Hello!
It seems 3.3.2 is not rendering hexagonal TileMaps properly
here is how it should look, on tiledmap:
here is the cocos creator scene view:
Render view:
At first i thought it was the FIX_ARTIFACTS_BY_STRECHING_TEXEL_TMX bamboozlement all over again, but it seems this is no longer being used.
Here is a sample project:
wirewalksms.zip (1.2 MB)
I tried to build it as simple as possible with even, 16x16 hexagonal tiles that match perfectly
Tks!
I can ask engineering to have a look.
Koei
December 14, 2021, 8:50am
#4
Sorry for taking so long to reply, we have already set up a relevant issue to investigate. If there is progress, we will reply here as soon as possible.
Koei
December 16, 2021, 10:31am
#5
This is the fix pr for this problem, which can be merged.
Remember to recompile the engine for it to take effect.
committed 10:07AM - 16 Dec 21 UTC
https://docs.cocos.com/creator/3.3/manual/en/advanced-topics/engine-customization.html?q=
2 Likes
thank you!
But recompiling the engine may be a bit too much for me haha I will wait for next release.
system
closed
December 17, 2021, 11:18am
#7
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