Hi, we are using AudioEngine to play background music in MP3 format and we are having a problem with some files. A weird sound artifact can be heard a second just after the sound start.
The problem can only be heard in iOS, Android is fine.
We tried cutting the mp3 into a smaller file and the artifact disappeared. Also if we use .wav files the artifact disappear.
We are also using cocos2d-x v3.09 but we tested it on v3.12 and the issue persist.
Hi @lito88
I have similar problem with .mp3 soundtracks and AudioEngine.
I have (rare) audio artifact especially when the game goes in background.
With iOS 8.4 audio was fine, I stared to hear the problem with iOS 9.3.3!
Hi all, we didn’t solve it yet I guess now that this seems to be a problem the cocos2d team might take a look at this, we also uploaded an example of the sound problem.
it would be nice that if someone find a solution to post it here. We will do it if we found one.
I am having a strange issue related to AudioEngine on iOS. I have implemented Hotline in my game. And when i close the hotline and come back to game then the AudioEngine stops and do not play any sound. Cocos2d-x version is 3.10. Will this get resolved if i upgrade it to 3.13.1 and does it support cocostudio .csb file. And yes all audio files are .mp3.