@zhangxm
Edit: its working now I just have to remove & in [&mySprite](){}
Please help me. I have spent a lot of time to get solution for this problem. I’m getting run time error when I use lambda Sequence::create(moveToAction, jumpToAction, Repeat::create(rotateByAction, 2), shakeSequenceAction, CallFunc::create( [&treeSprite]() { treeSprite->setAnchorPoint(Point::ANCHOR_MIDDLE_BOTTOM); } ), nullptr);
I’m using Microsoft Visual Studio Express 2012.
When I click run everything compiled without any errors or warnings. Then the animation that I made played in a sequence but when it comes to CallFunc everything gets broken.
So, I have attached my Classes
and Resources
folder of my project below.
Call Stack
> cocosTransAction.exe!<lambda_d946d50cf150b6f2a06611b1bfc025c1>::operator()() Line 78 C++
cocosTransAction.exe!std::_Callable_obj<<lambda_d946d50cf150b6f2a06611b1bfc025c1>,0>::_ApplyX<void>() Line 431 C++
cocosTransAction.exe!std::_Func_impl<std::_Callable_obj<<lambda_d946d50cf150b6f2a06611b1bfc025c1>,0>,std::allocator<std::_Func_class<void,std::_Nil,std::_Nil,std::_Nil,std::_Nil,std::_Nil,std::_Nil,std::_Nil,std::_Nil,std::_Nil,std::_Nil,std::_Nil,std::_Nil> >,void,std::_Nil,std::_Nil,std::_Nil,std::_Nil,std::_Nil,std::_Nil,std::_Nil,std::_Nil,std::_Nil,std::_Nil,std::_Nil,std::_Nil>::_Do_call() Line 239 C++
cocosTransAction.exe!std::_Func_class<void,std::_Nil,std::_Nil,std::_Nil,std::_Nil,std::_Nil,std::_Nil,std::_Nil,std::_Nil,std::_Nil,std::_Nil,std::_Nil,std::_Nil>::operator()() Line 514 C++
cocosTransAction.exe!cocos2d::CallFunc::execute() Line 409 C++
cocosTransAction.exe!cocos2d::CallFunc::update(float time) Line 400 C++
cocosTransAction.exe!cocos2d::Sequence::update(float t) Line 351 C++
cocosTransAction.exe!cocos2d::ActionInterval::step(float dt) Line 124 C++
cocosTransAction.exe!cocos2d::ActionManager::update(float dt) Line 361 C++
cocosTransAction.exe!<lambda_1a2251fe36a4365aacfd6988cf1fc601>::operator()(float dt) Line 248 C++
cocosTransAction.exe!std::_Callable_obj<<lambda_1a2251fe36a4365aacfd6988cf1fc601>,0>::_ApplyX<void,float>(float && _V0) Line 431 C++
cocosTransAction.exe!std::_Func_impl<std::_Callable_obj<<lambda_1a2251fe36a4365aacfd6988cf1fc601>,0>,std::allocator<std::_Func_class<void,float,std::_Nil,std::_Nil,std::_Nil,std::_Nil,std::_Nil,std::_Nil,std::_Nil,std::_Nil,std::_Nil,std::_Nil,std::_Nil> >,void,float,std::_Nil,std::_Nil,std::_Nil,std::_Nil,std::_Nil,std::_Nil,std::_Nil,std::_Nil,std::_Nil,std::_Nil,std::_Nil>::_Do_call(float && _V0) Line 239 C++
cocosTransAction.exe!std::_Func_class<void,float,std::_Nil,std::_Nil,std::_Nil,std::_Nil,std::_Nil,std::_Nil,std::_Nil,std::_Nil,std::_Nil,std::_Nil,std::_Nil>::operator()(float _Vx0) Line 515 C++
cocosTransAction.exe!cocos2d::Scheduler::update(float dt) Line 838 C++
cocosTransAction.exe!cocos2d::Director::drawScene() Line 275 C++
cocosTransAction.exe!cocos2d::DisplayLinkDirector::mainLoop() Line 1101 C++
cocosTransAction.exe!cocos2d::Application::run() Line 92 C++
cocosTransAction.exe!wWinMain(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, wchar_t * lpCmdLine, int nCmdShow) Line 17 C++
cocosTransAction.exe!__tmainCRTStartup() Line 528 C
cocosTransAction.exe!wWinMainCRTStartup() Line 377 C
kernel32.dll!7699919f() Unknown
[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]
ntdll.dll!771aa8cb() Unknown
ntdll.dll!771aa8a1() Unknown