Update: We need help testing v3.17 (it's only a few weeks away)

Update: We need help testing v3.17 (it's only a few weeks away)
0.0 0

#41

Let me take a look at how we can improve and make sure everything is working as expected. I’ll get back by tonight my time.

One thing I will say is that I will try to find a solution that works through android studio since from what I’ve heard, cocos console will be deprecated soon.

@zhangxm @slackmoehrle Correct me if I am wrong about coocs console being deprecated


#42

I don’t think cocos console is being deprecated. I think what you might mean is that Android development via the command-line has been deprecated and now proj.android is an Android Studio project.


#43

@mozartalouis A bit updates - https://github.com/cocos2d/cocos2d-x/pull/18154

So [CMake] One build system to rule them all. Because cross-platform libs need cross-platform build systems for prebuilts I hope cmake will be used in near future…


#44

Update: V3.17 is a few weeks away.


#45

Found problem: “cocos gen-libs” does not work for latest commit 9275dda539d61e4a1ca9fba48ae53becff35d047

20:09:58 g:\j\A>cocos gen-libs -p android -m release --ap android-15 --app-abi armeabi-v7a:x86 
20:09:58 running: 'g:\j\A\external\cocos2d-x\tools/cocos2d-console/bin\cocos.bat compile -s g:\j\A\external\cocos2d-x\tests/cpp-empty-test -p android --mode release --app-abi armeabi-v7a:x86 --ap android-15'
20:09:58 
20:10:00 Building mode: release
20:10:00 Using Android Studio project : g:\j\A\external\cocos2d-x\tests\cpp-empty-test\proj.android
20:10:00 Building apk...
20:10:00 Please input the absolute/relative path of '.keystore' file:
20:10:00 Traceback (most recent call last):
20:10:00   File "g:\j\A\external\cocos2d-x\tools\cocos2d-console\bin\/cocos.py", line 1072, in <module>
20:10:00     run_plugin(command, argv, plugins)
20:10:00   File "g:\j\A\external\cocos2d-x\tools\cocos2d-console\bin\/cocos.py", line 961, in run_plugin
20:10:00     plugin.run(argv, dependencies_objects)
20:10:00   File "g:\j\A\external\cocos2d-x\tools\cocos2d-console\plugins\plugin_compile\project_compile.py", line 1519, in run
20:10:00     self.build_android()
20:10:00   File "g:\j\A\external\cocos2d-x\tools\cocos2d-console\plugins\plugin_compile\project_compile.py", line 537, in build_android
20:10:00     self.apk_path = builder.do_build_apk(build_mode, self._no_apk, output_dir, self._custom_step_args, self._ap, self)
20:10:00   File "g:\j\A\external\cocos2d-x\tools\cocos2d-console\plugins\plugin_compile\build_android.py", line 555, in do_build_apk
20:10:00     self._gather_sign_info()
20:10:00   File "g:\j\A\external\cocos2d-x\tools\cocos2d-console\plugins\plugin_compile\build_android.py", line 587, in _gather_sign_info
20:10:00     inputed = self._get_user_input(MultiLanguage.get_string('COMPILE_TIP_INPUT_KEYSTORE'))
20:10:00   File "g:\j\A\external\cocos2d-x\tools\cocos2d-console\plugins\plugin_compile\build_android.py", line 617, in _get_user_input
20:10:00     ret = raw_input()
20:10:00 EOFError: EOF when reading a line
20:10:00 Error running command, return code: 1.

#46

I get further than you, but I am using android-22

BUILD SUCCESSFUL in 8m 3s
54 actionable tasks: 25 executed, 29 up-to-date
Move apk to /Users/dubb/Cocos/cocos2d-x/tests/cpp-empty-test/bin/debug/android
Build succeed.
Traceback (most recent call last):
  File "/Users/dubb/Cocos/cocos2d-x/tools/cocos2d-console/bin/cocos.py", line 1072, in <module>
    run_plugin(command, argv, plugins)
  File "/Users/dubb/Cocos/cocos2d-x/tools/cocos2d-console/bin/cocos.py", line 961, in run_plugin
    plugin.run(argv, dependencies_objects)
  File "/Users/dubb/Cocos/cocos2d-x/tools/cocos2d-console/plugins/plugin_generate/gen_libs.py", line 79, in run
    self.compile()
  File "/Users/dubb/Cocos/cocos2d-x/tools/cocos2d-console/plugins/plugin_generate/gen_libs.py", line 176, in compile
    self.compile_android()
  File "/Users/dubb/Cocos/cocos2d-x/tools/cocos2d-console/plugins/plugin_generate/gen_libs.py", line 368, in compile_android
    cocos.copy_files_with_config(copy_cfg, obj_dir, android_out_dir)
  File "/Users/dubb/Cocos/cocos2d-x/tools/cocos2d-console/bin/cocos.py", line 799, in copy_files_with_config
    src_dir, src_dir, dst_dir, include_rules, exclude_rules)
  File "/Users/dubb/Cocos/cocos2d-x/tools/cocos2d-console/bin/cocos.py", line 818, in copy_files_with_rules
    for name in os.listdir(src):
OSError: [Errno 2] No such file or directory: '/Users/dubb/Cocos/cocos2d-x/tests/cpp-empty-test/proj.android/app/build/intermediates/ndkBuild/release/obj/local/armeabi-v7a:x86'

#47

It seems, that you can’t use two ABIs in one command. Your error tries to find a weird folder.


#48

You are correct. building for just one works for me.


#49

It seems like incorrect version is compiled: I see “debug” but there is option “-m release”


#50

Have you created any GitHub issues for this yet?


#51

@slackmoehrle Are you sure that:

  1. you are running “cocos gen-libs -p android -m release --ap android-15 --app-abi armeabi-v7a:x86”. With -m release
  2. you have latest cocos2d-x with latest tools/cocos2d-console?
  3. you have latest ndk-16b

I just cloned latest cocos2d-x in clean environment and have following error

g:\cocos_latest\subrepos\repos>cocos gen-libs -p android -m release --ap android-15 --app-abi armeabi-v7a:x86
running: 'g:\cocos_latest\subrepos\external\cocos2d-x\tools/cocos2d-console/bin\cocos.bat compile -s g:\cocos_latest\subrepos\external\cocos2d-x\tests/cpp-empty-test -p android --mode release --app-abi armeabi-v7a:x86 --ap android-15'

Building mode: release
Using Android Studio project : g:\cocos_latest\subrepos\external\cocos2d-x\tests\cpp-empty-test\proj.android
Building apk...
Please input the absolute/relative path of '.keystore' file:

without “-m release” I have similar error to your:
“cocos gen-libs -p android -m release --ap android-15 --app-abi armeabi-v7a:x86”

Move apk to g:\repos\cocos2d-x\tests\cpp-empty-test\bin\debug\android
Build succeed.
Traceback (most recent call last):
  File "g:\repos\cocos2d-x\tools\cocos2d-console\bin\/cocos.py", line 1072, in <module>
    run_plugin(command, argv, plugins)
  File "g:\repos\cocos2d-x\tools\cocos2d-console\bin\/cocos.py", line 961, in run_plugin
    plugin.run(argv, dependencies_objects)
  File "g:\repos\cocos2d-x\tools\cocos2d-console\plugins\plugin_generate\gen_libs.py", line 79, in run
    self.compile()
  File "g:\repos\cocos2d-x\tools\cocos2d-console\plugins\plugin_generate\gen_libs.py", line 176, in compile
    self.compile_android()
  File "g:\repos\cocos2d-x\tools\cocos2d-console\plugins\plugin_generate\gen_libs.py", line 368, in compile_android
    cocos.copy_files_with_config(copy_cfg, obj_dir, android_out_dir)
  File "g:\repos\cocos2d-x\tools\cocos2d-console\bin\cocos.py", line 799, in copy_files_with_config
    src_dir, src_dir, dst_dir, include_rules, exclude_rules)
  File "g:\repos\cocos2d-x\tools\cocos2d-console\bin\cocos.py", line 818, in copy_files_with_rules
    for name in os.listdir(src):
WindowsError: [Error 267] The directory name is invalid: 'g:\\repos\\cocos2d-x\\tests/cpp-empty-test\\proj.android/app/build/intermediates/ndkBuild/debug/obj/local/armeabi-v7a:x86/*.*'

#52

@CrazyHappyGame

Yes.

Yes

I am using Android-22, not Android-15, however


#53

@slackmoehrle Below prove that in clean env (CI Linux/Windows VM) it fails:


https://travis-ci.org/cocos2d/cocos2d-x/jobs/370779819
https://ci.appveyor.com/project/minggo/cocos2d-x/build/job/ewmuivdbc3dtpydt


#54

It might fail with Android-15, but it doesn’t fail for Android-22. But we should still probably fix.


#55

It fails with android-22 (and any other android api) on my clean PC and in our Linux/Windows CI. Please check the same pull request:
https://travis-ci.org/cocos2d/cocos2d-x/jobs/370900161
https://ci.appveyor.com/project/minggo/cocos2d-x/build/1.0.952/job/9k9lrojd3la45u58
I will check macOS in few hours …


#56

The error message is “Please input the absolute/relative path of ‘.keystore’ file:” You should check the gradle.properties file in the proj.android folder.


#57

@mars3142 I know how to fix such kind of error for my game.
But below command should just create cocos2d-x prebuild version. I do not understand why right now we build “cocos2d-x/tests/cpp-empty-test”. But yes, most probably gradle.properties should be updated for “cocos2d-x/tests/cpp-empty-test” to fix error in gen-libs:

cocos gen-libs -p android -m release --ap android-15 --app-abi armeabi-v7a:x86


#58

Issue created:

p.s.
@slackmoehrle could you check you environment it fails also on mac (my in travis CI) with android-22.
https://travis-ci.org/cocos2d/cocos2d-x/jobs/370906160


#59

I posted some screenshots above. What else would you like to know?

Edit: also notice my command, I am not building for multiple architectures at the same time. I build them separately.


#60

Everytime I’m sad because of missing prebuilt libs of external libraries. Because of the new policy from Google for 2019, we need always 64bit binaries, but for x86 there is no x86_64 prebuilt.

What would be the best solution to eliminate all prebuilt (if someone wants this) and build them on the first build (after that it will not compiled, because of no changes)?

Full compile time isn’t a major issue, because of my 3 flavors (on Android) and currently 3 ABIs my full compile (3 times 3 combinations) is around 1h (on my MBP), but this is only done once a week.