I built my iOS cocos2d-x in release mode and I am still seeing a bunch of logs in the log console is there any thing we have to change to get rid of this or thats just the way it is ? also if theres a setting to turn off all logging will it take effect for the android version of game ?
cclog
is suppressed for release, but if you used std::cout
it outputs debug and release.
I always just use a bool
and wrap a conditional around my std::cout
and turn it off and on by a PCH.
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