Windows 10 mediaElement c++ (paid gig!)?

Hi, I have some code from here (Using Windows MediaElement to play local Video) to work with the mediaElement in c++. It works and allows me to play a video full screen. I would like some advice on how to position it correctly within m_panel (so I can get it to fit in at a given position) within my scene. Also how to implement the callback and stop/pause etc. As this is for a real project I would be happy to pay real money!

Any interest?

Thanks. Katie.

Can you not add a Scene or Layer m_panel and call setPosition()?

On what ? Here is the code I have so far. I think m_panel is like the openGLView shared panel. Are you suggesting I create a new OpenGLView and position it within my scene? I’m a bit out of my depth so any help would be great :slight_smile:

void TVModal::initSprites() {

const std::string &url = "ms-appx:///mov_bbb.mp4";

auto dispatcher = cocos2d::GLViewImpl::sharedOpenGLView()->getDispatcher();
m_panel = cocos2d::GLViewImpl::sharedOpenGLView()->getPanel();

if (dispatcher->GetType() && m_panel->GetType()) {

	dispatcher->RunAsync(Windows::UI::Core::CoreDispatcherPriority::Normal, ref new DispatchedHandler([this, url]() {

		double height = m_panel->ActualHeight;
		double width = m_panel->ActualWidth;

		auto mediaElement = ref new Windows::UI::Xaml::Controls::MediaElement();
		Windows::Foundation::Uri^ uri = ref new Windows::Foundation::Uri("ms-appx:///mov_bbb.mp4");
		mediaElement->Source = uri;

		mediaElement->AutoPlay = true;
		mediaElement->IsFullWindow = false;
		mediaElement->Name = "Intro";
		mediaElement->IsMuted = false;

		m_panel->Children->Append(mediaElement);
		
		log("play");

	}));
}

}