Since working with Zindexes in 2D Cocos Creator games are a bit cumbersome, since it is basically just about rendering order (order of nodes) that decides how it is rendered, I thought it would be nice to use 3D nodes instead.
This sadly didn’t work at all, here is an example that I made. Why couldn’t this be working? I of course get it to work with 3D objects, but why not with 2D as well? or am I doing it wrong?