(redBox is a child of the scene)
Parent and Child relationship Visualized
(Changed variable naming, simplified)
(redBox is a child of the scene)
Parent and Child relationship Visualized
(Changed variable naming, simplified)
Show us the actual code because a screenshot of code never shows the whole picture. You must have more code than that.
clone new greenBox
I suppose, sure but that shouldn’t need to happen.
you can set parent green box
Ideally yes that’s a solution but I have a feeling there is more code than we have been shown here.
Sorry for the late reply and bad English
(I simplified the visualization before, so there is a lot more code. I will show it.)
Here is the part of the code. (I modified the names because it was weird.)
(explanation)
redbox is a cocos2d::Sprite3D*, it is a single sprite
yellowBoxVector is a cocos2d::Vector<cocos2d::Sprite3D*>, it contains many sprites
greenBoxVector is a cocos2d::Vector<cocos2d::Sprite3D*>, it contains many sprites
redBox->removeChild(greenBoxVector.at(0));
yellowBoxVector.at(0)->addChild(greenBoxVector.at(0));
If I use cocos2d::Sprite3D*
and not cocos2d::Vector<cocos2d::Sprite3D*>
, the bug don’t occur. Is there a way to avoid the bug? (I have to use cocos2d::Vector<cocos2d::Sprite3D*>
because I have to contain cloned sprites.)
Am I using the cocos2d::Vector<cocos2d::Sprite3D*>
wrong? (I think I am using it wrong.)
Should I post the full code?
How do you clone it? Is there a specific way?
the box is a cocos2d::Sprite3D*
(sorry I didn’t write the info)
I’m really sorry for wasting your time
I was really dumb, it is not a bug.
It’s just the addChild
executed multiple times so it showed the error.
Just a tip, you can also do this to remove it from the parent without actually needing to know which node is the parent:
greenBoxVector.at(0)->removeFromParent();
Woah, I needed that too!
Thanks for the tip :D
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