Hello Devs,
Label shadow is working when running the game on windows 10 but when I create the build on Android devices, font is rendering but without label shadow.
Any idea what’s wrong?
Best Regards.
Hello Devs,
Label shadow is working when running the game on windows 10 but when I create the build on Android devices, font is rendering but without label shadow.
Any idea what’s wrong?
Best Regards.
Sorry,this feature not support windows , mac, ios , native platform. web and minigame platform can support.
Hello! If this issue is actual for you, you could do this:
vec4 original = texture(texture, v_uv0);
vec4 shadow = texture(texture, v_uv0 + vec2(0.0, -0.1));
shadow.rgb = vec3(0.0);
gl_FragColor = original + shadow;
It works correctly on all platforms.