[Video attached] Rollback Netcode on websocket with a Multiplayer Platformer game demo open sourced

Rollback Netcode on websocket with a Multiplayer Platformer game demo open sourced at

(Golang+GopherJs+CocosCreator). The following video is recorded over INTERNET using an input delay of 4 frames and it feels SMOOTH when playing!

internet_fireball_wallmoveset_spedup

For full video please click here

Notable Features

  • Backend dynamics toggle
  • Recovery upon reconnection (only if backend dynamics is ON)
  • Automatically correction for “slow ticker”, especially “active slow ticker” which is well-known to be a headache for input synchronization
  • Frame data logging toggle for both frontend & backend, useful for debugging out of sync entities when developing new features
1 Like

Thank you for sharing your game

Updated to v0.9.19, drastically reduced rollback spikes due to “turn-around” movements, please checkout the demo videos below