Unpredictable crash in Sprite::initWithSpriteFrame

Unpredictable crash in Sprite::initWithSpriteFrame
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#1

Hi.
Sometime my cocos2d app crashes when trying to create sprite.
All of the assets are inside the app bundle, everything works fine, sprites are creating correctly, including the sprite which causes the crash.
What may cause the crash? Looks like sometimes some textures are released from cache?