I built my iOS cocos2d-x in release mode and I am still seeing a bunch of logs in the log console is there any thing we have to change to get rid of this or thats just the way it is ? also if theres a setting to turn off all logging will it take effect for the android version of game ?
cclog is suppressed for release, but if you used
std::cout it outputs debug and release.
I always just use a
bool and wrap a conditional around my
std::cout and turn it off and on by a PCH.
This topic was automatically closed 24 hours after the last reply. New replies are no longer allowed.