Here is the code which I used to create node and try to add component sprite runtime in node.
I have also added node as child to current node which is already shown in scene. spriteFrame also getting load properly as I have seen in debug console of the chrome.
const runtimeNode = new Node('runtimenode');
resources.load('test_assets/customimage/spriteFrame',SpriteFrame,function(err,spriteFrame){
if(err){
console.log(err);
return false;
}
runtimeNode.addComponent(Sprite).spriteFrame = spriteFrame;
});
this.node.addChild(runtimeNode);
Let me know if someone already face same issue. let me know if I doing wrong here.