On the PC, I’ve always preferred to have NO ‘resource’ files copied from the resources directory into anywhere else each time I’d run the app/game. Up until Cocos2d-x 4.0, it was fairly straightforward to fix the issue each time just by backing out the changes from this commit: https://github.com/cocos2d/cocos2d-x/pull/10431/files, and then doing a few other tweaks here and there (remove the post build ‘copy’ event in VS, etc) to run the app or game using the resources right there where they already are in the resource directory.
What I am wondering is if somebody could point me to the relevant location for that - using Cocos2dx 4.0. I realize that all of that seems to be done using ‘CMake’ in this version - so I am finally biting the bullet and trying to learn how it works and how to use it. There seems to be a lot of CMake related files, and I’ve looked through them all and see spots that look related, but it is kind of daunting for a CMake noob. If somebody knew the exact file(s) that might deal with this one specific particular issue, it would be a great help as I get my feet wet learning CMake and how to use it with Cocos2d.
Thanks in advance!