#pragma once #include "HelloWorldScene.h" #include "AppDelegate.h" #include class KeyPressed : public cocos2d::Layer { public: void Pressed(cocos2d::EventKeyboard::KeyCode keyCode, cocos2d::Event *event); void Released(cocos2d::EventKeyboard::KeyCode keyCode, cocos2d::Event *event); cocos2d::EventKeyboard::KeyCode GetCode() { return code; }; private: //Vector vv; cocos2d::EventKeyboard::KeyCode code; cocos2d::Event *e; };