Windows native resolution?

So I build windows version of my game and native resolution always has the same small size, no matter what design resolution I use on canvas.

And my maximize button is always off so I cant maximize it. Is there any setting I have to teak on Creator?
Anyone with experience on windows builds?

You can change the window size in AppDelegate.cpp.

glview = GLViewImpl::createWithRect("examplecases", Rect(0,0,900,640));
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And the maximize button to be active?

@dumganhar Do you know how to support maximize button?

Currently, we don’t support changing resolution while game is running.

And how can I start the game in fullscreen windowless?

Try to use GLView::createWithFullScreen instead of GLView::createWithRect in AppDelegate.cpp.

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