#include "HelloWorldScene.h" #include "../proj.win32/KeyPressed.h" #define COCOS2D_DEBUG 1 void static crt(cocos2d::Touch *, cocos2d::Event*); KeyPressed static key; USING_NS_CC; static int n = 0; static bool flag = false; Scene* HelloWorld::createScene() { // 'scene' is an autorelease object auto scene = Scene::create(); // 'layer' is an autorelease object auto layer = HelloWorld::create(); // add layer as a child to scene scene->addChild(layer); // return the scene return scene; } // on "init" you need to initialize your instance bool HelloWorld::init() { ////////////////////////////// // 1. super init first //this->scheduleUpdate(); if ( !Layer::init() ) { return false; } Size visibleSize = Director::getInstance()->getVisibleSize(); Vec2 origin = Director::getInstance()->getVisibleOrigin(); auto clear = MenuItemImage::create( "clear.png", "clear.png", CC_CALLBACK_1(HelloWorld::close, this)); clear->setScale(0.25f); //CCLOG("%f , %f", clear->getScaleX(),clear->bo); clear->setPosition(Vec2(origin.x + visibleSize.width - clear->boundingBox().size.width/ 2, origin.y + visibleSize.height - clear->boundingBox().size.height/ 2)); auto mm = Menu::create(clear, NULL); mm->setPosition(Vec2::ZERO); this->addChild(mm, 1); auto listener1 = EventListenerTouchOneByOne::create(); // trigger when you push down listener1->onTouchBegan = [](Touch* touch, Event* event) { // your code crt(touch, event); return true; // if you are consuming it }; // trigger when moving touch listener1->onTouchMoved = [](Touch* touch, Event* event) { // your code crt(touch, event); return true; }; _eventDispatcher->addEventListenerWithSceneGraphPriority(listener1, this); // creating a keyboard event listener auto listener = EventListenerKeyboard::create(); listener->onKeyPressed = CC_CALLBACK_2(KeyPressed::Pressed, this); /*listener->onKeyReleased = [](EventKeyboard::KeyCode keyCode, Event* event) { flag = false; key.Pressed(keyCode, event, false); }; listener->onKeyPressed = [](EventKeyboard::KeyCode keyCode, Event* event) { flag = true; key.Pressed(keyCode, event, true); };*/ Director::getInstance()->getEventDispatcher()->addEventListenerWithSceneGraphPriority(listener, this); //_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this); ///////////////////////////// // 2. add a menu item with "X" image, which is clicked to quit the program // you may modify it. // add a "close" icon to exit the progress. it's an autorelease object auto closeItem = MenuItemImage::create( "CloseNormal.png", "CloseSelected.png", CC_CALLBACK_1(HelloWorld::menuCloseCallback, this)); closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2 , origin.y + closeItem->getContentSize().height/2)); // create menu, it's an autorelease object auto menu = Menu::create(closeItem, NULL); menu->setPosition(Vec2::ZERO); this->addChild(menu, 1); ///////////////////////////// // 3. add your codes below... // add a label shows "Hello World" // create and initialize a label auto label = Label::createWithTTF("Hello World", "fonts/Marker Felt.ttf", 24); // position the label on the center of the screen label->setPosition(Vec2(origin.x + visibleSize.width/2, origin.y + visibleSize.height - label->getContentSize().height)); CCLOG("%f,%f", origin.x, visibleSize.width); // add the label as a child to this layer this->addChild(label, 1); //auto emitter = ParticleFireworks::create(); //this->addChild(emitter, 10); this->scheduleUpdate(); return true; } // Implementation of the keyboard event callback function prototype /*void HelloWorld::onKeyPressed(EventKeyboard::KeyCode keyCode, Event* event) { log("Key with keycode %d pressed", keyCode); }*/ void HelloWorld::update(float dt) { if (flag == true) { auto pac = this->getChildByName("pac"); switch (key.GetCode()) { case cocos2d::EventKeyboard::KeyCode::KEY_LEFT_ARROW: case cocos2d::EventKeyboard::KeyCode::KEY_A: pac->setPosition(pac->getPositionX() - 1, pac->getPositionY()); break; case cocos2d::EventKeyboard::KeyCode::KEY_RIGHT_ARROW: case cocos2d::EventKeyboard::KeyCode::KEY_D: pac->setPosition(pac->getPositionX() + 1, pac->getPositionY()); break; case cocos2d::EventKeyboard::KeyCode::KEY_UP_ARROW: case cocos2d::EventKeyboard::KeyCode::KEY_W: pac->setPosition(pac->getPositionX(), pac->getPositionY() + 1); break; case cocos2d::EventKeyboard::KeyCode::KEY_DOWN_ARROW: case cocos2d::EventKeyboard::KeyCode::KEY_S: pac->setPosition(pac->getPositionX(), pac->getPositionY() - 1); break; } } } void HelloWorld::close(Ref* pSender) { //this->removeAllChildrenWithCleanup(true); //auto bb = this->getChildByName("pac"); //while (bb->getChildrenCount()) //CCLOG("child %d",bb->getChildrenCount()); //CCLOG("total:%d",this->getChildrenCount()); while (n) { this->removeChildByName("pac"); //this->removeChildByTag(99); n--; } //bb->removeAllChildrenWithCleanup(true); } void static crt(Touch * t, Event * e) { //std::extern HelloWorld::crt(); auto target = static_cast(e->getCurrentTarget()); //auto bb = Sprite::create(); //bb->setName("pac"); auto aa = Sprite::create(); aa->setTag(99); aa->setName("pac"); aa->setPositionX(t->getLocation().x); aa->setPositionY(t->getLocation().y); Vector animFrames(4); for (int i = 1; i <= 4; i++) { //sprintf(str, "%d.png", i); //SpriteFrame *frame =); animFrames.pushBack(SpriteFrame::create("1.png", Rect(0, 0, 80, 80))); animFrames.pushBack(SpriteFrame::create("2.png", Rect(0, 0, 80, 80))); animFrames.pushBack(SpriteFrame::create("3.png", Rect(0, 0, 80, 80))); animFrames.pushBack(SpriteFrame::create("4.png", Rect(0, 0, 80, 80))); } Animation* animation = Animation::createWithSpriteFrames(animFrames, 0.1f); aa->runAction(RepeatForever::create(Animate::create(animation))); aa->setScale(0.5f); target->addChild(aa); //target->addChild(bb); //bb->addChild(aa); n++; CCLOG("child %d", target->getChildrenCount()); } void HelloWorld::menuCloseCallback(Ref* pSender) { Director::getInstance()->end(); #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS) exit(0); #endif }