VCRUNTIME140D.dll websockets

regarding this topic:

Does anyone know what is the pull request where websockets was fixed?

@R101 @slackmoehrle @LaudemPax

I would like to apply same solution to the engine so when it is updated i wont have to deal again with this problem.

thanks!

I’m almost certain I passed the changes on to someone else, but I can’t remember who nor what the outcome was. I still have the modified files on my system, so I’ll see about adding a github pull request with the changes, and at the very least then you should be able to compile the Windows libraries yourself if need be.

The repository has had some changes since March 2019, so I’ll need to merge those in first and test it out again.

EDIT:
It seems like the relevant 3rd party libraries have already been updated to release versions: https://github.com/cocos2d/cocos2d-x-3rd-party-libs-bin/pull/354

The cocos2d-x-3rd-party-libs-bin repo is the one being used for the current version of Cocos2d-x, and the other repo at https://github.com/cocos2d/cocos2d-x-external with CMake support seems to be a work in progress, but hasn’t been updated for a while.

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