_OUTSIDE

Handler.CONTROL_VALUE_CHANGED

Handler.EVENT_ACC

Handler.EVENT_CONTROLLER_AXIS

Handler.EVENT_CONTROLLER_CONNECTED

Handler.EVENT_CONTROLLER_DISCONNECTED

Handler.EVENT_CONTROLLER_KEYDOWN

Handler.EVENT_CONTROLLER_KEYREPEAT

Handler.EVENT_CONTROLLER_KEYUP

Handler.EVENT_CUSTIOM

Handler.EVENT_FOCUS

Handler.EVENT_KEYBOARD_PRESSED

Handler.EVENT_KEYBOARD_RELEASED

Handler.EVENT_MOUSE_DOWN

Handler.EVENT_MOUSE_MOVE

Handler.EVENT_MOUSE_SCROLL

Handler.EVENT_MOUSE_UP

Handler.EVENT_PHYSICS_CONTACT_BEGIN

Handler.EVENT_PHYSICS_CONTACT_POSTSOLVE

Handler.EVENT_PHYSICS_CONTACT_PRESOLVE

Handler.EVENT_PHYSICS_CONTACT_SEPERATE

Handler.EVENT_SPINE

Handler.EVENT_SPINE_ANIMATION_COMPLETE

Handler.EVENT_SPINE_ANIMATION_END

Handler.EVENT_SPINE_ANIMATION_EVENT

Handler.EVENT_SPINE_ANIMATION_START

Handler.EVENT_TOUCHES_BEGAN

Handler.EVENT_TOUCHES_CANCELLED

Handler.EVENT_TOUCHES_ENDED

Handler.EVENT_TOUCHES_MOVED

Handler.EVENT_TOUCH_BEGAN

Handler.EVENT_TOUCH_CANCELLED

Handler.EVENT_TOUCH_ENDED

Handler.EVENT_TOUCH_MOVED

Handler.GL_NODE_DRAW

Handler.HTTPREQUEST_STATE_CHANGE

Handler.KEYPAD

Handler.MENU_CLICKED

Handler.NODE

Handler.SCHEDULE

Handler.SCROLLVIEW_SCROLL

Handler.SCROLLVIEW_ZOOM

Handler.STUDIO_EVENT_LISTENER

Handler.TABLECELL_AT_INDEX

Handler.TABLECELL_HIGHLIGHT

Handler.TABLECELL_SIZE_FOR_INDEX

Handler.TABLECELL_TOUCHED

Handler.TABLECELL_UNHIGHLIGHT

Handler.TABLECELL_WILL_RECYCLE

Handler.TABLEVIEW_NUMS_OF_CELLS

Handler.TOUCHES

Handler.WEBSOCKET_CLOSE

Handler.WEBSOCKET_ERROR

Handler.WEBSOCKET_MESSAGE

Handler.WEBSOCKET_OPEN

IMAGE_FORMAT_JPEG

IMAGE_FORMAT_PNG

ITEM_SIZE

KEYBOARD_RETURNTYPE_DEFAULT

KEYBOARD_RETURNTYPE_DONE

KEYBOARD_RETURNTYPE_GO

KEYBOARD_RETURNTYPE_SEARCH

KEYBOARD_RETURNTYPE_SEND

KeyCode.KEY_BACK

KeyCode.KEY_LEFT_ALT

KeyCode.KEY_LEFT_CTRL

KeyCode.KEY_LEFT_SHIFT

LABELATLAS_DEBUG_DRAW

LABELBMFONT_DEBUG_DRAW

LABEL_AUTOMATIC_WIDTH

LANGUAGE_ARABIC

LANGUAGE_CHINESE

LANGUAGE_ENGLISH

LANGUAGE_FRENCH

LANGUAGE_GERMAN

LANGUAGE_HUNGARIAN

LANGUAGE_ITALIAN

LANGUAGE_JAPANESE

LANGUAGE_KOREAN

LANGUAGE_PORTUGUESE

LANGUAGE_RUSSIAN

LANGUAGE_SPANISH

LINE_BREAK_MODE_CHARACTER_WRAP

LINE_BREAK_MODE_CLIP

LINE_BREAK_MODE_HEAD_TRUNCATION

LINE_BREAK_MODE_MIDDLE_TRUNCATION

LINE_BREAK_MODE_TAIL_TRUNCATION

LINE_BREAK_MODE_WORD_WRAP

LightFlag

LightType

MAC_USE_DISPLAY_LINK_THREAD

MAC_USE_MAIN_THREAD

MAC_USE_OWN_THREAD

MAC_VERSION_10_6

MAC_VERSION_10_7

MAC_VERSION_10_8

MENU_HANDLER_PRIORITY

MENU_STATE_TRACKING_TOUCH

MENU_STATE_WAITING

NODE_ON_CLEAN_UP

NODE_ON_ENTER

NODE_ON_ENTER_TRANSITION_DID_FINISH

NODE_ON_EXIT

NODE_ON_EXIT_TRANSITION_DID_START

NODE_RENDER_SUBPIXEL

NODE_TAG_INVALID

NUMBER_OF_CELLS_IN_TABLEVIEW

OS_VERSION_4_0

OS_VERSION_4_0_1

OS_VERSION_4_1

OS_VERSION_4_2

OS_VERSION_4_2_1

OS_VERSION_4_3

OS_VERSION_4_3_1

OS_VERSION_4_3_2

OS_VERSION_4_3_3

OS_VERSION_4_3_4

OS_VERSION_4_3_5

OS_VERSION_5_0

OS_VERSION_5_0_1

OS_VERSION_5_1_0

OS_VERSION_6_0_0

PARTICLE_DURATION_INFINITY

PARTICLE_MODE_GRAVITY

PARTICLE_MODE_RADIUS

PARTICLE_START_RADIUS_EQUAL_TO_END_RADIUS

PARTICLE_START_SIZE_EQUAL_TO_END_SIZE

PHYSICSBODY_MATERIAL_DEFAULT

PHYSICSSHAPE_MATERIAL_DEFAULT

PLATFORM_OS_ANDROID

PLATFORM_OS_BLACKBERRY

PLATFORM_OS_EMSCRIPTEN

PLATFORM_OS_IPAD

PLATFORM_OS_IPHONE

PLATFORM_OS_LINUX

PLATFORM_OS_MAC

PLATFORM_OS_NACL

PLATFORM_OS_TIZEN

PLATFORM_OS_WINDOWS

PLATFORM_OS_WINRT

PLATFORM_OS_WP8

POSITION_TYPE_FREE

POSITION_TYPE_GROUPED

POSITION_TYPE_RELATIVE

PRIORITY_NON_SYSTEM_MIN

PRIORITY_SYSTEM

PROGRESS_TIMER_TYPE_BAR

PROGRESS_TIMER_TYPE_RADIAL

PVRMIPMAP_MAX

REPEAT_FOREVER

RESOLUTION_MAC

RESOLUTION_MAC_RETINA_DISPLAY

RESOLUTION_UNKNOWN

SCROLLVIEW_DIRECTION_BOTH

SCROLLVIEW_DIRECTION_HORIZONTAL

SCROLLVIEW_DIRECTION_NONE

SCROLLVIEW_DIRECTION_VERTICAL

SCROLLVIEW_SCRIPT_SCROLL

SCROLLVIEW_SCRIPT_ZOOM

SHADER_POSITION_COLOR

SHADER_POSITION_LENGTH_TEXURE_COLOR

SHADER_POSITION_TEXTURE

SHADER_POSITION_TEXTURE_A8_COLOR

SHADER_POSITION_TEXTURE_COLOR

SHADER_POSITION_TEXTURE_COLOR_ALPHA_TEST

SHADER_POSITION_TEXTURE_U_COLOR

SHADER_POSITION_U_COLOR

SPRITEBATCHNODE_RENDER_SUBPIXEL

SPRITE_DEBUG_DRAW

SPRITE_INDEX_NOT_INITIALIZED

TABLECELL_HIGH_LIGHT

TABLECELL_SIZE_AT_INDEX

TABLECELL_SIZE_FOR_INDEX

TABLECELL_TOUCHED

TABLECELL_UNHIGH_LIGHT

TABLECELL_WILL_RECYCLE

TABLEVIEW_FILL_BOTTOMUP

TABLEVIEW_FILL_TOPDOWN

TEXTURE2_D_PIXEL_FORMAT_A8

TEXTURE2_D_PIXEL_FORMAT_AUTO

TEXTURE2_D_PIXEL_FORMAT_A_I88

TEXTURE2_D_PIXEL_FORMAT_BGR_A8888

TEXTURE2_D_PIXEL_FORMAT_DEFAULT

TEXTURE2_D_PIXEL_FORMAT_ETC

TEXTURE2_D_PIXEL_FORMAT_I8

TEXTURE2_D_PIXEL_FORMAT_PVRTC2

TEXTURE2_D_PIXEL_FORMAT_PVRTC2A

TEXTURE2_D_PIXEL_FORMAT_PVRTC4

TEXTURE2_D_PIXEL_FORMAT_PVRTC4A

TEXTURE2_D_PIXEL_FORMAT_RGB5_A1

TEXTURE2_D_PIXEL_FORMAT_RGB_A4444

TEXTURE2_D_PIXEL_FORMAT_RGB_A8888

TEXTURE2_D_PIXEL_FORMAT_RG_B565

TEXTURE2_D_PIXEL_FORMAT_RG_B888

TEXTURE2_D_PIXEL_FORMAT_S3TC_DXT1

TEXTURE2_D_PIXEL_FORMAT_S3TC_DXT3

TEXTURE2_D_PIXEL_FORMAT_S3TC_DXT5

TEXTURE_ATLAS_USE_TRIANGLE_STRIP

TEXTURE_ATLAS_USE_VAO

TEXT_ALIGNMENT_CENTER

TEXT_ALIGNMENT_LEFT

TEXT_ALIGNMENT_RIGHT

TMX_ORIENTATION_HEX

TMX_ORIENTATION_ISO

TMX_ORIENTATION_ORTHO

TMX_TILE_DIAGONAL_FLAG

TMX_TILE_HORIZONTAL_FLAG

TMX_TILE_VERTICAL_FLAG

TOUCHES_ALL_AT_ONCE

TOUCHES_ONE_BY_ONE

TRANSITION_ORIENTATION_DOWN_OVER

TRANSITION_ORIENTATION_LEFT_OVER

TRANSITION_ORIENTATION_RIGHT_OVER

TRANSITION_ORIENTATION_UP_OVER

UNIFORM_ALPHA_TEST_VALUE_S

UNIFORM_COS_TIME

UNIFORM_COS_TIME_S

UNIFORM_MAX

UNIFORM_MVP_MATRIX

UNIFORM_MVP_MATRIX_S

UNIFORM_MV_MATRIX

UNIFORM_MV_MATRIX_S

UNIFORM_P_MATRIX

UNIFORM_P_MATRIX_S

UNIFORM_RANDOM01

UNIFORM_RANDOM01_S

UNIFORM_SAMPLER

UNIFORM_SAMPLER_S

UNIFORM_SIN_TIME

UNIFORM_SIN_TIME_S

UNIFORM_TIME

UNIFORM_TIME_S

USE_L_A88_LABELS

VERTEX_ATTRIB_COLOR

VERTEX_ATTRIB_FLAG_COLOR

VERTEX_ATTRIB_FLAG_NONE

VERTEX_ATTRIB_FLAG_POSITION

VERTEX_ATTRIB_FLAG_POS_COLOR_TEX

VERTEX_ATTRIB_FLAG_TEX_COORDS

VERTEX_ATTRIB_MAX

VERTEX_ATTRIB_POSITION

VERTEX_ATTRIB_TEX_COORD

VERTEX_ATTRIB_TEX_COORDS

VERTICAL_TEXT_ALIGNMENT_BOTTOM

VERTICAL_TEXT_ALIGNMENT_CENTER

VERTICAL_TEXT_ALIGNMENT_TOP

WEBSOCKET_CLOSE

WEBSOCKET_ERROR

WEBSOCKET_MESSAGE

WEBSOCKET_OPEN

WEBSOCKET_STATE_CLOSED

WEBSOCKET_STATE_CLOSING

WEBSOCKET_STATE_CONNECTING

WEBSOCKET_STATE_OPEN

XMLHTTPREQUEST_RESPONSE_ARRAY_BUFFER

XMLHTTPREQUEST_RESPONSE_BLOB

XMLHTTPREQUEST_RESPONSE_DOCUMENT

XMLHTTPREQUEST_RESPONSE_JSON

XMLHTTPREQUEST_RESPONSE_STRING

Z_COMPRESSION_BZIP2

Z_COMPRESSION_GZIP

Z_COMPRESSION_NONE

Z_COMPRESSION_ZLIB

bind

exports

loaded_packages

mat4
ccexp

VideoPlayerEvent
ccs

InnerActionType

MovementEventType

ObjectFactory

ObjectFactory._instance

ObjectFactory._typeMap

TInfo

TInfo._className

TInfo._fun

TriggerMng

TriggerMng._eventTriggers

TriggerMng._instance

TriggerMng._movementDispatches

TriggerMng._triggerObjs

TriggerObj

TriggerObj._acts

TriggerObj._cons

TriggerObj._enable

TriggerObj._id

TriggerObj._vInt
ccui

LayoutComponent.HorizontalEdge

LayoutComponent.VerticalEdge

ListViewDirection

ListViewEventType

ListViewGravity

ListViewMoveDirection

LoadingBarDirection

PVTouchDir

PageViewEventType

PositionType

ScrollViewDir

ScrollViewMoveDir

ScrollviewEventType

SliderEventType

TextType

====== cc


ACTION_TAG_INVALID -1
ANIMATION_FRAME_DISPLAYED_NOTIFICATION 'CCAnimationFrameDisplayedNotification'
ASSETSMANAGER_CREATE_FILE 0
ASSETSMANAGER_NETWORK 1
ASSETSMANAGER_NO_NEW_VERSION 2
ASSETSMANAGER_PROTOCOL_ERROR 2
ASSETSMANAGER_PROTOCOL_PROGRESS 0
ASSETSMANAGER_PROTOCOL_SUCCESS 1
ASSETSMANAGER_UNCOMPRESS 3
ATTRIBUTE_NAME_COLOR 'a_color'
ATTRIBUTE_NAME_POSITION 'a_position'
ATTRIBUTE_NAME_TEX_COORD 'a_texCoord'
AUDIO_INVAILD_ID -1
AUDIO_TIME_UNKNOWN -1.0
BLEND_DST 0x303
BLEND_SRC 0x1
CHIPMUNK_IMPORT 'chipmunk.h'
CONTROL_EVENTTYPE_DRAG_ENTER 8
CONTROL_EVENTTYPE_DRAG_EXIT 16
CONTROL_EVENTTYPE_DRAG_INSIDE 2
CONTROL_EVENTTYPE_DRAG_OUTSIDE 4
CONTROL_EVENTTYPE_TOUCH_CANCEL 128
CONTROL_EVENTTYPE_TOUCH_DOWN 1
CONTROL_EVENTTYPE_TOUCH_UP_INSIDE 32
CONTROL_EVENTTYPE_TOUCH_UP_OUTSIDE 64
CONTROL_EVENTTYPE_VALUE_CHANGED 256
CONTROL_STATE_DISABLED 4
CONTROL_STATE_HIGH_LIGHTED 2
CONTROL_STATE_NORMAL 1
CONTROL_STATE_SELECTED 8
CONTROL_STEPPER_PART_MINUS 0
CONTROL_STEPPER_PART_NONE 2
CONTROL_STEPPER_PART_PLUS 1
DEVICEI_PAD 0x4
DEVICEI_PAD_RETINA_DISPLAY 0x5
DEVICEI_PHONE 0x0
DEVICEI_PHONE5 0x2
DEVICEI_PHONE5_RETINA_DISPLAY 0x3
DEVICEI_PHONE_RETINA_DISPLAY 0x1
DEVICE_MAC 0x6
DEVICE_MAC_RETINA_DISPLAY 0x7
DIRECTOR_IOS_USE_BACKGROUND_THREAD 0x0
DIRECTOR_MAC_THREAD 0x0
DIRECTOR_PROJECTION2_D 0x0
DIRECTOR_PROJECTION3_D 0x1
DIRECTOR_PROJECTION_2D 0
DIRECTOR_PROJECTION_3D 1
DIRECTOR_PROJECTION_CUSTOM 0x2
DIRECTOR_PROJECTION_DEFAULT 0x1
DIRECTOR_STATS_INTERVAL 0.1
EDITBOX_INPUT_FLAG_INITIAL_CAPS_ALL_CHARACTERS 4
EDITBOX_INPUT_FLAG_INITIAL_CAPS_SENTENCE 3
EDITBOX_INPUT_FLAG_INITIAL_CAPS_WORD 2
EDITBOX_INPUT_FLAG_PASSWORD 0
EDITBOX_INPUT_FLAG_SENSITIVE 1
EDITBOX_INPUT_MODE_ANY 0
EDITBOX_INPUT_MODE_DECIMAL 5
EDITBOX_INPUT_MODE_EMAILADDR 1
EDITBOX_INPUT_MODE_NUMERIC 2
EDITBOX_INPUT_MODE_PHONENUMBER 3
EDITBOX_INPUT_MODE_SINGLELINE 6
EDITBOX_INPUT_MODE_URL 4
ENABLE_BOX2_D_INTEGRATION 0x0
ENABLE_DEPRECATED 0x1
ENABLE_GL_STATE_CACHE 0x1
ENABLE_PROFILERS 0x0
ENABLE_STACKABLE_ACTIONS 0x1
EVENT_ACCELERATION 5
EVENT_CUSTOM 6
EVENT_KEYBOARD 3
EVENT_MOUSE 4
EVENT_TOUCH_ALL_AT_ONCE 2
EVENT_TOUCH_ONE_BY_ONE 1
EVENT_UNKNOWN 0
FILE_UTILS_SEARCH_DIRECTORY_MODE 0x1
FILE_UTILS_SEARCH_SUFFIX_MODE 0x0
FIX_ARTIFACTS_BY_STRECHING_TEXEL 0x0
FLIPED_ALL 0xe0000000
FLIPPED_MASK 0x1fffffff
GLYPHCOLLECTION_ASCII 2
GLYPHCOLLECTION_CUSTOM 3
GLYPHCOLLECTION_DYNAMIC 0
GLYPHCOLLECTION_NEHE 1
GL_ALL 0x0
Handler cc.Handler or {}
Handler.ACCELEROMETER 6
Handler.ARMATURE_EVENT 35
Handler.ASSETSMANAGER_ERROR 33
Handler.ASSETSMANAGER_PROGRESS 31
Handler.ASSETSMANAGER_SUCCESS 32
Handler.CALLFUNC 2
Handler.CONTROL_TOUCH_DOWN 7
Handler.CONTROL_TOUCH_DRAG_ENTER 10
Handler.CONTROL_TOUCH_DRAG_EXIT 11
Handler.CONTROL_TOUCH_DRAG_INSIDE 8
Handler.CONTROL_TOUCH_DRAG_OUTSIDE 9
Handler.CONTROL_TOUCH_UP_CANCEL 14
Handler.CONTROL_TOUCH_UP_INSIDE 12
Handler.CONTROL_TOUCH_UP_OUTSIDE 13
Handler.CONTROL_VALUE_CHANGED 15
Handler.EVENT_ACC 36
Handler.EVENT_CONTROLLER_AXIS 63
Handler.EVENT_CONTROLLER_CONNECTED 58
Handler.EVENT_CONTROLLER_DISCONNECTED 59
Handler.EVENT_CONTROLLER_KEYDOWN 60
Handler.EVENT_CONTROLLER_KEYREPEAT 62
Handler.EVENT_CONTROLLER_KEYUP 61
Handler.EVENT_CUSTIOM 37
Handler.EVENT_FOCUS 57
Handler.EVENT_KEYBOARD_PRESSED 38
Handler.EVENT_KEYBOARD_RELEASED 39
Handler.EVENT_MOUSE_DOWN 48
Handler.EVENT_MOUSE_MOVE 50
Handler.EVENT_MOUSE_SCROLL 51
Handler.EVENT_MOUSE_UP 49
Handler.EVENT_PHYSICS_CONTACT_BEGIN 53
Handler.EVENT_PHYSICS_CONTACT_POSTSOLVE 55
Handler.EVENT_PHYSICS_CONTACT_PRESOLVE 54
Handler.EVENT_PHYSICS_CONTACT_SEPERATE 56
Handler.EVENT_SPINE 52
Handler.EVENT_SPINE_ANIMATION_COMPLETE 66
Handler.EVENT_SPINE_ANIMATION_END 65
Handler.EVENT_SPINE_ANIMATION_EVENT 67
Handler.EVENT_SPINE_ANIMATION_START 64
Handler.EVENT_TOUCHES_BEGAN 44
Handler.EVENT_TOUCHES_CANCELLED 47
Handler.EVENT_TOUCHES_ENDED 46
Handler.EVENT_TOUCHES_MOVED 45
Handler.EVENT_TOUCH_BEGAN 40
Handler.EVENT_TOUCH_CANCELLED 43
Handler.EVENT_TOUCH_ENDED 42
Handler.EVENT_TOUCH_MOVED 41
Handler.GL_NODE_DRAW 20
Handler.HTTPREQUEST_STATE_CHANGE 30
Handler.KEYPAD 5
Handler.MENU_CLICKED 1
Handler.NODE 0
Handler.SCHEDULE 3
Handler.SCROLLVIEW_SCROLL 21
Handler.SCROLLVIEW_ZOOM 22
Handler.STUDIO_EVENT_LISTENER 34
Handler.TABLECELL_AT_INDEX 28
Handler.TABLECELL_HIGHLIGHT 24
Handler.TABLECELL_SIZE_FOR_INDEX 27
Handler.TABLECELL_TOUCHED 23
Handler.TABLECELL_UNHIGHLIGHT 25
Handler.TABLECELL_WILL_RECYCLE 26
Handler.TABLEVIEW_NUMS_OF_CELLS 29
Handler.TOUCHES 4
Handler.WEBSOCKET_CLOSE 18
Handler.WEBSOCKET_ERROR 19
Handler.WEBSOCKET_MESSAGE 17
Handler.WEBSOCKET_OPEN 16
IMAGE_FORMAT_JPEG 0x0
IMAGE_FORMAT_PNG 0x1
ITEM_SIZE 0x20
KEYBOARD_RETURNTYPE_DEFAULT 0
KEYBOARD_RETURNTYPE_DONE 1
KEYBOARD_RETURNTYPE_GO 4
KEYBOARD_RETURNTYPE_SEARCH 3
KEYBOARD_RETURNTYPE_SEND 2
KeyCode.KEY_BACK cc.KeyCode.KEY_ESCAPE
KeyCode.KEY_LEFT_ALT cc.KeyCode.KEY_ALT
KeyCode.KEY_LEFT_CTRL cc.KeyCode.KEY_CTRL
KeyCode.KEY_LEFT_SHIFT cc.KeyCode.KEY_SHIFT
LABELATLAS_DEBUG_DRAW 0x0
LABELBMFONT_DEBUG_DRAW 0x0
LABEL_AUTOMATIC_WIDTH -1
LANGUAGE_ARABIC 11
LANGUAGE_CHINESE 1
LANGUAGE_ENGLISH 0
LANGUAGE_FRENCH 2
LANGUAGE_GERMAN 4
LANGUAGE_HUNGARIAN 9
LANGUAGE_ITALIAN 3
LANGUAGE_JAPANESE 8
LANGUAGE_KOREAN 7
LANGUAGE_PORTUGUESE 10
LANGUAGE_RUSSIAN 6
LANGUAGE_SPANISH 5
LINE_BREAK_MODE_CHARACTER_WRAP 0x1
LINE_BREAK_MODE_CLIP 0x2
LINE_BREAK_MODE_HEAD_TRUNCATION 0x3
LINE_BREAK_MODE_MIDDLE_TRUNCATION 0x5
LINE_BREAK_MODE_TAIL_TRUNCATION 0x4
LINE_BREAK_MODE_WORD_WRAP 0x0
LightFlag
LIGHT0 math.pow(2,0),
LIGHT1 math.pow(2,1),
LIGHT10 math.pow(2,10),
LIGHT11 math.pow(2,11),
LIGHT12 math.pow(2,12),
LIGHT13 math.pow(2,13),
LIGHT14 math.pow(2,14),
LIGHT15 math.pow(2,15),
LIGHT2 math.pow(2,2),
LIGHT3 math.pow(2,3),
LIGHT4 math.pow(2,4),
LIGHT5 math.pow(2,5),
LIGHT6 math.pow(2,6),
LIGHT7 math.pow(2,7),
LIGHT8 math.pow(2,8),
LIGHT9 math.pow(2,9),
LightType
AMBIENT 3,
DIRECTIONAL 0,
POINT 1,
SPOT 2,
MAC_USE_DISPLAY_LINK_THREAD 0x0
MAC_USE_MAIN_THREAD 0x2
MAC_USE_OWN_THREAD 0x1
MAC_VERSION_10_6 0xa060000
MAC_VERSION_10_7 0xa070000
MAC_VERSION_10_8 0xa080000
MENU_HANDLER_PRIORITY -128
MENU_STATE_TRACKING_TOUCH 0x1
MENU_STATE_WAITING 0x0
NODE_ON_CLEAN_UP 4
NODE_ON_ENTER 0
NODE_ON_ENTER_TRANSITION_DID_FINISH 2
NODE_ON_EXIT 1
NODE_ON_EXIT_TRANSITION_DID_START 3
NODE_RENDER_SUBPIXEL 0x1
NODE_TAG_INVALID -1
NUMBER_OF_CELLS_IN_TABLEVIEW 8
OS_VERSION_4_0 0x4000000
OS_VERSION_4_0_1 0x4000100
OS_VERSION_4_1 0x4010000
OS_VERSION_4_2 0x4020000
OS_VERSION_4_2_1 0x4020100
OS_VERSION_4_3 0x4030000
OS_VERSION_4_3_1 0x4030100
OS_VERSION_4_3_2 0x4030200
OS_VERSION_4_3_3 0x4030300
OS_VERSION_4_3_4 0x4030400
OS_VERSION_4_3_5 0x4030500
OS_VERSION_5_0 0x5000000
OS_VERSION_5_0_1 0x5000100
OS_VERSION_5_1_0 0x5010000
OS_VERSION_6_0_0 0x6000000
PARTICLE_DURATION_INFINITY -1
PARTICLE_MODE_GRAVITY 0x0
PARTICLE_MODE_RADIUS 0x1
PARTICLE_START_RADIUS_EQUAL_TO_END_RADIUS -1
PARTICLE_START_SIZE_EQUAL_TO_END_SIZE -1
PHYSICSBODY_MATERIAL_DEFAULT {density = 0.1, restitution = 0.5, friction = 0.5}
PHYSICSSHAPE_MATERIAL_DEFAULT {density = 0.0, restitution = 0.5, friction = 0.5}
PLATFORM_OS_ANDROID 3
PLATFORM_OS_BLACKBERRY 6
PLATFORM_OS_EMSCRIPTEN 8
PLATFORM_OS_IPAD 5
PLATFORM_OS_IPHONE 4
PLATFORM_OS_LINUX 1
PLATFORM_OS_MAC 2
PLATFORM_OS_NACL 7
PLATFORM_OS_TIZEN 9
PLATFORM_OS_WINDOWS 0
PLATFORM_OS_WINRT 10
PLATFORM_OS_WP8 11
POSITION_TYPE_FREE 0x0
POSITION_TYPE_GROUPED 0x2
POSITION_TYPE_RELATIVE 0x1
PRIORITY_NON_SYSTEM_MIN -2147483647
PRIORITY_SYSTEM -2147483648
PROGRESS_TIMER_TYPE_BAR 0x1
PROGRESS_TIMER_TYPE_RADIAL 0x0
PVRMIPMAP_MAX 0x10
REPEAT_FOREVER 0xfffffffe
RESOLUTION_MAC 0x1
RESOLUTION_MAC_RETINA_DISPLAY 0x2
RESOLUTION_UNKNOWN 0x0
SCROLLVIEW_DIRECTION_BOTH 2
SCROLLVIEW_DIRECTION_HORIZONTAL 0
SCROLLVIEW_DIRECTION_NONE -1
SCROLLVIEW_DIRECTION_VERTICAL 1
SCROLLVIEW_SCRIPT_SCROLL 0
SCROLLVIEW_SCRIPT_ZOOM 1
SHADER_POSITION_COLOR 'ShaderPositionColor'
SHADER_POSITION_LENGTH_TEXURE_COLOR 'ShaderPositionLengthTextureColor'
SHADER_POSITION_TEXTURE 'ShaderPositionTexture'
SHADER_POSITION_TEXTURE_A8_COLOR 'ShaderPositionTextureA8Color'
SHADER_POSITION_TEXTURE_COLOR 'ShaderPositionTextureColor'
SHADER_POSITION_TEXTURE_COLOR_ALPHA_TEST 'ShaderPositionTextureColorAlphaTest'
SHADER_POSITION_TEXTURE_U_COLOR 'ShaderPositionTexture_uColor'
SHADER_POSITION_U_COLOR 'ShaderPosition_uColor'
SPRITEBATCHNODE_RENDER_SUBPIXEL 0x1
SPRITE_DEBUG_DRAW 0x0
SPRITE_INDEX_NOT_INITIALIZED 0xffffffff
TABLECELL_HIGH_LIGHT 3
TABLECELL_SIZE_AT_INDEX 7
TABLECELL_SIZE_FOR_INDEX 6
TABLECELL_TOUCHED 2
TABLECELL_UNHIGH_LIGHT 4
TABLECELL_WILL_RECYCLE 5
TABLEVIEW_FILL_BOTTOMUP 1
TABLEVIEW_FILL_TOPDOWN 0
TEXTURE2_D_PIXEL_FORMAT_A8 0x5
TEXTURE2_D_PIXEL_FORMAT_AUTO 0x0
TEXTURE2_D_PIXEL_FORMAT_A_I88 0x7
TEXTURE2_D_PIXEL_FORMAT_BGR_A8888 0x1
TEXTURE2_D_PIXEL_FORMAT_DEFAULT 0x0
TEXTURE2_D_PIXEL_FORMAT_ETC 0xe
TEXTURE2_D_PIXEL_FORMAT_I8 0x6
TEXTURE2_D_PIXEL_FORMAT_PVRTC2 0xc
TEXTURE2_D_PIXEL_FORMAT_PVRTC2A 0xd
TEXTURE2_D_PIXEL_FORMAT_PVRTC4 0xa
TEXTURE2_D_PIXEL_FORMAT_PVRTC4A 0xb
TEXTURE2_D_PIXEL_FORMAT_RGB5_A1 0x9
TEXTURE2_D_PIXEL_FORMAT_RGB_A4444 0x8
TEXTURE2_D_PIXEL_FORMAT_RGB_A8888 0x2
TEXTURE2_D_PIXEL_FORMAT_RG_B565 0x4
TEXTURE2_D_PIXEL_FORMAT_RG_B888 0x3
TEXTURE2_D_PIXEL_FORMAT_S3TC_DXT1 0xf
TEXTURE2_D_PIXEL_FORMAT_S3TC_DXT3 0x10
TEXTURE2_D_PIXEL_FORMAT_S3TC_DXT5 0x11
TEXTURE_ATLAS_USE_TRIANGLE_STRIP 0x0
TEXTURE_ATLAS_USE_VAO 0x1
TEXT_ALIGNMENT_CENTER 0x1
TEXT_ALIGNMENT_LEFT 0x0
TEXT_ALIGNMENT_RIGHT 0x2
TMX_ORIENTATION_HEX 0x1
TMX_ORIENTATION_ISO 0x2
TMX_ORIENTATION_ORTHO 0x0
TMX_TILE_DIAGONAL_FLAG 0x20000000
TMX_TILE_HORIZONTAL_FLAG 0x80000000
TMX_TILE_VERTICAL_FLAG 0x40000000
TOUCHES_ALL_AT_ONCE 0x0
TOUCHES_ONE_BY_ONE 0x1
TRANSITION_ORIENTATION_DOWN_OVER 0x1
TRANSITION_ORIENTATION_LEFT_OVER 0x0
TRANSITION_ORIENTATION_RIGHT_OVER 0x1
TRANSITION_ORIENTATION_UP_OVER 0x0
UNIFORM_ALPHA_TEST_VALUE_S 'CC_AlphaValue'
UNIFORM_COS_TIME 0x5
UNIFORM_COS_TIME_S 'CC_CosTime'
UNIFORM_MAX 0x8
UNIFORM_MVP_MATRIX 0x2
UNIFORM_MVP_MATRIX_S 'CC_MVPMatrix'
UNIFORM_MV_MATRIX 0x1
UNIFORM_MV_MATRIX_S 'CC_MVMatrix'
UNIFORM_P_MATRIX 0x0
UNIFORM_P_MATRIX_S 'CC_PMatrix'
UNIFORM_RANDOM01 0x6
UNIFORM_RANDOM01_S 'CC_Random01'
UNIFORM_SAMPLER 0x7
UNIFORM_SAMPLER_S 'CC_Texture0'
UNIFORM_SIN_TIME 0x4
UNIFORM_SIN_TIME_S 'CC_SinTime'
UNIFORM_TIME 0x3
UNIFORM_TIME_S 'CC_Time'
USE_L_A88_LABELS 0x1
VERTEX_ATTRIB_COLOR 0x1
VERTEX_ATTRIB_FLAG_COLOR 0x2
VERTEX_ATTRIB_FLAG_NONE 0x0
VERTEX_ATTRIB_FLAG_POSITION 0x1
VERTEX_ATTRIB_FLAG_POS_COLOR_TEX 0x7
VERTEX_ATTRIB_FLAG_TEX_COORDS 0x4
VERTEX_ATTRIB_MAX 0x3
VERTEX_ATTRIB_POSITION 0x0
VERTEX_ATTRIB_TEX_COORD 0x2
VERTEX_ATTRIB_TEX_COORDS 0x2
VERTICAL_TEXT_ALIGNMENT_BOTTOM 0x2
VERTICAL_TEXT_ALIGNMENT_CENTER 0x1
VERTICAL_TEXT_ALIGNMENT_TOP 0x0
WEBSOCKET_CLOSE 2
WEBSOCKET_ERROR 3
WEBSOCKET_MESSAGE 1
WEBSOCKET_OPEN 0
WEBSOCKET_STATE_CLOSED 3
WEBSOCKET_STATE_CLOSING 2
WEBSOCKET_STATE_CONNECTING 0
WEBSOCKET_STATE_OPEN 1
XMLHTTPREQUEST_RESPONSE_ARRAY_BUFFER 1
XMLHTTPREQUEST_RESPONSE_BLOB 2
XMLHTTPREQUEST_RESPONSE_DOCUMENT 3
XMLHTTPREQUEST_RESPONSE_JSON 4
XMLHTTPREQUEST_RESPONSE_STRING 0
Z_COMPRESSION_BZIP2 0x1
Z_COMPRESSION_GZIP 0x2
Z_COMPRESSION_NONE 0x3
Z_COMPRESSION_ZLIB 0x0
bind bind_
exports {}
loaded_packages {}
mat4 cc.mat4 or {}

====== ccexp


VideoPlayerEvent
COMPLETED 3,
PAUSED 1,
PLAYING 0,
STOPPED 2,

====== ccs


InnerActionType
LoopAction 0,
NoLoopAction 1,
SingleFrame 2,
MovementEventType
complete 1,
loopComplete 2,
start 0,
ObjectFactory class("ObjectFactory")
ObjectFactory._instance nil
ObjectFactory._typeMap nil
TInfo class("TInfo")
TInfo._className ""
TInfo._fun nil
TriggerMng class("TriggerMng")
TriggerMng._eventTriggers nil
TriggerMng._instance nil
TriggerMng._movementDispatches nil
TriggerMng._triggerObjs nil
TriggerObj class("TriggerObj")
TriggerObj._acts {}
TriggerObj._cons {}
TriggerObj._enable false
TriggerObj._id 0
TriggerObj._vInt {}

====== ccui


LayoutComponent.HorizontalEdge
Center 3,
Left 1,
None 0,
Right 2,
LayoutComponent.VerticalEdge
Bottom 1,
Center 3,
None 0,
Top 2,
ListViewDirection
horizontal 2,
none 0,
vertical 1,
ListViewEventType
ONSELECTEDITEM 1,
ListViewGravity
bottom 4 ,
centerHorizontal 2,
centerVertical 5,
left 0,
right 1,
top 3,
ListViewMoveDirection
down 2,
left 3,
none 0,
right 4,
up 1,
LoadingBarDirection { LEFT = 0, RIGHT = 1}
PVTouchDir
touchLeft 0,
touchRight 1,
PageViewEventType
turning 0,
PositionType
absolute 0,
percent 1,
ScrollViewDir
both 3,
horizontal 2,
none 0,
vertical 1,
ScrollViewMoveDir
down 2,
left 3,
none 0,
right 4,
up 1,
ScrollviewEventType
bounceBottom 6,
bounceLeft 7,
bounceRight 8,
bounceTop 5,
scrollToBottom 1,
scrollToLeft 2,
scrollToRight 3,
scrollToTop 0,
scrolling 4,
SliderEventType {percentChanged = 0}
TextType
SYSTEM 0,
TTF 1,

FUNCTIONS

M

destroyInstance

getEffectsVolume

getInstance

getMusicVolume

isMusicPlaying

pauseAllEffects

pauseEffect

pauseMusic

playEffect

playMusic

preloadEffect

preloadMusic

resumeAllEffects

resumeEffect

resumeMusic

rewindMusic

setEffectsVolume

setMusicVolume

stopAllEffects

stopEffect

stopMusic

unloadEffect

willPlayMusic
audio

getMusicVolume

getSoundsVolume

isMusicPlaying

pauseAllSounds

pauseMusic

pauseSound

playMusic

playSound

preloadMusic

preloadSound

resumeAllSounds

resumeMusic

resumeSound

rewindMusic

setMusicVolume

setSoundsVolume

stopAllSounds

stopMusic

stopSound

unloadSound
bit

_and

_b2d

_d2b

_not

_or

_rshift
cc

AnimationFrameData

PhysicsMaterial

PointSprite

Quad2

Quad3

RPerp

T2F_Quad

V2F_C4B_T2F

V2F_C4B_T2F_Quad

V2F_C4F_T2F

V2F_C4F_T2F_Quad

V3F_C4B_T2F

V3F_C4B_T2F_Quad

Vertex3F

blendFunc

c3b

c4b

c4f

clampf

convertColor

disable_global

load

mat4.createIdentity

mat4.createRotation

mat4.createTranslation

mat4.decompose

mat4.getInversed

mat4.multiply

mat4.new

mat4.transformVector

p

pAdd

pCross

pDistanceSQ

pDot

pForAngle

pFromSize

pFuzzyEqual

pGetAngle

pGetClampPoint

pGetDistance

pGetIntersectPoint

pGetLength

pIsLineIntersect

pIsSegmentIntersect

pLengthSQ

pLerp

pMidpoint

pMul

pNormalize

pPerp

pProject

pRotate

pRotateByAngle

pSub

pToAngleSelf

pUnrotate

quaternion

rect

rectContainsPoint

rectEqualToRect

rectGetMaxX

rectGetMaxY

rectGetMidX

rectGetMidY

rectGetMinX

rectGetMinY

rectIntersection

rectIntersectsRect

rectUnion

register

setmethods

size

tex2F

unbind

unsetmethods

vec3

vec3normalize

vec4

vertex2F
ccs

AnimationInfo

ObjectFactory.destroyInstance

ObjectFactory.getInstance

ObjectFactory:createObject

ObjectFactory:ctor

ObjectFactory:registerType

TInfo:ctor

TriggerMng.destroyInstance

TriggerMng.getInstance

TriggerMng:add

TriggerMng:ctor

TriggerMng:get

TriggerMng:getTriggerObj

TriggerMng:isEmpty

TriggerMng:parse

TriggerMng:remove

TriggerMng:removeAll

TriggerMng:removeObjByEvent

TriggerMng:removeTriggerObj

TriggerMng:triggerMngVersion

TriggerObj.extend

TriggerObj:ctor

TriggerObj:detect

TriggerObj:done

TriggerObj:getEvents

TriggerObj:getId

TriggerObj:init

TriggerObj:removeAll

TriggerObj:serialize

TriggerObj:setEnable

registerTriggerClass

sendTriggerEvent
display

getAnimationCache

getImage

getRunningScene

loadImage

loadSpriteFrames

newAnimation

newFrames

newLayer

newNode

newScene

newSprite

newSpriteFrame

removeAnimationCache

removeImage

removeSpriteFrame

removeSpriteFrames

removeUnusedSpriteFrames

runScene

setAnimationCache

setAutoScale

setTexturePixelFormat

wrapScene
gl

attachShader

bindBuffer

bindFramebuffer

bindRenderBuffer

bindTexture

compileShader

createBuffer

createFramebuffer

createProgram

createRenderbuffer

createShader

createTexture

deleteBuffer

deleteFramebuffer

deleteProgram

deleteRenderbuffer

deleteShader

deleteTexture

getActiveAttrib

getActiveUniform

getAttachedShaders

getAttribLocation

getProgramParameter

getShaderInfoLog

getShaderParameter

getUniform

getUniformLocation

glNodeCreate

linkProgram

shaderSource

useProgram
io

exists

filesize

pathinfo

readfile

writefile
luaj

callStaticMethod
luaoc

callStaticMethod
math

angle2radian

newrandomseed

radian2angle

round
string

formatnumberthousands

htmlspecialchars

ltrim

nl2br

restorehtmlspecialchars

rtrim

split

text2html

trim

ucfirst

urldecode

urlencode

utf8len
table

filter

indexof

insertto

keyof

keys

map

merge

nums

removebyvalue

unique

values

walk
transition

create

execute

fadeIn

fadeOut

fadeTo

moveBy

moveTo

newEasing

pauseTarget

removeAction

resumeTarget

rotateBy

rotateTo

scaleTo

sequence

stopTarget

====== M


destroyInstance () AudioEngine.lua(107)
getEffectsVolume () AudioEngine.lua(19)
getInstance () AudioEngine.lua(103)
getMusicVolume () AudioEngine.lua(11)
isMusicPlaying () AudioEngine.lua(15)
pauseAllEffects () AudioEngine.lua(47)
pauseEffect (handle) AudioEngine.lua(87)
pauseMusic () AudioEngine.lua(95)
playEffect (filename, isLoop) AudioEngine.lua(59)
playMusic (filename, isLoop) AudioEngine.lua(39)
preloadEffect (filename) AudioEngine.lua(79)
preloadMusic (filename) AudioEngine.lua(51)
resumeAllEffects (handle) AudioEngine.lua(91)
resumeEffect (handle) AudioEngine.lua(99)
resumeMusic () AudioEngine.lua(55)
rewindMusic () AudioEngine.lua(67)
setEffectsVolume (volume) AudioEngine.lua(83)
setMusicVolume (volume) AudioEngine.lua(23)
stopAllEffects () AudioEngine.lua(7)
stopEffect (handle) AudioEngine.lua(27)
stopMusic (isReleaseData) AudioEngine.lua(31)
unloadEffect (filename) AudioEngine.lua(75)
willPlayMusic () AudioEngine.lua(71)

====== audio


getMusicVolume () audio.lua(29)
getSoundsVolume () audio.lua(101)
isMusicPlaying () audio.lua(93)
pauseAllSounds () audio.lua(140)
pauseMusic () audio.lua(72)
pauseSound (handle) audio.lua(129)
playMusic (filename, isLoop) audio.lua(53)
playSound (filename, isLoop) audio.lua(117)
preloadMusic (filename) audio.lua(45)
preloadSound (filename) audio.lua(184)
resumeAllSounds () audio.lua(158)
resumeMusic () audio.lua(79)
resumeSound (handle) audio.lua(147)
rewindMusic () audio.lua(86)
setMusicVolume (volume) audio.lua(37)
setSoundsVolume (volume) audio.lua(109)
stopAllSounds () audio.lua(176)
stopMusic (isReleaseData) audio.lua(64)
stopSound (handle) audio.lua(165)
unloadSound (filename) audio.lua(195)

====== bit


_and (a,b) bitExtend.lua(34)
_b2d (arg) bitExtend.lua(10)
_d2b (arg) bitExtend.lua(20)
_not (a) bitExtend.lua(65)
_or (a,b) bitExtend.lua(79)
_rshift (a,n) bitExtend.lua(50)

====== cc


AnimationFrameData ( _texCoords, _delay, _size) Cocos2d.lua(401)
PhysicsMaterial (_density, _restitution, _friction) Cocos2d.lua(406)
PointSprite (_pos,_color,_size) Cocos2d.lua(351)
Quad2 (_tl,_tr,_bl,_br) Cocos2d.lua(356)
Quad3 (_tl, _tr, _bl, _br) Cocos2d.lua(361)
RPerp (pt) Cocos2d.lua(125)
T2F_Quad (_bl, _br, _tl, _tr) Cocos2d.lua(396)
V2F_C4B_T2F (_vertices, _colors, _texCoords) Cocos2d.lua(366)
V2F_C4B_T2F_Quad (_bl, _br, _tl, _tr) Cocos2d.lua(381)
V2F_C4F_T2F (_vertices, _colors, _texCoords) Cocos2d.lua(371)
V2F_C4F_T2F_Quad (_bl, _br, _tl, _tr) Cocos2d.lua(391)
V3F_C4B_T2F (_vertices, _colors, _texCoords) Cocos2d.lua(376)
V3F_C4B_T2F_Quad (_tl, _bl, _tr, _br) Cocos2d.lua(386)
Vertex3F (_x,_y,_z) Cocos2d.lua(341)
blendFunc (_src, _dst) Cocos2d.lua(438)
c3b ( _r,_g,_b ) Cocos2d.lua(272)
c4b ( _r,_g,_b,_a ) Cocos2d.lua(277)
c4f ( _r,_g,_b,_a ) Cocos2d.lua(282)
clampf (value, min_inclusive, max_inclusive) Cocos2d.lua(4)
convertColor (input, typ) Cocos2d.lua(290)
disable_global () init.lua(78)
load (...) package_support.lua(33)
mat4.createIdentity () Cocos2d.lua(485)
mat4.createRotation (q, dst) Cocos2d.lua(501)
mat4.createTranslation (translation, dst) Cocos2d.lua(492)
mat4.decompose (self, scale, rotation, translation) Cocos2d.lua(481)
mat4.getInversed (self) Cocos2d.lua(469)
mat4.multiply (self, mat) Cocos2d.lua(477)
mat4.new (...) Cocos2d.lua(444)
mat4.transformVector (self, vector, dst) Cocos2d.lua(473)
p (_x,_y) Cocos2d.lua(23)
pAdd (pt1,pt2) Cocos2d.lua(31)
pCross (self,other) Cocos2d.lua(64)
pDistanceSQ (pt1,pt2) Cocos2d.lua(145)
pDot (self,other) Cocos2d.lua(68)
pForAngle (a) Cocos2d.lua(47)
pFromSize (sz) Cocos2d.lua(153)
pFuzzyEqual (pt1,pt2,variance) Cocos2d.lua(161)
pGetAngle (self,other) Cocos2d.lua(76)
pGetClampPoint (pt1,pt2,pt3) Cocos2d.lua(149)
pGetDistance (startP,endP) Cocos2d.lua(87)
pGetIntersectPoint (pt1,pt2,pt3,pt4) Cocos2d.lua(178)
pGetLength (pt) Cocos2d.lua(51)
pIsLineIntersect (A, B, C, D, s, t) Cocos2d.lua(91)
pIsSegmentIntersect (pt1,pt2,pt3,pt4) Cocos2d.lua(173)
pLengthSQ (pt) Cocos2d.lua(141)
pLerp (pt1,pt2,alpha) Cocos2d.lua(157)
pMidpoint (pt1,pt2) Cocos2d.lua(43)
pMul (pt1,factor) Cocos2d.lua(39)
pNormalize (pt) Cocos2d.lua(55)
pPerp (pt) Cocos2d.lua(121)
pProject (pt1, pt2) Cocos2d.lua(129)
pRotate (pt1, pt2) Cocos2d.lua(133)
pRotateByAngle (pt1, pt2, angle) Cocos2d.lua(169)
pSub (pt1,pt2) Cocos2d.lua(35)
pToAngleSelf (self) Cocos2d.lua(72)
pUnrotate (pt1, pt2) Cocos2d.lua(137)
quaternion (_x, _y ,_z,_w) Cocos2d.lua(434)
rect (_x,_y,_width,_height) Cocos2d.lua(193)
rectContainsPoint ( rect, point ) Cocos2d.lua(231)
rectEqualToRect (rect1,rect2) Cocos2d.lua(197)
rectGetMaxX (rect) Cocos2d.lua(207)
rectGetMaxY (rect) Cocos2d.lua(219)
rectGetMidX (rect) Cocos2d.lua(211)
rectGetMidY (rect) Cocos2d.lua(223)
rectGetMinX (rect) Cocos2d.lua(215)
rectGetMinY (rect) Cocos2d.lua(227)
rectIntersection ( rect1, rect2 ) Cocos2d.lua(260)
rectIntersectsRect ( rect1, rect2 ) Cocos2d.lua(242)
rectUnion ( rect1, rect2 ) Cocos2d.lua(251)
register (name, package) package_support.lua(29)
setmethods (target, component, methods) package_support.lua(100)
size ( _width,_height ) Cocos2d.lua(188)
tex2F (_u,_v) Cocos2d.lua(346)
unbind (target, ...) package_support.lua(84)
unsetmethods (target, methods) package_support.lua(109)
vec3 (_x, _y, _z) Cocos2d.lua(410)
vec3normalize (vec3) Cocos2d.lua(418)
vec4 (_x, _y, _z, _w) Cocos2d.lua(414)
vertex2F (_x,_y) Cocos2d.lua(336)

====== ccs


AnimationInfo (_name, _startIndex, _endIndex) CocoStudio.lua(386)
ObjectFactory.destroyInstance () CocoStudio.lua(64)
ObjectFactory.getInstance () CocoStudio.lua(56)
ObjectFactory:createObject (classname) CocoStudio.lua(68)
ObjectFactory:ctor () CocoStudio.lua(52)
ObjectFactory:registerType (t) CocoStudio.lua(78)
TInfo:ctor (c,f) CocoStudio.lua(34)
TriggerMng.destroyInstance () CocoStudio.lua(242)
TriggerMng.getInstance () CocoStudio.lua(234)
TriggerMng:add (event,triggerObj) CocoStudio.lua(282)
TriggerMng:ctor () CocoStudio.lua(228)
TriggerMng:get (event) CocoStudio.lua(274)
TriggerMng:getTriggerObj (id) CocoStudio.lua(278)
TriggerMng:isEmpty () CocoStudio.lua(376)
TriggerMng:parse (jsonStr) CocoStudio.lua(253)
TriggerMng:remove (event, obj) CocoStudio.lua(313)
TriggerMng:removeAll ( ) CocoStudio.lua(302)
TriggerMng:removeObjByEvent (event, obj) CocoStudio.lua(340)
TriggerMng:removeTriggerObj (id) CocoStudio.lua(361)
TriggerMng:triggerMngVersion () CocoStudio.lua(249)
TriggerObj.extend (target) CocoStudio.lua(89)
TriggerObj:ctor () CocoStudio.lua(99)
TriggerObj:detect () CocoStudio.lua(111)
TriggerObj:done () CocoStudio.lua(127)
TriggerObj:getEvents () CocoStudio.lua(218)
TriggerObj:getId () CocoStudio.lua(210)
TriggerObj:init () CocoStudio.lua(103)
TriggerObj:removeAll () CocoStudio.lua(141)
TriggerObj:serialize (jsonValue) CocoStudio.lua(160)
TriggerObj:setEnable (enable) CocoStudio.lua(214)
registerTriggerClass (className, createFunc) CocoStudio.lua(26)
sendTriggerEvent (event) CocoStudio.lua(11)

====== display


getAnimationCache (name) display.lua(528)
getImage (imageFilename) display.lua(486)
getRunningScene () display.lua(279)
loadImage (imageFilename, callback) display.lua(477)
loadSpriteFrames (dataFilename, imageFilename, callback) display.lua(495)
newAnimation (...) display.lua(458)
newFrames (pattern, begin, length, isReversed) display.lua(430)
newLayer (...) display.lua(287)
newNode () display.lua(283)
newScene (name, params) display.lua(227)
newSprite (source, x, y, params) display.lua(331)
newSpriteFrame (source, ...) display.lua(412)
removeAnimationCache (name) display.lua(532)
removeImage (imageFilename) display.lua(491)
removeSpriteFrame (imageFilename) display.lua(516)
removeSpriteFrames (dataFilename, imageFilename) display.lua(509)
removeUnusedSpriteFrames () display.lua(536)
runScene (newScene, transition, time, more) display.lua(268)
setAnimationCache (name, animation) display.lua(524)
setAutoScale (configs) display.lua(141)
setTexturePixelFormat (imageFilename, format) display.lua(520)
wrapScene (scene, transition, time, more) display.lua(245)

====== gl


attachShader ( program, shader ) Opengl.lua(189)
bindBuffer ( target,buffer ) Opengl.lua(116)
bindFramebuffer (target, buffer) Opengl.lua(139)
bindRenderBuffer (target, buffer) Opengl.lua(127)
bindTexture (target, texture) Opengl.lua(105)
compileShader (shader) Opengl.lua(172)
createBuffer () Opengl.lua(11)
createFramebuffer ( ) Opengl.lua(23)
createProgram () Opengl.lua(29)
createRenderbuffer () Opengl.lua(17)
createShader (shaderType) Opengl.lua(35)
createTexture () Opengl.lua(5)
deleteBuffer (buffer) Opengl.lua(52)
deleteFramebuffer (buffer) Opengl.lua(72)
deleteProgram ( program ) Opengl.lua(82)
deleteRenderbuffer (buffer) Opengl.lua(62)
deleteShader (shader) Opengl.lua(93)
deleteTexture (texture) Opengl.lua(42)
getActiveAttrib ( program, index ) Opengl.lua(260)
getActiveUniform ( program, index ) Opengl.lua(271)
getAttachedShaders (program) Opengl.lua(283)
getAttribLocation (program, name ) Opengl.lua(236)
getProgramParameter (program, e) Opengl.lua(213)
getShaderInfoLog ( shader ) Opengl.lua(184)
getShaderParameter (shader, e) Opengl.lua(180)
getUniform (program, location) Opengl.lua(152)
getUniformLocation ( program, name ) Opengl.lua(248)
glNodeCreate () Opengl.lua(295)
linkProgram ( program ) Opengl.lua(201)
shaderSource (shader, source) Opengl.lua(176)
useProgram (program) Opengl.lua(225)

====== io


exists (path) functions.lua(346)
filesize (path) functions.lua(403)
pathinfo (path) functions.lua(377)
readfile (path) functions.lua(355)
writefile (path, content, mode) functions.lua(365)

====== luaj


callStaticMethod (className, methodName, args, sig) luaj.lua(28)

====== luaoc


callStaticMethod (className, methodName, args) luaoc.lua(6)

====== math


angle2radian (angle) functions.lua(337)
newrandomseed () functions.lua(315)
radian2angle (radian) functions.lua(342)
round (value) functions.lua(331)

====== string


formatnumberthousands (num) functions.lua(625)
htmlspecialchars (input) functions.lua(529)
ltrim (input) functions.lua(569)
nl2br (input) functions.lua(543)
restorehtmlspecialchars (input) functions.lua(536)
rtrim (input) functions.lua(573)
split (input, delimiter) functions.lua(555)
text2html (input) functions.lua(547)
trim (input) functions.lua(577)
ucfirst (input) functions.lua(582)
urldecode (input) functions.lua(598)
urlencode (input) functions.lua(589)
utf8len (input) functions.lua(605)

====== table


filter (t, fn) functions.lua(498)
indexof (array, value, begin) functions.lua(457)
insertto (dest, src, begin) functions.lua(445)
keyof (hashtable, value) functions.lua(464)
keys (hashtable) functions.lua(423)
map (t, fn) functions.lua(486)
merge (dest, src) functions.lua(439)
nums (t) functions.lua(415)
removebyvalue (array, value, removeall) functions.lua(471)
unique (t, bArray) functions.lua(504)
values (hashtable) functions.lua(431)
walk (t, fn) functions.lua(492)

====== transition


create (action, args) transition.lua(66)
execute (target, action, args) transition.lua(100)
fadeIn (target, args) transition.lua(123)
fadeOut (target, args) transition.lua(129)
fadeTo (target, args) transition.lua(135)
moveBy (target, args) transition.lua(115)
moveTo (target, args) transition.lua(107)
newEasing (action, easingName, more) transition.lua(52)
pauseTarget (target) transition.lua(201)
removeAction (action) transition.lua(189)
resumeTarget (target) transition.lua(207)
rotateBy (target, args) transition.lua(176)
rotateTo (target, args) transition.lua(169)
scaleTo (target, args) transition.lua(147)
sequence (actions) transition.lua(183)
stopTarget (target) transition.lua(195)

BASE CLASS (Maybe unresolved)

cc

AABB cc.AABB
Application cc.Application
AsyncTaskPool cc.AsyncTaskPool
CSLoader cc.CSLoader
Controller cc.Controller
Device cc.Device
Director cc.Director
FileUtils cc.FileUtils
GLNode cc.GLNode
OBB cc.OBB
PhysicsContactPostSolve cc.PhysicsContactPostSolve
PhysicsContactPreSolve cc.PhysicsContactPreSolve
PhysicsDebugDraw cc.PhysicsDebugDraw
PhysicsJoint cc.PhysicsJoint
PhysicsWorld cc.PhysicsWorld
Ray cc.Ray
Ref cc.Ref
SimpleAudioEngine cc.SimpleAudioEngine
Sprite3DCache cc.Sprite3DCache
TMXMapInfo cc.TMXMapInfo
TransitionEaseScene cc.TransitionEaseScene
UserDefault cc.UserDefault
WebSocket cc.WebSocket

ccexp

AudioEngine ccexp.AudioEngine
AudioProfile ccexp.AudioProfile

ccs

ActionTimelineCache ccs.ActionTimelineCache
CustomGUIReader ccs.CustomGUIReader
SceneReader ccs.SceneReader

ccui

Helper ccui.Helper

sp