It work nice with non compressed image like RGBA8888 in Cocos2d-x.
I want to use a .plist of .pvr images, created in TexturePacker, and use it inside CocoStudio… but it say “unsupported .plist type” and if I add an individual .pvr image it say “the image is corrupted”.
So my question is, is possible to import mipmapped .pvr images for CocoStudio animations?
I currently wonder about the “unsupported .plist type”.
Which exporter did you use? For CocoStudio you should use the “old” cocos2d exporter.
Mipmaps are a bit dangerous with sprite sheets. You have to use some big values for extrude / padding. Otherweise sprites might bleed into their neighbors.
I’m using “old” cocos2d exporter. I found that CocoStudio doesn’t support .pvr texture files, so I exported to .png and now it work. The problem now is that mipmap is not working in Cocos2d-x.
I’m using:
auto butt1 = (Sprite *)butt->getChildByName(“Wing1”)->getChildByName(“ala1”);