Turning off all logs for release build?

I built my iOS cocos2d-x in release mode and I am still seeing a bunch of logs in the log console is there any thing we have to change to get rid of this or thats just the way it is ? also if theres a setting to turn off all logging will it take effect for the android version of game ?

cclog is suppressed for release, but if you used std::cout it outputs debug and release.

I always just use a bool and wrap a conditional around my std::cout and turn it off and on by a PCH.

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