Hi everyone,
I am starting a new project in Cocos Creator focused in 3D, and had some problems:
- When creating two cubes (1, 1, 1 scale) and a Directional Light with Hard shadows, the shadows don’t seen to work. I turned on the receive and cast shadow options in both.
By testing the example cases, the light/shadow seems to work when the objects scale is really larger (like a 100, 100, 100 cube), but this setting makes the editor unresponsive (due to scene size) and I think that physics will also be affected
So here is the question:
- What is the correct setup for a 3D project with lighting/shadow and physics? Should I consider the default cube a 1meter size?
Or do I need to multiply all my game units, raise the camera near and far views and try to work like that manually tweaking the physics.
Or there is some setting to make the shadow work with the default units (what I think is a 1,1,1 default cube is 1Meter unit)
Thanks