I just migrated my project from cocos v3.12 to v3.15.1 (yeah, I know there is v3.17 :P). Everything compiles and runs well (60FPS), but I noticed that number of draw calls in one of my screen increased drastically (at least x2). I haven’t changed anything in my code. In that screen I am using ScrollView, 6 DrawNodes (with a lot of drawn lines on every draw node, I draw all lines only once), one particle system and lots of sprites. All sprites use the same spritesheet and every node has the same Z (0).
So, where should I look for? Maybe I should change something in my code?