I just installed cocos2d-x and start using with XCode 11. I created a Helloworld sample project with following commands from Terminal.
cocos new Test -p com.mindcob.readisdead -l cpp -d ./
cd Test
mkdir ios-build && cd ios-build
cmake … -GXcode -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos
It’s working fine. I just copied the image HelloWorld.png, remain it to HelloWorld1.png and add that to project but code isn’t loading that while I’m creating Sprite. Please help me as I’ve wasted hours on that. Thanks