I’m using the 2.7.5 version of the SdkBox plugins, and the unity ads are working when I run a debug build, but when running the release build, then there are no ads.
Here’s a screenshot from Logcat:
Any ideas what’s happening?
Copy of the Logcat output:
2021-05-17 18:50:21.515 7314-7385/? I/SDKBOX_CORE: Initialization request for plugin: ‘com/sdkbox/plugin/PluginUnityAds’
2021-05-17 18:50:23.286 7314-7314/? I/UnityAds: d.g.a.b.a() (line:13) :: Initializing Unity Services 3.4.8 (3480) with game id 3857611 in production mode
2021-05-17 18:50:23.309 7314-7314/? I/UnityAds: d.g.a.b.a() (line:22) :: Unity Services environment check OK
2021-05-17 18:50:23.325 7314-7515/? I/UnityAds: d.g.a.c.c.h$c.b() (line:1) :: Unity Ads init: load configuration from https://config.unityads.unity3d.com/webview/3.4.8/release/config.json
2021-05-17 18:50:25.500 7314-7515/? I/UnityAds: d.g.a.c.c.h$i.b() (line:1) :: Unity Ads init: loading webapp from Unity Ads WebView
2021-05-17 18:50:29.078 7314-7610/? E/UnityAds: com.unity3d.services.core.webview.bridge.b.c() (line:8) :: Error handling invocation com.unity3d.services.core.api.Sdk.loadComplete([]): null
2021-05-17 18:51:28.149 7314-7515/? E/UnityAds: d.g.a.c.c.h$d.b() (line:6) :: Unity Ads WebApp creation failed!
2021-05-17 18:51:28.150 7314-7515/? E/UnityAds: d.g.a.c.c.h$e.b() (line:1) :: Unity Ads init: halting init in create webapp: Creation of WebApp failed!