#include "KeyPressed.h" #include "../cocos2d.h" #define COCOS2D_DEBUG 1 void KeyPressed::Pressed(cocos2d::EventKeyboard::KeyCode keyCode, cocos2d::Event *event) { e = event; code = keyCode; } void KeyPressed::Released(cocos2d::EventKeyboard::KeyCode keyCode, cocos2d::Event *event) { }