When we don’t see any latest roadmap about v4 or v3, but instead the Creator releases, we really concerned.
When we know it seems not ready for supporting the industrial graphics API, Vulkan, we really concerned.
(Not just chasing the fashion, it really raises the performances, I think every developer would concerned.)
When we saw Cocos Studio failed, and another similar product Creator appeared, and it closes sources just like Studio, encapsulated the building process of game just like Unity, we really concerned.
When we found Cocos2d-x can’t import FBX file directly still, get a wrong rendering result after we convert a FBX to C3T/C3B, and we need further debugging with the engine, while Unity can use it directly, we really concerned.
(We should report this bug first, sorry about that. We’ll do it right away. Though that bug shouldn’t be happened.)
We know you just need developers using it and spreading it out. We also glad to hear that you have sufficient staff and fund, we really do. We’ll stick with it of course, and hoping you can have more discussion internally to consider the future and the role of the Creator.